
muffminer
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Posted - 2008.10.22 10:50:00 -
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Originally by: Persephone001 Top marks, CCP. Thanks.
Keep in mind that the speed balancing affects more than just ridiculously fast Minmatar ships (seriously, there's no reason that a HAC should be able to out run an interceptor). It also breaks Gallente blaster boats who are now put at a bigger disadvantage by not being able to close distance. But I'm sure this will be addressed. :)
sum1 shoot this guy. in the games current phase. interceptors go faster than all cruiser sized vessels and even the sabre did until they nerfed it. THe only reason you see cruisers going faster than ceptors = ceptor pilots generally can't afford even low-grade snakes much less polycarbons without having either trained skills to make money or have a main that can..and people tend to put in more time, effort, and isk into that ship than most frigate pilots dare venture too.
Vagabond - lg snakes polycarbons and 3x OD setup w/ t2 mwd - 9km/s Any ceptor w/ the same rigs and implants and t2 variant = roughly 11-16km/s (more or less as i've not played w/ them all). I've had an unrigged claw w/o bonuses doing 11.3 w/ the same clone. This aspect definately brought power to teamwork and bringing an assorted gang filling different roles, such as bubbles, dual webs or a trio of ceptors and the dps to finish the job.
Im still curious if interceptors are going to be worth flying now. Gallente EAF's will probably see a rise in use from their scram range bonuses. but with the lack of information to be provided on what exactly they're changing in this patch leaves alot to be seen.
One post had a screen shot showing a t1 mwd and a gisti b-type 1mn mwd showing the same speed bonus but the faction using a ton less cap and giving a smaller sig radius than its unnamed variant. Have to say im kinda 0.o at that and am unsure whether i like or dislike that change. would like to see the t2 version tbh.
I know there are more changes than this speed balance thing, however I play the game to pvp and pvp alone at it is the only unpredictable non repetative feature this game has to offer its playerbase. Shiney new models that risk increasing server instability don't much impress me when it comes to throwing 1.3b isk cruisers at the hands of 0.0. Glad to hear about the recent server upgrades and I hope that if they don't now these changes are applied to every node on the server, as losing a ship to a server lock up or a node not being able to handle the incoming fleet (wow my shields are going down but i can't even see my ship and i clicked warp to 5 minutes ago when they said the bubble was shot down factor) is in no way fun.
I will openly admit i don't have much hope for this expansion, sounds like battlecruisers will become the norm instead of specialized t2 pilots for roaming (other than dictors, eafs and possibly even recons, while it seems to me a maneuverable expensive ship like a curse can easily now be replaced by a typhoon or some other BS w/ scan resolution scripted sensor boosters and large neuts as with mwd's being shutoff by scrams and afterburners becoming the new and regressed speed mod, it shouldnt be a challenge at all to catch someone in even a dictor bubble, where we already have large bubbles that can exceed 50+ km from a gate.
and so help me ccp...this time..REMEMBER TO CHECK WHETHER OUR OVERVIEW AND OTHER WINDOWS ARE GOING TO MOVE AROUND EVERY TIME WE DOCK.
You guys have a tendency to repeat the same mistakes with your patches...and please don't repeat the boot.ini file incident. k thx
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