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Admiral Seafort
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Posted - 2004.07.12 16:38:00 -
[61]
I can only assume that some fitting requirements changed, because 8x Megabeam doesn't really fit on an Apoc (now) even though that was cited as part of a possible setup.
I'm moving from the Moa (Caldari cruiser, long range ship) to the Apocalypse. If I use any Dual Heavy Beams, then I won't even be able to get the kind of optimals I had with the Moa unless I use Radio, or possibly Microwave on those. Tachs and Megas are pretty easy to get to the optimal I used to have, even if I use some of the more damaging crystals.
One question I have is, if I attempt a mixed type setup for turrets, should I try to balance the optimals or stagger them so that I have turrets for all ranges, but can't do as much damage at any one range? I will definitely have multiple crystals on board just in case, but as a general setup.
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Admiral Seafort
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Posted - 2004.07.12 16:38:00 -
[62]
I can only assume that some fitting requirements changed, because 8x Megabeam doesn't really fit on an Apoc (now) even though that was cited as part of a possible setup.
I'm moving from the Moa (Caldari cruiser, long range ship) to the Apocalypse. If I use any Dual Heavy Beams, then I won't even be able to get the kind of optimals I had with the Moa unless I use Radio, or possibly Microwave on those. Tachs and Megas are pretty easy to get to the optimal I used to have, even if I use some of the more damaging crystals.
One question I have is, if I attempt a mixed type setup for turrets, should I try to balance the optimals or stagger them so that I have turrets for all ranges, but can't do as much damage at any one range? I will definitely have multiple crystals on board just in case, but as a general setup.
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Xtro 2
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Posted - 2004.07.12 17:21:00 -
[63]
Edited by: Xtro 2 on 12/07/2004 17:22:48 Most setups here look good, Apoc can run the steriotype setups shown here, but can also nicely run...
6x Neutron blaster Cannon's 2x Heavy Cap Neutralisers
Typically your cap recharge is better than most ships for being an apoc user, so the heavy neuts nuke 1000cap off your opponent per cycle, as your neutrons kick in and do some nice damage, granted no ship bonus but hey if hes got no cap and you do, thats a good bonus.
heavy neuts also make short work of frigates and cruisers.
Also a nice surprise when someone gets close thinking the steriotype lasers wont hit. __________________________________________
Hell is nothing more than an office with fluorecent lights. |

Xtro 2
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Posted - 2004.07.12 17:21:00 -
[64]
Edited by: Xtro 2 on 12/07/2004 17:22:48 Most setups here look good, Apoc can run the steriotype setups shown here, but can also nicely run...
6x Neutron blaster Cannon's 2x Heavy Cap Neutralisers
Typically your cap recharge is better than most ships for being an apoc user, so the heavy neuts nuke 1000cap off your opponent per cycle, as your neutrons kick in and do some nice damage, granted no ship bonus but hey if hes got no cap and you do, thats a good bonus.
heavy neuts also make short work of frigates and cruisers.
Also a nice surprise when someone gets close thinking the steriotype lasers wont hit. __________________________________________
Hell is nothing more than an office with fluorecent lights. |

fairimear
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Posted - 2004.07.16 12:08:00 -
[65]
If u have maxed skills u will want:
6xtachs 1xCruise 1xSeige(torp)
1xEM shield hardener 3xCaps charger2s
2xLarge armour rep 2xHeat sink 2 1xTracking enhancer2 1X Copro2 (needed nomatter ur skill lvl for this load). 1xRCU2 (also needed nomatter ur skill lvl for this load).
This is a Medium to long range load u will want to stay around 35-40km for best effect from multis and the torp traveling time.
 (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world Domination.
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fairimear
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Posted - 2004.07.16 12:08:00 -
[66]
If u have maxed skills u will want:
6xtachs 1xCruise 1xSeige(torp)
1xEM shield hardener 3xCaps charger2s
2xLarge armour rep 2xHeat sink 2 1xTracking enhancer2 1X Copro2 (needed nomatter ur skill lvl for this load). 1xRCU2 (also needed nomatter ur skill lvl for this load).
This is a Medium to long range load u will want to stay around 35-40km for best effect from multis and the torp traveling time.
 (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world Domination.
