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Origim
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Posted - 2004.07.02 23:46:00 -
[1]
Many have complained about people logging out in the middle of a battle and energency warp does the escape work for them... well, I have an idea:
When you initiate log off, you have to wait 20 seconds before logging out. Within those 20 seconds, you can't activate any modules. If you crash, or similar, your client would still be logged in for 20 seconds, after which you would warp out. --------------
Posting Efficiency / Rank 1 / SP: 68542 of 256000 | 
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Origim
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Posted - 2004.07.02 23:46:00 -
[2]
Many have complained about people logging out in the middle of a battle and energency warp does the escape work for them... well, I have an idea:
When you initiate log off, you have to wait 20 seconds before logging out. Within those 20 seconds, you can't activate any modules. If you crash, or similar, your client would still be logged in for 20 seconds, after which you would warp out. --------------
Posting Efficiency / Rank 1 / SP: 68542 of 256000 | 
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Sinist
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Posted - 2004.07.03 00:18:00 -
[3]
Right it doesnt make sense to beging with in the first place to allow people to log off unless 100% unequivocable in a safe environment. What logic is behind letting people forcibly shut down their game or logofff and then be warped away to a safespot? Why cant people just sit where they are for 30 seconds until they are logged off? Becuase people want to exploit it in battle or tense situations like nPC hunting to save ship.
FIx your game CCP. I am honestly losing patience since well I had to take a 6 month break. I come back and went from a player from day 1 to a 3 million skill point noob with no chance of catching up to anyone. And It will take me 1 month at least just to get level 3 research agents. Its aggravating right now. And choices in the logout system just adds to me wanting to flame.
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Sinist
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Posted - 2004.07.03 00:18:00 -
[4]
Right it doesnt make sense to beging with in the first place to allow people to log off unless 100% unequivocable in a safe environment. What logic is behind letting people forcibly shut down their game or logofff and then be warped away to a safespot? Why cant people just sit where they are for 30 seconds until they are logged off? Becuase people want to exploit it in battle or tense situations like nPC hunting to save ship.
FIx your game CCP. I am honestly losing patience since well I had to take a 6 month break. I come back and went from a player from day 1 to a 3 million skill point noob with no chance of catching up to anyone. And It will take me 1 month at least just to get level 3 research agents. Its aggravating right now. And choices in the logout system just adds to me wanting to flame.
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Selim
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Posted - 2004.07.03 00:23:00 -
[5]
Originally by: Sinist Right it doesnt make sense to beging with in the first place to allow people to log off unless 100% unequivocable in a safe environment. What logic is behind letting people forcibly shut down their game or logofff and then be warped away to a safespot? Why cant people just sit where they are for 30 seconds until they are logged off? Becuase people want to exploit it in battle or tense situations like nPC hunting to save ship.
FIx your game CCP. I am honestly losing patience since well I had to take a 6 month break. I come back and went from a player from day 1 to a 3 million skill point noob with no chance of catching up to anyone. And It will take me 1 month at least just to get level 3 research agents. Its aggravating right now. And choices in the logout system just adds to me wanting to flame.
So you're upset because you dont have 11 million skillpoints? Well... you took a 6 month break. What on earth do you expect?
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Selim
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Posted - 2004.07.03 00:23:00 -
[6]
Originally by: Sinist Right it doesnt make sense to beging with in the first place to allow people to log off unless 100% unequivocable in a safe environment. What logic is behind letting people forcibly shut down their game or logofff and then be warped away to a safespot? Why cant people just sit where they are for 30 seconds until they are logged off? Becuase people want to exploit it in battle or tense situations like nPC hunting to save ship.
FIx your game CCP. I am honestly losing patience since well I had to take a 6 month break. I come back and went from a player from day 1 to a 3 million skill point noob with no chance of catching up to anyone. And It will take me 1 month at least just to get level 3 research agents. Its aggravating right now. And choices in the logout system just adds to me wanting to flame.
So you're upset because you dont have 11 million skillpoints? Well... you took a 6 month break. What on earth do you expect?
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shivan
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Posted - 2004.07.03 00:25:00 -
[7]
Thats a neat little trick there, one i gotta remember, but think of it this way, there was a fight in u-qvwd the other day, with over 200 people in it, over 100 ships distroyed in 1 hour. Now in that fight there was monster lag, so the only way u could warp out quickly without lag affecting it would of been to shut down ur clinet.

