
Alxea
The Army of The Ori
64
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Posted - 2012.04.01 20:12:00 -
[1] - Quote
[quote=Vince Snetterton]But how about modifying it so a ganker can't hide in an NPC corp
If you want to gank someone in high sec, you have to be in a PC corp, and once you gank someone, you can't jump to an NPC corp for 48 hours
I think this would eliminate some of the frustration miners / industrialists feel, while keeping the mechanic intact.[/quote
Nothing can protect you from a suicide ganker who has staged a neutral orca in the system to drop ships anyplace in safe spots they desire. Or a neutral alt who can fly the same ship used to gank with can just eject out of it in a safe for the ganker to board. Gankers have friends. Wardecing a corp a suicide ganker is in is useless. There is no point specially if they are outlaws. They are immune to face to face fights because they are not practical because of concord and NPC cops on their tail as soon as they undock. They can pick who to kill if somebody thinks they are safe to mine tho or haul. You have the help of the cops and concord until you wardec then gankers can just take more time on killing what can be killed in a limited time window. The faction cops are not as bad as concord and give a little more time to the ganker. Mission runners and freighters get hit pretty hard all the time with suicide ganker fleets
The point is to do damage, and possibly to make a lot of money from it. They could care less what they lose as long as they get a kill out of it. Most likely they will just ignore everybody unless there is a weak link. Otherwise they will go to others to kill and not much you can do to stop them besides attempting to smartbomb their pod as they undock but then you die horribly to concord because smartbombing in highsec is not a good idea. Could try to probe them down and its always a game of cat and mouse. Otherwise they are like honey badgers, they don't give a shirt, they do their thing regardless! Any counter to gankers is just unpractical. Also tornado's can snipe out past +150 so with a cloaked ship moving around as their alt, they can simply land anyplace on the grid away from your rooks or DPS ships to counter them. Besides by the time they are even noticed and locked on to, they have already shot off their guns and killed something the sec they land while dieing to concord. So the so called protection doesn't help much since 99% of ganks end in the first shot fired as soon as they land on the grid. If you wardec a ganker corp and mine at the same time, it only makes your miners easier pray because then they become fair game without concord stepping in, though the faction cops are still annoying. |