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Thread Statistics | Show CCP posts - 1 post(s) |

Spider Silva
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Posted - 2008.10.15 07:55:00 -
[1]
So i was 0km from one of the compounds in the damsel in distress lvl4 mission using blasters and i missed every single shot i fired, from 0km range? Surely every shot would hit perfectly, i had to get some distance from it for my guns to actually start hitting.
Is this meant to be this way or is it a known problem?
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Zurrar
Gallente Universal Exports FOUNDATI0N
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Posted - 2008.10.15 07:56:00 -
[2]
tracking/sig radius/skills/gun/ammo/ship all those come in to play
Would you like to learn more? (read down if you do)
Join a pvp corp, learn to pvp, learn the basics of combat by flying t1 cruisers/frigs.
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Rhatar Khurin
Minmatar Native Freshfood
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Posted - 2008.10.15 07:57:00 -
[3]
For some reason shooting at 0 range completely messes with the firing calculations on turrets.
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Spider Silva
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Posted - 2008.10.15 08:01:00 -
[4]
I know the basics, i just think this is wrong and a problem ingame, the moment theres any measured distance the guns hit. They should hit from 0km no problem they are almost touching the target so whats the logical reason for missing?
If you hold a gun to someones head and pull the trigger does it miss?
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Rhatar Khurin
Minmatar Native Freshfood
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Posted - 2008.10.15 08:06:00 -
[5]
I think it might be because when you're right on top of something, the turrets can't figure out whether you're aiming behind or in front of you and thus swaps around causing the tracking to go loopy. Or perhaps the calculations are trying to divide by zero?
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MenanceWhite
Amarr Red Light Navy
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Posted - 2008.10.15 08:09:00 -
[6]
Tracking difficulty is something divided by the distance between you and the target. At zero it's divide by zero = inf = you have 1% chance to hit your target and it will always be wrecking. ---
Originally by: Torfi There's alot. That can be done. With.. corpses
Originally by: Oveur
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CCP Applebabe

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Posted - 2008.10.15 08:16:00 -
[7]
If you doubt about it as a bug, you can file a Bug report here. Our bug hunters will get it fixed asap.
Applebabe Community Representative CCP Games, EVE Online Email / Netfang
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Garia666
Amarr T.H.U.G L.I.F.E White Core
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Posted - 2008.10.15 08:19:00 -
[8]
this feature has been there for a while now.. if you manage to get with in 0 range of an abbadon he will never hit you.. and you will be 100% safe www.garia.net |

Sheriff Jones
Amarr Clinical Experiment
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Posted - 2008.10.15 08:25:00 -
[9]
Originally by: Garia666 this feature has been there for a while now.. if you manage to get with in 0 range of an abbadon he will never hit you.. and you will be 100% safe
If the abaddon pilot is a bit silly that is 
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Marie Duvolle
Toxic Tendencies
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Posted - 2008.10.15 08:58:00 -
[10]
Works the same with shipscanners we found out, at 0 distance scanning returns nothing, ever.
Don't stir the hornet's nest |

Mostly Amazing
Gallente Mostly Amazing Corp
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Posted - 2008.10.15 09:03:00 -
[11]
Originally by: Zurrar tracking/sig radius/skills/gun/ammo/ship all those come in to play
Would you like to learn more? (read down if you do)
Join a pvp corp, learn to pvp, learn the basics of combat by flying t1 cruisers/frigs.
None of those things u posted come in to play since at 0 u always miss. This has been this way for ages.
Would you like to learn more Zurrar? (read down if you do)
Join a pvp corp, learn to pvp, learn the basics of combat by flying t1 cruisers/frigs. -------------- I R Not Completely Amazing, But I R Mostly Amazing |

