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Feriluce
Caldari Deep Core Mining Inc.
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Posted - 2008.10.12 00:32:00 -
[1]
Removing local in 0.0 would make it a much more interesting place. You'd actually have to be in guard and use the scanner instead of just relying on a chatwindow to see who's in the same system as you. It would make ambushes be actual ambushes, and it would make a cov ops more fun and vital to fly.
It would be easy to implement too. Just make it like corp chat, where you only see ppl in the chat after they've said something.
/random rant
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Feriluce
Caldari Deep Core Mining Inc.
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Posted - 2008.10.12 00:47:00 -
[2]
Originally by: Niccolado Starwalker
Originally by: Feriluce Removing local in 0.0 would make it a much more interesting place. You'd actually have to be in guard and use the scanner instead of just relying on a chatwindow to see who's in the same system as you. It would make ambushes be actual ambushes, and it would make a cov ops more fun and vital to fly.
It would be easy to implement too. Just make it like corp chat, where you only see ppl in the chat after they've said something.
/random rant
Easy to implement maybe, but the effects and the consequences would be dramatic, and change the setting of EVE drastically - if not completely.
personally I think they should leave it as it is. It have worked for like 5 years now. So why change something that works rather good after all this time??
How do you know it wont work better? Its not like you have anything to compare the old system with.
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Feriluce
Caldari Deep Core Mining Inc.
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Posted - 2008.10.12 00:51:00 -
[3]
Originally by: Letouk Mernel They haven't removed local because they aren't done implementing and testing the replacement systems.
They were talking about it a while back, search the CSM forum / discussion.
Ah...that sounds interesting. I can see that scanning every 3 seconds can be trivial. But as the system is atm getting intel is way too easy. Both for the attacking and the defending side.
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Feriluce
Caldari Deep Core Mining Inc.
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Posted - 2008.10.12 00:53:00 -
[4]
Originally by: CrayC
Originally by: Feriluce How do you know it wont work better? Its not like you have anything to compare the old system with.
Easy to test for yourself. Head to 0.0. Keep local closed. Fly around and see how things go 
Yes ofcourse. Naturally the system works both way, so when i close my local noone can see me in their local. 
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Feriluce
Caldari Deep Core Mining Inc.
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Posted - 2008.10.12 01:06:00 -
[5]
Originally by: Lady Karma
Originally by: Feriluce
Ah...that sounds interesting. I can see that scanning every 3 seconds can be trivial. But as the system is atm getting intel is way too easy. Both for the attacking and the defending side.
The obvious way would be to have local show the number of active ships, but not who was flying them.
That would only get updated from visual. Bit like the scanner, but system wide and no need to keep pressing the button every frkin second 
Even that would still relay too much intel imo. If you're in a system ratting and you see the number go up by 40, and you dont know if its friendlies, you'll be sure to get your ass to a safespot. On the other hand, the roaming gang would have to keep track of their exact number to know if theres someone in the system besides them. So that would be a slight nerf for defenders, and a huge nerf for attackers. It sould be an even local nerf for both.
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Feriluce
Caldari Deep Core Mining Inc.
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Posted - 2008.10.12 01:07:00 -
[6]
Originally by: CrayC
Originally by: Feriluce Yes ofcourse. Naturally the system works both way, so when i close my local noone can see me in their local. 
I know But that should give you a taste of what it's like. And why people like to keep local 
Not quite. It would be the same as walking around with your eyes closed, thinking it would give you a good idea about how the world would be if everyone was blind. It just doesnt work.
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Feriluce
Caldari Deep Core Mining Inc.
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Posted - 2008.10.12 01:35:00 -
[7]
Originally by: Armoured C
Originally by: Lady Karma
Originally by: Feriluce If you're in a system ratting and you see the number go up by 40, and you dont know if its friendlies,
Local doesn't go up by 40....
It goes up by 1, then you are tackled, then your gang jumps in.
If you are jumping a gang of 40 in to local and the ratter is bailing, then perhaps your tactic is somewhat at fault 
not if said ratter has scout like all good ratters should have or intel channels, if you rtarded enough to get caught it is your own damm fault
bring on darwinism
And removal of local would promote the use of scouts.
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Feriluce
Caldari Deep Core Mining Inc.
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Posted - 2008.10.12 03:50:00 -
[8]
Originally by: Faife god, that's brilliant. it would make absolutely impossible to not get tackled by a recon, even for the people who click "scan" every second instead of having fun in the game. i can't possibly imagine this could possibly get rid of solo/small gang play and lead to more blobs and lag
this is clearly an OP who thought about all the side consequences.
Good thing that you come with so many ideas as to how to fix local as the only form of intel you need to know about enemy posistion then.
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Feriluce
Caldari Deep Core Mining Inc.
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Posted - 2008.10.12 14:09:00 -
[9]
Originally by: Lord Fitz
Have you been outside an NPC corp ? :p
Yes, but thats years ago.
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Feriluce
Caldari Deep Core Mining Inc.
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Posted - 2008.10.13 14:28:00 -
[10]
Originally by: Sergeant Spot
Originally by: Feriluce Removing local in 0.0 would make it a much more interesting place. You'd actually have to be in guard and use the scanner instead of just relying on a chatwindow to see who's in the same system as you. It would make ambushes be actual ambushes, and it would make a cov ops more fun and vital to fly.
It would be easy to implement too. Just make it like corp chat, where you only see ppl in the chat after they've said something.
/random rant
The stupidity of this idea is that like many whines, it does not think about how players will RESPOND to the change in the threat environment.
As stated by many, thousands of players hitting scan every two seconds would noy be good for the game from a server load, or playability issue.
I'm actually not against local removal, depending on what tool is added to the game to REPLACE it.
Increasing the boring work load only for the other guy is the mark of a stupid idea.
I agree that something needs to replace it, but it was in the middle of the night when i wrote the original post and i couldnt think of much.
Some sort of autoupdating scanner would be interesting though, to save ppl from spamming the scan button. The scanner should also be less accurate with greater range. For example at 20 AU there'll be a 50% chance not to pick up a ship, 25% chance at 40AU and so on. That way you'll still have a quite powerful intel tool, but it isnt as powerful as it is today.
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Feriluce
Caldari Deep Core Mining Inc.
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Posted - 2008.10.13 14:46:00 -
[11]
Originally by: StrangeHair Woman
Originally by: Feriluce Just make it like corp chat, where you only see ppl in the chat after they've said something.
/random rant
My corp chat shows who's in there no matter if they've said something or not.
Yes, yes it does. But i'm an npc corp after not having played for a long while, and forgot that npc corp mechanics isnt the same as normal corp ones.
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Feriluce
Caldari Deep Core Mining Inc.
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Posted - 2008.10.13 17:29:00 -
[12]
Originally by: Corduroy Rab but if you remove local how will you be able to smack all those hostiles in system with you?
Local could still be there, just only show ppl when they talk.
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