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Skyr
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Posted - 2004.06.26 11:30:00 -
[1]
High Slots..3 Tachs 3 Mega Pulses and 2 Siege Launchers. Mid Slots...All Recharger 2's. Low Slot....1 Large Armor Reapair,1 Nmad Med Repair, 2 Cap Relays, 1600 Nano Plates, 2 Heat Sink 2's..
Any Ideas how how to improve it abit...Mostly an NPC ship but my dmg has suffered greatly since the patch and would like some ideas..
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MadGaz
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Posted - 2004.06.26 11:40:00 -
[2]
Ok one thing, Apoc has 7 lowslots, your current config somehow has 8. I'd get rid of both 1600mm plates and replace it for a cap relay or an armour hardener. ------------------------------------------
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Skyr
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Posted - 2004.06.26 11:52:00 -
[3]
only have 1 1600 Plate on it..not 2, Sorry
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Grut
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Posted - 2004.06.26 12:51:00 -
[4]
I like a good armour tank
Highs 2 tachs 2 megas 3 dual heavies 1 large smartie (for close in interceptors)
Meds 3/4 cap recharger 2's 0/1 web
Lows 2 l repairs 2 hardeners (fit to the npcs your facing) 2 cprs 1 hs 2
+ a full dronebay.... Always
This setup dosent do a hell of a lot of dmg but its pretty much unkillable to npcs. Mostly harmless |

Cruz
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Posted - 2004.06.26 13:29:00 -
[5]
I would also reccommend an ECCM system. ................. |

Negotiator
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Posted - 2004.06.26 14:44:00 -
[6]
wow ur setups are awesome except tach, mega and dual beams all have different ranges, tracking, and etc.
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Bubba1977
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Posted - 2004.06.27 01:53:00 -
[7]
Edited by: Bubba1977 on 27/06/2004 01:56:10
High 5 tachs-radio or microwave crystals 2 large smartbombs 1 siege missle bay
Mid 1 mwd---absolutely essential for rat farming 3 cap IIs
Low 1 large repairer(named) 2 hardeners...geared towards the damage that the rats you're hunting do 4 cap relays
__________________________________________________
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Vager
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Posted - 2004.06.28 12:19:00 -
[8]
High 6xMegabeams (Mutli,UV and radio crystals), 2xMedium Pulse (Multi) Medium 4xRecharger 2 Low 2xlarge Armour repair, 3 hardners, 2xWarp Core Stabilisers 6xHeavy drones
With this setup I can run all my guns without cap loss when using UV crystals. Also if u switch 1 large repairer for a tech 2 medium u will be able to leave it running constant along with the hardners and still fire all the guns, using UV, for no cap loss. I use this setup to farm NPC Megathrons and Dominix and have yet to run into any problems.
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Beldaws
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Posted - 2004.06.28 14:21:00 -
[9]
Edited by: Beldaws on 28/06/2004 14:24:01
High: 8 Megabeams (7 Megabeams and 1 large smart bomb if you are paranoid)
Mid: 2 Sensor Boosters (or 1 tech II one) 2 Tracking Computer IIs
Low: 2 Warp Core Stabilizers 1 Power Diag 1 Reactor Control 1 Cap Relay 1 Large Armor Repairer 1 Heatsink II
Attack the NPCs from 100 to 130 km out with Radio crystals. Your optimal range will be over 100k. You'll never need the armor repairer but it's nice to have. If the elite frigates get to you don't worry, that's what the warp core stabilizers are for. I've had 4 of them circling me and I've always been able to warp out.
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SwitchBl4d3
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Posted - 2004.06.28 15:33:00 -
[10]
Originally by: Vager High 6xMegabeams (Mutli,UV and radio crystals), 2xMedium Pulse (Multi) Medium 4xRecharger 2 Low 2xlarge Armour repair, 3 hardners, 2xWarp Core Stabilisers 6xHeavy drones
With this setup I can run all my guns without cap loss when using UV crystals. Also if u switch 1 large repairer for a tech 2 medium u will be able to leave it running constant along with the hardners and still fire all the guns, using UV, for no cap loss. I use this setup to farm NPC Megathrons and Dominix and have yet to run into any problems.
thats the best on this page apart from the 2 warp cores..
"Teh lord of Nonni"
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Heidern
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Posted - 2004.06.28 15:50:00 -
[11]
So like these setup looks great for NPCing, and maybe one of them for hardcore PVP, but what i wanna know is, whats the best setup for a PVP Apoc, and is an Apoc better at Armor tanking or Shield tanking, and whats a good setup for either or if not already posted. Most of you didnt really specify like "Thism particular setup is great for PVP or NPC" just wondering fellas lemme know i have my own special setup just wondering what you think. AAAHH MY HEAD FELL OFF! |

zerobubble
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Posted - 2004.06.28 16:16:00 -
[12]
HEya Skyr...
Get with me in-game... I have some setups for you.
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Alowishus
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Posted - 2004.06.28 16:26:00 -
[13]
Don't use tachs. They do slightly more damage per second than a Mega Beam but do worse damage per cap. They offer no real insentive to use over the Mega Beam in all honesty, not even increased range. They are also harder to fit.
Raven 4TW! Rank(1) SP: 243745/256000 |

Piccilo
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Posted - 2004.06.28 16:41:00 -
[14]
you have to remeber that the more damage per second average is increased because u can get 750 damage wrecking shots with tachyons...
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hatchette
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Posted - 2004.06.28 16:57:00 -
[15]
6 tachs and 2 cruise missile launchers on high here...
excellent damage dealer.. a bit worse damage taker...
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zerobubble
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Posted - 2004.06.28 16:59:00 -
[16]
Originally by: Piccilo you have to remeber that the more damage per second average is increased because u can get 750 damage wrecking shots with tachyons...
2004.06.16 18:37:24 combat Your Tachyon Beam Laser I perfectly strikes xxxxxxxxx [xxxxx], wrecking for 814.3 damage.

