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Holy8th
The Generic Pirate Corporation Fusion.
0
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Posted - 2012.04.02 22:08:00 -
[1] - Quote
Issues that arise from this: 1. Any ship can warp successfully from small gang fleets without fear of being tackled and/or shot down. 2. Makes any type of fight or tackle on a small gate camp for instance worthless. 3. The only known method for for preventing this is dropping cans/drones on a gate to prevent thus said cloaking, which is considered a exploit. 4. Even a ceptor with full boosts has issues decloaking the target(and tackling it and not getting insta popped by gateguns).
Reasons why it needs to be fixed: 1. ANY ship can move freely in high, lowsec, or nullsec(if no bubbles are present) without hinderance as long as it can fit these two modules. 2. Makes taking territory or laying claim to a area worthless in lowsec, as there is no means of controlling traffic. 3. small gang warfare in lowsec is broken due to this. 4. I sincerly doubt that the devs designed this module to become a free warp pass for any ship.
Possible Fix: Make the improved or prototype cloaking device unable to activate when a propulsion module is active(lore wise "the cloak cannot be sustained due to its technological limitations"). Although for a covert ops cloak should not be effected by the change as they can warp anyways while cloaked as intended.
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L'Acuto
Old Timers Guild Inc.
5
|
Posted - 2012.04.02 23:01:00 -
[2] - Quote
Wha!
Didn't CCP recently change the cloaking mechanics so that you could fire your prop mod a few seconds after engaging the cloak? |

Adunh Slavy
Ammatar Trade Syndicate
475
|
Posted - 2012.04.02 23:31:00 -
[3] - Quote
Get rid of gates, problem solved. Gate camping is boring anyway |

Nariya Kentaya
Tartarus Ventures Surely You're Joking
166
|
Posted - 2012.04.03 00:38:00 -
[4] - Quote
Holy8th wrote:Issues that arise from this: 1. Any ship can warp successfully from small gang fleets without fear of being tackled and/or shot down. 2. Makes any type of fight or tackle on a small gate camp for instance worthless. 3. The only known method for for preventing this is dropping cans/drones on a gate to prevent thus said cloaking, which is considered a exploit. 4. Even a ceptor with full boosts has issues decloaking the target(and tackling it and not getting insta popped by gateguns).
Reasons why it needs to be fixed: 1. ANY ship can move freely in high, lowsec, or nullsec(if no bubbles are present) without hinderance as long as it can fit these two modules. 2. Makes taking territory or laying claim to a area worthless in lowsec, as there is no means of controlling traffic. 3. small gang warfare in lowsec is broken due to this. 4. I sincerly doubt that the devs designed this module to become a free warp pass for any ship.
Possible Fix: Make the improved or prototype cloaking device unable to activate when a propulsion module is active(lore wise "the cloak cannot be sustained due to its technological limitations"). Although for a covert ops cloak should not be effected by the change as they can warp anyways while cloaked as intended.
Fun Fact, you CAN catch them, watch your overview and screen, fit soem sensor boosters, most people arent good enough tog et the "insta-holy warp of invulnerability" you describe, adn in fact atke a second or 2 to get up, so use some sebo's and keep an eye out, throw a warp disruptor, target caught.
or better yet, leave your agtecamping in nullsec where you can egt a bubble up, ever think maybe the reason people only travel through your lowsec gatecamp witht this setup is ebcause your INCESSANT gatecamps have made it common to just assume your their? maybe if you actually FOUGHT people who WANTED a fight, you'd get more pewpew. stop complaining abotu not being able to catch people who try adn run when you dont want to put any effort into it. |

James Amril-Kesh
JAK Corporation
155
|
Posted - 2012.04.03 03:16:00 -
[5] - Quote
Holy8th wrote:3. The only known method for for preventing this is dropping cans/drones on a gate to prevent thus said cloaking, which is considered a exploit. Uh, what? No it isn't. Support showing T2 and faction frequency crystal damage in the info window. |

churrros
24th Imperial Crusade Amarr Empire
1
|
Posted - 2012.04.03 03:32:00 -
[6] - Quote
if any one in your fleet thats okay with not getting on any killmails near sentry guns would bother to fly an inty and decloak the T2 cloakers, you can catch them.
People do it in null sec all the time.
The problem is, are there people willing to make sacrifices for the fleet within your group of friends? lol
If you have around 3 dedicated decloakers you will probably get some of the T2+Mwd cloak warpers.
Don't try to whine out of a game mechanic that has a clear counter |

Kahega Amielden
Rifterlings
165
|
Posted - 2012.04.03 03:32:00 -
[7] - Quote
Quote:1. Any ship can warp successfully from small gang fleets without fear of being tackled and/or shot down. 2. Makes any type of fight or tackle on a small gate camp for instance worthless. 3. The only known method for for preventing this is dropping cans/drones on a gate to prevent thus said cloaking, which is considered a exploit. 4. Even a ceptor with full boosts has issues decloaking the target(and tackling it and not getting insta popped by gateguns).
1-2 seem perfectly fair given that there's no way sans alts for anyone to know that a gatecamp is on the other side.
3. is wrong. It's not an exploit unless you're dropping lag-inducing amounts of cans.
4. Depends heavily on how agile the ship is.
Quote:1. ANY ship can move freely in high, lowsec, or nullsec(if no bubbles are present) without hinderance as long as it can fit these two modules.
The only place where it even comes remotely close to free movement is high/lowsec...And given that they are supposed to be significantly safer than nullsec, this seems perfectly fair.. Additionally, fitting a t2 cloak to every ship is not reasonable. Generally having a cloak + MWD implies they specifically travel fit. |

Holy8th
The Generic Pirate Corporation Fusion.
0
|
Posted - 2012.04.03 07:18:00 -
[8] - Quote
Kahega Amielden wrote:Quote:1. Any ship can warp successfully from small gang fleets without fear of being tackled and/or shot down. 2. Makes any type of fight or tackle on a small gate camp for instance worthless. 3. The only known method for for preventing this is dropping cans/drones on a gate to prevent thus said cloaking, which is considered a exploit. 4. Even a ceptor with full boosts has issues decloaking the target(and tackling it and not getting insta popped by gateguns).
1-2 seem perfectly fair given that there's no way sans alts for anyone to know that a gatecamp is on the other side. 3. is wrong. It's not an exploit unless you're dropping lag-inducing amounts of cans. 4. Depends heavily on how agile the ship is. Quote:1. ANY ship can move freely in high, lowsec, or nullsec(if no bubbles are present) without hinderance as long as it can fit these two modules.
The only place where it even comes remotely close to free movement is high/lowsec...And given that they are supposed to be significantly safer than nullsec, this seems perfectly fair.. Additionally, fitting a t2 cloak to every ship is not reasonable. Generally having a cloak + MWD implies they specifically travel fit. Quote:2. Makes taking territory or laying claim to a area worthless in lowsec, as there is no means of controlling traffic.
Holding territory in lowsec is supposed to be difficult. That's why it's lowsec, not sov 0.0. Quote:3. small gang warfare in lowsec is broken due to this.
******* seriously? Small gang warfare is broken because you can't easily gank people who specifically fit to dodge camps in a sector of space that is full of unavoidable pipes?
so lets start on your weak counters. First four: 1-2: So in your oppinion, any ship should be allowed free transit anywhere in high or low if they want to without having risk? Have you become a miner and now use this to transit your ore? 2: Lag enducing amount of cans are required to cover a gate to prevent cloaking and it is petitionable. 4: Yes it does, but the difference is, why should a player have to sacrifice a ship for something as rediculus as decloaking another to tackle it?
Next three: 1. remotely close? thats really funny. If the person has any ounce of skill, they can easily do this with no issues in low or highsec.
2. Not so much for holding territory, more as for controlling traffic when non covert ops ships can easily slip by.
3. Perhaps small gang warefare as its entirety is not broken, BUT gatecamps(a part of a pirates career) becomes severely hampered by this. This removes the risk in people generating isk in lowsec, thus nerfing it as any carebear has the capability of using this.
All this coming from a man with under three hundred kills? Cute. Go back to ninja salvaging.
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Simi Kusoni
HelloKittyFanclub
440
|
Posted - 2012.04.03 07:22:00 -
[9] - Quote
Nariya Kentaya wrote:Fun Fact, you CAN catch them, watch your overview and screen, fit soem sensor boosters, most people arent good enough tog et the "insta-holy warp of invulnerability" you describe, adn in fact atke a second or 2 to get up, so use some sebo's and keep an eye out, throw a warp disruptor, target caught.
or better yet, leave your agtecamping in nullsec where you can egt a bubble up, ever think maybe the reason people only travel through your lowsec gatecamp witht this setup is ebcause your INCESSANT gatecamps have made it common to just assume your their? maybe if you actually FOUGHT people who WANTED a fight, you'd get more pewpew. stop complaining abotu not being able to catch people who try adn run when you dont want to put any effort into it. Fighting people who want a fight?
/me insert generic go back to WoW comment here
Non consensual PvP is a concept Eve was built on, HTFU and live with it.
--Will Support Your Terrible Forum Thread For ISK-- |

Aqriue
Center for Advanced Studies Gallente Federation
516
|
Posted - 2012.04.03 14:08:00 -
[10] - Quote
Shut off lowsec from highsec, problem solved. Can't complain about people getting away with a non-existant module yet, which only fits to battleships as of yet (BTW, most battleships die because cruisers / BC is king here for GTFO ability in large numbers), which has a 30 second spool up timer until activation as of yet, which for this last one means you must be terribad at catching people if 30 seconds isn't long enough to fly towards their last known location. Really, its 30 seconds until activation not 5? seconds of when a MWD makes a cycle then you turn off the cloak...so when you align, hit activation of the jump drive, hit cloak to wait for a cycle....yes, you have plenty of time to get to them because they are not actually gaining much speed, decloak them, because no module actually works while under cloak (miss cycle, you are screwed!), and there are supposed to be counters specificly in place when the MWJdrive is released (A different bubble for null since MWJ is ment to escape standard bubbles and a different point module I belive as well
I don't belive a cloaking device will ever work (until another rant about getting it nerfed and I enjoy the tears ), because the only other option left was fast align frig and many times it has show to me fast align doesn't work once you up that sensor resolution to OVER 9000!!!. Since I have been caught so many other times, players have gotten very competent to catching everything BUT the MWD/Cloakers most of the time...but why bother anymore. lulsec Dwellers want these things: Catch all ships, nerf cloaking, they have no targets so request level 4s in lowsec, and they whine more everytime someone escapes....but the more they catch the less people are willing to bother going to lowsec. You actually are hurting yourself, by exterminating everything on sight, leaving no reason for people to even go to lowsec anymore
Hey, whine everytime someone gets through your gate camp. Its freaking awesome (licks tears from your face, not that I float that way) cause that means there are more people IN LOWSEC and you can catch them everywhere else but the gates from highsec. HERP DERP sorry for telling you a better solution then whining on gate camping because that is the best are you able to do. |

Nariya Kentaya
Tartarus Ventures Surely You're Joking
168
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Posted - 2012.04.03 23:28:00 -
[11] - Quote
Simi Kusoni wrote:Nariya Kentaya wrote:Fun Fact, you CAN catch them, watch your overview and screen, fit soem sensor boosters, most people arent good enough tog et the "insta-holy warp of invulnerability" you describe, adn in fact atke a second or 2 to get up, so use some sebo's and keep an eye out, throw a warp disruptor, target caught.
or better yet, leave your agtecamping in nullsec where you can egt a bubble up, ever think maybe the reason people only travel through your lowsec gatecamp witht this setup is ebcause your INCESSANT gatecamps have made it common to just assume your their? maybe if you actually FOUGHT people who WANTED a fight, you'd get more pewpew. stop complaining abotu not being able to catch people who try adn run when you dont want to put any effort into it. Fighting people who want a fight? /me insert generic go back to WoW comment here Non consensual PvP is a concept Eve was built on, HTFU and live with it. *EDIT: I forgot to actually reply to the OP. to clarify, im not sayingt aht he should only fight eople consensually, just that eh shouldnt whine when someone uses perfectly valid game emchanics to outrun/outmaneuver him, if someone wants to fit a ship for the sole purpose of running a agtecamp while sacrifing all other abilities of the ship to a severe degree, then they should be able to. and like i also mentioned in the same post you replied to, you CAN fit a ship to be able to catch these guys, you just have to ahve 2 or 3 guys with your and they ahev to be fit specifically for quick targeting/tackling. my whole arguement was based around that if he WANTS to be able to catch ships specifically fitted to achieve the role of running camps, then he should be willing to put forth the effort to recruit players in interceptors who are fit SPECIFICALLY for the role of decloaking them, in toher words, if he wants to catch somebody, eh should come prepared to catch them, not whine about how them ebing ABLE to outrun him is unfair. |

Robert Caldera
Caldera Trading and Investment
180
|
Posted - 2012.04.03 23:35:00 -
[12] - Quote
like people said, its a valid mechanic and tactic for a decently safe travel through lowsec. In null, it doesnt help much if you face people camping who know what they are doing. |

Misanthra
Alternative Enterprises
49
|
Posted - 2012.04.04 00:04:00 -
[13] - Quote
take 1 inty or now af since not a bad thing to run mwd...
drone guard it....
and go dredge up the ship via bumping
Bigger the ship, the more likely it will not deviate from the last known direction you saw it head off in. Smaller the ship, well its more of challenge.
Bumping does not generate gcc. Frigate will live to bump all night long as long as it does not shoot anything. Yeah its not gate camp dps so they get paid to do nothing sometimes. But as you are finding out...not having bump frigates is losing you gank tonnage so aren't getting paid from loot anyway. gonna have to pick what you think is the lesser of 2 evils here. |

Kahega Amielden
Rifterlings
165
|
Posted - 2012.04.04 00:27:00 -
[14] - Quote
Quote:so lets start on your weak counters.
Oh ****. I'm about to have my post destroyed and my arguments utterly countered. I can tell because you made a snarky comment telling me so.
Quote:1-2: So in your oppinion, any ship should be allowed free transit anywhere in high or low if they want to without having risk? Have you become a miner and now use this to transit your ore? 2: Lag inducing amount of cans are required to cover a gate to prevent cloaking and it is petitionable. 4: Yes it does, but the difference is, why should a player have to sacrifice a ship for something as rediculus as decloaking another to tackle it?
1-2: As a point of fact, I think one of the core facets of EVE's design philosophy is that if you're intelligent and prepare then you can avoid being ganked repeatedly. Anything else would be horrifically stupid and turn ganking into press-f1 receive-killmail, and make anything other than PvP in lowsec/nullsec (or even hisec in wartime) pure suicide.
2. the key factor here being "lag-inducing". This is not its own rule, it's an extension of an existing rule which says "Don't intentionally lag the server".
4. Why should a player have virtually zero chance of escaping a gatecamp that he could not possibly know about in advance without having a covops alt?
Quote:1. remotely close? thats really funny. If the person has any ounce of skill, they can easily do this with no issues in low or highsec. 2. Not so much for holding territory, more as for controlling traffic when non covert ops ships can easily slip by.
1. If they fly a covert ops frigate (and even then it's no guarantee), sure (though then they have to worry about smartbomb camps or extremely heavily-camped gates with lots of cans or wrecks).
However, there is no other even remotely safeish way to travel if you're in anything other than an istabbed frigate.
2. Yeah, when you have absolute control over who gets in and out (sorry, absolute control bar covops frigs) it counts as holding territory, because no one other than you can reasonably do anything there.
Quote:3. Perhaps small gang warefare as its entirety is not broken, BUT gatecamps(a part of a pirates career) becomes severely hampered by this. This removes the risk in people generating isk in lowsec, thus nerfing it as any carebear has the capability of using this.
It does not remove risk at all. It just provides people an avenue of getting past gatecamps where previously they would have none. There are counters to gatecamps just like there are any other method of non-consensual PVP in EVE. Are you going to complain about 'carebears' using directional scan to see scan probes or people on mission/plex gates, too?
Quote:All this coming from a man with under three hundred kills? Cute. Go back to ninja salvaging.
I'm not sure whether I'm more amused at the fact that you think you have access to every kill I've ever been on or at the fact that you think having more kills makes your suggestion less absurd. If anything it paints you as narrow-minded and unable to consider the wider balance implications for anyone's gameplay besides your own. |

Holy8th
The Generic Pirate Corporation Fusion.
0
|
Posted - 2012.04.04 01:08:00 -
[15] - Quote
Quote:Random terrible points made by kahega which show terrible pvp knowledge
Ahh im done attempting to talk to you, it is the equivilant to speaking to a brick wall. I honestly cant take you seriously, and yes i know kahega is your main with most of your kills. Perhaps attempt to get a few more non faction war frig kills and i can take you a bit more seriously. Or of course, you could always just go back to ninja salvaging. |

Kahega Amielden
Rifterlings
165
|
Posted - 2012.04.04 01:12:00 -
[16] - Quote
Holy8th wrote:Quote:Random terrible points made by kahega which show terrible pvp knowledge Ahh im done attempting to talk to you, it is the equivilant to speaking to a brick wall. I honestly cant take you seriously, and yes i know kahega is your main with most of your kills. Perhaps attempt to get a few more non faction war frig kills and i can take you a bit more seriously. Or of course, you could always just go back to ninja salvaging.
Whether or not you take me seriously is irrelevant. The purpose of your post was to make a pitch to CCP and the purpose of my post was to argue against it in the off chance CCP read your thread and saw any logic in it.
Refusing to defend your suggestion (Or worse, using the cliche'd "you're not worth arguing with anymore" cop-out after less than a page of back-and-forth) isn't going to get you very far. |

Engin neering
3 Red Fish
0
|
Posted - 2012.04.04 02:14:00 -
[17] - Quote
woooooooohhhhhhhhhhhhhaaaaaaaaa wait a tick. How the hell am I going to get my haulers in and out of low sec!!?!?!?!
Holy what I don't get is why you can't find some one to pick on other then the helpless carebears. All we ever ask for is to be left alone while we shoot roids or rat in belts... gesh...
In all honesty I vote against this idea.
On a side note Capitols should be able to use regional gates.
That is all. |

Nalha Saldana
Eternity INC. Goonswarm Federation
201
|
Posted - 2012.04.04 07:40:00 -
[18] - Quote
1. Decloak with ramming speed, it takes 10s to cycle a mwd and 11-15s for a ab (used on some haulers), have a inty 2. Sensor boosted ships can get them sometimes 3. Nullsec bubbles 4. If you failed at above they deserve to escape from something they specifically fit against. |

Tauranon
Weeesearch
47
|
Posted - 2012.04.04 07:56:00 -
[19] - Quote
Kahega Amielden wrote:
4. Why should a player have virtually zero chance of escaping a gatecamp that he could not possibly know about in advance without having a covops alt?
Map->statistics->average pilots in space. Map->statistics->ships killed in last hour. Map->statistics->podkills in last hour.
set autopilot for handy dandy line to help you see which systems to check.
I don't scout my cloak warpers. I do however admit its possible to lose one, but realistically in lowsec, you could only do that by a bad timing with a roaming gang in a junction system, poor dock/undock techniques or by not going to ground if there is an inty chasing you - as they'll get a shot at you every gate.
In null you have to expect that territory management tools like bubbles give the occupants a non zero chance of forcing you to combat, but there is still no reason to jump into a stationary manned camp. Mostly you should be at risk of the no-man camp and that is often 1v1 pvp. |

Kahega Amielden
Rifterlings
165
|
Posted - 2012.04.04 13:30:00 -
[20] - Quote
Quote: Map->statistics->average pilots in space. Map->statistics->ships killed in last hour. Map->statistics->podkills in last hour.
set autopilot for handy dandy line to help you see which systems to check.
Does not help you unless the gatecamp in question has existed for an hour or more just farming mails to generate these convenient statistics. |

Tauranon
Weeesearch
48
|
Posted - 2012.04.04 14:57:00 -
[21] - Quote
Kahega Amielden wrote:Quote: Map->statistics->average pilots in space. Map->statistics->ships killed in last hour. Map->statistics->podkills in last hour.
set autopilot for handy dandy line to help you see which systems to check.
Does not help you unless the gatecamp in question has existed for an hour or more just farming mails to generate these convenient statistics.
the update time is known.
|

Bugsy VanHalen
Society of lost Souls
73
|
Posted - 2012.04.04 15:55:00 -
[22] - Quote
Holy8th wrote:Issues that arise from this 1. Any ship can warp successfully from small gang fleets without fear of being tackled and/or shot down 2. Makes any type of fight or tackle on a small gate camp for instance worthless 3. The only known method for for preventing this is dropping cans/drones on a gate to prevent thus said cloaking, which is considered a exploit. 4. Even a ceptor with full boosts has issues decloaking the target(and tackling it and not getting insta popped by gateguns)
Reasons why it needs to be fixed 1. ANY ship can move freely in high, lowsec, or nullsec(if no bubbles are present) without hindrance as long as it can fit these two modules 2. Makes taking territory or laying claim to a area worthless in lowsec, as there is no means of controlling traffic 3. small gang warfare in lowsec is broken due to this 4. I sincerely doubt that the devs designed this module to become a free warp pass for any ship
Possible Fix Make the improved or prototype cloaking device unable to activate when a propulsion module is active(lore wise "the cloak cannot be sustained due to its technological limitations"). Although for a covert ops cloak should not be effected by the change as they can warp anyways while cloaked as intended
What you are describing is not small gang warfare but gatecamp ganking Low sec in no mans land it is not meant to be controlled by anyone. This is not an exploit but an intended mechanic to reduce ganking Ganking is what wannabe PVPers do when they fail at PVP |

Simi Kusoni
HelloKittyFanclub
451
|
Posted - 2012.04.04 16:02:00 -
[23] - Quote
Bugsy VanHalen wrote:What you are describing is not small gang warfare but gatecamp ganking This is not an exploit but an intended mechanic to reduce ganking Ganking is what wannabe PVPers do when they fail at PVP PvP in Eve isn't always about elite pee vee pee, non-consensual PvP in Eve is just as valid a tactic and for the most part it is considerably more profitable.
I think the OP's point is that the ships that use the MWD trick all have specialised counterparts that are designed to get through gate camps, and that the MWD trick renders them somewhat pointless. I mean what's the point in T2 transports when you can fit a T1 cloak and a MWD to a normal hauler?
That being said, I still stand by my earlier statement that this isn't a particularly large issue.
--Will Support Your Terrible Forum Thread For ISK-- |

Petrus Blackshell
Rifterlings
728
|
Posted - 2012.04.04 16:59:00 -
[24] - Quote
As someone with over 300 kills and no ninja-salvaging kills (unfortunately I haven't gotten lucky yet) I believe I am qualified to officially apologize that poor widdle pee-wee-peeers like you can't get the cloaky lowsec kills they believe they are entitled to get.
Perhaps elite pilots like you, with their infinite amounts of skill points and infinite amounts of kills, forget basic facts, like how much a cloak gimps any PvP-fitted ship. That means that, apart from a couple of weird things like cloaky Vagabonds, your proposed nerf to the cloak/MWD trick would lower the amount of effort necessary to catch unscouted PvP-unwilling targets on gates.
As such, I have no idea how this would encourage small-gang PvP at all -- only ganking defenseless industrials or PvE ships
The only argument I can see for nerfing Cloak/MWD is the traffic control one, and even that doesn't particularly hold. This would make chokepoint abuse in both lowsec and nullsec far easier, making non-JF logistics even more useless and making lowsec and nullsec even less accessible to enter. We need hiseccers to have both reasons and means to come to lowsec and nullsec and thrive. This change would break the means by making the lowsec and nullsec into horrible deathtraps
While that may give you kills to pad your killboard with, it would be bad for Eve in general. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |

Valea Silpha
Abyssal Heavy Industries Narwhals Ate My Duck
48
|
Posted - 2012.04.04 18:42:00 -
[25] - Quote
Simi Kusoni wrote: I think the OP's point is that the ships that use the MWD trick all have specialised counterparts that are designed to get through gate camps, and that the MWD trick renders them somewhat pointless. I mean what's the point in T2 transports when you can fit a T1 cloak and a MWD to a normal hauler
To answer that question:
Blockade runners are almost totally impossible to intentionally catch in low sec, and even null sec (assuming they have patience and tacticals). Part of that protection comes from invisibility on the scanner. If you don't mind slowboating, you can over come most anything.
The MWD+Cloak trick is clever, and takes some fairly significant skill, or at least a decent amount of practice to get it down to the point where you'd feel comfortable doing it to run through ceptors and similar ships.
Even if you have it down perfectly, there is a fairly solid window of opportunity to catch people doing it. It's tough, but not impossible. For ships that are smallish (say canes, tornadoes and anything cruiser or smaller) then its not a massive likelyhood, but then you need to ask yourself if you would have actually killed them anyway. A small fast ship probably just warps before you can grab him. A slightly larger but still fast ship probably gets back to the gate unless you have a MASSIVE fleet of seboed people.
And that's at the core of this. The only place that I have ever seen people do the MWD/Cloak trick is in haulers. Why should pirates be entitled to kill skilled hauler pilots in low sec ? Seriously. Why ? Yes, they are very fragile targets and have a solid chance of dropping fat loot. So why shouldn't they have SOME kind of ability to escape ? Particularly why should pirates be able to kill EVERYTHING that comes through their gate while just sticking to their battleships without bringing any special tools ?
It is not THAT hard to decloak people assuming you bring the right tools. Yes, you will need a guy in a frigate, ideally a dramiel. Yes, you will need another sturdier ship with excessive sensor boosting to get the point, because a frig can't agress in low sec. But the tools and the skills are out there. And they will solve your problem
I know for a fact that some pirates have worked out ways to have frigs sit with their gang and draw aggro. Mostly they made the gate guns shoot at their heavier ships, and just sat with some logis and tanked it forever. When the juicy target comes through, the inty can tackle it, wait for a secondary point to be called, then warp off. And because the guns are busy shooting someone else, they don't cycle onto the inty during the 20ish seconds he is on the gate and has GCC. It takes some finesse but it can certainly work. Alternatively, I used to hear about pirates who used HICtors or even Lachasis that a myrm or similar ship with spare mids would send 3 remote sensor boosters to. The frigate gets the decloak, the other guy has an crazy fast lock speed, and he nabs them.
People out in nullsec catch nullified t3s all the time, and they are facing a far shorter window of oppertunity than you guys are. Anything that is cloak/MWDing likely aligns like a cow. Perhaps 8 or 9 seconds of opportunity, as opposed to 3 or 4.
Yes, there is a certain aspect of luck to pulling off a decloak. You cannot catch them all. But assuming you have a frigate who is on the ball and willing to spend some time practicing, you can get the odds up to a fairly acceptable 50/50 every time. I used to know a guy who could hit a cloaky maybe 80% of the time. He was a beast, an amazing asset to our gangs. Find yourself that guy, or train yourself to become him.
On a final note: Eve is a place where the guy who figures out how to defeat another guys 'win button' is one that will succeed, while those who cannot will fail. And this is a cyclical, evolutionary process. The people running your gates have figured out how to defeat (or at least escape) your tactics. That means you need to change it up to beat theirs. It does not mean that the game need to be fixed.
When someone brings the specific fit to escape you, the answer is always to change your fit, your gang composition or the tactics you use. Why should someone who has prepared and practiced to beat a known thing not be able to succeed against that known thing ?
Or to put it another way: If your sports team of choice gets beaten stupid by their rival because they kept doing something that your team wasn't great at (say playing 3 up front, or running the ball, or pitching sliders, or bowling with off spin) then do you complain to the governing body and say that 3-4-3 or the off tackle run or pitching sliders or spin bowling needs to be banned ? Or do you accept that you have to go back and fix the holes in your strategy ?
You lose the right to ***** when you refuse to change what you are doing to fit the circumstances presented to you. |

Selissa Shadoe
Imperial Academy Amarr Empire
32
|
Posted - 2012.04.04 19:07:00 -
[26] - Quote
Petrus Blackshell wrote:This change would break the means by making the lowsec and nullsec into even more horrible deathtraps
/ftfy :)
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Kahega Amielden
Rifterlings
166
|
Posted - 2012.04.04 22:02:00 -
[27] - Quote
Simi Kusoni wrote:Bugsy VanHalen wrote:What you are describing is not small gang warfare but gatecamp ganking This is not an exploit but an intended mechanic to reduce ganking Ganking is what wannabe PVPers do when they fail at PVP PvP in Eve isn't always about elite pee vee pee, non-consensual PvP in Eve is just as valid a tactic and for the most part it is considerably more profitable. I think the OP's point is that the ships that use the MWD trick all have specialised counterparts that are designed to get through gate camps, and that the MWD trick renders them somewhat pointless. I mean what's the point in T2 transports when you can fit a T1 cloak and a MWD to a normal hauler? That being said, I still stand by my earlier statement that this isn't a particularly large issue. T1 indies do not have the PG to fit MWDs.
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Petrus Blackshell
Rifterlings
728
|
Posted - 2012.04.04 22:10:00 -
[28] - Quote
Selissa Shadoe wrote:Petrus Blackshell wrote:This change would break the means by making the lowsec and nullsec into even more horrible deathtraps /ftfy :) Lowsec is not that bad. Stay away from Amamake, Rancer, and similar systems and you'll be fine if you keep a passive eye out. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |

Ganthrithor
GoonWaffe Goonswarm Federation
201
|
Posted - 2012.04.04 22:15:00 -
[29] - Quote
Guys what do you mean I can't just sit on the gate with 5 drakes and an RSB'd hictor and kill EVERY SHIP that comes through?
Learn to decloak, you bads. And before you whine about BUT GATE GUNS, consider that the decloaking ship doesn't need to aggress anything. |

Valea Silpha
Abyssal Heavy Industries Narwhals Ate My Duck
54
|
Posted - 2012.04.04 23:37:00 -
[30] - Quote
Ganthrithor wrote:Guys what do you mean I can't just sit on the gate with 5 drakes and an RSB'd hictor and kill EVERY SHIP that comes through?
Learn to decloak, you bads. And before you whine about BUT GATE GUNS, consider that the decloaking ship doesn't need to aggress anything.
This guy in 2 sentences exactly what I was trying to in like a thousand words.
Kudos on your conciseness sir.
And yes, EXACTLY this. |
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