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ZONAC
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Posted - 2008.10.30 02:28:00 -
[1]
Edited by: ZONAC on 30/10/2008 02:27:55 I was just on SiSi and conducted a test.
Blockcade Runner (Crane) + Covert Op's Cloak II Covert OP (Anathema) + Covert Op's Cloak II
Test: Recloaking time variable.
***
It took the Anathema 5 seconds to recloak after a decloak. It took the Crane 30 seconds to recloak after a decloak.
Thats a 25 second difference with the Covert Op's cloak.
Death of blockade runner.
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Xailz
Heretic Army Heretic Nation
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Posted - 2008.10.30 03:18:00 -
[2]
This is a good thing tbh
while I'm not all that impressed with losing the 2 stab bonus for a cloak bonus (btw wtf is that all about)
this will at least level it out if the BR gets bumped out of cloak
What about speed? is speed effected in the BR? this is something that should be addressed as it would make it easier to Approach gate - MWD - Cloak
Xailz
Furthermore,
this is actually apart of my signature ------
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Nadarius Chrome
Celestial Horizon Corp. Celestial Industrial Alliance
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Posted - 2008.10.30 03:40:00 -
[3]
Unless other specs (EG grid) have changed, good luck shoehorning a 10MN MWD on your average BR and still having any grid left. Even a 10MN named Y-T8 uses over 90% of a Prowler's grid. Dunno about the other BRs.
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Xailz
Heretic Army Heretic Nation
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Posted - 2008.10.30 03:50:00 -
[4]
Edited by: Xailz on 30/10/2008 03:52:06
Originally by: Nadarius Chrome Unless other specs (EG grid) have changed, good luck shoehorning a 10MN MWD on your average BR and still having any grid left. Even a 10MN named Y-T8 uses over 90% of a Prowler's grid. Dunno about the other BRs.
I run a Prowler with a MWD cap rechargers, 2 istabs, 2 polys and i dont think Co-op cloaks use much PG
afaik the Caldari one can fit a MWD too without much trouble
Xailz
Furthermore,
this is actually apart of my signature ------
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Elizabeth Aeos
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Posted - 2008.10.30 04:25:00 -
[5]
CovOps cloak uses 1 PG. That's not an issue. |

Hugh Ruka
Exploratio et Industria Morispatia
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Posted - 2008.10.30 07:04:00 -
[6]
and the problem is ? EVERY warp is at least 20 seconds ... so you just need to wait 5 seconds in gate cloak in next system ... ok it slows you down but still not a big issue ... --- SIG --- CSM: your support is needed ! |

Jason Edwards
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Posted - 2008.10.30 07:18:00 -
[7]
Quote: I run a Prowler with a MWD cap rechargers, 2 istabs, 2 polys and i dont think Co-op cloaks use much PG
mwd? that makes the sig radius giant... they lock on to you easily. Istabs? Same thing...
cov-op only uses 1 pg and no cpu. You have 150pg... so dont think so.
Quote: It took the Anathema 5 seconds to recloak after a decloak. It took the Crane 30 seconds to recloak after a decloak.
Recloak delay is identical? Doesnt change. If you are just traveling around and jumping and such... should be perfectly identical. Infact since cov-op warps at 13.5au/sec the cov-op ships are far more likely to have trouble recloaking after jumping. Maybe something changed? ------------------------ "There was this bright flash of light - and now this egg shaped thing is on my screen - did I level up?" |

Jason Edwards
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Posted - 2008.10.30 08:08:00 -
[8]
Hmmm just got to fd- I had moving troubles. my pod-ship wasnt in the station was i was in.
Anyway just tested and ya...
I dunno I guess you just need to do 1 thing. Manage your time.
Jump into system. Wait 5 seconds. Align to, cloak, wait until full speed, warp,jump, rinse repeat
that should create about 5-10 seconds of time. ------------------------ "There was this bright flash of light - and now this egg shaped thing is on my screen - did I level up?" |

