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Simi Kusoni
HelloKittyFanclub
453
|
Posted - 2012.04.05 00:40:00 -
[31] - Quote
Valea Silpha wrote:Ganthrithor wrote:Guys what do you mean I can't just sit on the gate with 5 drakes and an RSB'd hictor and kill EVERY SHIP that comes through?
Learn to decloak, you bads. And before you whine about BUT GATE GUNS, consider that the decloaking ship doesn't need to aggress anything. This guy in 2 sentences exactly what I was trying to in like a thousand words. Kudos on your conciseness sir. And yes, EXACTLY this. Hmm, I dunno, I still think people running gate camps should be using the ships designed for it. It's not like T2 transports, T3s etc. take long to train for. It just seems to me like a 10m isk indie ship shouldn't be running through a gatecamp unscathed 
I honestly don't think disabling the trick would add much in the way of kills/losses either way, since people sensible enough to use it are probably sensible enough to swap ships/scout if the trick was nerfed. It's just a principle thing as far as I'm concerned 
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CirJohn
Hell's Accountants Malice Alliance
0
|
Posted - 2012.04.05 02:14:00 -
[32] - Quote
Wow, what a bad OP. Either get better at gate camping or camp in 0.0 where you can use bubbles to make up for a lack of combat/fitting skill.
BTW - Most of the cloaky travel fits are also using wap stabs, good luck. |

Ganthrithor
GoonWaffe Goonswarm Federation
203
|
Posted - 2012.04.05 20:51:00 -
[33] - Quote
Simi Kusoni wrote:Valea Silpha wrote:Ganthrithor wrote:Guys what do you mean I can't just sit on the gate with 5 drakes and an RSB'd hictor and kill EVERY SHIP that comes through?
Learn to decloak, you bads. And before you whine about BUT GATE GUNS, consider that the decloaking ship doesn't need to aggress anything. This guy in 2 sentences exactly what I was trying to in like a thousand words. Kudos on your conciseness sir. And yes, EXACTLY this. Hmm, I dunno, I still think people running gate camps should be using the ships designed for it. It's not like T2 transports, T3s etc. take long to train for. It just seems to me like a 10m isk indie ship shouldn't be running through a gatecamp unscathed  I honestly don't think disabling the trick would add much in the way of kills/losses either way, since people sensible enough to use it are probably sensible enough to swap ships/scout if the trick was nerfed. It's just a principle thing as far as I'm concerned 
They already making fitting sacrifices to do this. Haulers can't do it at all (cant fit MWDs), and other ships that fit to use this technique are giving up tank/damagemods/cargo expanders/whatever to fit nanos/istabs (if they're doing it right) and recal time and scan res to fit the cloak. They are flying a ship "designed" to run camps. If you can't decloak and catch armor tanked / cargo expanded / normal ships, you're just bad. Only small, nanoed-out stuff should be making it through your camp. |

Kyshonuba
Science and Trade Institute Caldari State
1
|
Posted - 2012.04.17 00:05:00 -
[34] - Quote
Ganthrithor wrote:
They already making fitting sacrifices to do this. Haulers can't do it at all (cant fit MWDs), and other ships that fit to use this technique are giving up tank/damagemods/cargo expanders/whatever to fit nanos/istabs (if they're doing it right) and recal time and scan res to fit the cloak. They are flying a ship "designed" to run camps. ....
Good point, also spotting the rite direction of a ccp-device fix if pirates life becomes too uneconomical. Just ramping up the "fitting-sacrifies" might do the job .... leaving room for haulers to enjoy this tactical finesse. |

Simi Kusoni
HelloKittyFanclub
619
|
Posted - 2012.04.17 08:58:00 -
[35] - Quote
Ganthrithor wrote:They already making fitting sacrifices to do this. Haulers can't do it at all (cant fit MWDs), and other ships that fit to use this technique are giving up tank/damagemods/cargo expanders/whatever to fit nanos/istabs (if they're doing it right) and recal time and scan res to fit the cloak. They are flying a ship "designed" to run camps. ....
Hmm, well in my opinion a ship "designed" to run camps would be a T3, covert hauler, covert ops frigate, recon, bomber etc.
The problem is that those using this trick on T1 ships aren't really sacrificing anything, since the number of stations in low sec allows any player to simply refit once they have reached their destination.
From what I have seen most of those using this aren't the inexperienced noobs who need help getting into low sec, again this mechanic seems to be a perfect example of Malcanis' law. Namely that while this mechanic is defended here as being to benefit of "new players", it is invariably to the overwhelming advantage of older, richer players.
The reality is new players generally are not aware of this trick, or do not use it. It is us older players that use it, so that we have less difficulty moving our low-sp hauler alts, or so we can move around salvaging battle cruisers without bothering to scout. Hell, it even lets us use bigger/cheaper ships to do exploration since we can move them around almost as freely as a covert ops T3.
Kyshonuba wrote:Good point, also spotting the rite direction of a ccp-device fix if pirates life becomes too uneconomical. Just ramping up the "fitting-sacrifies" might do the job .... leaving room for haulers to enjoy this tactical finesse. To be fair I wouldn't exactly call it tactical finesse, it's a pretty simple trick and it can be pulled off flawlessly even in a battle cruiser and certain battleships.
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Ganthrithor
GoonWaffe Goonswarm Federation
236
|
Posted - 2012.04.17 09:17:00 -
[36] - Quote
I think saying that a ship using this tactic is "as well off as a covops cloaked / covert-nullified ship" is exaggerating. A lot. Remember that using this trick requires you to wait out a full MWD cycle before you can warp, that MWD's do not fit on T1 haulers (IIRC), and that anyone using this trick in something big and slow is at immense risk of being quickly decloaked by any competent gate camp.
The ability of players to dock up and re-fit may be inconvenient to pirates, but the large numbers of NPC stations in lowsec is part of the design of those regions and shouldn't come as a surprise to pirates (who, if I'm not mistaken, also use and abuse their ability to dock wherever they please and to safely store their assets in perpetuity). If they don't want to put up with people using stations and these sorts of tactics, maybe they should move to 0.0 where stations are rarer, docking rights are restricted, and they can use bubbles to make things easier? |

Simi Kusoni
HelloKittyFanclub
619
|
Posted - 2012.04.17 09:29:00 -
[37] - Quote
Ganthrithor wrote:I think saying that a ship using this tactic is "as well off as a covops cloaked / covert-nullified ship" is exaggerating. A lot. Remember that using this trick requires you to wait out a full MWD cycle before you can warp, that MWD's do not fit on T1 haulers (IIRC), and that anyone using this trick in something big and slow is at immense risk of being quickly decloaked by any competent gate camp. Well I move around a salvaging hurricane on this character with the MWD trick, I've never been caught even by quite large gate camps, so personally I wouldn't call it "immense risk".
Also, I've seen T1 haulers use this trick so I presume it can be done with an AB or reactor controls/rigs.
Ganthrithor wrote:The ability of players to dock up and re-fit may be inconvenient to pirates, but the large numbers of NPC stations in lowsec is part of the design of those regions and shouldn't come as a surprise to pirates (who, if I'm not mistaken, also use and abuse their ability to dock wherever they please and to safely store their assets in perpetuity). If they don't want to put up with people using stations and these sorts of tactics, maybe they should move to 0.0 where stations are rarer, docking rights are restricted, and they can use bubbles to make things easier? Well, your point was that they gimp their fit. My point is that they don't, because anyone with sense changes their fit 
I suppose it just boils down to what you believe the barrier to avoiding gate camps should be. Personally I'm of the opinion that we should always be required to either scout, or use the appropriate ships that can fit covert ops cloaks.
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Robert Caldera
Caldera Trading and Investment
199
|
Posted - 2012.04.17 13:10:00 -
[38] - Quote
cloak-mwd ist all right and required for a safer travel in lowsec. In zero it doesnt help anyways. If someone is prepared for passing gatecamps (as fitting cloak and mwd), he should be able to. |

Kyshonuba
Science and Trade Institute Caldari State
1
|
Posted - 2012.04.17 14:14:00 -
[39] - Quote
Simi Kusoni wrote:
Also, I've seen T1 haulers use this trick so I presume it can be done with an AB or reactor controls/rigs.
https://forums.eveonline.com/default.aspx?g=posts&m=1036773#post1036773
Simi Kusoni wrote:
The problem is that those using this trick on T1 ships aren't really sacrificing anything, since the number of stations in low sec allows any player to simply refit once they have reached their destination.
I am under the impression that the orginal poster looks upon the warp trick from the side of a high sec pirate toon But for a hauler-pilot in high sec, who wants to avoid pirate gate-camps, refitting isnt an option.
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Simi Kusoni
HelloKittyFanclub
621
|
Posted - 2012.04.17 14:23:00 -
[40] - Quote
Kyshonuba wrote:https://forums.eveonline.com/default.aspx?g=posts&m=1036773#post1036773 Heh, rigged mammoth can fit three cargo expanders and still use a MWD? That's actually pretty amusing.
But yeah, IMHO people who don't want to scout should train up t2 haulers.
Simi Kusoni wrote: I am under the impression that the orginal poster looks upon the warp trick from the side of a high sec pirate toon But for a hauler-pilot in high sec, who wants to avoid pirate gate-camps, refitting isnt an option.
My comment on refitting was more for those that use it on larger ships that aren't really supposed to run camps. For example I use a hurricane to salvage in WHs, my two t3s run through camps and my cane follows along with three nanos, MWD and a cloak.
Similarly a very long time ago, before I could use T3s properly, I used to do exploration in low sec and would mwd+cloak fit a cane so I could just ignore gate camps. It just seems to remove too much hassle/risk from low sec IMHO.
And I know, blah blah blah, care bears fear low sec and this would make it worse. But let's be honest, the care bears who know this trick aren't the care bears who fear low sec. The people who use this trick are us, and we're the ones who don't need it anyway.
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Astroniomix
EliteTroll
52
|
Posted - 2012.04.17 15:31:00 -
[41] - Quote
SUDDENLY phobos. |

Ganthrithor
GoonWaffe Goonswarm Federation
240
|
Posted - 2012.04.17 22:44:00 -
[42] - Quote
Simi Kusoni wrote:Ganthrithor wrote:I think saying that a ship using this tactic is "as well off as a covops cloaked / covert-nullified ship" is exaggerating. A lot. Remember that using this trick requires you to wait out a full MWD cycle before you can warp, that MWD's do not fit on T1 haulers (IIRC), and that anyone using this trick in something big and slow is at immense risk of being quickly decloaked by any competent gate camp. Well I move around a salvaging hurricane on this character with the MWD trick, I've never been caught even by quite large gate camps, so personally I wouldn't call it "immense risk".
All I can really say about this is that the people whose camp you jumped into are bad at EVE. You shouldn't balance the game based on how successfully retards can play it. My group kills people in nullsec all the time who jump into gatecamps in covert-cloaked ships. We even occasionally catch nullified T3 ships (in case you thought that bubbles make all the difference). All you need are a couple of good frigate pilots and you'll catch almost anything trying to pull the cloak / mwd trick. |

Simi Kusoni
HelloKittyFanclub
627
|
Posted - 2012.04.17 22:55:00 -
[43] - Quote
Ganthrithor wrote:Simi Kusoni wrote:Ganthrithor wrote:I think saying that a ship using this tactic is "as well off as a covops cloaked / covert-nullified ship" is exaggerating. A lot. Remember that using this trick requires you to wait out a full MWD cycle before you can warp, that MWD's do not fit on T1 haulers (IIRC), and that anyone using this trick in something big and slow is at immense risk of being quickly decloaked by any competent gate camp. Well I move around a salvaging hurricane on this character with the MWD trick, I've never been caught even by quite large gate camps, so personally I wouldn't call it "immense risk". All I can really say about this is that the people whose camp you jumped into are bad at EVE. You shouldn't balance the game based on how successfully retards can play it. My group kills people in nullsec all the time who jump into gatecamps in covert-cloaked ships. We even occasionally catch nullified T3 ships (in case you thought that bubbles make all the difference). All you need are a couple of good frigate pilots and you'll catch almost anything trying to pull the cloak / mwd trick. Well, yeah, in null sec :/ Hell I've decloaked T3s in a nano jag before in null sec, 99% of low sec camps won't have a ceptor though.
And as I've said before in this thread the mwd trick is not really, in my experience, that commonly used. So it is unreasonable to expect people to come along in ships that will have to sit out in almost every engagement because they can neither fire nor tackle.
My opinion is simply that battle cruisers should not be able to run through gate camps unscathed. People should either scout, warp core stab them to hell, or combat fit them and hope they can make it back to gate of they jump into a fleet.
Or they could always use a covert ops ship.
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Kahega Amielden
Rifterlings
338
|
Posted - 2012.04.18 00:28:00 -
[44] - Quote
Quote:And as I've said before in this thread the mwd trick is not really, in my experience, that commonly used. So it is unreasonable to expect people to come along in ships that will have to sit out in almost every engagement because they can neither fire nor tackle.
Either it's common enough that it's worth having someone bring something capable of countering it, or it's uncommon enough that it's not worth bitching about.
If a counter exists, but you don't want to use it because you don't need it the vast majority of the time, then it's a pretty good indicator that there is no problem.
Quote:My opinion is simply that battle cruisers should not be able to run through gate camps unscathed. People should either scout, warp core stab them to hell, or combat fit them and hope they can make it back to gate of they jump into a fleet.
Why is it any better for a ship to get through a camp because it was infinitely stabbed than getting through a camp with cloak + MWD? Why does one offend you but not the other? If anything you should be calling for a nerf of warp stabs. |

Belshazzar Babylon
Republic Military School Minmatar Republic
13
|
Posted - 2012.04.18 08:31:00 -
[45] - Quote
Confirmed OP and company are bad at gate camps. I'm sure he'll just go for an Ad Hominem attack instead of following the suggestions others have already pointed out.
Oh noes people are being risk averse by getting past our terrible gate camp. |
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