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Alowishus
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Posted - 2004.06.28 20:14:00 -
[17]
Originally by: Piccilo you have to remeber that the more damage per second average is increased because u can get 750 damage wrecking shots with tachyons...
I just tried tachs. I always just went off the math of them, never tried them. Now I changed my mind. I like them.
"In theory there is no difference between practice and theory, in practice there is."
Raven 4TW! Rank(1) SP: 243745/256000 |

Admiral IceBlock
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Posted - 2004.06.28 20:17:00 -
[18]
Originally by: zerobubble
Originally by: Piccilo you have to remeber that the more damage per second average is increased because u can get 750 damage wrecking shots with tachyons...
2004.06.16 18:37:24 combat Your Tachyon Beam Laser I perfectly strikes xxxxxxxxx [xxxxx], wrecking for 814.3 damage.

2004.06.24 23:03:09combatYour Tachyon Beam Laser I perfectly strikes Sansha's Tyrant, wrecking for 908.5 damage. Your Tachyon Beam Laser I perfectly strikes Sansha's Tyrant, wrecking for 908.5 damage. 
"We brake for nobody"
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NewDisease
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Posted - 2004.06.29 02:03:00 -
[19]
I use: 6x megabeams 1x crusie luancher for frigates
Mid: MWD and 3x tech II cap rechargers
Low: large acco armour repairer, 2x hardner nr 1 and 1x hardner nr 2 ( fit for the pirate your fighting at )
And 3x cap releys
YOu can run guns + armour repairer on forver,
I use MWD to get in decent range if i land on top of some pirates. can basicly tank most of the guristas Bs spawns -----------------------------------------------
do what you can, with what you have, where you are. |

hellwarrior
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Posted - 2004.06.29 04:05:00 -
[20]
I was 1v1'ing a raven corp mate in my apoc so i did the following setup:
::high:: 6 x megabeam 2 x small smartbomb ::mid:: 4 x cap 2 ::low:: 2 x large accomodation 3 x armor hardeners (exp thm kin) 2 x cap relay
With the effective timing on smartbombs, I was able to block most incoming missiles, especially those EBIL torps... Could not really drop his defense tho, forget if he was armor or shield tanking. I then had to use my raven 
One key thing to remember is cap = life
also another setup you may wanna check out is highs = 5 x tach 3 x idnowtfgoeshereyet mid = 3 x cap 2 , heavy cap injector lows = same or another hardener or 1600, or dmg mod or something, u got the cap injector to back u up even more + u have lots of room because of crystals
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Meridius
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Posted - 2004.06.29 06:20:00 -
[21]
Originally by: Admiral IceBlock
Originally by: zerobubble
Originally by: Piccilo you have to remeber that the more damage per second average is increased because u can get 750 damage wrecking shots with tachyons...
2004.06.16 18:37:24 combat Your Tachyon Beam Laser I perfectly strikes xxxxxxxxx [xxxxx], wrecking for 814.3 damage.

2004.06.24 23:03:09combatYour Tachyon Beam Laser I perfectly strikes Sansha's Tyrant, wrecking for 908.5 damage. Your Tachyon Beam Laser I perfectly strikes Sansha's Tyrant, wrecking for 908.5 damage. 
2004.06.19 01:53:59combatYour Tachyon Anode Particle Stream I perfectly strikes Rogue Pirate Escort, wrecking for 1090.2 damage.
Tachyons are getting a 4km range increase btw  ________________________________________________________
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hatchette
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Posted - 2004.06.29 08:42:00 -
[22]
imo.. range is the least of the problems. Also since the patch.. cap isn't a problem either with tachs.
Just damn accuracy fall-off:) I'm considering training trajetory analysis to lvl5..
Is it possible to un-learn skills? Because i want to unlearn sharpshooter.. i want to have optimal range at less than accuracy fall-off.
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Lucre
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Posted - 2004.06.29 10:31:00 -
[23]
Originally by: Negotiator wow ur setups are awesome except tach, mega and dual beams all have different ranges, tracking, and etc.
Er, first off tachs and megas have same range...
Secondly, for a laser ship you *want* some of your guns to have different ranges - otherwise you end up wanting to change all your crystals at the same range/time.
I use 3 Tachs, 3 dual modal heavy (cause I have them), 2 Adv Limos Heavy; 4 cap recharge; 2 named L armour rep, 2 hardeners, 2 relays, 1 heatsink II. Possibly more tanking than I absolutely need, but hunting in pairs (or better) the firepower is adequate.
Will probably switch to having some mega pulse once I can get hold of some out here... :-)
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Dylythium
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Posted - 2004.06.29 11:20:00 -
[24]
Originally by: SwitchBl4d3
Originally by: Vager High 6xMegabeams (Mutli,UV and radio crystals), 2xMedium Pulse (Multi) Medium 4xRecharger 2 Low 2xlarge Armour repair, 3 hardners, 2xWarp Core Stabilisers 6xHeavy drones
With this setup I can run all my guns without cap loss when using UV crystals. Also if u switch 1 large repairer for a tech 2 medium u will be able to leave it running constant along with the hardners and still fire all the guns, using UV, for no cap loss. I use this setup to farm NPC Megathrons and Dominix and have yet to run into any problems.
thats the best on this page apart from the 2 warp cores..
What would you use in place of the 2 warp cores, SwitchBl4d3?
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SKiNNiEH
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Posted - 2004.06.29 12:06:00 -
[25]
This is what i am running...
High: 8x Mega Pulse Laser I
Med: 4x Cap Recharger II
Low: 3x Large 'Accommodation' Vestment Reconstructor I 2x Power Diagnostic I 2x Capacitator Power Relay I
Drones: 6x Wasp I
Strange setup to most people... but i just run it this way because i'm lazy i like soaking up the damage when npc hunting, although even the 2160 armor repaired every 12 seconds can sometimes just barely keep up with the battleship spawns.
I can cap-sustain this setup with Radio and Infrared crystals (3 reps, 8 guns online) although multifreq's is stretching it a little. 13 days away from Amarr BS level 5 and after that it's time for Controlled Bursts level 5. I honestly dont know what other cap-saving skills i can maximize then, but i think i can then unequip atleast one relay for a heatsink II. Then, when the proposed gun changes go live on TQ (less cap usage for mega pulse, more damage etc).. i can probably unequip the second cap relay aswell.. maybe run 2 hardeners instead.
This setup has a drawback tho, no way to kill scrambling frigates if you run out of drones (with some effort, this shouldn't happen). Outrunning 'em isnt an option either,so maybe logging off is :)
I'm probably the only one crazy (or stupid) enough to run a setup as described above... i personally like it and especially the fact that this massive cap draining setup is sustainable. -------
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Vager
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Posted - 2004.06.29 13:32:00 -
[26]
Originally by: Dylythium
Originally by: SwitchBl4d3
Originally by: Vager High 6xMegabeams (Mutli,UV and radio crystals), 2xMedium Pulse (Multi) Medium 4xRecharger 2 Low 2xlarge Armour repair, 3 hardners, 2xWarp Core Stabilisers 6xHeavy drones
With this setup I can run all my guns without cap loss when using UV crystals. Also if u switch 1 large repairer for a tech 2 medium u will be able to leave it running constant along with the hardners and still fire all the guns, using UV, for no cap loss. I use this setup to farm NPC Megathrons and Dominix and have yet to run into any problems.
thats the best on this page apart from the 2 warp cores..
What would you use in place of the 2 warp cores, SwitchBl4d3?
You could fit what you like in the last 2 lows depending on your needs, personally I'd go for damage or tracking mods, though a couple of cap relays always come in handy. I just use 2xWCS because the rats I hunt tend to warp scramble alot.
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X'Alor
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Posted - 2004.06.29 16:23:00 -
[27]
Why tank at all for npc's, just slows ya down. no need for extra armor for NPC......just a good shield.
High Slot. 2 megabeam 5 mega pulse 1 cruise missle launcher
Med Slot. Sheild boost amplifier X large shield booster Fixed link cap recharger or the tech II mod 100MN after burner(never understood tanking to add a MWD with those penalties) almost like saying.......that's a hugh small container
Low Slot. Heat Sink II 2 overdrive injector I's 3 Alpha power reactors: cap power relays Co Processor II
Interested in tanking a bit, try fitting your tanking mods(weather it be shield tanking or armor tanking) First.
do your guns last and just fit all slots with a gun. you'll find your offense a bit lacking but doesn't matter if it takes a long time to break you
I like using a good shield extender, em hardner/booster, xlarge shield booster with 1600mm armor with and a hit point mod of some type. This new patch did wonders for the apoc tankability
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Ian Logalus
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Posted - 2004.06.30 10:32:00 -
[28]
Edited by: Ian Logalus on 30/06/2004 10:34:35 I hate shieldtanking an apoc, so I have it armor tanked
high: 4x megabeam, 4x dual heavy med: 4x cap recharger II low: 1x large(named)armor repairer, 2x armor hardners, 2x heat sink II, 1x 1600mm, 1x cap relay or warp core stab(if you want to be safe)
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Gwaihir
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Posted - 2004.07.01 12:34:00 -
[29]
i like some off the setup's.
but my question is: how the hell you hit the damn frigates ???
i have 4 mega 4 pulse on my apoc but hit nothing smaller than a battleship.
traj.analy. i have on lvl 4 if you ask for ----------------------------- For germanspeaking players
www.omega-enterprises.com |

