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Jaabaa Prime
Minmatar Quam Singulari Warp to Desktop
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Posted - 2008.10.15 20:45:00 -
[1]
Originally by: CCP Prism X I can, however, offer a compromise. I will happily implement any sort of queue for you guys IFF (yes, double F, it has a meaning) there is a green light from game design. That doesn't constitute a promise more than anything else I say here but I'll do it. I'll even go and mention it to people tomorrow, just for you guys. With a smile on my face. Because I love this game. What it is and what it will be.
Original post
Any luck on this Prism X ?
Would it be possible for us to get some feedback on this, or did it go down like a lead brick ? 
Please let us know what the game designers' response was.
Thanks,
Jaabaa --
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Artemis Rose
Varion Galactic Accord Corporate Enterprise Syndicate
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Posted - 2008.10.15 20:46:00 -
[2]
Who knows.
Probably won't happen, as they want you to log in to change skills, as it promotes actually playing the game.
*** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |

Rawr Cristina
Caldari Naqam Exalted.
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Posted - 2008.10.15 20:47:00 -
[3]
I would have thought with the certification thing they could have at least added a 'Train Certification' option or something, that only queued those skills...
- Infectious - |

Chaos Incarnate
Faceless Logistics
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Posted - 2008.10.15 20:48:00 -
[4]
Impressive
Prism X is my newest non-nerfbat-holding developer hero __________
Sig by Neth'Rae Cannot read from face Abort, Retry, Fail? FFFFFF |

Mag's
MASS
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Posted - 2008.10.15 21:01:00 -
[5]
Lets hope for the best.
1 skill in a queue, or dual training would be great.
Mag's
Originally by: Avernus One of these days, the realization that MASS is no longer significant will catch up with you.
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Dirk Magnum
Royal Hiigaran Navy
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Posted - 2008.10.15 21:06:00 -
[6]
FINALLY. At least they're openly discussing it.
The one skill-in-queue idea is a pretty shaky compromise IMO, although I would definitely settle for a pay-to-queue scheme.
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Zak Zerachiel
Caldari Slacker Industries
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Posted - 2008.10.15 21:52:00 -
[7]
Edited by: Zak Zerachiel on 15/10/2008 21:52:58 At the very least even having a one-level-transfers-to-training-the-next-level "queue" would be nice. Then people don't have to complain about having to be back at the right time to change skills (other than those completing lvl 5s... but screw those people lol).
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Taedrin
Gallente Celestial Ascension Tenth Legion
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Posted - 2008.10.15 21:57:00 -
[8]
Originally by: Jaabaa Prime
Originally by: CCP Prism X I can, however, offer a compromise. I will happily implement any sort of queue for you guys IFF (yes, double F, it has a meaning) there is a green light from game design. That doesn't constitute a promise more than anything else I say here but I'll do it. I'll even go and mention it to people tomorrow, just for you guys. With a smile on my face. Because I love this game. What it is and what it will be.
Original post
Any luck on this Prism X ?
Would it be possible for us to get some feedback on this, or did it go down like a lead brick ? 
Please let us know what the game designers' response was.
Thanks,
Jaabaa
PrismX is just the sort of sarcastic, jaded individual who would promise us something like this because he knows it won't get the OK from the higher-ups.
..
..... I'm just kidding. Really, I'm joking here. Please don't "misplace" my database entry, PrismX...
    
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CCP Atropos
C C P

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Posted - 2008.10.15 22:08:00 -
[9]
Quote: PrismX is just the sort of sarcastic, jaded individual who would promise us something like this because he knows it won't get the OK from the higher-ups.
..
..... I'm just kidding. Really, I'm joking here. Please don't "misplace" my database entry, PrismX...
    