Strill
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Posted - 2008.10.15 09:06:00 -
[12]
Originally by: CCP Applebabe Please file a Bug report here. Our bug hunters will investigate it asap.
But it's always been like that. When you're 0km from the target the tracking formula tries to divide by zero and just tells you that you missed. I can't imagine that a dev wouldn't know about this when it's a basic piece of info in tracking guides.
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Jac Straw
Tribal Liberation Force
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Posted - 2008.10.15 09:08:00 -
[13]
Calculations with a 0 is bad m'kay?
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Freyya
GeoCorp. Paxton Federation
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Posted - 2008.10.15 10:09:00 -
[14]
It's fun watching a missile go round and round and round and round and round and round and round and round and round and round and round and round and round and round and round and round and round and round and round untill it pops because it can't figure ot you're at 0m from it's owner... ___________
NOW COLLECTING ISD AND CCP AUTOGRAPHS It'll be worth something someday. -Rauth
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.10.15 10:19:00 -
[15]
Originally by: CCP Applebabe Please file a Bug report here. Our bug hunters will investigate it asap.
It's not a bug, it's a "divide by zero" feature 
_
Alternate resist display || Mission reward revamp || better nanofix
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Jowen Datloran
Caldari Science and Trade Institute
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Posted - 2008.10.15 10:32:00 -
[16]
The really funny part is when you are trying to hit structures that are 0 km away. You can easily navigate within them, but you have no chance of hitting them with your guns.
This bug/feature has been going for ages. ---------------- Mr. Science & Trade Institute
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Letri Bimmet
Gallente Estrale Frontiers BlackWater.
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Posted - 2008.10.15 10:55:00 -
[17]
Originally by: Freyya It's fun watching a missile go round and round and round and round and round and round and round and round and round and round and round and round and round and round and round and round and round and round and round untill it pops because it can't figure ot you're at 0m from it's owner...
I lolled
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Laerise
Amarr PIE Inc.
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Posted - 2008.10.15 11:00:00 -
[18]
Better miss a few shots than divide by zero :D CCP would never let an "oh shi-" moment get into their money grubbing way ;)
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Seth Ruin
Minmatar Ominous Corp Ethereal Dawn
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Posted - 2008.10.15 11:15:00 -
[19]
Originally by: Laerise Better miss a few shots than divide by zero :D CCP would never let an "oh shi-" moment get into their money grubbing way ;)
If it's a divide-by-zero error, it would be easily avoidable and fixable. The fact the distance is zero would make that type of error an easy suspect, but I don't think CCP's programmers are that incompetent. Instead, I think it must be caused by something else.
-- (CCP Inconsistency)
Why cover it up? We KNOW it's all just about money |

Venkul Mul
Gallente
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Posted - 2008.10.15 11:28:00 -
[20]
Originally by: Freyya It's fun watching a missile go round and round and round and round and round and round and round and round and round and round and round and round and round and round and round and round and round and round and round untill it pops because it can't figure ot you're at 0m from it's owner...
But it don't work that way. Missile hits without problems at range 0. It is only guns that miss at range 0.
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Fennicus
Amarr Shoot To Thrill
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Posted - 2008.10.15 11:36:00 -
[21]
Edited by: Fennicus on 15/10/2008 11:36:51 If it is indeed a division-by-zero problem, it sounds like the devs need to learn about l'H(pital's rule: firing from 0 at a stationary target should certainly have a finite limit on the targeting calculations...
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Freyya
GeoCorp. Paxton Federation
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Posted - 2008.10.15 12:05:00 -
[22]
Originally by: Venkul Mul
But it don't work that way. Missile hits without problems at range 0. It is only guns that miss at range 0.
Well actually i encountered it quite a while ago so it is indeed possible. Unless they decided to fix it....(waits for it)
It happened when i undocked (back when the angle was simply 90 degrees off undock point with stopping thrust) and got stuck inside a corpmate's raven. He then proceeded to lock and fire on me and i juist kept lolling watching the missiles circle around our ships untill they exploded.
___________
NOW COLLECTING ISD AND CCP AUTOGRAPHS It'll be worth something someday. -Rauth
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Asestorian
Federation of Freedom Fighters Executive Outcomes
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Posted - 2008.10.15 12:09:00 -
[23]
Tracking doesn't work at 0m, and never has. If you move to 1m away it will magically work again.
---
Originally by: CCP Atropos Destiny Balls
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Anubis Kerberos
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Posted - 2008.10.15 12:51:00 -
[24]
Then the solution is as simple as incorporating a simple line of code that says "at 0 km, range = 1m" or something to that effect. It really isn't a hard problem to solve...
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DubanFP
Caldari Kylia Inc.
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Posted - 2008.10.15 13:20:00 -
[25]
Edited by: DubanFP on 15/10/2008 13:20:16
Originally by: Anubis Kerberos Then the solution is as simple as incorporating a simple line of code that says "at 0 km, range = 1m" or something to that effect. It really isn't a hard problem to solve...
The problem is you're acting like it's a bug. It's amusing but it's also just how the formula works. _______________
"White, Black, Minmitar, Achura, Male or Female it doesn't mater to me. I'm an equal opportunity killer" |

Icutty Lotz
Tides of Silence KIA Alliance
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Posted - 2008.10.15 14:04:00 -
[26]
Originally by: Freyya It's fun watching a missile go round and round and round and round and round and round and round and round and round and round and round and round and round and round and round and round and round and round and round untill it pops because it can't figure ot you're at 0m from it's owner...
like this
Originally by: CCP Wrangler
do not start your own thread or I will omgwtfbbqpwn you
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Mag's
MASS
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Posted - 2008.10.15 14:12:00 -
[27]
Originally by: CCP Applebabe Please file a Bug report here. Our bug hunters will investigate it asap.
lol
Mag's
Originally by: Avernus One of these days, the realization that MASS is no longer significant will catch up with you.
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Freyya
GeoCorp. Paxton Federation
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Posted - 2008.10.15 14:13:00 -
[28]
Originally by: Icutty Lotz
Originally by: Freyya It's fun watching a missile go round and round and round and round and round and round and round and round and round and round and round and round and round and round and round and round and round and round and round untill it pops because it can't figure ot you're at 0m from it's owner...
like this
Lol pretty much like that yeah ^^ ___________
NOW COLLECTING ISD AND CCP AUTOGRAPHS It'll be worth something someday. -Rauth
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Demitria Fernir
Caldari Science and Trade Institute
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Posted - 2008.10.15 14:16:00 -
[29]
Edited by: Demitria Fernir on 15/10/2008 14:16:31 http://eve-search.com/thread/674038/page/1
theorically, at 0m you're in the same position of your target, doing infinite orbits/second, doing inf rad/s.
i may be wrong, but meh, who cares?
EDIT: LINKIIIIIII FIEEEEE
DD _______________________________________________ 10100110010100101010011010100101001100101110101 I will Conquer My Signature Somewhere in the future 10100110010100101010011010100101001100101110101 |

Miss Interpret
Gallente B. S. Radioactive Sheep Farm
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Posted - 2008.10.15 14:16:00 -
[30]
Originally by: Seth Ruin I don't think CCP's programmers are that incompetent.
The same programmers who took 5 years to take a feature and tell us it was a bug the whole time?
I'm not a Vegetarian. |

Liam Duhl
Gallente Perpetuum Mobile Productions
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Posted - 2008.10.15 14:19:00 -
[31]
Edited by: Liam Duhl on 15/10/2008 14:19:41
Originally by: CCP Applebabe Please file a Bug report here. Our bug hunters will investigate it asap.
I am sorry that my sarcasm is now hitting you, but the only thing i have to say here is:
lol, learn to play your own game.
This is an known issue since day 1.
All turret system, and also drones(sentrys) are effected, missiles are unaffected .
I hope you will remove this feature and bug fix it when ccp starts to decide that it is a bug since day 1 and not a feature, like ghost training atm.
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Liam Duhl
Gallente Perpetuum Mobile Productions
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Posted - 2008.10.15 14:19:00 -
[32]
Edited by: Liam Duhl on 15/10/2008 14:19:41
Originally by: CCP Applebabe Please file a Bug report here. Our bug hunters will investigate it asap.
I am sorry that my sarcasm is now hitting you, but the only thing i have to say here is:
lol, learn to play your own game.
This is an known issue since day 1.
All turret system, and also drones(sentrys) are effected, missiles are unaffected .
I hope you will remove this feature and bug fix it when ccp starts to decide that it is a bug since day 1 and not a feature, like ghost training atm.
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Squably
Minmatar Republic Military School
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Posted - 2008.10.15 14:20:00 -
[33]
its not a bug! its a feature!  Signature removed. Please do not imply profanity in your signature. Navigator
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Squably
Minmatar Republic Military School
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Posted - 2008.10.15 14:20:00 -
[34]
its not a bug! its a feature!  Signature removed. Please do not imply profanity in your signature. Navigator
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Hugh Ruka
Exploratio et Industria Morispatia
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Posted - 2008.10.15 14:22:00 -
[35]
Originally by: CCP Applebabe Please file a Bug report here. Our bug hunters will investigate it asap.
ah, standard reply #2 --- SIG --- CSM: your support is needed ! |

Hugh Ruka
Exploratio et Industria Morispatia
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Posted - 2008.10.15 14:22:00 -
[36]
Originally by: CCP Applebabe Please file a Bug report here. Our bug hunters will investigate it asap.
ah, standard reply #2 --- SIG --- CSM: your support is needed ! |

Zurrar
Gallente Universal Exports FOUNDATI0N
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Posted - 2008.10.15 18:04:00 -
[37]
Originally by: Mostly Amazing
Originally by: Zurrar tracking/sig radius/skills/gun/ammo/ship all those come in to play
Would you like to learn more? (read down if you do)
Join a pvp corp, learn to pvp, learn the basics of combat by flying t1 cruisers/frigs.
None of those things u posted come in to play since at 0 u always miss. This has been this way for ages.
Would you like to learn more Zurrar? (read down if you do)
Join a pvp corp, learn to pvp, learn the basics of combat by flying t1 cruisers/frigs.
its called optimal range, and yes you learn that during pvp. best to orbit at 2500 than to be stopped at 0.
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Domania
Crete Carrier Corp.
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Posted - 2008.10.15 18:36:00 -
[38]
Originally by: Miss Interpret
Originally by: Seth Ruin I don't think CCP's programmers are that incompetent.
The same programmers who took 5 years to take a feature and tell us it was a bug the whole time?
ZING! |

IR Scoutar
Caldari State War Academy
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Posted - 2008.10.15 18:36:00 -
[39]
Originally by: Liam Duhl Edited by: Liam Duhl on 15/10/2008 14:19:41
Originally by: CCP Applebabe Please file a Bug report here. Our bug hunters will investigate it asap.
I am sorry that my sarcasm is now hitting you, but the only thing i have to say here is:
lol, learn to play your own game.
This is an known issue since day 1.
All turret system, and also drones(sentrys) are effected, missiles are unaffected .
I hope you will remove this feature and bug fix it when ccp starts to decide that it is a bug since day 1 and not a feature, like ghost training atm.
qft |

Tippia
Caldari School of Applied Knowledge
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Posted - 2008.10.15 19:08:00 -
[40]
Edited by: Tippia on 15/10/2008 19:08:33
Originally by: Zurrar its called optimal range, and yes you learn that during pvp. best to orbit at 2500 than to be stopped at 0.
Has nothing to do with optimal range. Has a lot to do with the hit calculations puking themselves inside-out if you plug a "0" into the range variable.
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Webster Carr
Gallente Magellan Exploration and Survey
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Posted - 2008.10.15 20:10:00 -
[41]
It's a feature. It exists so you can burn someone by saying: "You couldn't hit the broadside of the station! From inside!" and be technically correct...
Peace, Webb
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ElCoCo
KIA Corp KIA Alliance
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Posted - 2008.10.15 20:40:00 -
[42]
Originally by: Hugh Ruka
Originally by: CCP Applebabe Please file a Bug report here. Our bug hunters will investigate it asap.
ah, standard reply #2
What's standard reply #1? The "logs show nothing" one?
Applebabe... babe... realy, you guys actualy need a bugreport for this?  Boink! |

Venkul Mul
Gallente
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Posted - 2008.10.16 09:04:00 -
[43]
Originally by: Freyya
Originally by: Icutty Lotz
Originally by: Freyya It's fun watching a missile go round and round and round and round and round and round and round and round and round and round and round and round and round and round and round and round and round and round and round untill it pops because it can't figure ot you're at 0m from it's owner...
like this
Lol pretty much like that yeah ^^
Notice how the Domi was circling around the firing ship?
That is not range 0, that is the turn radius of the torps (the image is pretty unfocused, but it appear that the range is larger that 0 too).
Try it this way: warp to a mission, go to range 0 of a structure, - fire guns: damage is 0 - fire missiles: damage is full.
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Hugh Ruka
Exploratio et Industria Morispatia
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Posted - 2008.10.16 09:36:00 -
[44]
Edited by: Hugh Ruka on 16/10/2008 09:36:58
Originally by: ElCoCo
Originally by: Hugh Ruka
Originally by: CCP Applebabe Please file a Bug report here. Our bug hunters will investigate it asap.
ah, standard reply #2
What's standard reply #1? The "logs show nothing" one?
Applebabe... babe... realy, you guys actualy need a bugreport for this? 
#1: Working as intended.
logs show nothing is #3 --- SIG --- CSM: your support is needed ! |

Gabriel Karade
Nulli-Secundus
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Posted - 2008.10.16 09:57:00 -
[45]
Edited by: Gabriel Karade on 16/10/2008 09:57:41
Originally by: CCP Applebabe Please file a Bug report here. Our bug hunters will investigate it asap.
Yes, there is just a slight problem with your tracking formula...  --------------
Video - 'War-Machine' |

Freyya
GeoCorp. Paxton Federation
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Posted - 2008.10.16 10:17:00 -
[46]
Originally by: Venkul Mul
Originally by: Freyya
Originally by: Icutty Lotz
like this
Lol pretty much like that yeah ^^
Notice how the Domi was circling around the firing ship?
That is not range 0, that is the turn radius of the torps (the image is pretty unfocused, but it appear that the range is larger that 0 too).
Try it this way: warp to a mission, go to range 0 of a structure, - fire guns: damage is 0 - fire missiles: damage is full.
Notice how i said pretty much? It's a shame you can't get "stuck" inside another ship anymore at undocking otherwise i'd do it again and fraps it. It's a good possibility that it has to do with the turn radius but in my instance i wasn't moving and i've also encountered it with heavy missiles. I'll probably go with your point though.
Nevertheless it's still funny to watch  ___________
NOW COLLECTING ISD AND CCP AUTOGRAPHS It'll be worth something someday. -Rauth
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Venkul Mul
Gallente
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Posted - 2008.10.16 10:58:00 -
[47]
Originally by: Freyya
Nevertheless it's still funny to watch 
Sure.
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Elea Electronica
Gallente Dragon Enterprises
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Posted - 2008.10.16 12:57:00 -
[48]
This is IG since Day 1 of EVE. It¦s simply a Division by Zero that happens. Btw Missiles doing everytime the full dam even at 0m Range.
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Grimpak
Gallente Trinity Nova Trinity Nova Alliance
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Posted - 2008.10.16 13:03:00 -
[49]
shit happens at 0m cuz of the division by zero stuffs.
however solving such thing would mean that the universe would collapse.
can you imagine what would happen when a computer successfully divides by zero???
 ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |

Letouk Mernel
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Posted - 2008.10.16 13:14:00 -
[50]
Originally by: Strill
Originally by: CCP Applebabe Please file a Bug report here. Our bug hunters will investigate it asap.
But it's always been like that. When you're 0km from the target the tracking formula tries to divide by zero and just tells you that you missed. I can't imagine that a dev wouldn't know about this when it's a basic piece of info in tracking guides.
"But it's always been like that!!!" is gaining ground and will soon surpass "Soon!TM" as the most used phrase associated with this game.
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