| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Vhiskey
Caldari Imperial Forces
|
Posted - 2008.10.19 14:08:00 -
[1]
hi,
i¦m one of the rare caldari mission runners (did a huge amount of lv3 - drake) and will do lv4 (CNR) in a few days.
my main char has a full +4 attribute set and some hardwirings (except slot 8) that i found in missions or got from my storyline agent (all shield/missile related hardwirings). also i have one jumpclone with a full +3 set and no wirings.
i know there are special and pretty expensive implant sets with special bonusses (or something like that).
whats the best i can do with my char and the clone?
any help is welcome
|

Baldour Ngarr
Interwarp Plexus Controlled Chaos
|
Posted - 2008.10.19 14:43:00 -
[2]
I imagine the Crystal implants are good for Caldari - big shield bonuses. On the other hand you can't get +4s of them, to my knowledge. ________________________________________________
"I tried strip mining, but I lost, and it's cold flying around in space naked." |

endaler
|
Posted - 2008.10.19 16:55:00 -
[3]
buy golem buy crystal set .... profit!
|

Vhiskey
Caldari Imperial Forces
|
Posted - 2008.10.19 17:34:00 -
[4]
cant fly a golem, of course. anyone who likes to give serious and detailed advice?
|

lacal
|
Posted - 2008.10.19 17:45:00 -
[5]
Edited by: lacal on 19/10/2008 17:45:47 this thread gives a detailed breakdown on the pirate implant sets
|

FT Diomedes
Gallente Ductus Exemplo
|
Posted - 2008.10.19 22:34:00 -
[6]
Train for a Golem. Train Cybernetics V. Buy full set of +5 implants and/or Crystal set. ------------
Improvize. Adapt. Overcome.
Selling Gallente, Minmatar and SoE faction goodies (including Virtue implants).
I am looking for a good 0.0 corp/alliance. Convo if interested. |

Kril Sturgeous
|
Posted - 2008.10.19 22:37:00 -
[7]
Running lvl 4 missions in a raven is easy. Don't need a cnr, don't need special implants. Just go do it. Keep them at range and keep good resists vs. your targets and you will be fine.
|

Dwayne Dibly
Battlestars GoonSwarm
|
Posted - 2008.10.19 23:32:00 -
[8]
however if you like answering the door without warping off or fear your going to lose your ship then implants are the way to go >>>> Crystal Implants = Caldari ISK WIN! **********
Level 5 Mission Database Returns!!
|

Joss Sparq
Caldari ANZAC ALLIANCE Southern Cross Alliance
|
Posted - 2008.10.20 00:25:00 -
[9]
In my opinion, Crystal implants are worth investing in if you're serious about running missions and want to better secure your investments (ship & fittings) from unplanned and unfortunate events ... I'd suggest you look at getting a set of low-grade Crystal implants (at least) and either making a 3rd jump clone for plugging them into or rippping out the set of +3's you already have to install them in there instead.
Then, get some more hardwiring implants (e.g. for shields & missiles) and make that your "mission" body.
|

Aiko Intaki
|
Posted - 2008.10.20 01:35:00 -
[10]
Buy a set of +5 stat implants for training, and then invest in a set of hardwiring geared for cruise missiles or torps, as suits however you choose to mission. Don't bother with the pirate sets if your primary focus is missioning. By the time you could reasonably (and safely) afford a full set of crystal, tanking L4s shouldn't be an issue anyway.
For cruise missiles, you might then use: Ocular Filter - Improved [+5 Perception] Memory Augmentation - Improved [+5 Memory] Neural Boost - Improved [+5 Willpower] Cybernetic Subprocessor - Improved [+5 Intelligence] Social Adaptation Chip - Improved [+5 Charisma] Hardwiring - Zainou 'Snapshot' ZMU2000 [+5% Cruise Missile Damage] Hardwiring - Zainou 'Deadeye' ZML1000 [+5% Cruise Missile Velocity] Hardwiring - Zainou 'Deadeye' ZMA1000 [-5% Cruise Missile Explosion Radius] Hardwiring - Zainou 'Deadeye' ZMS1000 [+5% Cruise Missile Explosion Velocity] Hardwiring - Zainou 'Deadeye' ZMM1000 [-5% Cruise Launcher RoF]
Torps would have something similar, but torp-specific....
|