Cpt Branko
Surge.
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Posted - 2008.10.30 08:24:00 -
[9]
Edited by: Cpt Branko on 30/10/2008 08:25:33 Edited by: Cpt Branko on 30/10/2008 08:25:15
Originally by: Jason Edwards
Quote: I run a Prowler with a MWD cap rechargers, 2 istabs, 2 polys and i dont think Co-op cloaks use much PG
mwd? that makes the sig radius giant... they lock on to you easily.
MWD+cloak makes you de-facto invulnerable. You can easily take battleships through 99% of low-sec gatecamps with a MWD+cloak, the only real worry is people MWD-ing to you and uncloaking you if they're very much on the ball and have a fast ship which can still take sentry fire.
Of course, with a covops cloak, MWD is not that important for low-sec 
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

W3370Pi4
Caldari
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Posted - 2008.10.30 13:15:00 -
[10]
im pretty sure they will fix it *********************************************
Vitreous Mercoxit ! What else |

Philip Stark
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Posted - 2008.10.30 13:22:00 -
[11]
The BRs are not like the Cov Ops Frigs or Force Recons they only have a -10% cpu use when using Cov Ops Cloaks.
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W3370Pi4
Caldari
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Posted - 2008.10.30 13:31:00 -
[12]
well this whole thing is lame i will keep using my crane like i used too because if you jump into a small system and the next one is camped you are dead they should reduce that to 10seconds or something *********************************************
Vitreous Mercoxit ! What else |

Philip Stark
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Posted - 2008.10.30 13:35:00 -
[13]
yea the reset timer should be like 10 or 15 secs unless they put that there on purpose so you have to wait it out, 25 seconds is still less time than the 30 sec jump cloak. Or you could deactivate the cloak while your in warp but if your in 0.0 and you get knocked out of warp before you get to the gate then your toast.
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Batolemaeus
Caldari Athanasius Inc.
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Posted - 2008.10.30 14:23:00 -
[14]
Edited by: Batolemaeus on 30/10/2008 14:25:06
Originally by: ZONAC
Thats a 25 second difference with the Covert Op's cloak.
Death of blockade runner.
Where the heck is the problem with that mechanic, and why should this be the death of blockaderunners?
Seriously, elaborate. Because you're not making any sense at all. ----------------------------------------------
Originally by: CCP Prism X In New Eden, EVE wins you.
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Megan Maynard
Minmatar Out of Order
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Posted - 2008.10.30 14:41:00 -
[15]
1. Jump thru gate. 2. Allign to warpable item. 3. Hit MWD. 4. Hit Cov ops cloak. 5. Pray you get to edge of bubble before they uncloak you. 6. Warp away.
Seriously, they just made Blockade runners perfect for the job.
If they uncloak you it won't matter, it's gonna hurt even with a 5 second recloak time.
Trust me, I've done it, alot.
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W3370Pi4
Caldari
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Posted - 2008.10.30 14:56:00 -
[16]
Originally by: Batolemaeus Edited by: Batolemaeus on 30/10/2008 14:25:06
Originally by: ZONAC
Thats a 25 second difference with the Covert Op's cloak.
Death of blockade runner.
Where the heck is the problem with that mechanic, and why should this be the death of blockaderunners?
Seriously, elaborate. Because you're not making any sense at all.
they removed the +2 warp strenght so basically if you are targeted you are dead only the cloak can help you it would make a lot more sense if you could cloak and have a warp delay instead of the cloaking delay or reduce the warp speed .
*********************************************
Vitreous Mercoxit ! What else |

Lyria Skydancer
Amarr Developmental Neogenics Amalgamated
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Posted - 2008.10.30 15:05:00 -
[17]
Are you people nuts?
Death of blockade runner because it takes 30 secs to decloak? Not happy with 2 stabs removed for the cov ops bonus?
Omg?
I mean do you realise that even at its state now on sisi it is overpowered. It costs nothing and is basically immune to 95% of 0.0 camps and 100% of low sec camps. Warp cloaked + 2 stabs? Are you insane?
It would be a huge mistake giving it cov ops cloak ability. They should only get bonus to improved cloaks like stealth bombers. ----------------------------------------- [Video] The Cruise |

