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Zurrar
Gallente Universal Exports FOUNDATI0N
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Posted - 2008.10.30 18:17:00 -
[61]
Originally by: Luciat I for one will never rat or mine again if the delayed local gets introduced.
I will however stock up on Stelath bombers and recons and never fly a non-cloaking ship agian.
I will then hit 0.0 and sit in belts with friends waiting for the ratters to blissfully rat, whilst spamming the scan button and not finding us because we are cloaked, then OMGWTFBBQ them and cloak up again.
If acts of agression force you to appear in local, simply jump to the next system, rinse and repeat.
Unbalanced? Youbetchya!
thats what those ships really are meant to do
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Plim
Gallente Oursulaert Technology Institute
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Posted - 2008.10.30 19:02:00 -
[62]
Originally by: Zurrar
Originally by: Luciat I for one will never rat or mine again if the delayed local gets introduced.
I will however stock up on Stelath bombers and recons and never fly a non-cloaking ship agian.
I will then hit 0.0 and sit in belts with friends waiting for the ratters to blissfully rat, whilst spamming the scan button and not finding us because we are cloaked, then OMGWTFBBQ them and cloak up again.
If acts of agression force you to appear in local, simply jump to the next system, rinse and repeat.
Unbalanced? Youbetchya!
thats what those ships really are meant to do
Correct, they were supposd to unbalance the game. Wait what...
EVE 'Megacorp or STFU' Online |

