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Adriana
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Posted - 2004.06.25 06:57:00 -
[1]
So earlier today the nice gentlemen of Beer and Kebobs blew up one of the younger members of our corp, and we went to return the favor, but they were at a safe spot, tried using the scanner, but I am afraid I need a few lessons.
We asked them if they would be kind enough to join our gang and help us out, but they were busy. I'm guessing they were watching the footbal quarterfinals. Probably wanted to see who the competition for Sweden will be.
Anyhow, if anyone has any pointers I would much appreciate it. Being a carebear I haven't really had a lot of opportunity to put leet scanner skillz to use, so I need some help. Until then I guess I will just have to practice as best I can and see what happens from there.
They were kind enough to declare war on us though so I'm sure we will be seeing them around. Didn't seem like such bad guys really, but it's a matter of business at this point.
Never interrupt your enemy when he is making a mistake. -Napoleon Bonaparte |

Elaine Marley
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Posted - 2004.06.25 07:55:00 -
[2]
i will teach you how to do it. The field excursion will cost you for each member 10 mills after it you will be really fit with that scanner! Convo or evemail me about. Podding Regards
Elaine Marley
Put the money on the table, here is the Inflation Control
Veni, Vedi, Vici |

Sam Stone
|
Posted - 2004.06.25 13:51:00 -
[3]
Adriana,
save the money. Elaine Marley couldn't find our gang for hours, not even after all the other Desperado's dropped by. 
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Shamis Orzoz
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Posted - 2004.06.25 20:43:00 -
[4]
If you have a particular spot you want found, I can find it for a small fee. I can also give lessons for a small fee. I have found many safespots so far, claiming 5 battleships, roughly 20 cruisers, a dozen indies, and a handful of frigates.
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Calandra Serada
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Posted - 2004.06.26 12:47:00 -
[5]
I don't know much about the topic, but here is what I know. You might still want to considder taking lessons though, 'cause finding a safe spot is not easy imho.
There is a thing called "directional scanner". Basically when you pop-up your scanner, you can scan by direction. There is a maximum range for the scanner, you will find that out. In my fleet it was always the Blackbirds scanning, no idea if they are better at it then others or not.
You need to face a direction, do a directional scan. An immense load of objects will pop up. Take out the ship names, make sure they are not your allies and you may have a general idea where the enemy is. You need to do this repeatedly most likely, in different directions, in different places around the system, until you will get the names of the ships at all.
Next step: you will now need to narrow it done to where they are. Lessen your scanning angle, until the ships don't pop up any more on the scanner. Now move your ship's orientation a bit to the left. If they are in it very good, if not move it to the right, try again etc. Each time you find them, narrow the directional scanner down, until you can pretty much say where they are.
I think that is the way to go. But now you will just have found them, no idea how you can warp to them or the like.
It may be total crap what I just told you, if so please accept my humble excuses.
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darth solo
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Posted - 2004.06.26 18:20:00 -
[6]
guys, hold up, what are safe spots?. iv heard a few folks talking about them, but have never actualy seen them..
are they a spot in space thats safe?, or do u actually have to make them yourself?...
i may start using them if they are as good as some folks say.
d solo
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Joshua Calvert
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Posted - 2004.06.26 18:24:00 -
[7]
Originally by: darth solo guys, hold up, what are safe spots?. iv heard a few folks talking about them, but have never actualy seen them..
are they a spot in space thats safe?, or do u actually have to make them yourself?...
i may start using them if they are as good as some folks say.
d solo
lemme know if they're any good. I might be interested in 'em.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

darth solo
|
Posted - 2004.06.26 19:30:00 -
[8]
Originally by: Joshua Calvert
Originally by: darth solo guys, hold up, what are safe spots?. iv heard a few folks talking about them, but have never actualy seen them..
are they a spot in space thats safe?, or do u actually have to make them yourself?...
i may start using them if they are as good as some folks say.
d solo
lemme know if they're any good. I might be interested in 'em.
well, u arnt gonna believe this, but i heard a rumour about a guy that always used them, and had 1 for EVERY system... so what i hear u say.... well this is the freaky part, im sure the guys name was john calvert or something along those lines, i mean OMG, that is just so close to ur name its scary.
d solo.
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Tub0rg
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Posted - 2004.06.26 19:39:00 -
[9]
lmao

