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Roxy
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Posted - 2004.07.01 15:04:00 -
[31]
"you show me a module that i can fit on my ship without using any PG, any CPU"
Overdrive Injector System. 
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Roxy
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Posted - 2004.07.01 15:04:00 -
[32]
"you show me a module that i can fit on my ship without using any PG, any CPU"
Overdrive Injector System. 
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Pychian Vanervi
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Posted - 2004.07.01 15:10:00 -
[33]
Originally by: Roxy "you show me a module that i can fit on my ship without using any PG, any CPU"
Overdrive Injector System. 
They need nerfing big time, the poor inty pilots only gain less than 10% speed increase when BS can gain up to 25%. Man thats so unfair please nerf them because BS are gaining too much!!! 
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It's all about the fortune and glory, fortune and glory!
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Pychian Vanervi
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Posted - 2004.07.01 15:10:00 -
[34]
Originally by: Roxy "you show me a module that i can fit on my ship without using any PG, any CPU"
Overdrive Injector System. 
They need nerfing big time, the poor inty pilots only gain less than 10% speed increase when BS can gain up to 25%. Man thats so unfair please nerf them because BS are gaining too much!!! 
-----------------------------
It's all about the fortune and glory, fortune and glory!
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ActiveX
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Posted - 2004.07.01 19:36:00 -
[35]
Increase Webifier range to more than 10 km and that would be a valid retort to ppl who want you to take it like man.
I dont mind the upsizing, but its annoying when ppl assume that it has to remain 'uber'...
What I see here is people who found a way to get around the mwd nerf and simply don't think there is anything wrong with that.
Sure, you do sacrifice a lot, but can you be destroyed? More than likely not, otherwise the whole point of going that fast would be moot. ____________ Sex / Rank 9 / SP: 1280 of 2304000 
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ActiveX
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Posted - 2004.07.01 19:36:00 -
[36]
Increase Webifier range to more than 10 km and that would be a valid retort to ppl who want you to take it like man.
I dont mind the upsizing, but its annoying when ppl assume that it has to remain 'uber'...
What I see here is people who found a way to get around the mwd nerf and simply don't think there is anything wrong with that.
Sure, you do sacrifice a lot, but can you be destroyed? More than likely not, otherwise the whole point of going that fast would be moot. ____________ Sex / Rank 9 / SP: 1280 of 2304000 
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flummox
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Posted - 2004.07.01 19:52:00 -
[37]
Originally by: Roxy "you show me a module that i can fit on my ship without using any PG, any CPU"
Overdrive Injector System. 
the original said... "you show me a module that i can fit on my ship without using any PG, any CPU, and i don't have to use a hi/mid/low slot and then maybe we'll talk about nerfs..."
don't just leave out what doesn't support your argument...
there is a fine, but dissasterous line between a fart and a shart. i suggest you make sure which side you want to be on... |

flummox
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Posted - 2004.07.01 19:52:00 -
[38]
Originally by: Roxy "you show me a module that i can fit on my ship without using any PG, any CPU"
Overdrive Injector System. 
the original said... "you show me a module that i can fit on my ship without using any PG, any CPU, and i don't have to use a hi/mid/low slot and then maybe we'll talk about nerfs..."
don't just leave out what doesn't support your argument...
there is a fine, but dissasterous line between a fart and a shart. i suggest you make sure which side you want to be on... |

Gaijin Lanis
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Posted - 2004.07.01 20:37:00 -
[39]
Originally by: ActiveX What I see here is people who found a way to get around the mwd nerf and simply don't think there is anything wrong with that.
Its possible to tank some ships to near invulnerability. To do so, one must sacrifice high amounts of offensive capabilities. Is this an exploit of game mechanics? Should it be considered an exploit to utilize a strong defence at the cost of offense?
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Gaijin Lanis
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Posted - 2004.07.01 20:37:00 -
[40]
Originally by: ActiveX What I see here is people who found a way to get around the mwd nerf and simply don't think there is anything wrong with that.
Its possible to tank some ships to near invulnerability. To do so, one must sacrifice high amounts of offensive capabilities. Is this an exploit of game mechanics? Should it be considered an exploit to utilize a strong defence at the cost of offense?
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Ardra
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Posted - 2004.07.01 22:09:00 -
[41]
take into consideration the projectiles nerfed tracking... also consider the fact that a 100MN ab says 'Hint Battleship Mod' or something like. yes nerf the ABs reqs ( not alot just alil tweek like +10-15 PG or something) but yes CRUISER GUNS BEFO NEED A OVER-HAUL! the fact that frigs and BSs get +% dam per lvl and cruisers get range at best means that a cruiser gun ship comes second best to a cal missle boat (+ % mis dam) tbh i think the dev team need to sit down and decide once and for all, wot they wont the ships/weapons to do before moving on with shiva (just my opinion)
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Ardra
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Posted - 2004.07.01 22:09:00 -
[42]
take into consideration the projectiles nerfed tracking... also consider the fact that a 100MN ab says 'Hint Battleship Mod' or something like. yes nerf the ABs reqs ( not alot just alil tweek like +10-15 PG or something) but yes CRUISER GUNS BEFO NEED A OVER-HAUL! the fact that frigs and BSs get +% dam per lvl and cruisers get range at best means that a cruiser gun ship comes second best to a cal missle boat (+ % mis dam) tbh i think the dev team need to sit down and decide once and for all, wot they wont the ships/weapons to do before moving on with shiva (just my opinion)
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Weirda
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Posted - 2004.07.01 23:46:00 -
[43]
No - Weirda don't think it should be nerfed. Don't use it because ship is too gimped by Grid requirements, but diversity in style is welcomed in Weirda's opinion.
If there was no counter to the tactic, then yes... maybe... but there is, so calling for NERF is foolish (imho).
That's all!  -- Thread Killer
<END TRANSMISSION> |

Weirda
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Posted - 2004.07.01 23:46:00 -
[44]
No - Weirda don't think it should be nerfed. Don't use it because ship is too gimped by Grid requirements, but diversity in style is welcomed in Weirda's opinion.
If there was no counter to the tactic, then yes... maybe... but there is, so calling for NERF is foolish (imho).
That's all!  -- Thread Killer
<END TRANSMISSION> |

DJTheBaron
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Posted - 2004.07.02 01:35:00 -
[45]
if you want cruisers and bs sized modules to only be mounted on cruisers and bs, then why not make smal guns onyl mounted on frigates med only on cruisers and large only on bs, no chance of letting a bs fit a medium energy neur or assualt launcher to kil frigs
there is no ship or setup in this game that is invincable or even hard to beat, its all a matter of what your current fitting happens to be when you come up against them
face it you cant have the best of both worlds, so if you come up against someone using boosted speed or boosted hitpoints, theyre not indestructable, it just requires you to adapt
and if you know what kind of ship you are likley to come up against, then fit to counter their setups
if you want to survive all it takes are max warp core stabs, max sheild hardners rechargers and relays and to burn through gates and warp points without shooting
if you want to equip for fighting, then dont expect to beat every setup out there, it is very easy to counter all offencive setups by going pure defence with speed, this will make sure you survive but dont expect it to win you a fight
if your tired of dying equip for travel using speed and hitpoints modules and never engague the enemy, if your fitted for combat accept the fact that your risking your ship in combat
and if your really that oposed to people firing on you, stay in empire and never have any corp wars __________________________________________________
Scum, your all scum. |

DJTheBaron
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Posted - 2004.07.02 01:35:00 -
[46]
if you want cruisers and bs sized modules to only be mounted on cruisers and bs, then why not make smal guns onyl mounted on frigates med only on cruisers and large only on bs, no chance of letting a bs fit a medium energy neur or assualt launcher to kil frigs
there is no ship or setup in this game that is invincable or even hard to beat, its all a matter of what your current fitting happens to be when you come up against them
face it you cant have the best of both worlds, so if you come up against someone using boosted speed or boosted hitpoints, theyre not indestructable, it just requires you to adapt
and if you know what kind of ship you are likley to come up against, then fit to counter their setups
if you want to survive all it takes are max warp core stabs, max sheild hardners rechargers and relays and to burn through gates and warp points without shooting
if you want to equip for fighting, then dont expect to beat every setup out there, it is very easy to counter all offencive setups by going pure defence with speed, this will make sure you survive but dont expect it to win you a fight
if your tired of dying equip for travel using speed and hitpoints modules and never engague the enemy, if your fitted for combat accept the fact that your risking your ship in combat
and if your really that oposed to people firing on you, stay in empire and never have any corp wars __________________________________________________
Scum, your all scum. |

Mikelangelo
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Posted - 2004.07.02 02:23:00 -
[47]
Quote: Currently Cruisers are zipping around faster then Interceptors because its easy to eqip even two 100mn Afterburners on Cruisers. This leaves enough grid to fit small turrets or launchers which are superior to medium turrets in many aspects. The victim of such a smart but also lame tactic can not do much, missles are too slow, anticruiser-turrets dont track, and it feels like being cheated by some *****-733t, perhaps you know what i mean.
First of all, putting a BS sized afterburner on a cruiser, basically leaves you with very little powergrid for any decent weapons. I dont know where you get that they move at interceptor type speeds....they aren't anywhere close to interceptor+mwd speeds.
If you put a 100 MN AB on a Rupture, you have something like 400 powergrid left over, which is hardly enough to fit some frigate autocannons and 2-3 heavy missile launchers. Yeah you could put two 100 MN AB on there, but you can't have any weapons. That's the trade off. Nothing wrong with it.
You can also put a 10 MN AB I on a Tristan, and various other frigates, but you dont have any PG left over for nothing else, maybe 1 gun or 1 smartbomb or something.
Quote: btw no i was NOT raped by this tactic, im just a bit dissappointed that this is not only the most unrealistic but also the most effective setup.
First of all, people have been putting BS afterburners on cruisers ever since the size specific ABs came out. And yes, they are effective under certain circumstances, but hardly something to scream NERF over.
You can get fast tracking medium turrets that have absolutely no problem hitting a frigate orbiting you at 2km. Dual 180mm autocannons track just great, without any tracking aids. I haven't used lasers in a while, but I'm sure there are some fast tracking medium turrets, that have high tracking. That's if you have to use mediums.
There is NOTHING wrong with using a webber, as well as mounting 1 or 2 frigate guns along with your medium guns. There are always counter-tactics to a tactic. Think. Learn. Adapt.
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Mikelangelo
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Posted - 2004.07.02 02:23:00 -
[48]
Quote: Currently Cruisers are zipping around faster then Interceptors because its easy to eqip even two 100mn Afterburners on Cruisers. This leaves enough grid to fit small turrets or launchers which are superior to medium turrets in many aspects. The victim of such a smart but also lame tactic can not do much, missles are too slow, anticruiser-turrets dont track, and it feels like being cheated by some *****-733t, perhaps you know what i mean.
First of all, putting a BS sized afterburner on a cruiser, basically leaves you with very little powergrid for any decent weapons. I dont know where you get that they move at interceptor type speeds....they aren't anywhere close to interceptor+mwd speeds.
If you put a 100 MN AB on a Rupture, you have something like 400 powergrid left over, which is hardly enough to fit some frigate autocannons and 2-3 heavy missile launchers. Yeah you could put two 100 MN AB on there, but you can't have any weapons. That's the trade off. Nothing wrong with it.
You can also put a 10 MN AB I on a Tristan, and various other frigates, but you dont have any PG left over for nothing else, maybe 1 gun or 1 smartbomb or something.
Quote: btw no i was NOT raped by this tactic, im just a bit dissappointed that this is not only the most unrealistic but also the most effective setup.
First of all, people have been putting BS afterburners on cruisers ever since the size specific ABs came out. And yes, they are effective under certain circumstances, but hardly something to scream NERF over.
You can get fast tracking medium turrets that have absolutely no problem hitting a frigate orbiting you at 2km. Dual 180mm autocannons track just great, without any tracking aids. I haven't used lasers in a while, but I'm sure there are some fast tracking medium turrets, that have high tracking. That's if you have to use mediums.
There is NOTHING wrong with using a webber, as well as mounting 1 or 2 frigate guns along with your medium guns. There are always counter-tactics to a tactic. Think. Learn. Adapt.
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Garramon
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Posted - 2004.07.02 06:13:00 -
[49]
No Change please!
Diversity in setups is great. If someone wants to run that setup...fine theyll get kills until they run into someone prepared....it happens with EVERY setup.
Thats like saying "Nerf smartbombs, I cant get into blaster range!" ------------------------------------------------
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Garramon
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Posted - 2004.07.02 06:13:00 -
[50]
No Change please!
Diversity in setups is great. If someone wants to run that setup...fine theyll get kills until they run into someone prepared....it happens with EVERY setup.
Thats like saying "Nerf smartbombs, I cant get into blaster range!" ------------------------------------------------
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Dee Saster
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Posted - 2004.07.02 11:11:00 -
[51]
Its ridiculous, finally cruisers have their niche in the game and everyone shouts out nerf already instead of adapting. As if EvE needs more hits from the nerf-bat...
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Dee Saster
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Posted - 2004.07.02 11:11:00 -
[52]
Its ridiculous, finally cruisers have their niche in the game and everyone shouts out nerf already instead of adapting. As if EvE needs more hits from the nerf-bat...
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ActiveX
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Posted - 2004.07.02 18:29:00 -
[53]
Originally by: Gaijin Lanis
Originally by: ActiveX What I see here is people who found a way to get around the mwd nerf and simply don't think there is anything wrong with that.
Its possible to tank some ships to near invulnerability. To do so, one must sacrifice high amounts of offensive capabilities. Is this an exploit of game mechanics? Should it be considered an exploit to utilize a strong defence at the cost of offense?
Are any of those hardeners or plates class specific? ____________ Sex / Rank 9 / SP: 1280 of 2304000 
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ActiveX
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Posted - 2004.07.02 18:29:00 -
[54]
Originally by: Gaijin Lanis
Originally by: ActiveX What I see here is people who found a way to get around the mwd nerf and simply don't think there is anything wrong with that.
Its possible to tank some ships to near invulnerability. To do so, one must sacrifice high amounts of offensive capabilities. Is this an exploit of game mechanics? Should it be considered an exploit to utilize a strong defence at the cost of offense?
Are any of those hardeners or plates class specific? ____________ Sex / Rank 9 / SP: 1280 of 2304000 
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Cocyte
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Posted - 2004.07.03 03:16:00 -
[55]
Originally by: Mikelangelo You can also put a 10 MN AB I on a Tristan, and various other frigates, but you dont have any PG left over for nothing else, maybe 1 gun or 1 smartbomb or something.
Nope... Got a Tristan fitted with a 10MN ab, 2 150mm rails and a std launcher in it... Of course, it's with electronics & engineering 5 and all low slots filled with auxilliary power cores.
I don't really understand what the trouble is... Oversized AB have obvious advantages versus MWD - no caps & shield reduction, no signature increase, but they also have some serious drawbacks : the high fitting requirements and a reduced speed bonus (350% instead of the 500% for the MWD)...
Probationary lecturer of the University of Caille
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Cocyte
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Posted - 2004.07.03 03:16:00 -
[56]
Originally by: Mikelangelo You can also put a 10 MN AB I on a Tristan, and various other frigates, but you dont have any PG left over for nothing else, maybe 1 gun or 1 smartbomb or something.
Nope... Got a Tristan fitted with a 10MN ab, 2 150mm rails and a std launcher in it... Of course, it's with electronics & engineering 5 and all low slots filled with auxilliary power cores.
I don't really understand what the trouble is... Oversized AB have obvious advantages versus MWD - no caps & shield reduction, no signature increase, but they also have some serious drawbacks : the high fitting requirements and a reduced speed bonus (350% instead of the 500% for the MWD)...
Probationary lecturer of the University of Caille
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Vyril
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Posted - 2004.07.03 05:28:00 -
[57]
I don't feel they need to be nerfed.
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Vyril
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Posted - 2004.07.03 05:28:00 -
[58]
I don't feel they need to be nerfed.
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Gaijin Lanis
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Posted - 2004.07.03 05:39:00 -
[59]
Edited by: Gaijin Lanis on 03/07/2004 05:41:36
Originally by: ActiveX Are any of those hardeners or plates class specific?
Are you proposing further class specific nerfs of armor/shield hardeners/extenders/plates?
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Gaijin Lanis
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Posted - 2004.07.03 05:39:00 -
[60]
Edited by: Gaijin Lanis on 03/07/2004 05:41:36
Originally by: ActiveX Are any of those hardeners or plates class specific?
Are you proposing further class specific nerfs of armor/shield hardeners/extenders/plates?
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