Gwaihir
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Posted - 2004.07.01 12:34:00 -
[30]
i like some off the setup's.
but my question is: how the hell you hit the damn frigates ???
i have 4 mega 4 pulse on my apoc but hit nothing smaller than a battleship.
traj.analy. i have on lvl 4 if you ask for ----------------------------- For germanspeaking players
www.omega-enterprises.com |

hatchette
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Posted - 2004.07.01 12:53:00 -
[31]
I can hit frigs easily with my tachyons. I just have to put on radio crystals and go to 65km away. A single salvo from 6 tachs kills any frigate.
If they come close, i just use cruise missiles and/or drones. I never bother firing upon frigates with tachs at under 40km.
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hatchette
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Posted - 2004.07.01 12:53:00 -
[32]
I can hit frigs easily with my tachyons. I just have to put on radio crystals and go to 65km away. A single salvo from 6 tachs kills any frigate.
If they come close, i just use cruise missiles and/or drones. I never bother firing upon frigates with tachs at under 40km.
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Dhorynan
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Posted - 2004.07.03 09:26:00 -
[33]
Hmm, I guess I've been going about it the wrong way all the time.
High: 3 Tachs + 425mm + 2 times 1400 Howies + 2 launchers Med: Shield hardener + Cap Charger + MWD + Shield Booster Low: 4 different gun modifiers, 1 Power Dia, 1 Co processor, and can't remember the last, but I guess I have to change tactics...
Hope nobody starts yelling "You stupid Tart!!"
Any of the other settings are better to pick?
Greetz Dhory |

Dhorynan
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Posted - 2004.07.03 09:26:00 -
[34]
Hmm, I guess I've been going about it the wrong way all the time.
High: 3 Tachs + 425mm + 2 times 1400 Howies + 2 launchers Med: Shield hardener + Cap Charger + MWD + Shield Booster Low: 4 different gun modifiers, 1 Power Dia, 1 Co processor, and can't remember the last, but I guess I have to change tactics...
Hope nobody starts yelling "You stupid Tart!!"
Any of the other settings are better to pick?
Greetz Dhory |

LeviUK
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Posted - 2004.07.04 17:50:00 -
[35]
Well I know for sure that my setup is not optimum but atm I use:
High: 2 x Tachyon, 4 x Mega Beam, 2 x Heavy Pulse Med: 2 x Cap Charger II, 1 100Mn AB II, 1 x TC1 (not got Traj Analysis 4 yet for TC2 Low: 1 x Large Armour Repairer, 2 Cap Relays, Energized (Passive) Thermal & Kinetic hardeners, named Overdrive 1 and 1 Power Diag 1
3 Wasps and 3 Beserkers (I'd get Ogres but got these 6 as loot so might as well use em)
I tend to, as someone else suggested, warp to 60km, back to around 70km and use the tachyons and megas with radio crystals - if anything gets down to 20km, i also fire the heavy pulse and anything under that gets the drones treatment.
only problem I had was in 0.0 space when I warped into a belt at 60km and 3 BS (2 Dominx and a Mega) plus 2 elite frigs warped right in front of me and blasted the crap out of me.. lasted a few secs and couldn't warp away due to elite frigs scrambling me.
hirr today, gone tomorrow |