Egore Spangler
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Posted - 2008.11.01 09:46:00 -
[63]
As the op to this post, my view is really the only one that counts!.
The removal of the free intel channel that is local will indeed make 0.0 space the dangrous place it SHOULD be. All views counter to this are rubbish!.
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Sergeant Spot
Black Eclipse Corp Band of Brothers
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Posted - 2008.11.01 11:06:00 -
[64]
Edited by: Sergeant Spot on 01/11/2008 11:07:42 Let me see if I understand this right.....
The folks advocating removing local WITHOUT replacing with an equally effect and user friendly tool believe that in order to securely refuel a POS three jumps away, a 0.0 industry player flying one hauler should need an escort of 20 combat ships?
If thats what you are saying, then you fail. You are demanding CCP throw away all their 0.0 work for the last 3 years. Ain't gonna happen.
However, if that is NOT what you are saying, then explain how many combat fitted pvp ships a single industrial player would need as escort refuel his POS three jumps away.
And REMEMBER: ANYTHING that turns simple POS refueling into a major operation is the same thing as CCP throwing away all their work from the last 3 years.
If you really want the change, suggust to CCP that they open some new space where local does not work, and designed so no one ever has any warning that someone is hunting them. But don't expect the existing 0.0 to made into such space. Ain't gonna happen.
Edit: Yes, refueling a POS in "contested" space already is a major operation. But at any given moment, maybe 2% of 0.0 is "contested".
Play nice while you butcher each other.
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Schalac
Caldari Apocalypse Reign
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Posted - 2008.11.01 11:06:00 -
[65]
I agree with the removal of local in all sec. I also would like better probes that will scan out cloaked ships. I also wish for a wider margin of distance that you can spawn in a new system after jumping from anywhere between 15-60 km from the gate, randomly picked when you enter the new system. I would like to see pod pilots as NPCs that once you go below -5 security status bounty agents will give you a mission, with the pilots last known location as the way-point, to go and kill them. I would like to see bounty agents. There is more but I need more beer.
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Dirtee Girl
Omega Enterprises 0mega Factor
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Posted - 2008.11.01 11:13:00 -
[66]
yeah local in 0.0 needs to go newer better probes can be helpfull , honestly local in 0.0 is kinda lame
the idea that you should be able to reap the benefits of 0.0 life without the risk is laughable ....but if somebody does rat in the belts i think 0.0 rat bounties should be revised upwards to reflect the added danger
*
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RedSplat
Suddenly Ninjas
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Posted - 2008.11.01 11:15:00 -
[67]
Edited by: RedSplat on 01/11/2008 11:15:18 Given CCP might de-couple sovereignty from POS you might not want to overblow how much of an issue refueling is going to be in a delayed local 0.0.
0.0 should be dangerous and unpredictable. IN alliance held space it is far from that unless there is a major war going on- even then danger is limited to small areas. There are as many carebears in nullsec as there are in empire 
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Mankirks Wife
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Posted - 2008.11.01 11:51:00 -
[68]
I think removing local is a dandy idea but only if there's some intel tool to replace it.
If they just turn local into a delayed-mode channel in 0.0 without doing anything else, you can expect any kind of small non-combat op to disappear overnight. As was said above, unless you can totally lock down a system (which basically means at least a scout on every gate) any kind of non-pvp op, even ratting, will vanish overnight unless being done with a massive escort.
I can see mining, especially, completely going away since a barge can't get up to warp speed fast enough to escape someone who just decloaked on top of them, even if they're aligned first. I also think ratting would suddenly become a group activity. ---
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Acedias
Infusion. G00DFELLAS
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Posted - 2008.11.01 11:59:00 -
[69]
Yayy remove local!
Another few features I feel would greatly improve my game immersion would be if autopilot was removed, and the map could only show a certain range of systems in each direction. Or only systems you had visited? Super Metroid style, with the prophecy as samus's ship.
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Blondieonsum
Servant's of order
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Posted - 2008.11.01 12:23:00 -
[70]
REMOVE LOCAL, REMOVE FARMERS, JOB DONE! PVP IS A GO!
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Rexthor Hammerfists
Rage of Inferno
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Posted - 2008.11.01 13:01:00 -
[71]
Quote: Now something constructive for a change,
the best idea ive seen in this thread to replace the current local imo, is to integrate a ships sensor strength in the scanning process, which itself then shows you more or less what is going on in your system.
I like using the sensor strength for the scanning as it gives certain ships such as covert ops, recons, EAF but also Hacs and battleships an advantage in scanning ships over interceptors, interdictors, cruisers etc.
With this implemented some ships are better for scouting, when ratting bigger ships such as battleships see enemie ships faster - but at the same time when ratting with an assault frigate you warp faster. When mining a rorqual with its strong sensor strength will be very useful for protection as well. Eccms will be a whole lot more important, this will solve the debate about falcons being overpowered.
The question is how to create a new system from the theory.
An idea i had was to use the system map as a ground layer and the ships sensor strength used to dictate a scanners maximum reach.
On this system map every ship emits a signal depending on its signature radius. A signal from a cruisersized signature radius, as example, could then create a 1AU radius on the system map which the onboard scanner can scan when in range. With a bigger signal from a bigger signature radius you will have a signal radius, as example when a cruisersized signature radius produces a 1Au signal radius, a battleship would produce a 4AU Signal radius - which is, of course, is more likely in range of a onboard scanner.
Now for fleets you could let signals add up when in range to each other, no matter if friend or fo, thus creating a bigger signal radius which can be scanned from further away.
I honestly am not sure if a signal radius should appear where the ship is, so you would see where ships are just as youd do when probing more or less, or if the map should just tell you that ou have company around, but without any information to the whereabouts.
Id prefer signals to have a minimum strength of 1AU, when one signal overlaps with another they become one 2AU signal radius which middle lies inbetween the two previous signals, provided signals will show the originating ships location.
* When such a signal is scanned it would be appropiate to show how strong the signal is, altho the infos should be kept vague otherwise its too easy to predict an enemies ship etc.
* Scanner should never fail to see a signal, if in range - otherwise you have ceptors on top of you before you know it. The whole point is that bigger ships are seen from further away then smaller ships.
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When a battleships has a 4AU signal radius, which is a 10 seconds guess and will have to be balanced, a fleets signal radius of 50 battleships shouldnt be 4*50 but more like maybe 25AU or something sane.
*
I think it would be reasonable to increase the lock delay after uncloaking, a big increasement for normal and another 5seconds maybe for cov ops cloaks. In change cloaked ships have a minimum singal radius.
* The signal radius`s should be liveupdated, or every few secs automaticly on your system scanner, this way miner and ratter can keep the system map open and keep on with their business. Some sort of out of system map warning when a new signal was detected should be implemented, too.
thats it, excuse me when i forgot some stuff, its 5 in the mornin here. Feel free to take the post and change it as much as you like.
A local change is a chance to make the game so much more interesting, when you have accepted that ccp will change the local - rather then complaining that they will, think of something youd like to see the local become instead.
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Boosters and PirateProfessions
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SunTzuCsu
Minmatar
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Posted - 2008.11.01 13:39:00 -
[72]
I have no faith that CCP would give us a system to replace local, that wasn't overly complicated and time consuming.
The player base dvocating the removal of local, seem to dismiss the extra time involved in travel or any sort of action that would take place in space, if it was removed.
I play eve because it's a game I like (atm) although there are many aspects of this game, that make it a chore. I have removed myself from those aspects, but this change just gets forced on you whether you like it or not. My time is not infinite, and the time I do spend playing the game, I would actually like to play in PvP, not in the quest to find said PvP with countless scan requests or however CCP deem fit. You can bet your ass it'll be substandard and take 3 or 4 times longer.
But it's my opinion and it doesn't count for much I guess. There are just so many consequences with the removal of local, some of which we haven't yet envisaged.
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Korizan
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Posted - 2008.11.01 13:52:00 -
[73]
No Local. Deep Observer Probes and target using drones (even in a deadspace)
That means jump in and 20 seconds later you have a hit on there drones. And if they are in a dead space pocket it is even better cause you can actually be off by several thousand km's and still warp right too them.
Why because it will dump you right @ the gate.
CCP has several items that need to be fixed before they even start removing or delaying local.
And this was proved as fact not more then 2 days ago. And they already stated they are going to change the scanning system if they even delay it.
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RedSplat
Suddenly Ninjas
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Posted - 2008.11.01 13:54:00 -
[74]
Originally by: SunTzuCsu
I wont be safe anymore 