General Minos
Einherjar Rising Cry Havoc.
|
Posted - 2008.10.20 02:14:00 -
[11]
Is there much point in using the missile velocity hardwire if the missile range is already higher than the lock range?
|

FT Diomedes
Gallente Ductus Exemplo
|
Posted - 2008.10.20 03:13:00 -
[12]
Originally by: General Minos Is there much point in using the missile velocity hardwire if the missile range is already higher than the lock range?
There is for torps - not so much for cruise missiles. They do get to the target faster though. ------------
Improvize. Adapt. Overcome.
Selling Gallente, Minmatar and SoE faction goodies (including Virtue implants).
I am looking for a good 0.0 corp/alliance. Convo if interested. |

Polly Prissypantz
Dingleberry Appreciation Society
|
Posted - 2008.10.20 04:11:00 -
[13]
Go for +5's over a Crystal Set. Firstly you don't need the tanking bonus that the crystal set gives you, seriously. Not for level 4's at any rate. For the ISK you'd spend on a crystal set you can fit a faction setup that tanks just as well. Secondly, Crystal's only have +2/+3 to your attributes. This is bad. Unlike your ships tank, you cannot throw ISK at crappy skill points. You should be plugging in +5 (or even +7 if you're really nuts) as soon as you're able. Skill points are priceless.
|

Vhiskey
Caldari Imperial Forces
|
Posted - 2008.10.20 05:06:00 -
[14]
there are +7 implants?
|

Carniflex
Caldari StarHunt Fallout Project
|
Posted - 2008.10.20 09:03:00 -
[15]
Originally by: Aiko Intaki Buy a set of +5 stat implants for training, and then invest in a set of hardwiring geared for cruise missiles or torps, as suits however you choose to mission. Don't bother with the pirate sets if your primary focus is missioning. By the time you could reasonably (and safely) afford a full set of crystal, tanking L4s shouldn't be an issue anyway.
Very good adivice. Altho I would skip the missile explosion speed one for cruise missile missionrunning, as you do not see NPC's fast enough in deadspace enviroments to ever take advantage of that implant. Go for salvage hardwire instead (also slot 9) giving you a bit faster salvaging speed. That is if you plan using same character to loot/salvage your missions.
For torps implants are pretty mutch same, just either missile speed or missile flight time in slot 7 and torpedo damage in slot 6. Can also skip slot 8 for torps as they do not gain any advantages from explosion radius hardwire.
|

Ghengis Tia
|
Posted - 2008.10.20 16:10:00 -
[16]
Originally by: Kril Sturgeous Running lvl 4 missions in a raven is easy. Don't need a cnr, don't need special implants. Just go do it. Keep them at range and keep good resists vs. your targets and you will be fine.
I've got 3 Warhead Rigor Catalyst 1's in my CNR, nothing fancy in implants other than a 3% shield recharge rate. 3 CN BCU, 7 CN Cruise launchers. 2 Pithi (Pithum?) small shield boosters.
Killspeed is great, haven't sweated a Level IV yet. Realize that a low SP player in a BS should be able to do a Level IV, tho it may take some time. A decent skilled (12-15M SP) pilot flying a CNR doesn't need uber implants.
As the above poster says, using a Raven is easy. A CNR even moreso.
|

Vhiskey
Caldari Imperial Forces
|
Posted - 2008.10.20 16:33:00 -
[17]
i did not aks if implamts are neccessary to manage lv4s. i aksed for the best implant set for a mission runner (caldari).
also: almost everything is easy if you have the skills
|

Buxaroo
Reikoku Band of Brothers
|
Posted - 2008.10.20 16:38:00 -
[18]
Get a full high grade Crystal set. Golem with Marauders 4, 3 T2 Shield Boost Amplifiers, and a Pith A-Type Large Shield Booster (base 312 shield boost every 3.2 seconds that only costs around 250 million) and the crystal set means I get 1250 shield boost every 3.2 secs. Not a mission you can't run with it. People say to use a fully faction fitted CNR/Golem to run missions. You might spend 6 billion for the best gear for a ship. And that is a magnet for suicide gankers.
But at least with a Crystal set you don't need faction.
|