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Vexed
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Posted - 2004.07.19 03:02:00 -
[67]
Not being an alliance member but having permission to hunt in certain regions I am just wondering what advice people have on MWD or not?
It comes down to it seems:
High:
6 x Megabeam (Multi, UV and Radio) 2 x Medium Pulse (Multi)
Medium: 3 x Cap Recharger II 1 x Cap Recharger II (optional) 1 x MWD (optional)
Low:
1 x Large Armour Repairer 1 x Large Armour Repairer (optional) 1 x Medium Armour Repairer II (optional) 3 x Hardeners 2 x CPR's
Am weighing up the pros and cons of not being able to escape hostile players in 0.0 with no MWD and full tanking ability or vice versa!
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Vexed
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Posted - 2004.07.19 03:02:00 -
[68]
Not being an alliance member but having permission to hunt in certain regions I am just wondering what advice people have on MWD or not?
It comes down to it seems:
High:
6 x Megabeam (Multi, UV and Radio) 2 x Medium Pulse (Multi)
Medium: 3 x Cap Recharger II 1 x Cap Recharger II (optional) 1 x MWD (optional)
Low:
1 x Large Armour Repairer 1 x Large Armour Repairer (optional) 1 x Medium Armour Repairer II (optional) 3 x Hardeners 2 x CPR's
Am weighing up the pros and cons of not being able to escape hostile players in 0.0 with no MWD and full tanking ability or vice versa!
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Bubba1977
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Posted - 2004.07.19 07:43:00 -
[69]
Edited by: Bubba1977 on 19/07/2004 07:45:13 Here's my setup. Works great on sanshas...can take them out to 1.5 mil.
8 mega pulse lasers
1 mwd 1 tracking comp 2 cap rechargers (18% named ones)
1 large accomadation repairer 1 thermal hardener 1 tracking enhancer tech 2 1 heat sink tech 2 3 cap relays
6 wasps for frigs
Gives me 4782 cap with 256 recharge rate, 5.58 sec rof and 4-4.9 damage mod (4.9 for my 1 modulated mega pulse). The guns use virtually no cap and with radio gives me a range of 69km...if you can get modulated versions, you can use microwave crystals and hit from 69km. Xrays work extremely well at 34km.
These guns hit 70-160 with the radios (300 wrecking), 120-250 with xrays(500+ wrecking) at those ranges.
BTW, I only have 2.6mil skillpoints with 600k in gunnery, so you veterans out there will do more damage, faster, and with less cap use. __________________________________________________
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Bubba1977
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Posted - 2004.07.19 07:43:00 -
[70]
Edited by: Bubba1977 on 19/07/2004 07:45:13 Here's my setup. Works great on sanshas...can take them out to 1.5 mil.
8 mega pulse lasers
1 mwd 1 tracking comp 2 cap rechargers (18% named ones)
1 large accomadation repairer 1 thermal hardener 1 tracking enhancer tech 2 1 heat sink tech 2 3 cap relays
6 wasps for frigs
Gives me 4782 cap with 256 recharge rate, 5.58 sec rof and 4-4.9 damage mod (4.9 for my 1 modulated mega pulse). The guns use virtually no cap and with radio gives me a range of 69km...if you can get modulated versions, you can use microwave crystals and hit from 69km. Xrays work extremely well at 34km.
These guns hit 70-160 with the radios (300 wrecking), 120-250 with xrays(500+ wrecking) at those ranges.
BTW, I only have 2.6mil skillpoints with 600k in gunnery, so you veterans out there will do more damage, faster, and with less cap use. __________________________________________________
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Arud
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Posted - 2004.07.19 10:23:00 -
[71]
Originally by: fairimear If u have maxed skills u will want:
6xtachs 1xCruise 1xSeige(torp)
1xEM shield hardener 3xCaps charger2s
2xLarge armour rep 2xHeat sink 2 1xTracking enhancer2 1X Copro2 (needed nomatter ur skill lvl for this load). 1xRCU2 (also needed nomatter ur skill lvl for this load).