LeviUK
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Posted - 2004.07.04 17:50:00 -
[36]
Well I know for sure that my setup is not optimum but atm I use:
High: 2 x Tachyon, 4 x Mega Beam, 2 x Heavy Pulse Med: 2 x Cap Charger II, 1 100Mn AB II, 1 x TC1 (not got Traj Analysis 4 yet for TC2 Low: 1 x Large Armour Repairer, 2 Cap Relays, Energized (Passive) Thermal & Kinetic hardeners, named Overdrive 1 and 1 Power Diag 1
3 Wasps and 3 Beserkers (I'd get Ogres but got these 6 as loot so might as well use em)
I tend to, as someone else suggested, warp to 60km, back to around 70km and use the tachyons and megas with radio crystals - if anything gets down to 20km, i also fire the heavy pulse and anything under that gets the drones treatment.
only problem I had was in 0.0 space when I warped into a belt at 60km and 3 BS (2 Dominx and a Mega) plus 2 elite frigs warped right in front of me and blasted the crap out of me.. lasted a few secs and couldn't warp away due to elite frigs scrambling me.
hirr today, gone tomorrow |

Veneth
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Posted - 2004.07.04 18:12:00 -
[37]
if you wanna trying something diffrent try running 4 tech 2 tracking enhancers in your low slots
Tachyon beams with multi-spec lens hit a good precentage of the time at rouhly 60k and still can hit up till 25k it's a lazeeh fighting style but it nice :)
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Veneth
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Posted - 2004.07.04 18:12:00 -
[38]
if you wanna trying something diffrent try running 4 tech 2 tracking enhancers in your low slots
Tachyon beams with multi-spec lens hit a good precentage of the time at rouhly 60k and still can hit up till 25k it's a lazeeh fighting style but it nice :)
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WhiteLitch
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Posted - 2004.07.05 14:11:00 -
[39]
I am not finished building yet, but this is what i figured i was gona use. Any ideas?
Large 8*Megabeams
Medium 2* Cap recharger II
Low 2* large Inefficient armour repairers 2* Armour hardners depending on enemy 1* 1600 Cryst. plating 2* Cap relay I
What u guys think? Maybe il have probs hitting the frigs?, thinking about switching 2 megabeams for 2 medium Energy turrets...not sure yet.
This is the first apoc i build for battle, so hints are indeed usefull
Miner - KristofferTr Fighter - Whitelitch Tactical - Lafiele |

WhiteLitch
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Posted - 2004.07.05 14:11:00 -
[40]
I am not finished building yet, but this is what i figured i was gona use. Any ideas?
Large 8*Megabeams
Medium 2* Cap recharger II
Low 2* large Inefficient armour repairers 2* Armour hardners depending on enemy 1* 1600 Cryst. plating 2* Cap relay I
What u guys think? Maybe il have probs hitting the frigs?, thinking about switching 2 megabeams for 2 medium Energy turrets...not sure yet.
This is the first apoc i build for battle, so hints are indeed usefull
Miner - KristofferTr Fighter - Whitelitch Tactical - Lafiele |

Roselyn Downs
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Posted - 2004.07.05 14:19:00 -
[41]
Originally by: Veneth if you wanna trying something diffrent try running 4 tech 2 tracking enhancers in your low slots
Tachyon beams with multi-spec lens hit a good precentage of the time at rouhly 60k and still can hit up till 25k it's a lazeeh fighting style but it nice :)
Why not do 4x tracking cpu instead then? Heaps better tracking bonus, and you get 4 free low slots for cap relays instead of 4 free mid slots for cap rechargers  -------------------------------------------------------------------------- The only legitimate use of the BLINK tag: Schr÷dinger's cat is [BLINK] not [/BLINK] dead.
2004.07.07 17:01:19combatYour Heavy Modulated Pulse Energy Beam I perfectly strikes Rogue Pirate Escort, wrecking for 380.2 damage. |

Roselyn Downs
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Posted - 2004.07.05 14:19:00 -
[42]
Originally by: Veneth if you wanna trying something diffrent try running 4 tech 2 tracking enhancers in your low slots
Tachyon beams with multi-spec lens hit a good precentage of the time at rouhly 60k and still can hit up till 25k it's a lazeeh fighting style but it nice :)
Why not do 4x tracking cpu instead then? Heaps better tracking bonus, and you get 4 free low slots for cap relays instead of 4 free mid slots for cap rechargers  -------------------------------------------------------------------------- The only legitimate use of the BLINK tag: Schr÷dinger's cat is [BLINK] not [/BLINK] dead.
2004.07.07 17:01:19combatYour Heavy Modulated Pulse Energy Beam I perfectly strikes Rogue Pirate Escort, wrecking for 380.2 damage. |