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Joshua Calvert
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Posted - 2004.06.26 21:29:00 -
[10]
Originally by: darth solo
Originally by: Joshua Calvert
Originally by: darth solo guys, hold up, what are safe spots?. iv heard a few folks talking about them, but have never actualy seen them..
are they a spot in space thats safe?, or do u actually have to make them yourself?...
i may start using them if they are as good as some folks say.
d solo
lemme know if they're any good. I might be interested in 'em.
well, u arnt gonna believe this, but i heard a rumour about a guy that always used them, and had 1 for EVERY system... so what i hear u say.... well this is the freaky part, im sure the guys name was john calvert or something along those lines, i mean OMG, that is just so close to ur name its scary.
d solo.
Can't be me then *phew*
I only have 16 safespots in total!
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

phaux
|
Posted - 2004.06.27 04:25:00 -
[11]
haha, but yea, safespots are hard to find at first, but after some experiance you can find them pretty darn fast, but im way to lazy to actualy GET to them
"yea, they're 3 au north of planet 5... im gunna go get a bagel or something, you guys have fun"
oh, you want tips? i give no such things to a carebear... lol, have fun
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DigitalCommunist
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Posted - 2004.06.27 07:20:00 -
[12]
if its a level one safespot (between two objects) just drop bookmark while warping, then warp to the bookmark
once there, check which side they are towards, object A or B
then warp from your new bookmark to that object, dropping another new bookmark while in mid warp
repeat a few times and you'll cut down distances like 10au to 10mil in a few minutes
if you guessed the two objects perfectly you can eventually cut it down to like 500km and just get a fast frig to triple mwd to them, have the rest of ya warp in on them
hopefully they are afk, or not paying attention
thats the easiest safespot to find... if you didnt guess the objects very well and they did it from a moon, the path will be off and may require flying to
anything under 150,000km is doable in an hour or two with a triple mwd malediction or something.
thats for the easy safespots, wont tell you for the trickier ones ;) _____________________________________ Perpetually driven, your end is our beginning. "Can I be a consultant for EVE II?" - WhiteDwarf |

Elaine Marley
|
Posted - 2004.06.27 07:27:00 -
[13]
Originally by: Sam Stone Adriana,
save the money. Elaine Marley couldn't find our gang for hours, not even after all the other Desperado's dropped by. 
WTF, i have never been in your local or searched you dude. Gimme your main and i might remember about it. And Desperados never gone for any actions out like that.
Podding Regards
Elaine Marley
Put the money on the table, here is the Inflation Control
Veni, Vedi, Vici |

Von Schnopp
|
Posted - 2004.06.27 12:22:00 -
[14]
Edited by: Von Schnopp on 27/06/2004 12:24:08 The tricker safespots are those several hundreds AU's off the sun, like when you warp to the solar system (yes, it sounds c00ck00o I know) and make a "bookie" in mid-flight or there about. Try and narrow that down within a couple of hours. 
"Dying for your corp is just stupid, make those other bastards die for theirs instead" |

Feta Solamnia
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Posted - 2004.06.27 22:26:00 -
[15]
Long range scanners and other safespot-finding stuff will definitely be a HOT topic on the months to come...
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Lorth
|
Posted - 2004.06.28 05:43:00 -
[16]
Safe Spots are pretty easy to find, after you know how to do it that is. Now the firstr thing you need to do is have a good idea where the ship is. Most people make safe spots between gates so thats where you can to go. Start a warp to one gate from anouther and see if they show up on your scanner. Note don't go into warp, just start the warp and cancle it before you start warping. Do this and see if they show up on your directional scanner. Also of note, and I'm not sure if its just me, but some times the scanner doesnt work even though I know I'm inline with something that should show up.
Anyways that should find you most of the safe spots. If they are not there try planets and moons. Again they should show up, at least on a wide scanner setting. Then its simply a matter of warping towards the suspected planet and adding book marks as you go. Note the bookmark is added from where you press the ok button on that screen that pops up. Not when you press the add bookmark. Or so I've found out. I have many insta docks that are not really insta because I pressed ok at the wrong time. Anywas that should get you started. On anouther note, I think the infinit safe spots, the ones where you warp to no where, all go towards the same place. Its ushally a matter of guessing where they where when they made the infint BM. simply so that you travell on the same path towards ininity. I hope that made sence, its kinnda confusing.
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Adriana
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Posted - 2004.06.28 06:23:00 -
[17]
Thanks for the help guys. My CEO just contracted with someone to give us a few lessons. Hopefully they pay off.
Never interrupt your enemy when he is making a mistake. -Napoleon Bonaparte |

Kitten Hearder
|
Posted - 2004.06.28 18:19:00 -
[18]
Heh, funny thread. I know how to find safespots. But to make one do you just pick an angle and hit the MWD for a few hours before stopping to make a bookmark? --------- Kitten Hearder Evolution made my sig Less Entertaining than your's. |

Kynoch
|
Posted - 2004.06.28 18:29:00 -
[19]
Improperly made safe spots may be easy to find. However, if made correctly then the chances are almost none that anyone in the game (excluding GMs and other ubers) can find one that is done properly. As a matter of fact If you would like to make a friendly wager I will sit in a safe spot in the system of your choice and you can find me.
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flummox
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Posted - 2004.06.28 18:58:00 -
[20]
Originally by: Kynoch Improperly made safe spots may be easy to find. However, if made correctly then the chances are almost none that anyone in the game (excluding GMs and other ubers) can find one that is done properly. As a matter of fact If you would like to make a friendly wager I will sit in a safe spot in the system of your choice and you can find me.
not a bad idea. hmmmmmm... lemme know if you are interested. maybe we can coordinate a CatNMouse Event.
there is a fine, but dissasterous line between a fart and a shart. i suggest you make sure which side you want to be on... |

Kitten Hearder
|
Posted - 2004.06.28 19:00:00 -
[21]
Originally by: Kynoch Improperly made safe spots may be easy to find. However, if made correctly then the chances are almost none that anyone in the game (excluding GMs and other ubers) can find one that is done properly. As a matter of fact If you would like to make a friendly wager I will sit in a safe spot in the system of your choice and you can find me.
Oh you tease! :D So how do you properly make a safespot? --------- Kitten Hearder Evolution made my sig Less Entertaining than your's. |

Kynoch
|
Posted - 2004.06.28 20:49:00 -
[22]
Originally by: Kitten Hearder
Originally by: Kynoch Improperly made safe spots may be easy to find. However, if made correctly then the chances are almost none that anyone in the game (excluding GMs and other ubers) can find one that is done properly. As a matter of fact If you would like to make a friendly wager I will sit in a safe spot in the system of your choice and you can find me.
Oh you tease! :D So how do you properly make a safespot?
Ok there are a couple of ways but you always start with the ol bookmark the system your in method. You have to be in the system obviously to make a safe spot there. From the map screen locate the system you are in and right click bookmark it. Then exit that and simply warp to that spot. Now if you do that without dumping some cap you will end up several hundred au from anything. Dump some cap then warp. Mark that spot as a waypoint to your real safe spot. From that spot you can vector (warp) to a celestial body...after dropping cap. Once there check that you are sufficiently distanced from anything that can be warped directly too and bookmark. That second mark will put you off any vector that can be observed and most likely put you out of all scanners currently in the game. Nothing is full proof but given that you will be about 80 or so au off a direct vector and anyone trying to find you would have to be almost perfectly aligned to come close enough to scan an then travel the distance. I only use safe spots for logoff spots because Im lazy so I dont usually set one up as a ship dock.
You can get more creative from there but this should get you started.
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Lorth
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Posted - 2004.06.29 10:53:00 -
[23]
Well your right it is next to impossible to find a well made safe spot. The thing is... not everyone makes good safe spots. I don't always have the best safe spots. I have some good ones in area where i plan to stay for a while but thats in. I suspect the majority of safe psots out there are like mine. Made while on auto betweend two gates. Good enough to give you a plce to run if needed, and easy as pie to make. I have tons a SS that Ill prob never use. But they are there if needed, and I can make anouther if I need to.
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Bluespot85
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Posted - 2004.06.29 11:01:00 -
[24]
Originally by: Lorth
I suspect the majority of safe psots out there are like mine. Made while on auto betweend two gates.
How do you get a bookmark in mid warp?
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Jet Max
|
Posted - 2004.06.29 11:06:00 -
[25]
Originally by: Kynoch
Originally by: Kitten Hearder
Originally by: Kynoch Improperly made safe spots may be easy to find. However, if made correctly then the chances are almost none that anyone in the game (excluding GMs and other ubers) can find one that is done properly. As a matter of fact If you would like to make a friendly wager I will sit in a safe spot in the system of your choice and you can find me.
Oh you tease! :D So how do you properly make a safespot?
Ok there are a couple of ways but you always start with the ol bookmark the system your in method. You have to be in the system obviously to make a safe spot there. From the map screen locate the system you are in and right click bookmark it. Then exit that and simply warp to that spot. Now if you do that without dumping some cap you will end up several hundred au from anything. Dump some cap then warp. Mark that spot as a waypoint to your real safe spot. From that spot you can vector (warp) to a celestial body...after dropping cap. Once there check that you are sufficiently distanced from anything that can be warped directly too and bookmark. That second mark will put you off any vector that can be observed and most likely put you out of all scanners currently in the game. Nothing is full proof but given that you will be about 80 or so au off a direct vector and anyone trying to find you would have to be almost perfectly aligned to come close enough to scan an then travel the distance. I only use safe spots for logoff spots because Im lazy so I dont usually set one up as a ship dock.
You can get more creative from there but this should get you started.
Damn you confused some people here, even i wouldnt understant how to make that safespot with all this fancy wording :] But anyways as mentioned above you not 100% safe there [in that safespot]. Everytime you do that trick all ships will warp to same direction afaik, only distance will vary. Its very easy to pick that safe spot [i meen to see on radar that someones is there] All you have to do is by using same trick while warping keep clicking SCAN on your radar every 2 seconds and if someones there it will show on scanner, same time as fast as you can bookmark that bit of space.Then after you reached you final warp point warp back to that bookmark and there you go,you got someone on the scanner! But to find someone so you can angage him is another issue as scanner not working properly [same as ingame map when there are 50 people in the system but map says there are only 5] so flying towards the place where susposed to be enemy the damn thing will disapare from scanner then after 2 minutes will come up again,then gone again then on again and so on. Oh what i have done! people can use interceptors! :]
|

Kynoch
|
Posted - 2004.06.29 18:52:00 -
[26]
Originally by: Jet Max
Originally by: Kynoch
Originally by: Kitten Hearder
Originally by: Kynoch Improperly made safe spots may be easy to find. However, if made correctly then the chances are almost none that anyone in the game (excluding GMs and other ubers) can find one that is done properly. As a matter of fact If you would like to make a friendly wager I will sit in a safe spot in the system of your choice and you can find me.
Oh you tease! :D So how do you properly make a safespot?
Ok there are a couple of ways but you always start with the ol bookmark the system your in method. You have to be in the system obviously to make a safe spot there. From the map screen locate the system you are in and right click bookmark it. Then exit that and simply warp to that spot. Now if you do that without dumping some cap you will end up several hundred au from anything. Dump some cap then warp. Mark that spot as a waypoint to your real safe spot. From that spot you can vector (warp) to a celestial body...after dropping cap. Once there check that you are sufficiently distanced from anything that can be warped directly too and bookmark. That second mark will put you off any vector that can be observed and most likely put you out of all scanners currently in the game. Nothing is full proof but given that you will be about 80 or so au off a direct vector and anyone trying to find you would have to be almost perfectly aligned to come close enough to scan an then travel the distance. I only use safe spots for logoff spots because Im lazy so I dont usually set one up as a ship dock.
You can get more creative from there but this should get you started.
Damn you confused some people here, even i wouldnt understant how to make that safespot with all this fancy wording :] But anyways as mentioned above you not 100% safe there [in that safespot]. Everytime you do that trick all ships will warp to same direction afaik, only distance will vary. Its very easy to pick that safe spot [i meen to see on radar that someones is there] All you have to do is by using same trick while warping keep clicking SCAN on your radar every 2 seconds and if someones there it will show on scanner, same time as fast as you can bookmark that bit of space.Then after you reached you final warp point warp back to that bookmark and there you go,you got someone on the scanner! But to find someone so you can angage him is another issue as scanner not working properly [same as ingame map when there are 50 people in the system but map says there are only 5] so flying towards the place where susposed to be enemy the damn thing will disapare from scanner then after 2 minutes will come up again,then gone again then on again and so on. Oh what i have done! people can use interceptors! :]
Your method assumes that there is a relative warp point to get close too. Remember I am warping to a point that while not random is also not a celestial body. Plus I am going much further than the scanner is capable of reaching. Also the second part of the safe spot creation envolves a totally differnt vector from a spot that you absolutely cannot triangulate on with current tech. So even if you warp the same direction that I (using the first part of the equation) did the chances of getting as close as 20 au from the point of divergence is astronomically low. Then on the second waypoint to the final destination we have a non parallel line going another 40 to 80 au in another direction. The scanner will not find that spot except from pure dumb luck and then what?
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Jet Max
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Posted - 2004.06.29 19:04:00 -
[27]
Damn you lost me here have no idea what are you talking about.Well what do you expect from the foreigner  I need to go and study a bit of english. Thanks
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acco
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Posted - 2004.06.29 22:17:00 -
[28]
Hmm, I was just wondering anybody is yelling "Safespots are inventions of carebears" 
Seriously there are several ways of making safespots. Just make sure be far out of scanner range from the nearest object to you. But since all objects in space are more or less on the same altitude, this shouldn't be a problem. If you cannot find anything in your max. scanner range, your fine, I guess. I tried it someday by bookmarking the system I was in, via the map (F10 or F11) and flew to it. I didn't remember me exactly, but it took several minutes before my ship dropped out of warp and nothing was to see on the scanner. After that maneuver, I reopened the map (F10) and curiously find my location point between the systems in the "great nothing". I felt very uncomfortable in that moment and I would allege - that far away it's much more colder than between the planets. j/k 
if the day was not your friend, then it was your teacher. |

2Good4U
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Posted - 2004.07.17 14:09:00 -
[29]
How do u add a BM while warping? U want some? ;) |

2Good4U
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Posted - 2004.07.17 14:09:00 -
[30]
How do u add a BM while warping? U want some? ;) |

Vacuole
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Posted - 2004.07.17 16:39:00 -
[31]
HOW TO MAKE A GOOD SAFESPOT:
(Starting at a gate)
Select some planet's moon on the scanner. Warp to it.
While in warp, select 'add bookmark' in the People/Places dialog. The bookmark point is actually determined when you click 'ok', not when you select the option to add the bookmark.
Now warp back to that bookmark.
Now select another object on the scanner like a planet's moon. Warp to it, and add another bookmark in mid-warp.
Discard the 1st bookmark and rename the 2nd bookmark to "Good safespot".
And finally, don't be a moron and think the f11 safespot method is the "best way". It's not. Those are actually pretty easy to find.
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Vacuole
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Posted - 2004.07.17 16:39:00 -
[32]
HOW TO MAKE A GOOD SAFESPOT:
(Starting at a gate)
Select some planet's moon on the scanner. Warp to it.
While in warp, select 'add bookmark' in the People/Places dialog. The bookmark point is actually determined when you click 'ok', not when you select the option to add the bookmark.
Now warp back to that bookmark.
Now select another object on the scanner like a planet's moon. Warp to it, and add another bookmark in mid-warp.
Discard the 1st bookmark and rename the 2nd bookmark to "Good safespot".
And finally, don't be a moron and think the f11 safespot method is the "best way". It's not. Those are actually pretty easy to find.
|

ZURAN 666
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Posted - 2004.07.18 04:56:00 -
[33]
I will teach you how to make a nice safe spot if you convo me in game. My safe spot is currently over 250AU from the nearest object in space lol Kein Mehrheit F³r Die Mitleid |

ZURAN 666
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Posted - 2004.07.18 04:56:00 -
[34]
I will teach you how to make a nice safe spot if you convo me in game. My safe spot is currently over 250AU from the nearest object in space lol Kein Mehrheit F³r Die Mitleid |

TIO 101
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Posted - 2004.07.18 11:44:00 -
[35]
um, u tryied to anchor 2 containers in same place? that still kick u 1mil AU still ? *Note: been outa game for 5months+*
h4xb4n
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TIO 101
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Posted - 2004.07.18 11:44:00 -
[36]
um, u tryied to anchor 2 containers in same place? that still kick u 1mil AU still ? *Note: been outa game for 5months+*
h4xb4n
|

The Q
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Posted - 2004.07.18 13:08:00 -
[37]
Originally by: ZURAN 666 I will teach you how to make a nice safe spot if you convo me in game. My safe spot is currently over 250AU from the nearest object in space lol
Thank you for that, we'll drop by one day and wait for you to log on at your "safespot" 250au = 40% cap on kestrel with lvl 5 skills, or 87 cap on a crow.
I'll be there shortly
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The Q
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Posted - 2004.07.18 13:08:00 -
[38]
Originally by: ZURAN 666 I will teach you how to make a nice safe spot if you convo me in game. My safe spot is currently over 250AU from the nearest object in space lol
Thank you for that, we'll drop by one day and wait for you to log on at your "safespot" 250au = 40% cap on kestrel with lvl 5 skills, or 87 cap on a crow.
I'll be there shortly
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Poseiden
|
Posted - 2004.07.18 19:16:00 -
[39]
Just remember, the further you are from a celestial object the easier it is to triangulate your position 
|

Poseiden
|
Posted - 2004.07.18 19:16:00 -
[40]
Just remember, the further you are from a celestial object the easier it is to triangulate your position 
|

Jarjar
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Posted - 2004.07.18 19:45:00 -
[41]
Originally by: ZURAN 666 I will teach you how to make a nice safe spot if you convo me in game. My safe spot is currently over 250AU from the nearest object in space lol
What Vacoule said: "And finally, don't be a moron and think the f11 safespot method is the "best way". It's not. Those are actually pretty easy to find."
The people who know how to find safespots properly would find yours faster than a regular mid-warp one.
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Jarjar
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Posted - 2004.07.18 19:45:00 -
[42]
Originally by: ZURAN 666 I will teach you how to make a nice safe spot if you convo me in game. My safe spot is currently over 250AU from the nearest object in space lol
What Vacoule said: "And finally, don't be a moron and think the f11 safespot method is the "best way". It's not. Those are actually pretty easy to find."
The people who know how to find safespots properly would find yours faster than a regular mid-warp one.
|

XpoHoc
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Posted - 2004.07.18 23:31:00 -
[43]
No safespot is 100% safe, else you wouldn't have been able to get there in the first place ;) Of course there are very good ones that aren't worth the time to search for them.
 |

XpoHoc
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Posted - 2004.07.18 23:31:00 -
[44]
No safespot is 100% safe, else you wouldn't have been able to get there in the first place ;) Of course there are very good ones that aren't worth the time to search for them.
 |

Master Zowel
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Posted - 2004.07.18 23:33:00 -
[45]
just make sure it's not in a line between two objects and far enough away from everything...
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Master Zowel
|
Posted - 2004.07.18 23:33:00 -
[46]
just make sure it's not in a line between two objects and far enough away from everything...
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AbraKadaver
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Posted - 2004.07.19 00:44:00 -
[47]
Originally by: ZURAN 666 Kein Mehrheit F³r Die Mitleid
woo kmfdm  ..:: Electro-shock therapy ::..
|

AbraKadaver
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Posted - 2004.07.19 00:44:00 -
[48]
Originally by: ZURAN 666 Kein Mehrheit F³r Die Mitleid
woo kmfdm  ..:: Electro-shock therapy ::..
|

Shakul
|
Posted - 2004.07.19 05:13:00 -
[49]
Originally by: Poseiden Just remember, the further you are from a celestial object the easier it is to triangulate your position 
right, but after you have triangulated the safespot's position, how do you get there? it isnt on or near a line between celestial bodies. Even if you used the map to drop bms in the general direction of the safespot, wouldnt you have to be really lucky to get anywhere near it? Auction your items for isk, works sort of like ebay. |

Shakul
|
Posted - 2004.07.19 05:13:00 -
[50]
Originally by: Poseiden Just remember, the further you are from a celestial object the easier it is to triangulate your position 
right, but after you have triangulated the safespot's position, how do you get there? it isnt on or near a line between celestial bodies. Even if you used the map to drop bms in the general direction of the safespot, wouldnt you have to be really lucky to get anywhere near it? Auction your items for isk, works sort of like ebay. |

Ribosom
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Posted - 2004.07.19 08:31:00 -
[51]
Have¦nt read the whole threat so is this problem still up?
As i have some spare time and i see finding safespots from a more sportive perspective I offer a deal:
I find the safespot first and u pay me later whatever u want.
As for my reference: pinpointed ships so far: 7 BS 11 crusier 9 frigs 20 hauler 6 supply spots
contact me ingame. -------------------- (Advocatus Diaboli) |

