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Theron Gyrow
Gradient Electus Matari
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Posted - 2008.10.30 14:33:00 -
[61]
Edited by: Theron Gyrow on 30/10/2008 14:33:00
Originally by: Siigari Kitawa FIX CLOAK-MWD-ALIGN-WARP
Do it MWD-cloak-align-warp instead.
There, fixed. HTH, HAND.  -- Gradient forum |

Le Skunk
Low Sec Liberators
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Posted - 2008.10.30 14:48:00 -
[62]
Originally by: Theron Gyrow Edited by: Theron Gyrow on 30/10/2008 14:33:00
Originally by: Siigari Kitawa FIX CLOAK-MWD-ALIGN-WARP
Do it MWD-cloak-align-warp instead.
There, fixed. HTH, HAND. 
Everyone knows both of these methods wouldnt warp.
The correct order is
ALIGN, MWD, CLOAK, UNCLOAK, WARP
SKUNK
Originally by: CCP Navigator
People who think I am joking or talking big are going to understand very quickly that there will be order
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xiao chin
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Posted - 2008.10.30 16:51:00 -
[63]
LOL dumbing down Eve..what kinda pirate are you butching about a lowly transport / industrial ship..get a pair m8.
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Le Skunk
Low Sec Liberators
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Posted - 2008.10.30 17:08:00 -
[64]
Originally by: xiao chin LOL dumbing down Eve..what kinda pirate are you butching about a lowly transport / industrial ship..get a pair m8.
Above pilot has 1 kill ever and clearly has no comprehension of piracy. I suggest the above 'pilot' uses google to search the term piracy due to my recognition of his troll status and subsequent blanking of this 'pilot'
SKUNK
Originally by: CCP Navigator
People who think I am joking or talking big are going to understand very quickly that there will be order
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xiao chin
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Posted - 2008.10.30 23:58:00 -
[65]
LOlzers.. yeah well ive been playing since 2005 in various guises..but regardless i just dont see the the drama there are always going to be plenty of opportunities for preying on the hapless..and making isk from it..heck with that 1 kill ive made lots of isk..without even having to kill..but this wasnt meant to troll you..just to point out that it aint that big a deal.
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Krasnij Okjabre
Caldari the united
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Posted - 2008.10.31 01:13:00 -
[66]
Originally by: xiao chin LOlzers.. yeah well ive been playing since 2005 in various guises..but regardless i just dont see the the drama there are always going to be plenty of opportunities for preying on the hapless..and making isk from it..heck with that 1 kill ive made lots of isk..without even having to kill..but this wasnt meant to troll you..just to point out that it aint that big a deal.
Lemme think...
14 days in 2005, 2006, 2007... see a pattern?
Amirite?
Kras.
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soldieroffortune 258
Gallente Trinity Council
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Posted - 2008.10.31 14:44:00 -
[67]
Originally by: Mika Meroko Edited by: Mika Meroko on 29/10/2008 21:29:47 could the low number of BR kills since HIC (notice the date of implimentation, before and after, the kill rates)
because people dont fly them to low sec anymore since HIC got introduced?
come on, you got to see, how a HIC camp with afew AWAKE inty/mwd frig pilot + remote boosted HIC WILL catch everything that passes by, even with the cloak + mwd trick?
this change is just making it so there will be MORE blockade runners back in low/0.0...
and besides, half the people I know already fit a cloak anyways XD
only the new BR ers are caught....or careless..
but yeah, there WILL be more BR to catch after this change...
hell, I myself stopped going into low sec with goods since HIC got introduced.
REMEMBER, this change is to counter the UBER new gate camp techniques developed since afew patches ago...
some of us who fly BR dont need it.. (since we already using cloak and agility builds)
but yeah, now atleast they are giving us a ship bonus thats ACTUALLY useful...