Xavier Cardde
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Posted - 2004.07.05 14:26:00 -
[43]
Originally by: Negotiator wow ur setups are awesome except tach, mega and dual beams all have different ranges, tracking, and etc.
my thoughts exactly.... thats a nightmare.
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Xavier Cardde
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Posted - 2004.07.05 14:26:00 -
[44]
Originally by: Negotiator wow ur setups are awesome except tach, mega and dual beams all have different ranges, tracking, and etc.
my thoughts exactly.... thats a nightmare.
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Hardin
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Posted - 2004.07.05 16:20:00 -
[45]
Here is a different one for you mainly for close in engagements...
High Slots 8 x Dual Heavy Pulse (Preferably named)
Med Slots 3 x Cap Rechargers II 1 x Webbifier or Scrambler
Low Slots 2 x Large Armor Repairers (Preferably 'Accomodated') 3 x Armor Hardeners 2 x Heatsink IIs
Although the Dual Heavy Pulse are fairly light weight in pure damage terms they have reasonable tracking and a horrendously scary ROF (especially with 2/3 Heatsink IIs) but the best thing about them imho is that they eat ridiculously low amounts of cap. The named version use less than 10 cap per activation with the 'modulated DHP' using less than 7 cap per activation (dependent on your skills and crystal). This allows you to keep dishing out damage while soaking some substantial fire.
You can run all armor hardeners and one of the 'accomodated' armor repairers and all guns (even using multifreq) without running out of cap. If you have to start using the second armor repairer you will eventually start running low on cap but it will take a while.
The main drawback of this setup is range. DHP with multifrequencies is best at around 11/12km although with radios you can be hitting well at over 36km.
If you are in a fleet accompanied by locking/webbifing frigs then you could remove the scrambler or webbifier from the mid slot and add a module of your choice - either another cap recharger, cap booster, a tracking computer, ECCM module or something else.
This setup can be easily fit without any real CPU/Powergrid issues and imho outdoes Tachy based setups for longevity and damage inflicted...
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Hardin
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Posted - 2004.07.05 16:20:00 -
[46]
Here is a different one for you mainly for close in engagements...
High Slots 8 x Dual Heavy Pulse (Preferably named)
Med Slots 3 x Cap Rechargers II 1 x Webbifier or Scrambler
Low Slots 2 x Large Armor Repairers (Preferably 'Accomodated') 3 x Armor Hardeners 2 x Heatsink IIs
Although the Dual Heavy Pulse are fairly light weight in pure damage terms they have reasonable tracking and a horrendously scary ROF (especially with 2/3 Heatsink IIs) but the best thing about them imho is that they eat ridiculously low amounts of cap. The named version use less than 10 cap per activation with the 'modulated DHP' using less than 7 cap per activation (dependent on your skills and crystal). This allows you to keep dishing out damage while soaking some substantial fire.
You can run all armor hardeners and one of the 'accomodated' armor repairers and all guns (even using multifreq) without running out of cap. If you have to start using the second armor repairer you will eventually start running low on cap but it will take a while.
The main drawback of this setup is range. DHP with multifrequencies is best at around 11/12km although with radios you can be hitting well at over 36km.
If you are in a fleet accompanied by locking/webbifing frigs then you could remove the scrambler or webbifier from the mid slot and add a module of your choice - either another cap recharger, cap booster, a tracking computer, ECCM module or something else.
This setup can be easily fit without any real CPU/Powergrid issues and imho outdoes Tachy based setups for longevity and damage inflicted...
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MrMorph
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Posted - 2004.07.07 14:02:00 -
[47]
I hate lasers :P
Current setup:
High: 1x small smartbomb (blow those incoming missiles) 5x 1400mm howitzers 2x siege launchers (torps,cruise,fof's)
Med: 4x cap recharger II's
Low: 2x cap relays 1x 1600mm named plate 2x large named repairers (1580 hp/11.5 sec) 1x Armor hardener (17,5% to all types) 1x Radar backup array II
This gives me ability to run both repairers at same time,all time. and never get below 55% cap.
I do 200-900 dmg with the 1400mm's depending on range and ammo. I mostly use phased plasma and get around 300 standard, and 1-2/5 hit with 600-700 as a nominal.
Shield goes boof, but they r gonna hit yr ass hard to get yr armor down.
 ---------------------------------------------- Trishys cookies they are !
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MrMorph
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Posted - 2004.07.07 14:02:00 -
[48]
I hate lasers :P
Current setup:
High: 1x small smartbomb (blow those incoming missiles) 5x 1400mm howitzers 2x siege launchers (torps,cruise,fof's)
Med: 4x cap recharger II's
Low: 2x cap relays 1x 1600mm named plate 2x large named repairers (1580 hp/11.5 sec) 1x Armor hardener (17,5% to all types) 1x Radar backup array II
This gives me ability to run both repairers at same time,all time. and never get below 55% cap.
I do 200-900 dmg with the 1400mm's depending on range and ammo. I mostly use phased plasma and get around 300 standard, and 1-2/5 hit with 600-700 as a nominal.
Shield goes boof, but they r gonna hit yr ass hard to get yr armor down.
 ---------------------------------------------- Trishys cookies they are !
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C0yote
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Posted - 2004.07.07 14:17:00 -
[49]
Edited by: C0yote on 07/07/2004 14:19:52 High 8*mega pulse med 4 cap rechargers 2's low 2 large arm reps (named pref) 3 arm hardeners 2 cap relays
With decent skills can run all guns hardeners and reps non stop. IF NPC fighting then match the hardeners to the NPC dam type e.g Bloods do EM therm and kinetic.
After doing the maths 2 large and 3 hard's = 4 large arms for 1 more slot and a lot less cap.
For PVP diff configs depending upon if you expect to get ECM used etc. But with max skills you can loose 1 CR and fit ECCM, Dam mods or another hardener.
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C0yote
|
Posted - 2004.07.07 14:17:00 -
[50]
Edited by: C0yote on 07/07/2004 14:19:52 High 8*mega pulse med 4 cap rechargers 2's low 2 large arm reps (named pref) 3 arm hardeners 2 cap relays
With decent skills can run all guns hardeners and reps non stop. IF NPC fighting then match the hardeners to the NPC dam type e.g Bloods do EM therm and kinetic.
After doing the maths 2 large and 3 hard's = 4 large arms for 1 more slot and a lot less cap.
For PVP diff configs depending upon if you expect to get ECM used etc. But with max skills you can loose 1 CR and fit ECCM, Dam mods or another hardener.
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Jernau Gurgeh
|
Posted - 2004.07.07 14:18:00 -
[51]
Edited by: Jernau Gurgeh on 07/07/2004 14:19:38
Originally by: Gwaihir i like some off the setup's.
but my question is: how the hell you hit the damn frigates ???
i have 4 mega 4 pulse on my apoc but hit nothing smaller than a battleship.
traj.analy. i have on lvl 4 if you ask for
Frigates are only a problem if they're within 20km of you. Six heavy drones are usually enough to deal with them at that range.
Anyway...
4x Tachyon 2x Dual Heavy Beam 2x Siege Launcher
1x Sensor Booster 3x Cap Recharger II
1x Heat Sink II 1x CPU I 1x Thermal Hardener 1x Kinetic Hardener 1x Explosive Hardener 1x Accomodation Large Armour Rep 1x Med Armour Rep II
There are 10 sorts of people in the world - those who understand binary, and those who do not. |