Now in small fights, say 5 on 5, without lag, it would only shave a second or maybe 2 on ur warp out time anyhow, cuz all u have to do is double click like mad on star,plaent,moon,stargate to warp out.
So really all in all, STFU Have a nice day. --------------------------------------- (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

shivan
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Posted - 2004.07.03 00:25:00 -
[8]
Thats a neat little trick there, one i gotta remember, but think of it this way, there was a fight in u-qvwd the other day, with over 200 people in it, over 100 ships distroyed in 1 hour. Now in that fight there was monster lag, so the only way u could warp out quickly without lag affecting it would of been to shut down ur clinet.

Now in small fights, say 5 on 5, without lag, it would only shave a second or maybe 2 on ur warp out time anyhow, cuz all u have to do is double click like mad on star,plaent,moon,stargate to warp out.
So really all in all, STFU Have a nice day. --------------------------------------- (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

Zerander
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Posted - 2004.07.03 01:24:00 -
[9]
forced logging out even breaks warp jams(maybe only sometimes but it happened 2 times last nite when me and my friends were hunting enemy players). It SUCKS!!!!! Put a timer on it!
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Zerander
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Posted - 2004.07.03 01:24:00 -
[10]
forced logging out even breaks warp jams(maybe only sometimes but it happened 2 times last nite when me and my friends were hunting enemy players). It SUCKS!!!!! Put a timer on it!
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Gaijin Lanis
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Posted - 2004.07.03 01:31:00 -
[11]
Edited by: Gaijin Lanis on 03/07/2004 01:46:17
... Or they could just correct "warp jam breakage" problem...
This really is a non-debate though, people are b!%$*ing at CCP to force others to accept the loss of their ship and pod to a situation where they are totally removed from any control. I'm not refering to an ambush, I'm refering to flawed clent code which allows for the generation of absolutly crippling processor lag. Yes, people exploit the emergency warp quick fix. Should it be removed before the flaw is corrected? No.
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Gaijin Lanis
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Posted - 2004.07.03 01:31:00 -
[12]
Edited by: Gaijin Lanis on 03/07/2004 01:46:17
... Or they could just correct "warp jam breakage" problem...
This really is a non-debate though, people are b!%$*ing at CCP to force others to accept the loss of their ship and pod to a situation where they are totally removed from any control. I'm not refering to an ambush, I'm refering to flawed clent code which allows for the generation of absolutly crippling processor lag. Yes, people exploit the emergency warp quick fix. Should it be removed before the flaw is corrected? No.
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Molly
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Posted - 2004.07.03 01:44:00 -
[13]
Yep.
We need some serious PvP timers. -- Lord Nemesis > 14 days till mining barge lvl 5 then im strip all the ice in eve
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Molly
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Posted - 2004.07.03 01:44:00 -
[14]
Yep.
We need some serious PvP timers. -- Lord Nemesis > 14 days till mining barge lvl 5 then im strip all the ice in eve
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Origim
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Posted - 2004.07.03 01:48:00 -
[15]
Originally by: shivan
So really all in all, STFU Have a nice day.
Yeah, thank you. --------------
Posting Efficiency / Rank 1 / SP: 68542 of 256000 | 
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Origim
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Posted - 2004.07.03 01:48:00 -
[16]
Originally by: shivan
So really all in all, STFU Have a nice day.
Yeah, thank you. --------------
Posting Efficiency / Rank 1 / SP: 68542 of 256000 | 
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Jozef Meurtrier
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Posted - 2004.07.03 02:22:00 -
[17]
Originally by: Sinist I come back and went from a player from day 1 to a 3 million skill point noob with no chance of catching up to anyone.
My 600k skillpoints and hordes of newbies joining every day say you're wrong.
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Jozef Meurtrier
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Posted - 2004.07.03 02:22:00 -
[18]
Originally by: Sinist I come back and went from a player from day 1 to a 3 million skill point noob with no chance of catching up to anyone.
My 600k skillpoints and hordes of newbies joining every day say you're wrong.
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Broc Vallion
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Posted - 2004.07.03 02:59:00 -
[19]
Is logging off an exploit or not?
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Broc Vallion
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Posted - 2004.07.03 02:59:00 -
[20]
Is logging off an exploit or not?
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Xadian
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Posted - 2004.07.03 03:32:00 -
[21]
Originally by: shivan Thats a neat little trick there, one i gotta remember, but think of it this way, there was a fight in u-qvwd the other day, with over 200 people in it, over 100 ships distroyed in 1 hour. Now in that fight there was monster lag, so the only way u could warp out quickly without lag affecting it would of been to shut down ur clinet.