Vhiskey
Caldari Imperial Forces
|
Posted - 2008.10.20 16:44:00 -
[19]
way too far away (isk and skills) for me
|

Dracthera
|
Posted - 2008.10.20 16:47:00 -
[20]
Originally by: Buxaroo ... a Pith A-Type Large Shield Booster (base 312 shield boost every 3.2 seconds that only costs around 250 million)
Edit: USED to cost around 250M. Now anything Pith that's bigger than a medium booster costs 2B, and the medium stuff is about 1B. That's why some people are going with a pair of small boosters.
|

Tanith YarnDemon
|
Posted - 2008.10.21 02:44:00 -
[21]
I keep saying this, but I guess I'll never get through.
1) Any module that boosts your tank and is more expensive than some 20-25 mil is a total waste on a Raven or above. 2) Cruise missiles are nothing but a stepping stone for torps, for when you do not know missions or don't have skills. After that they will only rarely be used for certain missions you can't deny. 3) Crystal sets are more expensive than 25 mil, and they won't improve your missionrunning.
FYI, I'm personally not above 10 mil SP, running missions in a torp cnr. I just recently upgraded from a named shieldbooster to a low tier faction one. It would seem that this kind of ship in practice yields a missionrate almost equivalent of 2 cruise golems. Salvage obviously not included.
|

Aiko Intaki
|
Posted - 2008.10.21 13:53:00 -
[22]
Originally by: Tanith YarnDemon 2) Cruise missiles are nothing but a stepping stone for torps, for when you do not know missions or don't have skills. After that they will only rarely be used for certain missions you can't deny.
Untrue as a general statement, though perhaps true for the way you mission.
In my particular case I two-box missions and have 3x40km tractors, 1x20km tractor, 4xSalvagers actively salvaging at any given time. Looting & salvaging as I mission, I find that I kill far faster with cruise missiles, 5xT2 Medium Drones left to their own targetting and 5xT2 Sentries assisting off the cruise targets than I'm capable of matching with my salvaging speeds (L5 salvaging skills, and partly rigged). Killing faster != faster missioning in my case. Torps, if anything, would just make pulling those 80+km offset NPCs take longer.
The subject has been talked to death however, and is better left for another thread anyway.
|

Jonna Andromedae
|
Posted - 2008.10.21 14:00:00 -
[23]
Originally by: Kril Sturgeous Running lvl 4 missions in a raven is easy. Don't need a cnr, don't need special implants. Just go do it. Keep them at range and keep good resists vs. your targets and you will be fine.
Yes it's easy. But you want to make 30 M ISK per hour instead of 3 M ISK... But anyone do what they want...
There is too many players in eve who doesn't understand what profit means... Like those who are manufacturing stuff and they just cut their mined minerals away since they get them for free... 
|

Tanith YarnDemon
|
Posted - 2008.10.21 17:01:00 -
[24]
Originally by: Aiko Intaki
Originally by: Tanith YarnDemon 2) Cruise missiles are nothing but a stepping stone for torps, for when you do not know missions or don't have skills. After that they will only rarely be used for certain missions you can't deny.
Untrue as a general statement, though perhaps true for the way you mission.
In my particular case I two-box missions and have 3x40km tractors, 1x20km tractor, 4xSalvagers actively salvaging at any given time. Looting & salvaging as I mission, I find that I kill far faster with cruise missiles, 5xT2 Medium Drones left to their own targetting and 5xT2 Sentries assisting off the cruise targets than I'm capable of matching with my salvaging speeds (L5 salvaging skills, and partly rigged). Killing faster != faster missioning in my case. Torps, if anything, would just make pulling those 80+km offset NPCs take longer.
The subject has been talked to death however, and is better left for another thread anyway.
I would've agreed, however running two ships in the same missions is a waste 98% of the time. I'm guessing you're running a domi and a golem or something such? Generally the best option is to go with two paladins and their specific missions. However for anything but those specific missions two golems running seperate missions would be optimal. Better yet to run it at one of the q20 lowsec hubs and accept eachothers missions. Obviously takes quite a bit of trying and practice, but would in theory be the most lucrative kind of missionrunning around. Short of the possibly obvious 0.0 special ones thanks to the obscene lp stores.
There should never be a waiting time where you're not travelling for npcs to approach. If you experience this you're doing something wrong.
I do however agree with your last statement.
|