Jernau Gurgeh
|
Posted - 2004.07.07 14:18:00 -
[52]
Edited by: Jernau Gurgeh on 07/07/2004 14:19:38
Originally by: Gwaihir i like some off the setup's.
but my question is: how the hell you hit the damn frigates ???
i have 4 mega 4 pulse on my apoc but hit nothing smaller than a battleship.
traj.analy. i have on lvl 4 if you ask for
Frigates are only a problem if they're within 20km of you. Six heavy drones are usually enough to deal with them at that range.
Anyway...
4x Tachyon 2x Dual Heavy Beam 2x Siege Launcher
1x Sensor Booster 3x Cap Recharger II
1x Heat Sink II 1x CPU I 1x Thermal Hardener 1x Kinetic Hardener 1x Explosive Hardener 1x Accomodation Large Armour Rep 1x Med Armour Rep II
There are 10 sorts of people in the world - those who understand binary, and those who do not. |

Cruz
|
Posted - 2004.07.07 14:35:00 -
[53]
Why not just keep a lot of medium drones to take out frigates, they do less damage but only take up 100 space so you can fit a lot on an apoc compared to heavy drones. Also, Have you guys tried using 6x Lasers(whatever) 2x Large Smartbomb to deal with the frigs? If you can get a hold of the named Large Smartbombs you get an increased range and greatly reduced cap usage. ................. |

Cruz
|
Posted - 2004.07.07 14:35:00 -
[54]
Why not just keep a lot of medium drones to take out frigates, they do less damage but only take up 100 space so you can fit a lot on an apoc compared to heavy drones. Also, Have you guys tried using 6x Lasers(whatever) 2x Large Smartbomb to deal with the frigs? If you can get a hold of the named Large Smartbombs you get an increased range and greatly reduced cap usage. ................. |

Fatal Attraction
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Posted - 2004.07.07 14:42:00 -
[55]
Edited by: Fatal Attraction on 07/07/2004 14:44:58 6 Mega Beams 2 Siege Launcher (Cruise Missiles vs Intys)
1 Web 1 Tracking Comp 1 Sensor Booster 1 Cap Recharger 2
1 Heat Sink 2 WCS 1 Large Armor Repairer 2 Armor Hardener (Depends on the NPC) 1 Power Diag
6 Drones
6 Multi, XRay, Microwave Crystals
Of course you can replace the Siege with Cruise Launchers and then replace the PD with another Heat Sink, Cap Relay or whatever.
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Fatal Attraction
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Posted - 2004.07.07 14:42:00 -
[56]
Edited by: Fatal Attraction on 07/07/2004 14:44:58 6 Mega Beams 2 Siege Launcher (Cruise Missiles vs Intys)
1 Web 1 Tracking Comp 1 Sensor Booster 1 Cap Recharger 2
1 Heat Sink 2 WCS 1 Large Armor Repairer 2 Armor Hardener (Depends on the NPC) 1 Power Diag
6 Drones
6 Multi, XRay, Microwave Crystals
Of course you can replace the Siege with Cruise Launchers and then replace the PD with another Heat Sink, Cap Relay or whatever.
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X'Alor
|
Posted - 2004.07.07 15:48:00 -
[57]
Have you guys played with the "new" mega pulse beams........
I state new only because it's 24 hours after patch. the recent patch gave a ton of range and damage love to the mega pulse.
With radios and some skills the new MPB raches out to 60km. Plus hugh cap savings compared to using mega or tach.
With the faster tracking......going to have to go play with the set up a bit. A mega pulse boat might be the way to go now.
Tach and mega beams could be trouble for you if encountering gate blockage but with an 7 MPB and a cruise launcher might have a slight hope.
Check this out, happened last night with xray crystal in......would have liked to seen it with a multi.
2004.07.07 03:55:36 combat Your Mega Pulse Laser I perfectly strikes Blood Arch Priest, wrecking for 523.7 damage. Your Mega Pulse Laser I perfectly strikes Blood Arch Priest, wrecking for 523.7 damage.
Was being a pain even with being in a BS and launching cruise missles at him. Not sure if i could have done it in the maller.....woulda taken a while at best. he was repairing half his shield at a time and he was repairing about half his armor as well. was difficult to get to hull damage.
between that shot and a cruiser hitting him bout same time......his downfall was not far behind.
New found love for the MPB
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X'Alor
|
Posted - 2004.07.07 15:48:00 -
[58]
Have you guys played with the "new" mega pulse beams........
I state new only because it's 24 hours after patch. the recent patch gave a ton of range and damage love to the mega pulse.
With radios and some skills the new MPB raches out to 60km. Plus hugh cap savings compared to using mega or tach.
With the faster tracking......going to have to go play with the set up a bit. A mega pulse boat might be the way to go now.
Tach and mega beams could be trouble for you if encountering gate blockage but with an 7 MPB and a cruise launcher might have a slight hope.
Check this out, happened last night with xray crystal in......would have liked to seen it with a multi.
2004.07.07 03:55:36 combat Your Mega Pulse Laser I perfectly strikes Blood Arch Priest, wrecking for 523.7 damage. Your Mega Pulse Laser I perfectly strikes Blood Arch Priest, wrecking for 523.7 damage.
Was being a pain even with being in a BS and launching cruise missles at him. Not sure if i could have done it in the maller.....woulda taken a while at best. he was repairing half his shield at a time and he was repairing about half his armor as well. was difficult to get to hull damage.
between that shot and a cruiser hitting him bout same time......his downfall was not far behind.
New found love for the MPB
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Baytt
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Posted - 2004.07.11 22:01:00 -
[59]
hey this is what id fit
High Slots 7 Heavy Beam Lasers or Heavy Pulse Lasers w/ UV crystals and Multi and Radio for close and long range 1 L Rudimentry Smartbomb Mid Slots 4 Cap Recharger 2s Low Slots 2 L armour repaires (acco if possible) 3 Armour Hardeners (depending on what yer fighting) 2 Heat Sink 2s Drone Bay 6 Ogres or Wasps
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Baytt
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Posted - 2004.07.11 22:01:00 -
[60]
hey this is what id fit
High Slots 7 Heavy Beam Lasers or Heavy Pulse Lasers w/ UV crystals and Multi and Radio for close and long range 1 L Rudimentry Smartbomb Mid Slots 4 Cap Recharger 2s Low Slots 2 L armour repaires (acco if possible) 3 Armour Hardeners (depending on what yer fighting) 2 Heat Sink 2s Drone Bay 6 Ogres or Wasps
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Admiral Seafort
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Posted - 2004.07.12 16:38:00 -
[61]
I can only assume that some fitting requirements changed, because 8x Megabeam doesn't really fit on an Apoc (now) even though that was cited as part of a possible setup.
I'm moving from the Moa (Caldari cruiser, long range ship) to the Apocalypse. If I use any Dual Heavy Beams, then I won't even be able to get the kind of optimals I had with the Moa unless I use Radio, or possibly Microwave on those. Tachs and Megas are pretty easy to get to the optimal I used to have, even if I use some of the more damaging crystals.
One question I have is, if I attempt a mixed type setup for turrets, should I try to balance the optimals or stagger them so that I have turrets for all ranges, but can't do as much damage at any one range? I will definitely have multiple crystals on board just in case, but as a general setup.
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Admiral Seafort
|
Posted - 2004.07.12 16:38:00 -
[62]
I can only assume that some fitting requirements changed, because 8x Megabeam doesn't really fit on an Apoc (now) even though that was cited as part of a possible setup.
I'm moving from the Moa (Caldari cruiser, long range ship) to the Apocalypse. If I use any Dual Heavy Beams, then I won't even be able to get the kind of optimals I had with the Moa unless I use Radio, or possibly Microwave on those. Tachs and Megas are pretty easy to get to the optimal I used to have, even if I use some of the more damaging crystals.
One question I have is, if I attempt a mixed type setup for turrets, should I try to balance the optimals or stagger them so that I have turrets for all ranges, but can't do as much damage at any one range? I will definitely have multiple crystals on board just in case, but as a general setup.
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Xtro 2
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Posted - 2004.07.12 17:21:00 -
[63]
Edited by: Xtro 2 on 12/07/2004 17:22:48 Most setups here look good, Apoc can run the steriotype setups shown here, but can also nicely run...
6x Neutron blaster Cannon's 2x Heavy Cap Neutralisers
Typically your cap recharge is better than most ships for being an apoc user, so the heavy neuts nuke 1000cap off your opponent per cycle, as your neutrons kick in and do some nice damage, granted no ship bonus but hey if hes got no cap and you do, thats a good bonus.
heavy neuts also make short work of frigates and cruisers.
Also a nice surprise when someone gets close thinking the steriotype lasers wont hit. __________________________________________
Hell is nothing more than an office with fluorecent lights. |

