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Skyr
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Posted - 2004.06.26 11:30:00 -
[1]
High Slots..3 Tachs 3 Mega Pulses and 2 Siege Launchers. Mid Slots...All Recharger 2's. Low Slot....1 Large Armor Reapair,1 Nmad Med Repair, 2 Cap Relays, 1600 Nano Plates, 2 Heat Sink 2's..
Any Ideas how how to improve it abit...Mostly an NPC ship but my dmg has suffered greatly since the patch and would like some ideas..
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MadGaz
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Posted - 2004.06.26 11:40:00 -
[2]
Ok one thing, Apoc has 7 lowslots, your current config somehow has 8. I'd get rid of both 1600mm plates and replace it for a cap relay or an armour hardener. ------------------------------------------
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Skyr
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Posted - 2004.06.26 11:52:00 -
[3]
only have 1 1600 Plate on it..not 2, Sorry
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Grut
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Posted - 2004.06.26 12:51:00 -
[4]
I like a good armour tank
Highs 2 tachs 2 megas 3 dual heavies 1 large smartie (for close in interceptors)
Meds 3/4 cap recharger 2's 0/1 web
Lows 2 l repairs 2 hardeners (fit to the npcs your facing) 2 cprs 1 hs 2
+ a full dronebay.... Always
This setup dosent do a hell of a lot of dmg but its pretty much unkillable to npcs. Mostly harmless |

Cruz
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Posted - 2004.06.26 13:29:00 -
[5]
I would also reccommend an ECCM system. ................. |

Negotiator
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Posted - 2004.06.26 14:44:00 -
[6]
wow ur setups are awesome except tach, mega and dual beams all have different ranges, tracking, and etc.
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Bubba1977
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Posted - 2004.06.27 01:53:00 -
[7]
Edited by: Bubba1977 on 27/06/2004 01:56:10
High 5 tachs-radio or microwave crystals 2 large smartbombs 1 siege missle bay
Mid 1 mwd---absolutely essential for rat farming 3 cap IIs
Low 1 large repairer(named) 2 hardeners...geared towards the damage that the rats you're hunting do 4 cap relays
__________________________________________________
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Vager
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Posted - 2004.06.28 12:19:00 -
[8]
High 6xMegabeams (Mutli,UV and radio crystals), 2xMedium Pulse (Multi) Medium 4xRecharger 2 Low 2xlarge Armour repair, 3 hardners, 2xWarp Core Stabilisers 6xHeavy drones
With this setup I can run all my guns without cap loss when using UV crystals. Also if u switch 1 large repairer for a tech 2 medium u will be able to leave it running constant along with the hardners and still fire all the guns, using UV, for no cap loss. I use this setup to farm NPC Megathrons and Dominix and have yet to run into any problems.
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Beldaws
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Posted - 2004.06.28 14:21:00 -
[9]
Edited by: Beldaws on 28/06/2004 14:24:01
High: 8 Megabeams (7 Megabeams and 1 large smart bomb if you are paranoid)
Mid: 2 Sensor Boosters (or 1 tech II one) 2 Tracking Computer IIs
Low: 2 Warp Core Stabilizers 1 Power Diag 1 Reactor Control 1 Cap Relay 1 Large Armor Repairer 1 Heatsink II
Attack the NPCs from 100 to 130 km out with Radio crystals. Your optimal range will be over 100k. You'll never need the armor repairer but it's nice to have. If the elite frigates get to you don't worry, that's what the warp core stabilizers are for. I've had 4 of them circling me and I've always been able to warp out.
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SwitchBl4d3
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Posted - 2004.06.28 15:33:00 -
[10]
Originally by: Vager High 6xMegabeams (Mutli,UV and radio crystals), 2xMedium Pulse (Multi) Medium 4xRecharger 2 Low 2xlarge Armour repair, 3 hardners, 2xWarp Core Stabilisers 6xHeavy drones
With this setup I can run all my guns without cap loss when using UV crystals. Also if u switch 1 large repairer for a tech 2 medium u will be able to leave it running constant along with the hardners and still fire all the guns, using UV, for no cap loss. I use this setup to farm NPC Megathrons and Dominix and have yet to run into any problems.
thats the best on this page apart from the 2 warp cores..
"Teh lord of Nonni"
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Heidern
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Posted - 2004.06.28 15:50:00 -
[11]
So like these setup looks great for NPCing, and maybe one of them for hardcore PVP, but what i wanna know is, whats the best setup for a PVP Apoc, and is an Apoc better at Armor tanking or Shield tanking, and whats a good setup for either or if not already posted. Most of you didnt really specify like "Thism particular setup is great for PVP or NPC" just wondering fellas lemme know i have my own special setup just wondering what you think. AAAHH MY HEAD FELL OFF! |

zerobubble
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Posted - 2004.06.28 16:16:00 -
[12]
HEya Skyr...
Get with me in-game... I have some setups for you.
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Alowishus
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Posted - 2004.06.28 16:26:00 -
[13]
Don't use tachs. They do slightly more damage per second than a Mega Beam but do worse damage per cap. They offer no real insentive to use over the Mega Beam in all honesty, not even increased range. They are also harder to fit.
Raven 4TW! Rank(1) SP: 243745/256000 |

Piccilo
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Posted - 2004.06.28 16:41:00 -
[14]
you have to remeber that the more damage per second average is increased because u can get 750 damage wrecking shots with tachyons...
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hatchette
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Posted - 2004.06.28 16:57:00 -
[15]
6 tachs and 2 cruise missile launchers on high here...
excellent damage dealer.. a bit worse damage taker...
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zerobubble
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Posted - 2004.06.28 16:59:00 -
[16]
Originally by: Piccilo you have to remeber that the more damage per second average is increased because u can get 750 damage wrecking shots with tachyons...
2004.06.16 18:37:24 combat Your Tachyon Beam Laser I perfectly strikes xxxxxxxxx [xxxxx], wrecking for 814.3 damage.

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Alowishus
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Posted - 2004.06.28 20:14:00 -
[17]
Originally by: Piccilo you have to remeber that the more damage per second average is increased because u can get 750 damage wrecking shots with tachyons...
I just tried tachs. I always just went off the math of them, never tried them. Now I changed my mind. I like them.
"In theory there is no difference between practice and theory, in practice there is."
Raven 4TW! Rank(1) SP: 243745/256000 |

Admiral IceBlock
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Posted - 2004.06.28 20:17:00 -
[18]
Originally by: zerobubble
Originally by: Piccilo you have to remeber that the more damage per second average is increased because u can get 750 damage wrecking shots with tachyons...
2004.06.16 18:37:24 combat Your Tachyon Beam Laser I perfectly strikes xxxxxxxxx [xxxxx], wrecking for 814.3 damage.

2004.06.24 23:03:09combatYour Tachyon Beam Laser I perfectly strikes Sansha's Tyrant, wrecking for 908.5 damage. Your Tachyon Beam Laser I perfectly strikes Sansha's Tyrant, wrecking for 908.5 damage. 
"We brake for nobody"
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NewDisease
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Posted - 2004.06.29 02:03:00 -
[19]
I use: 6x megabeams 1x crusie luancher for frigates
Mid: MWD and 3x tech II cap rechargers
Low: large acco armour repairer, 2x hardner nr 1 and 1x hardner nr 2 ( fit for the pirate your fighting at )
And 3x cap releys
YOu can run guns + armour repairer on forver,
I use MWD to get in decent range if i land on top of some pirates. can basicly tank most of the guristas Bs spawns -----------------------------------------------
do what you can, with what you have, where you are. |

hellwarrior
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Posted - 2004.06.29 04:05:00 -
[20]
I was 1v1'ing a raven corp mate in my apoc so i did the following setup:
::high:: 6 x megabeam 2 x small smartbomb ::mid:: 4 x cap 2 ::low:: 2 x large accomodation 3 x armor hardeners (exp thm kin) 2 x cap relay
With the effective timing on smartbombs, I was able to block most incoming missiles, especially those EBIL torps... Could not really drop his defense tho, forget if he was armor or shield tanking. I then had to use my raven 
One key thing to remember is cap = life
also another setup you may wanna check out is highs = 5 x tach 3 x idnowtfgoeshereyet mid = 3 x cap 2 , heavy cap injector lows = same or another hardener or 1600, or dmg mod or something, u got the cap injector to back u up even more + u have lots of room because of crystals
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Meridius
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Posted - 2004.06.29 06:20:00 -
[21]
Originally by: Admiral IceBlock
Originally by: zerobubble
Originally by: Piccilo you have to remeber that the more damage per second average is increased because u can get 750 damage wrecking shots with tachyons...
2004.06.16 18:37:24 combat Your Tachyon Beam Laser I perfectly strikes xxxxxxxxx [xxxxx], wrecking for 814.3 damage.

2004.06.24 23:03:09combatYour Tachyon Beam Laser I perfectly strikes Sansha's Tyrant, wrecking for 908.5 damage. Your Tachyon Beam Laser I perfectly strikes Sansha's Tyrant, wrecking for 908.5 damage. 
2004.06.19 01:53:59combatYour Tachyon Anode Particle Stream I perfectly strikes Rogue Pirate Escort, wrecking for 1090.2 damage.
Tachyons are getting a 4km range increase btw  ________________________________________________________
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hatchette
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Posted - 2004.06.29 08:42:00 -
[22]
imo.. range is the least of the problems. Also since the patch.. cap isn't a problem either with tachs.
Just damn accuracy fall-off:) I'm considering training trajetory analysis to lvl5..
Is it possible to un-learn skills? Because i want to unlearn sharpshooter.. i want to have optimal range at less than accuracy fall-off.
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Lucre
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Posted - 2004.06.29 10:31:00 -
[23]
Originally by: Negotiator wow ur setups are awesome except tach, mega and dual beams all have different ranges, tracking, and etc.
Er, first off tachs and megas have same range...
Secondly, for a laser ship you *want* some of your guns to have different ranges - otherwise you end up wanting to change all your crystals at the same range/time.
I use 3 Tachs, 3 dual modal heavy (cause I have them), 2 Adv Limos Heavy; 4 cap recharge; 2 named L armour rep, 2 hardeners, 2 relays, 1 heatsink II. Possibly more tanking than I absolutely need, but hunting in pairs (or better) the firepower is adequate.
Will probably switch to having some mega pulse once I can get hold of some out here... :-)
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Dylythium
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Posted - 2004.06.29 11:20:00 -
[24]
Originally by: SwitchBl4d3
Originally by: Vager High 6xMegabeams (Mutli,UV and radio crystals), 2xMedium Pulse (Multi) Medium 4xRecharger 2 Low 2xlarge Armour repair, 3 hardners, 2xWarp Core Stabilisers 6xHeavy drones
With this setup I can run all my guns without cap loss when using UV crystals. Also if u switch 1 large repairer for a tech 2 medium u will be able to leave it running constant along with the hardners and still fire all the guns, using UV, for no cap loss. I use this setup to farm NPC Megathrons and Dominix and have yet to run into any problems.
thats the best on this page apart from the 2 warp cores..
What would you use in place of the 2 warp cores, SwitchBl4d3?
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SKiNNiEH
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Posted - 2004.06.29 12:06:00 -
[25]
This is what i am running...
High: 8x Mega Pulse Laser I
Med: 4x Cap Recharger II
Low: 3x Large 'Accommodation' Vestment Reconstructor I 2x Power Diagnostic I 2x Capacitator Power Relay I
Drones: 6x Wasp I
Strange setup to most people... but i just run it this way because i'm lazy i like soaking up the damage when npc hunting, although even the 2160 armor repaired every 12 seconds can sometimes just barely keep up with the battleship spawns.
I can cap-sustain this setup with Radio and Infrared crystals (3 reps, 8 guns online) although multifreq's is stretching it a little. 13 days away from Amarr BS level 5 and after that it's time for Controlled Bursts level 5. I honestly dont know what other cap-saving skills i can maximize then, but i think i can then unequip atleast one relay for a heatsink II. Then, when the proposed gun changes go live on TQ (less cap usage for mega pulse, more damage etc).. i can probably unequip the second cap relay aswell.. maybe run 2 hardeners instead.
This setup has a drawback tho, no way to kill scrambling frigates if you run out of drones (with some effort, this shouldn't happen). Outrunning 'em isnt an option either,so maybe logging off is :)
I'm probably the only one crazy (or stupid) enough to run a setup as described above... i personally like it and especially the fact that this massive cap draining setup is sustainable. -------
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Vager
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Posted - 2004.06.29 13:32:00 -
[26]
Originally by: Dylythium
Originally by: SwitchBl4d3
Originally by: Vager High 6xMegabeams (Mutli,UV and radio crystals), 2xMedium Pulse (Multi) Medium 4xRecharger 2 Low 2xlarge Armour repair, 3 hardners, 2xWarp Core Stabilisers 6xHeavy drones
With this setup I can run all my guns without cap loss when using UV crystals. Also if u switch 1 large repairer for a tech 2 medium u will be able to leave it running constant along with the hardners and still fire all the guns, using UV, for no cap loss. I use this setup to farm NPC Megathrons and Dominix and have yet to run into any problems.
thats the best on this page apart from the 2 warp cores..
What would you use in place of the 2 warp cores, SwitchBl4d3?
You could fit what you like in the last 2 lows depending on your needs, personally I'd go for damage or tracking mods, though a couple of cap relays always come in handy. I just use 2xWCS because the rats I hunt tend to warp scramble alot.
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X'Alor
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Posted - 2004.06.29 16:23:00 -
[27]
Why tank at all for npc's, just slows ya down. no need for extra armor for NPC......just a good shield.
High Slot. 2 megabeam 5 mega pulse 1 cruise missle launcher
Med Slot. Sheild boost amplifier X large shield booster Fixed link cap recharger or the tech II mod 100MN after burner(never understood tanking to add a MWD with those penalties) almost like saying.......that's a hugh small container
Low Slot. Heat Sink II 2 overdrive injector I's 3 Alpha power reactors: cap power relays Co Processor II
Interested in tanking a bit, try fitting your tanking mods(weather it be shield tanking or armor tanking) First.
do your guns last and just fit all slots with a gun. you'll find your offense a bit lacking but doesn't matter if it takes a long time to break you
I like using a good shield extender, em hardner/booster, xlarge shield booster with 1600mm armor with and a hit point mod of some type. This new patch did wonders for the apoc tankability
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Ian Logalus
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Posted - 2004.06.30 10:32:00 -
[28]
Edited by: Ian Logalus on 30/06/2004 10:34:35 I hate shieldtanking an apoc, so I have it armor tanked
high: 4x megabeam, 4x dual heavy med: 4x cap recharger II low: 1x large(named)armor repairer, 2x armor hardners, 2x heat sink II, 1x 1600mm, 1x cap relay or warp core stab(if you want to be safe)
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Gwaihir
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Posted - 2004.07.01 12:34:00 -
[29]
i like some off the setup's.
but my question is: how the hell you hit the damn frigates ???
i have 4 mega 4 pulse on my apoc but hit nothing smaller than a battleship.
traj.analy. i have on lvl 4 if you ask for ----------------------------- For germanspeaking players
www.omega-enterprises.com |

Gwaihir
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Posted - 2004.07.01 12:34:00 -
[30]
i like some off the setup's.
but my question is: how the hell you hit the damn frigates ???
i have 4 mega 4 pulse on my apoc but hit nothing smaller than a battleship.
traj.analy. i have on lvl 4 if you ask for ----------------------------- For germanspeaking players
www.omega-enterprises.com |
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