Uzume Ame
|
Posted - 2008.10.21 17:59:00 -
[25]
Originally by: Tanith YarnDemon I keep saying this, but I guess I'll never get through.
1) Any module that boosts your tank and is more expensive than some 20-25 mil is a total waste on a Raven or above. 2) Cruise missiles are nothing but a stepping stone for torps, for when you do not know missions or don't have skills. After that they will only rarely be used for certain missions you can't deny. 3) Crystal sets are more expensive than 25 mil, and they won't improve your missionrunning.
FYI, I'm personally not above 10 mil SP, running missions in a torp cnr. I just recently upgraded from a named shieldbooster to a low tier faction one. It would seem that this kind of ship in practice yields a missionrate almost equivalent of 2 cruise golems. Salvage obviously not included.
I pretty much agree with you (obly using named/T2 stuff indeed) but I still run cruise launchers on a standard raven on my main char (3 BC on almost every mission though unless I screw with triggers). I suppose the trick is to stick an AB, but I'm not sure really if the tank would work as well. Do you have any tip for a standard Raven fit which could work fine (I would buy some cheap faction stuff if I need to), I guess I'll have to get T2 torp launchers though.
Also the lack of target painter may hurt on a non-Gollem, specially after the new patch; but I guess that's what drones are for, but I still like to being able to shoot cruisers I find to end missions faster that way many times.
As for the OP, the only implants you need/could use are missile boosting implants. Seriouslly you can do all lvl4 in a standard Raven, included Enemies Abound 5/5 and other similar ones; just don't screw up with triggers and if things get bad get a friend with shield transfer or that passive Drake. Teh failure of a signature. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
|
Posted - 2008.10.22 04:49:00 -
[26]
Originally by: Dracthera
Originally by: Buxaroo ... a Pith A-Type Large Shield Booster (base 312 shield boost every 3.2 seconds that only costs around 250 million)
Edit: USED to cost around 250M. Now anything Pith that's bigger than a medium booster costs 2B, and the medium stuff is about 1B. That's why some people are going with a pair of small boosters.
440m on contracts right now, 700m for a a-type xl, the medium one is 1bnish because it gives something like 4shield:1cap.
the set of small boosters is because of the super low cap useage (not to mention most missions should be tankable with only 1 active with 4 hardeners)
as for a crystal set it really isn't needed for level 4s, I get up and do crap with my 4 bcu t2 large booster setup. or my 1 larII, 3/4 hardener paladin/domi.
I would get the missile damage and rof hardwirings, and a +4/+5 set. ( i have just been a cheap/lazy ass about getting them havent bothered myself)
|

foxische
Caldari Itamo Research Group
|
Posted - 2008.10.22 05:24:00 -
[27]
Originally by: Aiko Intaki Buy a set of +5 stat implants for training, and then invest in a set of hardwiring geared for cruise missiles or torps, as suits however you choose to mission. Don't bother with the pirate sets if your primary focus is missioning. By the time you could reasonably (and safely) afford a full set of crystal, tanking L4s shouldn't be an issue anyway.
For cruise missiles, you might then use: Ocular Filter - Improved [+5 Perception] Memory Augmentation - Improved [+5 Memory] Neural Boost - Improved [+5 Willpower] Cybernetic Subprocessor - Improved [+5 Intelligence] Social Adaptation Chip - Improved [+5 Charisma] Hardwiring - Zainou 'Snapshot' ZMU2000 [+5% Cruise Missile Damage] Hardwiring - Zainou 'Deadeye' ZML1000 [+5% Cruise Missile Velocity] Hardwiring - Zainou 'Deadeye' ZMA1000 [-5% Cruise Missile Explosion Radius] Hardwiring - Zainou 'Deadeye' ZMS1000 [+5% Cruise Missile Explosion Velocity] Hardwiring - Zainou 'Deadeye' ZMM1000 [-5% Cruise Launcher RoF]
Torps would have something similar, but torp-specific....
Totally agree,used this combination as well except cruise missile velocity.When switched to torpedo golem,clone jumped and got implants for torpedoes(velocity,damage,rof,target painter effectiveness) And yeah,claiming myself one of the best mission runners in EVE ) [Service]Personal standing increase (UNIQUE!) + Setting a corporation |
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |