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Thread Statistics | Show CCP posts - 1 post(s) |

Liam Duhl
Gallente Perpetuum Mobile Productions
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Posted - 2008.10.15 14:19:00 -
[31]
Edited by: Liam Duhl on 15/10/2008 14:19:41
Originally by: CCP Applebabe Please file a Bug report here. Our bug hunters will investigate it asap.
I am sorry that my sarcasm is now hitting you, but the only thing i have to say here is:
lol, learn to play your own game.
This is an known issue since day 1.
All turret system, and also drones(sentrys) are effected, missiles are unaffected .
I hope you will remove this feature and bug fix it when ccp starts to decide that it is a bug since day 1 and not a feature, like ghost training atm.
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Liam Duhl
Gallente Perpetuum Mobile Productions
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Posted - 2008.10.15 14:19:00 -
[32]
Edited by: Liam Duhl on 15/10/2008 14:19:41
Originally by: CCP Applebabe Please file a Bug report here. Our bug hunters will investigate it asap.
I am sorry that my sarcasm is now hitting you, but the only thing i have to say here is:
lol, learn to play your own game.
This is an known issue since day 1.
All turret system, and also drones(sentrys) are effected, missiles are unaffected .
I hope you will remove this feature and bug fix it when ccp starts to decide that it is a bug since day 1 and not a feature, like ghost training atm.
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Squably
Minmatar Republic Military School
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Posted - 2008.10.15 14:20:00 -
[33]
its not a bug! its a feature!  Signature removed. Please do not imply profanity in your signature. Navigator
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Squably
Minmatar Republic Military School
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Posted - 2008.10.15 14:20:00 -
[34]
its not a bug! its a feature!  Signature removed. Please do not imply profanity in your signature. Navigator
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Hugh Ruka
Exploratio et Industria Morispatia
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Posted - 2008.10.15 14:22:00 -
[35]
Originally by: CCP Applebabe Please file a Bug report here. Our bug hunters will investigate it asap.
ah, standard reply #2 --- SIG --- CSM: your support is needed ! |

Hugh Ruka
Exploratio et Industria Morispatia
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Posted - 2008.10.15 14:22:00 -
[36]
Originally by: CCP Applebabe Please file a Bug report here. Our bug hunters will investigate it asap.
ah, standard reply #2 --- SIG --- CSM: your support is needed ! |

Zurrar
Gallente Universal Exports FOUNDATI0N
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Posted - 2008.10.15 18:04:00 -
[37]
Originally by: Mostly Amazing
Originally by: Zurrar tracking/sig radius/skills/gun/ammo/ship all those come in to play
Would you like to learn more? (read down if you do)
Join a pvp corp, learn to pvp, learn the basics of combat by flying t1 cruisers/frigs.
None of those things u posted come in to play since at 0 u always miss. This has been this way for ages.
Would you like to learn more Zurrar? (read down if you do)
Join a pvp corp, learn to pvp, learn the basics of combat by flying t1 cruisers/frigs.
its called optimal range, and yes you learn that during pvp. best to orbit at 2500 than to be stopped at 0.
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Domania
Crete Carrier Corp.
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Posted - 2008.10.15 18:36:00 -
[38]
Originally by: Miss Interpret
Originally by: Seth Ruin I don't think CCP's programmers are that incompetent.
The same programmers who took 5 years to take a feature and tell us it was a bug the whole time?
ZING! |

IR Scoutar
Caldari State War Academy
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Posted - 2008.10.15 18:36:00 -
[39]
Originally by: Liam Duhl Edited by: Liam Duhl on 15/10/2008 14:19:41
Originally by: CCP Applebabe Please file a Bug report here. Our bug hunters will investigate it asap.
I am sorry that my sarcasm is now hitting you, but the only thing i have to say here is:
lol, learn to play your own game.
This is an known issue since day 1.
All turret system, and also drones(sentrys) are effected, missiles are unaffected .
I hope you will remove this feature and bug fix it when ccp starts to decide that it is a bug since day 1 and not a feature, like ghost training atm.
qft |