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SunTzuCsu
Minmatar
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Posted - 2008.11.01 15:25:00 -
[75]
Originally by: RedSplat
Originally by: SunTzuCsu
I wont be safe anymore 

Bless, you changed my post for something I never said, that's so clever. The rolling eyes gif was a stroke of genius, well done.
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RedSplat
Suddenly Ninjas
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Posted - 2008.11.01 15:55:00 -
[76]
Originally by: SunTzuCsu
Originally by: RedSplat
Originally by: SunTzuCsu
I wont be safe anymore 

Bless, you changed my post for something I never said, that's so clever. The rolling eyes gif was a stroke of genius, well done.
Look Mom, I'm being facetious 
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Rhadamantine
Game Community
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Posted - 2008.11.01 15:58:00 -
[77]
Originally by: RedSplat
Look Mom, I'm being facetious 
You got burned that's for sure.  
Regards. Rhadamantine. |

RedSplat
Suddenly Ninjas
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Posted - 2008.11.01 16:01:00 -
[78]
Edited by: RedSplat on 01/11/2008 16:01:05
Originally by: Rhadamantine
Originally by: RedSplat
You got burned that's for sure.  
Damn, a Trolls only weakness.
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Cpt Branko
Surge.
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Posted - 2008.11.01 18:17:00 -
[79]
Edited by: Cpt Branko on 01/11/2008 18:21:00
Originally by: Sebea
Originally by: Gonada remove local, and have a way to find cloaked ships
Unless they are supposed to cloak, otherwise, whats the point of fitting the mod, but this can all wait for the inevitable "NOOO MY FREE INTEL" whine thread, and the follow up "Cloaks are too strong, i can't shoot what i can't see" whines.
Remove local and force recons are 100% overpowered. All the EW capabilities of a combat recon (which make them more useful then other kinds of T2 cruisers like HACs/etc, and much much more so post nano nerf) plus covops cloak and resulting total unscoutability = broken.
So, basically: (a) Give normal cloakers a way to be found. (b) Severely nerf cloaking recons.
And, no, sorry, the "but it's their role" argument does not work if the concept of powerful EW and total inability to spot them (even spot a number) is overpowered itself. Which, with local removal, it would be.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

The Slagh
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Posted - 2008.11.01 18:36:00 -
[80]
All hail Scanner-Online.
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SSgt Sniper
Gallente MAIDS
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Posted - 2008.11.01 18:48:00 -
[81]
Edited by: SSgt Sniper on 01/11/2008 18:51:50 The thing that jumps out at me about this is I believe if they do it, with some sort of improved scanner system introducted, There will be blue on blue POS incidents for a time afterwards as alliances start shooting the POS of that one corp in every alliance that places POS without ship maintenence arrays.
And we all know there's always that one damn corp that does it. In every alliance. Ever. Anywhere you go. ------- CEO of Maids. No I didn't pick the name. I've grown rather fond of it though.Poor PR in progress!
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manasi
Caldari Ceptacemia Systematic-Chaos
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Posted - 2008.11.01 19:19:00 -
[82]
OK, the two ideas I have read from the devs is "remove local" or "delay it".....one problem, how then do you gather intel?
Give that ability to Covert Ops ships (buzzards, hyenas, and the t1 variants of those frigates ) to gather intel (by intelligence: I mean class, ship, pilot, cloaked or no) about a system. That takes the intel role off of the system and puts in onto the player.
That would do two things: 1) Allow those ships to be more than a "incoming" role by gathering ship intelligence where possible and passing that info to a fleet... 2) Allowing rookie pilots or those new to 0.0 have another role rather than that of "throw away tackler"...
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Holy Lowlander
Comply Or Die G00DFELLAS
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Posted - 2008.11.01 20:25:00 -
[83]
Just keep local ... >.>
recons and sb don't need a boost , they're good at what they are doing allready....
However ships that aren't 'made' for cloaking should be able to be found somehow .....
just an idea could be delaying local with keeping ship sizes and numbers in mind . Like a 100 man RR gang should be spotable in local , but a 3 man nano HAC gang shouldn't ....
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