Ribosom
|
Posted - 2004.07.19 08:31:00 -
[52]
Have¦nt read the whole threat so is this problem still up?
As i have some spare time and i see finding safespots from a more sportive perspective I offer a deal:
I find the safespot first and u pay me later whatever u want.
As for my reference: pinpointed ships so far: 7 BS 11 crusier 9 frigs 20 hauler 6 supply spots
contact me ingame. -------------------- (Advocatus Diaboli) |

Lorth
|
Posted - 2004.07.19 09:13:00 -
[53]
Well I'm going to tell you how to find the 'infinte' safe spots, or at least tell you the basics, I'll leave a few important tricks out. Ok the first thing to remember is that every infinte safe spot heads towards the same point. I'll call it the i-point to make this easier. Now someone will head twards the i-point from somewhere in the system. Frankly it doesn't matter where. To find these safe spots just go towards the i-point form the sun. You do this because no matter where in the system he made the inital warp to the i-point in, your going to be pretty close. Let me explain. You can think of the system as a big 2D circle more or less. Add in the i-point and you have a cone (make sence?)So if you start your warp from the sun your going to travell down the middle of the cone. Now the hard part is figuring out how far out he warped. Once you have that, he will show up on the scanner. Even if he made the safe spot travelling from the very edge of the system, your going to be pretty close. Simply because the cone will get narrower and narrower the furtur towards the i-point you go. The further out you head towards the i-point the closer you can get to his ship, by warping between your 'safe' spot and the sun. Now, eventually, and it won't take you long with some practice you can get within 1,000,000 km of his ship. Thats where the secret lie's I'm not going to tell you how to close the last 1mill km, but rest assured its easy and if you think about it really hard you'll figure it out. Hope that made sence to the majority of you.
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Lorth
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Posted - 2004.07.19 09:13:00 -
[54]
Well I'm going to tell you how to find the 'infinte' safe spots, or at least tell you the basics, I'll leave a few important tricks out. Ok the first thing to remember is that every infinte safe spot heads towards the same point. I'll call it the i-point to make this easier. Now someone will head twards the i-point from somewhere in the system. Frankly it doesn't matter where. To find these safe spots just go towards the i-point form the sun. You do this because no matter where in the system he made the inital warp to the i-point in, your going to be pretty close. Let me explain. You can think of the system as a big 2D circle more or less. Add in the i-point and you have a cone (make sence?)So if you start your warp from the sun your going to travell down the middle of the cone. Now the hard part is figuring out how far out he warped. Once you have that, he will show up on the scanner. Even if he made the safe spot travelling from the very edge of the system, your going to be pretty close. Simply because the cone will get narrower and narrower the furtur towards the i-point you go. The further out you head towards the i-point the closer you can get to his ship, by warping between your 'safe' spot and the sun. Now, eventually, and it won't take you long with some practice you can get within 1,000,000 km of his ship. Thats where the secret lie's I'm not going to tell you how to close the last 1mill km, but rest assured its easy and if you think about it really hard you'll figure it out. Hope that made sence to the majority of you.
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Ribosom
|
Posted - 2004.07.19 10:02:00 -
[55]
yep it does. BUT, the same thing works from the other way round. I.e., if you warp back from i-point into the system (F11 last map) again. Thus you can create safespots within your system that are pretty hard to find.
As for the 1 mil km, just remember what your ship does, when u logg off ....... And no, this is no exploit! -------------------- (Advocatus Diaboli) |

Ribosom
|
Posted - 2004.07.19 10:02:00 -
[56]
yep it does. BUT, the same thing works from the other way round. I.e., if you warp back from i-point into the system (F11 last map) again. Thus you can create safespots within your system that are pretty hard to find.
As for the 1 mil km, just remember what your ship does, when u logg off ....... And no, this is no exploit! -------------------- (Advocatus Diaboli) |