The reason you don't see more of this, is that as soon as a Dev expresses an opinion on an unimplemented or designed feature, it usually gets misconstrued, twisted, changed, molested, and then turned upside down, so that what starts out as a "I'll poke my coworkers" becomes understood as "sure let me implement X, Y and Z".
I can say that the idea of skill queues has been thrown around, internally, for as long as I've been here; I believe it was even one of the issues the CSM raised at their last summit here. Whether or not it will be translated into a concrete implementation, I do not know.
However, given the recent hoohah about ghost training and the usual "I don't like this feature, I'm going to threaten to quit" that the forums accumulate, it's generated a lot of idle coffee machine chat.
Since I'm not in EVE Game Design, though, I have no idea if this constitues any sort of formal design. It could simply be that, as players ourselves, we have just as much vigour and lust for the game as the next forum patron 
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Little Matt
Caldari New Fnord Industries Black Scope Project
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Posted - 2008.10.15 22:30:00 -
[10]
Personally I think ghost training was a broken loophole exploit and the game will be better off without the people abusing this. While a system wherein you can set a second skill to take over if your currently training skill finishes would be nice, I don't think it's really necessary, and would not reinforce the "it's a game, play it" concept which should be in place.
All the people threatening to whine-quit over the ghost training issue are perhaps better to be culled from the herd. Do we really need them? I'm pretty sure we can survive without dead weight like them. Hell, it's not even like CCP will lose any revenue from them.
In short, keep up the good work CCP and I'll keep paying and playing.
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Trinneth
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Posted - 2008.10.15 22:32:00 -
[11]
Originally by: CCP Atropos I believe it was even one of the issues the CSM raised at their last summit here. Whether or not it will be translated into a concrete implementation, I do not know.
Indeed it was:
Originally by: CCP Wrangler Noah (CCP) indicated CCPÆs awareness of the player frustrations with the ~6 hour duration skill trainings. However, CCP strongly believes that switching skill training is an activity that encourages players to log into the game and play. A skill queue would be a possible solution, if there would be limitations, such as a limited amount of skills being trained, or that only skills of a total up to a certain duration can be stacked into the queue.
Alex (CSM Bane Glorious) noted that players have also suggested a dual training mechanic, where players can pick a primary and secondary skill, which both train at half speed. As soon as the skill with the shortest duration is finished, the other skill will train at full speed.
It was concluded that CCP will look into a solution for this issue.
I'm hoping it's one of the as-yet unannounced features of the next expansion.
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sableye
principle of motion Interstellar Alcohol Conglomerate
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Posted - 2008.10.15 22:42:00 -
[12]
I hope we get a queue now they removed ghost training I should be allowed to queue up as much skills as I want as long as I pay to train
Join The Fight With Promo Today View The North Star! |

necronarcosis
Shadow Company Axiom Empire
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Posted - 2008.10.15 23:05:00 -
[13]
Edited by: necronarcosis on 15/10/2008 23:07:03 Edited by: necronarcosis on 15/10/2008 23:06:51 Edited by: necronarcosis on 15/10/2008 23:05:16 why has it got to have a meaning (just do it already) ffs it not like you have never been asked or did u just forget that its been begged for now for over 3 years?
ffs muppets "screw u guys im going home"
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Caiman Graystock
Comrades in Construction Anarchy.
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Posted - 2008.10.15 23:12:00 -
[14]
I think a queue would go some way to alleviate the nonsense spat up about ghost training- even if it was just to set up one skill to train after another had finished- I would have thought it was even more viable now ghost training is disabled, actually, since at least anyone utilising it will be a paying customer and not ghost training through two 30 day skills etc. It would just be so incredibly useful for those times we can't get to a comupter, when downtimes over run, or when we just want to be lazy and be out shooting shit without worrying about skill changing in the middle of a fight- every second counts!
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Ampoliros
Shadow Company Axiom Empire
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Posted - 2008.10.16 00:03:00 -
[15]
Edited by: Ampoliros on 16/10/2008 00:06:42
Originally by: CCP Atropos
The reason you don't see more of this, is that as soon as a Dev expresses an opinion on an unimplemented or designed feature, it usually gets misconstrued, twisted, changed, molested, and then turned upside down, so that what starts out as a "I'll poke my coworkers" becomes understood as "sure let me implement X, Y and Z".
Not surprised, really. I like developer posts, and being kept in the loop, but hostility everywhere really. ----------------------------- ewqilibrium > can i raid the bull? |

Drolic
Caldari The Dirt Dogs
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Posted - 2008.10.16 00:43:00 -
[16]
Originally by: CCP Atropos
Quote: PrismX is just the sort of sarcastic, jaded individual who would promise us something like this because he knows it won't get the OK from the higher-ups.
..
..... I'm just kidding. Really, I'm joking here. Please don't "misplace" my database entry, PrismX...
    