*shrugs*
edit: and yes, you can catch them, I tackled afew when we were starving a POS in a seige....
you NEED to be awake, very fast reflex. and have alot of drones assigned to your ship to get 100% catch rates though...
but even without drones, you can get them I sya... 3/4 of the time.
exactly, these are techniques that pirates have ADAPTED to for the game, and whenever one blockade runner AFK autopilot pilot gets killed he goes and *****es to CCP about how pirates are to overpowered, you answered your own damn question in your own post (cloak MWD trick) which makes them almost impossible to catch as it is, and you also answered why they are implementing this "patch" (because new pilots or careless ones) and how they ***** because they cant use their brain and adapt like everyone else, lazy freaking carebears
just for the record, i am ANTI-pirate, but just because im anti-pirate doesnt mean i want the pirate profession destroyed
with every new patch they make pirates lives harder and harder, and CCP IS trying to destroy the pirate profession, they are doing it slowly but surely, next patch they give will buff sentry guns (so pirates cant completely lcok down a system for travel)
or give pods 50% resistances across the board (to make pods harder to kill in high sec, which will also make them harder to kill in low sec, but they wont even pay attention to that idea)
then, they will give a module that allows you to be blocked from directional scanner (so miners actaully have a "chance" in low security)
seriously, like i said, you posted all the reasons why this nerf is a bad idea, because the lazy ass carebear afking *****ing pilots cant adapt to the game, pirates and pvp'ers adapt with every new patch, while at the same time making carebears safer and more and more immune, this game was based upon the idea that your not safe anywhere, and there is UN-consensual pvp in-game, every time they make a new patch, its like they move farther and farther away from that idea
just reading this makes me want to kill the transport ships i see daily thorughout low sec, but being anti-pirate, i cant . . . . 
Originally by: soldieroffortune 258
"Eve is about making yourself richer while making the other guy poorer"
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xiao chin
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Posted - 2008.10.31 14:50:00 -
[68]
hehe not gonna make this a thread about me..im a full time player always have been..but i think differently than you..i see the possibilities of these ships where you only see the negative..i see people getting over confident and doing realy stupid things with these ships but i also see how such a ship can benefit me...
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Dibsi Dei
Salamyhkaisten kilta
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Posted - 2008.10.31 15:01:00 -
[69]
Originally by: xiao chin LOL dumbing down Eve..what kinda pirate are you butching about a lowly transport / industrial ship..get a pair m8.
And again, caldari. Coincidence? 
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Vietone
Gallente Mercury Industries
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Posted - 2008.10.31 17:20:00 -
[70]
Edited by: Vietone on 31/10/2008 17:23:44 I understand some peoples gripes about this but it makes more sense to change the existing mechanics of the blockade runner.
Fact is, the main method of moving stuff into 0.0 space is jumping. This gives people with transports more incentive to move more stuff from the market into 0.0 for profit.
Blockade runners are suppose to be hard to catch, hence the name BLOCKADE RUNNER. They are suppose to only be taken down by specialized ships made to take them down. My Viator has an align time of 3.2 seconds, which so far has been fast enough to evade just about anything in low sec.
If blockade runners are not suppose to be hard to catch, then what would be the point in spending 30mil on a blockade runner thats no better than the tech 1 hauler that's 500k.
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Corstaad
Minmatar Vardr ok Lidskjalv
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Posted - 2008.10.31 22:49:00 -
[71]
Its not a carebear boost there trying to make a Black OPs group a bit more viable to use. One of the major points put out was logistics for the envisioned cloaky hotdroppers.
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Le Skunk
Low Sec Liberators
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Posted - 2008.10.31 23:48:00 -
[72]
Originally by: Vietone
If blockade runners are not suppose to be hard to catch, then what would be the point in spending 30mil on a blockade runner thats no better than the tech 1 hauler that's 500k.
30 million isk WOW THATS A FORTUNE
I WOULDNT POSSIBLY PAY THE COST OF A DRAKE FOR TOTAL, NO SKILL INVULNERABILTY IN LOW SEC
Skunk
Originally by: CCP Navigator
People who think I am joking or talking big are going to understand very quickly that there will be order
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Inara Subaka
Caldari the united
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Posted - 2008.10.31 23:53:00 -
[73]
Originally by: Vietone Blockade runners are suppose to be hard to catch, hence the name BLOCKADE RUNNER. They are suppose to only be taken down by specialized ships made to take them down. My Viator has an align time of 3.2 seconds, which so far has been fast enough to evade just about anything in low sec.
If blockade runners are not suppose to be hard to catch, then what would be the point in spending 30mil on a blockade runner thats no better than the tech 1 hauler that's 500k.
I agree with you 100%, they should be very hard to catch... not impossible (again, stupid pilots that lose their ships don't count) to catch them. Giving your Viator a Cov-Ops cloak means that you could never be caught in lowsec, unless you did something REALLY stupid.