Ashelth
|
Posted - 2004.07.19 20:30:00 -
[57]
so all of my safespots I made 1000 AU from the nearest system object are easy to find!?
0_0
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Ashelth
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Posted - 2004.07.19 20:30:00 -
[58]
so all of my safespots I made 1000 AU from the nearest system object are easy to find!?
0_0
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Lorth
|
Posted - 2004.07.21 02:11:00 -
[59]
Edited by: Lorth on 21/07/2004 02:19:54 Yes if your 1000 au from everything they are extremly easy to find. Simply because as I explained you can not be very far from the center of the cone. Assuming someone could get the distance right I would be willing to bet that a MWD frig could get close to you in a matter of minutes. Heck I would bett that once someone got the distance out from the solar system right you would be in the same grid. EDIT: Easy to find yes, but 1000 au would take some time to figure out where exactly you where. I think a safe spot like that would be pretty safe as no one would try and find it. Simply because no one would want to have to fly 1000 au out. But if you ****ed someone off, well your toast, cause if they are good then most likely they could drop out of warp in the same grid as you even.
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Lorth
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Posted - 2004.07.21 02:11:00 -
[60]
Edited by: Lorth on 21/07/2004 02:19:54 Yes if your 1000 au from everything they are extremly easy to find. Simply because as I explained you can not be very far from the center of the cone. Assuming someone could get the distance right I would be willing to bet that a MWD frig could get close to you in a matter of minutes. Heck I would bett that once someone got the distance out from the solar system right you would be in the same grid. EDIT: Easy to find yes, but 1000 au would take some time to figure out where exactly you where. I think a safe spot like that would be pretty safe as no one would try and find it. Simply because no one would want to have to fly 1000 au out. But if you ****ed someone off, well your toast, cause if they are good then most likely they could drop out of warp in the same grid as you even.
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Broc Vallion
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Posted - 2004.07.21 12:49:00 -
[61]
Originally by: Lorth Well I'm going to tell you how to find the 'infinte' safe spots, or at least tell you the basics, I'll leave a few important tricks out. Ok the first thing to remember is that every infinte safe spot heads towards the same point. I'll call it the i-point to make this easier. Now someone will head twards the i-point from somewhere in the system. Frankly it doesn't matter where. To find these safe spots just go towards the i-point form the sun. You do this because no matter where in the system he made the inital warp to the i-point in, your going to be pretty close. Let me explain. You can think of the system as a big 2D circle more or less. Add in the i-point and you have a cone (make sence?)So if you start your warp from the sun your going to travell down the middle of the cone. Now the hard part is figuring out how far out he warped. Once you have that, he will show up on the scanner. Even if he made the safe spot travelling from the very edge of the system, your going to be pretty close. Simply because the cone will get narrower and narrower the furtur towards the i-point you go. The further out you head towards the i-point the closer you can get to his ship, by warping between your 'safe' spot and the sun. Now, eventually, and it won't take you long with some practice you can get within 1,000,000 km of his ship. Thats where the secret lie's I'm not going to tell you how to close the last 1mill km, but rest assured its easy and if you think about it really hard you'll figure it out. Hope that made sence to the majority of you.
Theres no cone...........Treat all warp paths from the inner system to the system bookmark as parrallel.......... .........Dont make guesses
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Broc Vallion
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Posted - 2004.07.21 12:49:00 -
[62]
Originally by: Lorth Well I'm going to tell you how to find the 'infinte' safe spots, or at least tell you the basics, I'll leave a few important tricks out. Ok the first thing to remember is that every infinte safe spot heads towards the same point. I'll call it the i-point to make this easier. Now someone will head twards the i-point from somewhere in the system. Frankly it doesn't matter where. To find these safe spots just go towards the i-point form the sun. You do this because no matter where in the system he made the inital warp to the i-point in, your going to be pretty close. Let me explain. You can think of the system as a big 2D circle more or less. Add in the i-point and you have a cone (make sence?)So if you start your warp from the sun your going to travell down the middle of the cone. Now the hard part is figuring out how far out he warped. Once you have that, he will show up on the scanner. Even if he made the safe spot travelling from the very edge of the system, your going to be pretty close. Simply because the cone will get narrower and narrower the furtur towards the i-point you go. The further out you head towards the i-point the closer you can get to his ship, by warping between your 'safe' spot and the sun. Now, eventually, and it won't take you long with some practice you can get within 1,000,000 km of his ship. Thats where the secret lie's I'm not going to tell you how to close the last 1mill km, but rest assured its easy and if you think about it really hard you'll figure it out. Hope that made sence to the majority of you.
Theres no cone...........Treat all warp paths from the inner system to the system bookmark as parrallel.......... .........Dont make guesses
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