The reason you don't see more of this, is that as soon as a Dev expresses an opinion on an unimplemented or designed feature, it usually gets misconstrued, twisted, changed, molested, and then turned upside down, so that what starts out as a "I'll poke my coworkers" becomes understood as "sure let me implement X, Y and Z".
I can say that the idea of skill queues has been thrown around, internally, for as long as I've been here; I believe it was even one of the issues the CSM raised at their last summit here. Whether or not it will be translated into a concrete implementation, I do not know.
However, given the recent hoohah about ghost training and the usual "I don't like this feature, I'm going to threaten to quit" that the forums accumulate, it's generated a lot of idle coffee machine chat.
Since I'm not in EVE Game Design, though, I have no idea if this constitues any sort of formal design. It could simply be that, as players ourselves, we have just as much vigour and lust for the game as the next forum patron 
Threaten to quit? Get someone to check... I already did! And something should be discussed...SOE's history....that might wake some people up!
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Tkar vonBiggendorf
Gallente Snake Eyes Inc Friend or Enemy
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Posted - 2008.10.16 00:53:00 -
[17]
Actually, I think that stopping ghost training is the perfect lead in to skill queues. No worries about someone paying 14.95, canceling, then signing back up a couple years later with a shiny 30 mil SP character.
If the account is active, and there's a skill queue, it would help all those whose primary whine is they can't change skills while they're away (vacation, tour of duty, etc.). Sure, they'd have to keep the account active, but then they could come home to 2 or 3 new level 5 skills instead of just one.
It would also keep me from having to log in from work at 3 in the afternoon when I forget to flip skills in the morning. :)
I promise nothingÖ. --CCP Prism X |
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CCP Atropos
C C P

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Posted - 2008.10.16 00:56:00 -
[18]
Originally by: Drolic Threaten to quit? Get someone to check... I already did! And something should be discussed...SOE's history....that might wake some people up!
Heh, true. I was just trying to point out that these beloved forums are often full to the brim with rabble rabble.
There are, fortunately, gems to be found amongst the rough, so to speak, but I don't envy the moderators their job 
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Chaos Incarnate
Faceless Logistics
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Posted - 2008.10.16 01:00:00 -
[19]
Edited by: Chaos Incarnate on 16/10/2008 01:01:04
Originally by: CCP Atropos
Originally by: Drolic Threaten to quit? Get someone to check... I already did! And something should be discussed...SOE's history....that might wake some people up!
Heh, true. I was just trying to point out that these beloved forums are often full to the brim with rabble rabble.
There are, fortunately, gems to be found amongst the rough, so to speak, but I don't envy the moderators their job 
Rabble rabble rabble!
Also, hooray for dev feedback...when it rains, it pours apparently. A few months ago, it's like no one ways saying anything  __________
Sig by Neth'Rae Cannot read from face Abort, Retry, Fail? FFFFFF |

Lance Fighter
Amarr
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Posted - 2008.10.16 01:02:00 -
[20]
Obviously, this means we need more dev posts, not less! If we knew exactly what went on in a ccp meeting like this, then we wouldnt be able to emorage at devs...
I know complete transparency isnt the best of ideas, but at least let people know why this, why not that. Perhaps designate a dev or two to patrol some random ccp ingame channel or irc channel and try to outline what is happening in a meeting as it happens...
Maybe even a live audio feed? plz?
This is what I see CSM as, not a few elected people, but as the people themselves in the meetings.
Originally by: Dheorl
Originally by: Akita T yawn
I never knew it was possible to stretch your ego THAT much in 1 post
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Lance Fighter
Amarr
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Posted - 2008.10.16 01:02:00 -
[21]
Originally by: Chaos Incarnate Edited by: Chaos Incarnate on 16/10/2008 01:01:04
Originally by: CCP Atropos
Originally by: Drolic Threaten to quit? Get someone to check... I already did! And something should be discussed...SOE's history....that might wake some people up!
Heh, true. I was just trying to point out that these beloved forums are often full to the brim with rabble rabble.
There are, fortunately, gems to be found amongst the rough, so to speak, but I don't envy the moderators their job 
Rabble rabble rabble!
Also, hooray for dev feedback...when it rains, it pours apparently. A few months ago, it's like no one ways saying anything 
Oh i HATED those times! I never knew anything at all... kept in the dark the whole time... *shudder* please dont send us into another dark age!
Originally by: Dheorl
Originally by: Akita T yawn
I never knew it was possible to stretch your ego THAT much in 1 post
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Shard Merchant
Minmatar
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Posted - 2008.10.16 01:23:00 -
[22]
How are you! We do not rabble rabble. We mine, mine, mine, mineminemine. _______________________________________________ CCP CENSORSHIP ALERT: CAN YOU SPOT IT? |