I don't want them to be easy to catch, then no one would ever bring them through for us to attempt to catch in the future.
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Wet Ferret
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Posted - 2008.11.01 02:20:00 -
[74]
Originally by: Inara Subaka
Originally by: Vietone Blockade runners are suppose to be hard to catch, hence the name BLOCKADE RUNNER. They are suppose to only be taken down by specialized ships made to take them down. My Viator has an align time of 3.2 seconds, which so far has been fast enough to evade just about anything in low sec.
If blockade runners are not suppose to be hard to catch, then what would be the point in spending 30mil on a blockade runner thats no better than the tech 1 hauler that's 500k.
I agree with you 100%, they should be very hard to catch... not impossible (again, stupid pilots that lose their ships don't count) to catch them. Giving your Viator a Cov-Ops cloak means that you could never be caught in lowsec, unless you did something REALLY stupid.
I don't want them to be easy to catch, then no one would ever bring them through for us to attempt to catch in the future.
Why shouldn't they be near impossible to catch, other than annoying players who think they're entitled to kill anything that tries to get through their gate camp? Is it just because they might be able to reinforce a POS too easily if these changes go through?
Obviously it's not because they haul valuable cargo, because that can be done just as easily and more safely in an interceptor. "It's okay for those ships, but not for this ship!"
I just want to hear some reasons that amount to more than whines about "removing effort" and "waaaaah ****ing carebears" etc. Also, transport ship BPO holders need not comment.
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started. |

Cloora
APEX Unlimited APEX Conglomerate
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Posted - 2008.11.01 03:59:00 -
[75]
Edited by: Cloora on 01/11/2008 04:01:06
Originally by: Le Skunk
30 million isk WOW THATS A FORTUNE
I WOULDNT POSSIBLY PAY THE COST OF A DRAKE FOR TOTAL, NO SKILL INVULNERABILTY IN LOW SEC
Skunk
Yeah 30 million for a ship that hauls less then the T1 counterpart and cant shoot back at anything.
Sounds fair to me. This whole complaint is really stupid. As a Crane pilot I was never caught before in low sec. This doesn't change anything. HIC never were able to lock me anyway. IF they could I would just burn back to the gate unless they had a Huginn in the came as well. Pretty much I was invulnerable. Nothing will change. Stop complaining. Spend your energy on something that actually matters.
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Inara Subaka
Caldari the united
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Posted - 2008.11.01 04:10:00 -
[76]
Originally by: Wet Ferret Why shouldn't they be near impossible to catch, other than annoying players who think they're entitled to kill anything that tries to get through their gate camp? Is it just because they might be able to reinforce a POS too easily if these changes go through?
They are near impossible to catch as it is. I want them to stay at the level of "near impossible" and not hit the "impossible, with the exception of completely stupid pilots" level.
Originally by: Wet Ferret Obviously it's not because they haul valuable cargo, because that can be done just as easily and more safely in an interceptor. "It's okay for those ships, but not for this ship!"
Please, for the love of all things holy in the universe, haul T2 BPOs in an interceptor. I'm BEGGING you to do that.
Originally by: Wet Ferret I just want to hear some reasons that amount to more than whines about "removing effort" and "waaaaah ****ing carebears" etc. Also, transport ship BPO holders need not comment.
A challenge is one thing, I like a challenge. Complete invulnerability for a hauler... that I don't like. If they are that worried about their cargo, use a cyno and jump it in (jump freighter, get it to lowsec and carrier jump it, or -with one of the proposed changes- jump your BR).
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Dasfry
Caldari Demio's Corporation 101010 Alliance
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Posted - 2008.11.01 04:10:00 -
[77]
Originally by: JordanParey hehe, it's called a blockade runner for a reason. 
Blockade Runner the REAL blockade runners
I just see this as a real-life extension of history into a game, nothing more.
Awesome link, difficult to argue the value in it. *********** Dasfry, Director Demio's Corporation
Military Tactics |

Cloora
APEX Unlimited APEX Conglomerate
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Posted - 2008.11.01 04:22:00 -
[78]
Originally by: Inara Subaka They are near impossible to catch as it is. I want them to stay at the level of "near impossible" and not hit the "impossible, with the exception of completely stupid pilots" level.
