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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
dethleffs
The Paratwa FOUNDATI0N
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Posted - 2008.10.23 13:51:00 -
[151]
signed! |
ArymAramanska
m3 Corp BlackWater.
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Posted - 2008.10.23 14:36:00 -
[152]
Even a 1 skill deep queue would be nice, not having to wake up at 3am.
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Boomer Aires
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Posted - 2008.10.23 15:19:00 -
[153]
/Signed |
Belmarduk
Amarr M.A.R.S. Enterprises Majesta Empire
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Posted - 2008.10.23 15:57:00 -
[154]
Guys and Gals Dont forget to check support if you havent done before. Other wise there is no "thumbs-up" in your post. Greetings Belmarduk
Mainchar:
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Dolewynd Soulbyter
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Posted - 2008.10.23 16:04:00 -
[155]
Edited by: Dolewynd Soulbyter on 23/10/2008 16:04:35 Signed
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Light Raider
Lusa Atenas
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Posted - 2008.10.23 16:37:00 -
[156]
I agree with the queue, put back the ghost-train feature for the active skill, but don't permit the skill queue in case of account suspention.
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Mastah Mazoku
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Posted - 2008.10.23 18:00:00 -
[157]
/Signed
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ArmaX
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Posted - 2008.10.23 18:07:00 -
[158]
/Signed |
Blue Harrier
Center for Advanced Studies
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Posted - 2008.10.23 19:23:00 -
[159]
/Signed |
Chaeidras
Marquie-X Corp Majesta Empire
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Posted - 2008.10.23 23:01:00 -
[160]
yes ---- There is always a bigger fish |
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Cazziopeia
Orion Expeditions
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Posted - 2008.10.23 23:15:00 -
[161]
/Signed
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Valorous Bob
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Posted - 2008.10.23 23:52:00 -
[162]
I really want this. i hate having the urge to get on EVE in the middle of the night cuz thats when one of my skills is finishing... |
Killian Bekker
Maximum Yarrage
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Posted - 2008.10.24 00:11:00 -
[163]
/signed
2 years later and people are still asking. *hint hint*
--------------------------------------------------
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Zakurai
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Posted - 2008.10.24 07:02:00 -
[164]
At the very least do a 1 skill que
Signed
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Seth Vorlar
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Posted - 2008.10.24 07:40:00 -
[165]
/signed |
Dmian
Gallenterrorisme
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Posted - 2008.10.24 09:53:00 -
[166]
Seeing that still some of the devs believe that not having a skill queue promotes playing Eve more, I've changed my mind and now support this thread.
/signed ----
Eve Alpha - The font of Eve - Get it here |
Joshua Carter
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Posted - 2008.10.24 10:57:00 -
[167]
/signed |
Thjan
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Posted - 2008.10.24 11:02:00 -
[168]
/Signed! |
Potomir Alexejev
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Posted - 2008.10.24 12:14:00 -
[169]
/signed
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Buddel Bob
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Posted - 2008.10.24 12:58:00 -
[170]
Signed |
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Darth Thago
Schwert Und Rose
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Posted - 2008.10.24 13:00:00 -
[171]
Signed |
Raging Taurus
Dark Cross Industries
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Posted - 2008.10.24 14:48:00 -
[172]
Edited by: Raging Taurus on 24/10/2008 14:50:47 First of all, the removal of 'ghost' training didn't affect me at all. I do however have an observation which i would like to make.
The main justification which CCP provided for banning this form of training is the fact that players could train skills wihtout paying a subscription (a kinda of 'bug'); CCP concluded that this is unfair on them as a company as well as on other players who pay the subjscription. I therefore see 'lack of subscription' as the main problem with ghost training.
Without getting into whether these reasons are valid or not, I do believe that these same arguments should therefore support the idea of Skill Queue; since the lack of 'subscription' was the main problem with ghost training, I can't therefore see any problem, in principle, with Skill queue as long as there is an active subscription.
I do recall one argument against Skill queue; CCP didn't want people to simply set a long queue without contributing to the game and its economics. While this can be easily addressed by setting limits, I also believe that as long as an individual 'pays' for a subscription, it should be up to him / her to decide if and when they log on. In any case, in an economically driven real world we all live in, i really doubt people will be willing to pay subscriptions without getting anything in return. But we need to keep in mind that sometimes, we have to focus on RL issues and it might not always be possible for us to monitor skill progress and log on to avoid losing training time (which equates to real life money after all and not in game isk); This could get more complicated when people own multiple accounts.
EDIT: in conclusion, i am therefore in favour of Skill Queue
RT Join 'DARK-CROSS' Public Channel for more information on Services provided by DK-CI or contact me in game |
Linderela
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Posted - 2008.10.24 15:03:00 -
[173]
Edited by: Linderela on 24/10/2008 15:02:55 signed
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Shinda Tenshi
Maxwell's industries
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Posted - 2008.10.24 15:36:00 -
[174]
yeap,i agree..
War... War never changes...
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SRS Tali
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Posted - 2008.10.24 16:21:00 -
[175]
yay, im in |
Atius Shinkan
UK Corp Mostly Harmless
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Posted - 2008.10.24 17:50:00 -
[176]
Don't see the need for any skill queue, its just plain laziness.
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Deldrac
Bat Country
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Posted - 2008.10.25 09:42:00 -
[177]
Yes. Obv. |
Vanessa Vasquez
Lyonesse. KIA Alliance
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Posted - 2008.10.25 12:20:00 -
[178]
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procurement specialist
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Posted - 2008.10.25 16:14:00 -
[179]
Originally by: Atius Shinkan Don't see the need for any skill queue, its just plain laziness.
troll spotted
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Becq Starforged
Minmatar Ship Construction Services Ushra'Khan
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Posted - 2008.10.25 16:43:00 -
[180]
I'd be more than happy with a two-skill queue (that is, primary and secondary). That way I could train one 'inconvenient length' skill per day, while working on a long skill. For example, I could train a 6-hour skill backed by a three-week skill without having to wake up early to switch the skill before work.
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