Xtro 2
|
Posted - 2004.07.12 17:21:00 -
[64]
Edited by: Xtro 2 on 12/07/2004 17:22:48 Most setups here look good, Apoc can run the steriotype setups shown here, but can also nicely run...
6x Neutron blaster Cannon's 2x Heavy Cap Neutralisers
Typically your cap recharge is better than most ships for being an apoc user, so the heavy neuts nuke 1000cap off your opponent per cycle, as your neutrons kick in and do some nice damage, granted no ship bonus but hey if hes got no cap and you do, thats a good bonus.
heavy neuts also make short work of frigates and cruisers.
Also a nice surprise when someone gets close thinking the steriotype lasers wont hit. __________________________________________
Hell is nothing more than an office with fluorecent lights. |

fairimear
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Posted - 2004.07.16 12:08:00 -
[65]
If u have maxed skills u will want:
6xtachs 1xCruise 1xSeige(torp)
1xEM shield hardener 3xCaps charger2s
2xLarge armour rep 2xHeat sink 2 1xTracking enhancer2 1X Copro2 (needed nomatter ur skill lvl for this load). 1xRCU2 (also needed nomatter ur skill lvl for this load).
This is a Medium to long range load u will want to stay around 35-40km for best effect from multis and the torp traveling time.
 (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world Domination.
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fairimear
|
Posted - 2004.07.16 12:08:00 -
[66]
If u have maxed skills u will want:
6xtachs 1xCruise 1xSeige(torp)
1xEM shield hardener 3xCaps charger2s
2xLarge armour rep 2xHeat sink 2 1xTracking enhancer2 1X Copro2 (needed nomatter ur skill lvl for this load). 1xRCU2 (also needed nomatter ur skill lvl for this load).
This is a Medium to long range load u will want to stay around 35-40km for best effect from multis and the torp traveling time.
 (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world Domination.
|