They are removing a good bit of agility and the +2 WCS bonus. Will make it just as nearly impossible to catch...
Quote: A challenge is one thing, I like a challenge. Complete invulnerability for a hauler... that I don't like. If they are that worried about their cargo, use a cyno and jump it in (jump freighter, get it to lowsec and carrier jump it, or -with one of the proposed changes- jump your BR).
So why is it ok for one ship to have near complete invulnerability? I pilot a Rhea as well used it often. The reason its 5 Billion+ is because it totally bypasses camps while hauling over 300k m3 of cargo. So a Crane hauling 5k m3 of cargo with near invulnerability is broken?
Dont see it...
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Inara Subaka
Caldari the united
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Posted - 2008.11.01 04:28:00 -
[79]
Originally by: Cloora So why is it ok for one ship to have near complete invulnerability? I pilot a Rhea as well used it often. The reason its 5 Billion+ is because it totally bypasses camps while hauling over 300k m3 of cargo. So a Crane hauling 5k m3 of cargo with near invulnerability is broken?
Simply because they actually have to work (albeit minutely) to earn that invulnerability. A friend (or at least an alt) to drop the cyno (who will probably get toasted) and the cost of fuel (again, not much, but at least it's something).
Taking away from the agility will only help a leetle when they can insta cloak and keep said cloak all the way to the next destination. And the +2 WCS bonus was a non-issue tbh... I've yet to have seen that +2 save any ship.
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Markitect
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Posted - 2008.11.01 05:16:00 -
[80]
Originally by: Le Skunk
Originally by: xiao chin LOL dumbing down Eve..what kinda pirate are you butching about a lowly transport / industrial ship..get a pair m8.
Above pilot has 1 kill ever and clearly has no comprehension of piracy. I suggest the above 'pilot' uses google to search the term piracy due to my recognition of his troll status and subsequent blanking of this 'pilot'
SKUNK
when you post
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candidx
Caldari Core Complexion Applied Technology
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Posted - 2008.11.01 05:22:00 -
[81]
Originally by: Le Skunk
Originally by: Vietone
If blockade runners are not suppose to be hard to catch, then what would be the point in spending 30mil on a blockade runner thats no better than the tech 1 hauler that's 500k.
30 million isk WOW THATS A FORTUNE
I WOULDNT POSSIBLY PAY THE COST OF A DRAKE FOR TOTAL, NO SKILL INVULNERABILTY IN LOW SEC
Skunk
How do you manage to look more and more stupid with every post, wtb autorant feature.
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Cloora
APEX Unlimited APEX Conglomerate
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Posted - 2008.11.01 06:52:00 -
[82]
Originally by: Inara Subaka
Originally by: Cloora So why is it ok for one ship to have near complete invulnerability? I pilot a Rhea as well used it often. The reason its 5 Billion+ is because it totally bypasses camps while hauling over 300k m3 of cargo. So a Crane hauling 5k m3 of cargo with near invulnerability is broken?
Simply because they actually have to work (albeit minutely) to earn that invulnerability. A friend (or at least an alt) to drop the cyno (who will probably get toasted) and the cost of fuel (again, not much, but at least it's something).
Taking away from the agility will only help a leetle when they can insta cloak and keep said cloak all the way to the next destination. And the +2 WCS bonus was a non-issue tbh... I've yet to have seen that +2 save any ship.
Yes the fuel and Cyno kessie that gets popped 9happens often enough I know) is why you only use the jump frieghter when it will pay off to move such large amounts those distances. I operated a large POS network in low sec in Placid for over a year. 12 POSes by myself. I used a Rhea when they came out to move the fuel (before that we did freighter escorts) and then used a Crane to gather NPC goods from the area. I had to use TWO Cargo expanded/Cargo rigged Crane on two accounts at once and still made several trips back and forth 6 jumps in low sec and never got caught.
This ship was invulnerable before and nothing will change and thats the main point. Swecondary points are they move very little. I had to compromise agility to get mine to haul enough to do the job. I hadthe +2 WCS bonus come in handy a few times. I got locked by HACs a few times but still got away as they locked me RIGHT before I went into warp. HICs never caught me... They were normally solo though.
I think these ships are just going to be better in 0.0 and low sec will be the same IMO.
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