Braaage
Ministry of Craft
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Posted - 2008.10.16 01:45:00 -
[23]
Well I can't see what the problem is with implementing this other than not wanting to.
The idea was that you could train 1 skill and have another queued, the pretense was a short and a long skill. Problem with that is not everyone may have a short and a long skill to train up, but in the case of no short skill that person would be training a long one anyway.
All you have to do is to determine the short skill by the skill multiplier. Say set a short skill upto x6 multiplier and set a long one from x6 - whatever is the largest. Or even make it so it's possible to have 2 short ones queued (for instance a new player wont have a x6 upwards skill).
Actually the more I think about it the more complicated it sounds so I'm just gonna hit the sack  --
POSs, Outposts, Exploration, Mining, Invention, Boosters, EA EVE Database, Character Generator & more |

Taedrin
Gallente Celestial Ascension Tenth Legion
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Posted - 2008.10.16 03:21:00 -
[24]
Originally by: CCP Atropos
Quote: PrismX is just the sort of sarcastic, jaded individual who would promise us something like this because he knows it won't get the OK from the higher-ups.
..
..... I'm just kidding. Really, I'm joking here. Please don't "misplace" my database entry, PrismX...
    
The reason you don't see more of this, is that as soon as a Dev expresses an opinion on an unimplemented or designed feature, it usually gets misconstrued, twisted, changed, molested, and then turned upside down, so that what starts out as a "I'll poke my coworkers" becomes understood as "sure let me implement X, Y and Z".
I can say that the idea of skill queues has been thrown around, internally, for as long as I've been here; I believe it was even one of the issues the CSM raised at their last summit here. Whether or not it will be translated into a concrete implementation, I do not know.
However, given the recent hoohah about ghost training and the usual "I don't like this feature, I'm going to threaten to quit" that the forums accumulate, it's generated a lot of idle coffee machine chat.
Since I'm not in EVE Game Design, though, I have no idea if this constitues any sort of formal design. It could simply be that, as players ourselves, we have just as much vigour and lust for the game as the next forum patron 
In all seriousness though, it's nice to see you guys posting again.
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Bloody Rabbit
Jita Miners
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Posted - 2008.10.16 05:45:00 -
[25]
Originally by: CCP Atropos
The reason you don't see more of this, is that as soon as a Dev expresses an opinion on an unimplemented or designed feature, it usually gets misconstrued, twisted, changed, molested, and then turned upside down
Don't make us fly to Iceland and turn you upside down to get an answer!!!
You know we will do it.
Originally by: Shadarle I notice a lot of people who are very bad at playing the market tend to want CCP to step in and remove the competition from the market so they don't continue coming in last place.[/qu
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Andrue
Amarr
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Posted - 2008.10.16 07:03:00 -
[26]
Originally by: CCP Atropos However, given the recent hoohah about ghost training and the usual "I don't like this feature, I'm going to threaten to quit" that the forums accumulate, it's generated a lot of idle coffee machine chat.
Huh? You have talking coffee machines? And despite employing a team of programmers the machines are idle?
Man, you guys are weird.
 -- (Sarcastic mission running veteran, 4+ years)
[Brackley, UK]
My budgie can say "ploppy bottom". You have been warned. |

Malcanis
RuffRyders Axiom Empire
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Posted - 2008.10.16 07:05:00 -
[27]
Originally by: Zak Zerachiel Edited by: Zak Zerachiel on 15/10/2008 21:52:58 At the very least even having a one-level-transfers-to-training-the-next-level "queue" would be nice. Then people don't have to complain about having to be back at the right time to change skills (other than those completing lvl 5s... but screw those people lol).
This. Skills should just keep training until they finish. Annoying 6-hour skill problem = solved.
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Kerfira
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Posted - 2008.10.16 07:43:00 -
[28]
Simple, non-abusable queuing system: "A second skill can be queued if the currently training skill has less than 24 hours to go!"
Can't be abused for character farming, but will help everyone with those pesky medium-short'ish skills.
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Nypon
Unseen University
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Posted - 2008.10.16 07:57:00 -
[29]
Originally by: Kerfira Simple, non-abusable queuing system: "A second skill can be queued if the currently training skill has less than 24 hours to go!"
Can't be abused for character farming, but will help everyone with those pesky medium-short'ish skills.
I am a bit confused over how the a skill-que system could be "abused" now that ghost-training has been removed?
The one and only issue with skill-ques where exactly the ghost-training mechanism (not bug.. ).
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Rejected Enlightenment
Habitual Euthanasia
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Posted - 2008.10.16 08:00:00 -
[30]
Originally by: CCP Atropos being QA mouthwash
Hey look I quoted the right person this time.
o/\o Alex.
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