Azuse
Brotherhood of Suicidal Priests Pure.
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Posted - 2008.10.30 15:12:00 -
[18]
Umm, last time i checked the purpose of blockades runners was running through blockades. If you're saying it working then good, it's only taken 3/4? years for the ship to actually be capable of performing the job it was built for i.e lawless a.k.a. 0.0 space.
Fyi coverts have a 10 sec recal time so 30sec is bugged  -------------------------
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Lyria Skydancer
Amarr Developmental Neogenics Amalgamated
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Posted - 2008.10.30 15:27:00 -
[19]
Originally by: Azuse Umm, last time i checked the purpose of blockades runners was running through blockades. If you're saying it working then good, it's only taken 3/4? years for the ship to actually be capable of performing the job it was built for i.e lawless a.k.a. 0.0 space.
Fyi coverts have a 10 sec recal time so 30sec is bugged 
I didn't say it works. I'm just saying they should be given a stealth bomber cloak and not a cov ops cloak. It is redicilously imbalanced. ----------------------------------------- [Video] The Cruise |

Khandara Seraphim
StarHunt Fallout Project
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Posted - 2008.10.30 15:33:00 -
[20]
all they need to do is have it align a bit slower than a force recon and it'll be fine.
its not like ships dont get decloaked and killed all the time or anything 
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Lyria Skydancer
Amarr Developmental Neogenics Amalgamated
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Posted - 2008.10.30 15:38:00 -
[21]
Originally by: Khandara Seraphim all they need to do is have it align a bit slower than a force recon and it'll be fine.
its not like ships dont get decloaked and killed all the time or anything 
That won't fix the near 100% low sec immunity though. Giving them cov ops cloaks is a huge mistake. ----------------------------------------- [Video] The Cruise |

ZONAC
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Posted - 2008.10.30 15:48:00 -
[22]
Alright I wasn't clear when I wrote this (was tired) so I'll explain better now.
When you fly a covert op's frigate (ie: Buzzard), you have a Covert Op's cloak installed. This cloak lets you warp cloaked, etc.
New changes make the Blockcade runners capable of using this cloak.
***
Now... when you fly a covert frig or recon (ie: Buzzard, Falcon, etc), you can decloak somewhere (say, at a planet). Immediately after, within 3-5 seconds, you can hit the cloak again and immediately recloak.
However ...
On the Blockcade runners (which now use the same cloaking device), once you decloak somewhere (after having been cloak), you have to wait 30-seconds to active the covert cloak again.
Does this make more sense?
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Rhadamantine
Game Community
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Posted - 2008.10.30 15:54:00 -
[23]
Edited by: Rhadamantine on 30/10/2008 15:54:23
Originally by: Lyria Skydancer
Originally by: Khandara Seraphim all they need to do is have it align a bit slower than a force recon and it'll be fine.
its not like ships dont get decloaked and killed all the time or anything 
That won't fix the near 100% low sec immunity though. Giving them cov ops cloaks is a huge mistake.
Suck it up. It's all apart of the speed nerf YOU wanted. 
Regards. Rhadamantine. |

W3370Pi4
Caldari
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Posted - 2008.10.30 15:58:00 -
[24]
Edited by: W3370Pi4 on 30/10/2008 16:02:15
theres no benefit in the Covert ops cloaking device on the BRs nobody is crazy enough to use something that wont allow you to cloak for 30sec in 0.0
my improved cloaking device works fine and i fell safer with that than with the covert ops cloak  *********************************************
Vitreous Mercoxit ! What else |