Tippia
Caldari School of Applied Knowledge
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Posted - 2008.10.15 19:08:00 -
[40]
Edited by: Tippia on 15/10/2008 19:08:33
Originally by: Zurrar its called optimal range, and yes you learn that during pvp. best to orbit at 2500 than to be stopped at 0.
Has nothing to do with optimal range. Has a lot to do with the hit calculations puking themselves inside-out if you plug a "0" into the range variable.
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Webster Carr
Gallente Magellan Exploration and Survey
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Posted - 2008.10.15 20:10:00 -
[41]
It's a feature. It exists so you can burn someone by saying: "You couldn't hit the broadside of the station! From inside!" and be technically correct...
Peace, Webb
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ElCoCo
KIA Corp KIA Alliance
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Posted - 2008.10.15 20:40:00 -
[42]
Originally by: Hugh Ruka
Originally by: CCP Applebabe Please file a Bug report here. Our bug hunters will investigate it asap.
ah, standard reply #2
What's standard reply #1? The "logs show nothing" one?
Applebabe... babe... realy, you guys actualy need a bugreport for this?  Boink! |

Venkul Mul
Gallente
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Posted - 2008.10.16 09:04:00 -
[43]
Originally by: Freyya
Originally by: Icutty Lotz
Originally by: Freyya It's fun watching a missile go round and round and round and round and round and round and round and round and round and round and round and round and round and round and round and round and round and round and round untill it pops because it can't figure ot you're at 0m from it's owner...
like this
Lol pretty much like that yeah ^^
Notice how the Domi was circling around the firing ship?
That is not range 0, that is the turn radius of the torps (the image is pretty unfocused, but it appear that the range is larger that 0 too).
Try it this way: warp to a mission, go to range 0 of a structure, - fire guns: damage is 0 - fire missiles: damage is full.
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Hugh Ruka
Exploratio et Industria Morispatia
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Posted - 2008.10.16 09:36:00 -
[44]
Edited by: Hugh Ruka on 16/10/2008 09:36:58
Originally by: ElCoCo
Originally by: Hugh Ruka
Originally by: CCP Applebabe Please file a Bug report here. Our bug hunters will investigate it asap.
ah, standard reply #2
What's standard reply #1? The "logs show nothing" one?
Applebabe... babe... realy, you guys actualy need a bugreport for this? 
#1: Working as intended.
logs show nothing is #3 --- SIG --- CSM: your support is needed ! |

Gabriel Karade
Nulli-Secundus
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Posted - 2008.10.16 09:57:00 -
[45]
Edited by: Gabriel Karade on 16/10/2008 09:57:41
Originally by: CCP Applebabe Please file a Bug report here. Our bug hunters will investigate it asap.
Yes, there is just a slight problem with your tracking formula...  --------------
Video - 'War-Machine' |

Freyya
GeoCorp. Paxton Federation
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Posted - 2008.10.16 10:17:00 -
[46]
Originally by: Venkul Mul
Originally by: Freyya
Originally by: Icutty Lotz
like this
Lol pretty much like that yeah ^^
Notice how the Domi was circling around the firing ship?
That is not range 0, that is the turn radius of the torps (the image is pretty unfocused, but it appear that the range is larger that 0 too).
Try it this way: warp to a mission, go to range 0 of a structure, - fire guns: damage is 0 - fire missiles: damage is full.
Notice how i said pretty much? It's a shame you can't get "stuck" inside another ship anymore at undocking otherwise i'd do it again and fraps it. It's a good possibility that it has to do with the turn radius but in my instance i wasn't moving and i've also encountered it with heavy missiles. I'll probably go with your point though.
Nevertheless it's still funny to watch  ___________
NOW COLLECTING ISD AND CCP AUTOGRAPHS It'll be worth something someday. -Rauth
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Venkul Mul
Gallente
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Posted - 2008.10.16 10:58:00 -
[47]
Originally by: Freyya
Nevertheless it's still funny to watch 
Sure.
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Elea Electronica
Gallente Dragon Enterprises
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Posted - 2008.10.16 12:57:00 -
[48]
This is IG since Day 1 of EVE. It¦s simply a Division by Zero that happens. Btw Missiles doing everytime the full dam even at 0m Range.
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Grimpak
Gallente Trinity Nova Trinity Nova Alliance
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Posted - 2008.10.16 13:03:00 -
[49]
shit happens at 0m cuz of the division by zero stuffs.
however solving such thing would mean that the universe would collapse.
can you imagine what would happen when a computer successfully divides by zero???
 ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |

Letouk Mernel
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Posted - 2008.10.16 13:14:00 -
[50]
Originally by: Strill
Originally by: CCP Applebabe Please file a Bug report here. Our bug hunters will investigate it asap.
But it's always been like that. When you're 0km from the target the tracking formula tries to divide by zero and just tells you that you missed. I can't imagine that a dev wouldn't know about this when it's a basic piece of info in tracking guides.
"But it's always been like that!!!" is gaining ground and will soon surpass "Soon!TM" as the most used phrase associated with this game.
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