Vexed
|
Posted - 2004.07.19 03:02:00 -
[67]
Not being an alliance member but having permission to hunt in certain regions I am just wondering what advice people have on MWD or not?
It comes down to it seems:
High:
6 x Megabeam (Multi, UV and Radio) 2 x Medium Pulse (Multi)
Medium: 3 x Cap Recharger II 1 x Cap Recharger II (optional) 1 x MWD (optional)
Low:
1 x Large Armour Repairer 1 x Large Armour Repairer (optional) 1 x Medium Armour Repairer II (optional) 3 x Hardeners 2 x CPR's
Am weighing up the pros and cons of not being able to escape hostile players in 0.0 with no MWD and full tanking ability or vice versa!
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Vexed
|
Posted - 2004.07.19 03:02:00 -
[68]
Not being an alliance member but having permission to hunt in certain regions I am just wondering what advice people have on MWD or not?
It comes down to it seems:
High:
6 x Megabeam (Multi, UV and Radio) 2 x Medium Pulse (Multi)
Medium: 3 x Cap Recharger II 1 x Cap Recharger II (optional) 1 x MWD (optional)
Low:
1 x Large Armour Repairer 1 x Large Armour Repairer (optional) 1 x Medium Armour Repairer II (optional) 3 x Hardeners 2 x CPR's
Am weighing up the pros and cons of not being able to escape hostile players in 0.0 with no MWD and full tanking ability or vice versa!
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Bubba1977
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Posted - 2004.07.19 07:43:00 -
[69]
Edited by: Bubba1977 on 19/07/2004 07:45:13 Here's my setup. Works great on sanshas...can take them out to 1.5 mil.
8 mega pulse lasers
1 mwd 1 tracking comp 2 cap rechargers (18% named ones)
1 large accomadation repairer 1 thermal hardener 1 tracking enhancer tech 2 1 heat sink tech 2 3 cap relays
6 wasps for frigs
Gives me 4782 cap with 256 recharge rate, 5.58 sec rof and 4-4.9 damage mod (4.9 for my 1 modulated mega pulse). The guns use virtually no cap and with radio gives me a range of 69km...if you can get modulated versions, you can use microwave crystals and hit from 69km. Xrays work extremely well at 34km.
These guns hit 70-160 with the radios (300 wrecking), 120-250 with xrays(500+ wrecking) at those ranges.
BTW, I only have 2.6mil skillpoints with 600k in gunnery, so you veterans out there will do more damage, faster, and with less cap use. __________________________________________________
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Bubba1977
|
Posted - 2004.07.19 07:43:00 -
[70]
Edited by: Bubba1977 on 19/07/2004 07:45:13 Here's my setup. Works great on sanshas...can take them out to 1.5 mil.
8 mega pulse lasers
1 mwd 1 tracking comp 2 cap rechargers (18% named ones)
1 large accomadation repairer 1 thermal hardener 1 tracking enhancer tech 2 1 heat sink tech 2 3 cap relays
6 wasps for frigs
Gives me 4782 cap with 256 recharge rate, 5.58 sec rof and 4-4.9 damage mod (4.9 for my 1 modulated mega pulse). The guns use virtually no cap and with radio gives me a range of 69km...if you can get modulated versions, you can use microwave crystals and hit from 69km. Xrays work extremely well at 34km.
These guns hit 70-160 with the radios (300 wrecking), 120-250 with xrays(500+ wrecking) at those ranges.
BTW, I only have 2.6mil skillpoints with 600k in gunnery, so you veterans out there will do more damage, faster, and with less cap use. __________________________________________________
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Arud
|
Posted - 2004.07.19 10:23:00 -
[71]
Originally by: fairimear If u have maxed skills u will want:
6xtachs 1xCruise 1xSeige(torp)
1xEM shield hardener 3xCaps charger2s
2xLarge armour rep 2xHeat sink 2 1xTracking enhancer2 1X Copro2 (needed nomatter ur skill lvl for this load). 1xRCU2 (also needed nomatter ur skill lvl for this load).
This is a Medium to long range load u will want to stay around 35-40km for best effect from multis and the torp traveling time.
thats a horrible horrible fit remove that shield hardenere since its useless for an armor tank, replace with cap recharger 2
and in low fit 2+ armor hardeners, the 50% ones
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Arud
|
Posted - 2004.07.19 10:23:00 -
[72]
Originally by: fairimear If u have maxed skills u will want:
6xtachs 1xCruise 1xSeige(torp)
1xEM shield hardener 3xCaps charger2s
2xLarge armour rep 2xHeat sink 2 1xTracking enhancer2 1X Copro2 (needed nomatter ur skill lvl for this load). 1xRCU2 (also needed nomatter ur skill lvl for this load).
This is a Medium to long range load u will want to stay around 35-40km for best effect from multis and the torp traveling time.
thats a horrible horrible fit remove that shield hardenere since its useless for an armor tank, replace with cap recharger 2
and in low fit 2+ armor hardeners, the 50% ones
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Simen Looswe
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Posted - 2004.07.19 11:58:00 -
[73]
What Arud said!
and also: the apoc has the most grid of all ships, and enough cpu. If you need co-processors and/or reactor controls you are not fitting it right.
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Simen Looswe
|
Posted - 2004.07.19 11:58:00 -
[74]
What Arud said!
and also: the apoc has the most grid of all ships, and enough cpu. If you need co-processors and/or reactor controls you are not fitting it right.
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Bobbeh
|
Posted - 2004.07.19 12:14:00 -
[75]
im not sure, atm i use 7 dual heavy beams and a siege launcher but i think at close range this setup would not be too bad at close range: 4 dual heavy beam 4 mega pulse lasers 3 Cap Recharger II 1 Electrochemical cap Injector (i would always make sure its named) 1 Heat Sink II 1 Cap relay 2 Large armour Reps 3 Armour Hardeners Mimiru > It'd be a tie, the monkies nerfed pooflinger wouldnt have enough tracking to hit the parrot orbiting him, but the parrot's beak is so small it couldnt break the monkey's fur tanking. |

Bobbeh
|
Posted - 2004.07.19 12:14:00 -
[76]
im not sure, atm i use 7 dual heavy beams and a siege launcher but i think at close range this setup would not be too bad at close range: 4 dual heavy beam 4 mega pulse lasers 3 Cap Recharger II 1 Electrochemical cap Injector (i would always make sure its named) 1 Heat Sink II 1 Cap relay 2 Large armour Reps 3 Armour Hardeners Mimiru > It'd be a tie, the monkies nerfed pooflinger wouldnt have enough tracking to hit the parrot orbiting him, but the parrot's beak is so small it couldnt break the monkey's fur tanking. |

VonKaplanek III
|
Posted - 2004.07.20 18:55:00 -
[77]
Heres Mine:
6-Tachyon(2 Modal) 2-L Rudimentry Smartbombs(kills all missles & frigates)
1- Large Shield Booster Tech II 1- Shield Amplifier 1-Cap recharger Tech II 1-V15 multispectral
5-power diagnostic(3 are tech II) 1-Co-Processor Tech II 1-Heat SInk Tech II
*Can solo a BS and frigs no prob!
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VonKaplanek III
|
Posted - 2004.07.20 18:55:00 -
[78]
Heres Mine:
6-Tachyon(2 Modal) 2-L Rudimentry Smartbombs(kills all missles & frigates)
1- Large Shield Booster Tech II 1- Shield Amplifier 1-Cap recharger Tech II 1-V15 multispectral
5-power diagnostic(3 are tech II) 1-Co-Processor Tech II 1-Heat SInk Tech II
*Can solo a BS and frigs no prob!
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Hematic
|
Posted - 2004.07.20 20:58:00 -
[79]
I wouldn't use 2 X heatsinks for NPCs. Not needed.
However come across a dual BS spawn and there gonna eat that setup for lunch. Not enough defense.
Consider swapping the med armor repair for another large and replace the extra heatsink with another CPR or activated armor hardener as needed to perma run your defense and offense.
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Hematic
|
Posted - 2004.07.20 20:58:00 -
[80]
I wouldn't use 2 X heatsinks for NPCs. Not needed.
However come across a dual BS spawn and there gonna eat that setup for lunch. Not enough defense.
Consider swapping the med armor repair for another large and replace the extra heatsink with another CPR or activated armor hardener as needed to perma run your defense and offense.
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