Mes Ren
No Trademark
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Posted - 2008.10.30 16:07:00 -
[25]
Originally by: Lyria Skydancer
Originally by: Khandara Seraphim all they need to do is have it align a bit slower than a force recon and it'll be fine.
its not like ships dont get decloaked and killed all the time or anything 
That won't fix the near 100% low sec immunity though. Giving them cov ops cloaks is a huge mistake.
Lets be realistic. Blockade Runners already had 100% lowsec immunity. Currently on TQ, a properly setup and operated BR is 100% immune to lowsec gate camps due to the fact that even interceptors have a very difficult time locking a BR before it warps off - and we all know how many interceptors participate in lowsec gate camps. If you fit a cloak on the currrent TQ BR, it is impossible to catch a properly fitted and operated BR in a lowsec gatecamp. You and I both know these facts to be true - you try to deny that, then I truely believe that DNA made a mistake allowing you into the corp.
The reality is that the changes to the Blockade Runner will not in anyway effect lowsec gatecamps. This change has 1 purpose, and 1 purpose only,... to allow BR's the chance to run 0.0 gatecamps where there are bubbles (dictor, hic, or anchored) present. ________________________
No Trademark -- Mes Ren, Mes Builder -- -- CEO --
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Lyria Skydancer
Amarr Developmental Neogenics Amalgamated
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Posted - 2008.10.30 16:54:00 -
[26]
Originally by: Mes Ren You and I both know these facts to be true - you try to deny that, then I truely believe that DNA made a mistake allowing you into the corp.
You obviously haven't faced sensor boosted devoters and who are you? Someone that got rejected from dna perhaps? Someone that is angry now because he can't call me a noob? ----------------------------------------- [Video] The Cruise |

Mes Ren
No Trademark
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Posted - 2008.10.30 17:08:00 -
[27]
Originally by: Lyria Skydancer
Originally by: Mes Ren You and I both know these facts to be true - you try to deny that, then I truely believe that DNA made a mistake allowing you into the corp.
You obviously haven't faced sensor boosted devoters and who are you? Someone that got rejected from dna perhaps? Someone that is angry now because he can't call me a noob?
Someone who knows that back in the day, DNA used to be pretty awesome, and I'm assuming they still are. I'm pretty sure there are still a few DNA who know who I am. Incidently, my T1 hauler is completely immune to lowsec gate camps -- and it doesn't get to warp nearly as fast as my properly fitted BR. On TQ right now, a properly fitted BR can get to warp in 2.3 secs. Between lag and reaction time, you can't lock that. IF you do the hit the AB/MWD, cloak, time it right, decloak and warp, you warp instantly with no chance to lock whatsoever -- no fancy covops cloak required. This isn't theory craft, this is reality. ________________________
No Trademark -- Mes Ren, Mes Builder -- -- CEO --
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Lyria Skydancer
Amarr Developmental Neogenics Amalgamated
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Posted - 2008.10.30 17:19:00 -
[28]
Originally by: Mes Ren
. IF you do the hit the AB/MWD, cloak, time it right, decloak and warp, you warp instantly with no chance to lock whatsoever -- no fancy covops cloak required. This isn't theory craft, this is reality.
That's right, but there is alot of room for error and it does happen. Lag is something that works both ways. ----------------------------------------- [Video] The Cruise |

Lili Lu
Purveyors of Uber Research Valuables and Ships
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Posted - 2008.10.30 17:21:00 -
[29]
The best fix i've seen to this imbalanced buff is to reduce the wcs bonus to +1 (to allow scram but not just one warp disruptor to catch it), leave the agility as it is, and swap the cov ops cloak bonus to a stealth bomber type speed bonus while using an improved cloak device.
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Lyria Skydancer
Amarr Developmental Neogenics Amalgamated
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Posted - 2008.10.30 17:21:00 -
[30]
Originally by: Rhadamantine
Suck it up. It's all apart of the speed nerf YOU wanted. 
Seperate issues. These changes are totally independent of the speed changes. ----------------------------------------- [Video] The Cruise |
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