This is a Medium to long range load u will want to stay around 35-40km for best effect from multis and the torp traveling time.
thats a horrible horrible fit remove that shield hardenere since its useless for an armor tank, replace with cap recharger 2
and in low fit 2+ armor hardeners, the 50% ones
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Arud
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Posted - 2004.07.19 10:23:00 -
[72]
Originally by: fairimear If u have maxed skills u will want:
6xtachs 1xCruise 1xSeige(torp)
1xEM shield hardener 3xCaps charger2s
2xLarge armour rep 2xHeat sink 2 1xTracking enhancer2 1X Copro2 (needed nomatter ur skill lvl for this load). 1xRCU2 (also needed nomatter ur skill lvl for this load).
This is a Medium to long range load u will want to stay around 35-40km for best effect from multis and the torp traveling time.
thats a horrible horrible fit remove that shield hardenere since its useless for an armor tank, replace with cap recharger 2
and in low fit 2+ armor hardeners, the 50% ones
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Simen Looswe
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Posted - 2004.07.19 11:58:00 -
[73]
What Arud said!
and also: the apoc has the most grid of all ships, and enough cpu. If you need co-processors and/or reactor controls you are not fitting it right.
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Simen Looswe
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Posted - 2004.07.19 11:58:00 -
[74]
What Arud said!
and also: the apoc has the most grid of all ships, and enough cpu. If you need co-processors and/or reactor controls you are not fitting it right.
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Bobbeh
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Posted - 2004.07.19 12:14:00 -
[75]
im not sure, atm i use 7 dual heavy beams and a siege launcher but i think at close range this setup would not be too bad at close range: 4 dual heavy beam 4 mega pulse lasers 3 Cap Recharger II 1 Electrochemical cap Injector (i would always make sure its named) 1 Heat Sink II 1 Cap relay 2 Large armour Reps 3 Armour Hardeners Mimiru > It'd be a tie, the monkies nerfed pooflinger wouldnt have enough tracking to hit the parrot orbiting him, but the parrot's beak is so small it couldnt break the monkey's fur tanking. |

Bobbeh
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Posted - 2004.07.19 12:14:00 -
[76]
im not sure, atm i use 7 dual heavy beams and a siege launcher but i think at close range this setup would not be too bad at close range: 4 dual heavy beam 4 mega pulse lasers 3 Cap Recharger II 1 Electrochemical cap Injector (i would always make sure its named) 1 Heat Sink II 1 Cap relay 2 Large armour Reps 3 Armour Hardeners Mimiru > It'd be a tie, the monkies nerfed pooflinger wouldnt have enough tracking to hit the parrot orbiting him, but the parrot's beak is so small it couldnt break the monkey's fur tanking. |

VonKaplanek III
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Posted - 2004.07.20 18:55:00 -
[77]
Heres Mine:
6-Tachyon(2 Modal) 2-L Rudimentry Smartbombs(kills all missles & frigates)
1- Large Shield Booster Tech II 1- Shield Amplifier 1-Cap recharger Tech II 1-V15 multispectral
5-power diagnostic(3 are tech II) 1-Co-Processor Tech II 1-Heat SInk Tech II
*Can solo a BS and frigs no prob!
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VonKaplanek III
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Posted - 2004.07.20 18:55:00 -
[78]
Heres Mine:
6-Tachyon(2 Modal) 2-L Rudimentry Smartbombs(kills all missles & frigates)
1- Large Shield Booster Tech II 1- Shield Amplifier 1-Cap recharger Tech II 1-V15 multispectral
5-power diagnostic(3 are tech II) 1-Co-Processor Tech II 1-Heat SInk Tech II
*Can solo a BS and frigs no prob!
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Hematic
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Posted - 2004.07.20 20:58:00 -
[79]
I wouldn't use 2 X heatsinks for NPCs. Not needed.
However come across a dual BS spawn and there gonna eat that setup for lunch. Not enough defense.
Consider swapping the med armor repair for another large and replace the extra heatsink with another CPR or activated armor hardener as needed to perma run your defense and offense.
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Hematic
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Posted - 2004.07.20 20:58:00 -
[80]
I wouldn't use 2 X heatsinks for NPCs. Not needed.
However come across a dual BS spawn and there gonna eat that setup for lunch. Not enough defense.
Consider swapping the med armor repair for another large and replace the extra heatsink with another CPR or activated armor hardener as needed to perma run your defense and offense.
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