Now in small fights, say 5 on 5, without lag, it would only shave a second or maybe 2 on ur warp out time anyhow, cuz all u have to do is double click like mad on star,plaent,moon,stargate to warp out.
So really all in all, STFU Have a nice day.
I don't think having Iteron Vs warping away from gates in 0.0 then disappearing cause they logged when they jumped in less than 3 seconds is "shaving a few off". 
Always hit the big red button whenever you get the chance.
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Xadian
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Posted - 2004.07.03 03:32:00 -
[22]
Originally by: shivan Thats a neat little trick there, one i gotta remember, but think of it this way, there was a fight in u-qvwd the other day, with over 200 people in it, over 100 ships distroyed in 1 hour. Now in that fight there was monster lag, so the only way u could warp out quickly without lag affecting it would of been to shut down ur clinet.

Now in small fights, say 5 on 5, without lag, it would only shave a second or maybe 2 on ur warp out time anyhow, cuz all u have to do is double click like mad on star,plaent,moon,stargate to warp out.
So really all in all, STFU Have a nice day.
I don't think having Iteron Vs warping away from gates in 0.0 then disappearing cause they logged when they jumped in less than 3 seconds is "shaving a few off". 
Always hit the big red button whenever you get the chance.
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NeoMorph
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Posted - 2004.07.03 03:45:00 -
[23]
The whole reason for this warp out on disconnect was to help people who CTD while in combat... Although it can be abused I dont think CCP will remove it while system stability is still an issue.
Lets face it logging out is an issue but you cant base it on unstable exits as these can be faked at the client end... Not saying how but it it IS possible so that's an other option removed.
I think it's just a case of "Shut up and Soldier"... -------------------------------------------
<Stavros> the first motor bike i ever rode <Stavros> was a honda gold wing <Ak-Gara> hah <Stavros> |

NeoMorph
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Posted - 2004.07.03 03:45:00 -
[24]
The whole reason for this warp out on disconnect was to help people who CTD while in combat... Although it can be abused I dont think CCP will remove it while system stability is still an issue.
Lets face it logging out is an issue but you cant base it on unstable exits as these can be faked at the client end... Not saying how but it it IS possible so that's an other option removed.
I think it's just a case of "Shut up and Soldier"... -------------------------------------------
<Stavros> the first motor bike i ever rode <Stavros> was a honda gold wing <Ak-Gara> hah <Stavros> |

Haratu
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Posted - 2004.07.03 03:51:00 -
[25]
SOLUTION
There is a way to stop the enemy logging out and warping... warp scramble them... it is known to work. If you do this then they dont stand a chance, especially when they are not controlling their ship.
I roleplay... there is this computer game called "Earth - The First Genesis" where i play a character in the early 21st century. |

Haratu
|
Posted - 2004.07.03 03:51:00 -
[26]
SOLUTION
There is a way to stop the enemy logging out and warping... warp scramble them... it is known to work. If you do this then they dont stand a chance, especially when they are not controlling their ship.
I roleplay... there is this computer game called "Earth - The First Genesis" where i play a character in the early 21st century. |

Molly
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Posted - 2004.07.03 04:04:00 -
[27]
Originally by: Haratu SOLUTION
There is a way to stop the enemy logging out and warping... warp scramble them... it is known to work. If you do this then they dont stand a chance, especially when they are not controlling their ship.
Erm...
Wrong. Even this can be exploited. I have seen people who disappeared. They just vanished. Like a Megathron having a jammer strength of 8 against it.
The whole system is screwed. Simple solution would be PvP timers. E.g. like the gate jump prevention timer. -- Lord Nemesis > 14 days till mining barge lvl 5 then im strip all the ice in eve
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Molly
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Posted - 2004.07.03 04:04:00 -
[28]
Originally by: Haratu SOLUTION
There is a way to stop the enemy logging out and warping... warp scramble them... it is known to work. If you do this then they dont stand a chance, especially when they are not controlling their ship.
Erm...
Wrong. Even this can be exploited. I have seen people who disappeared. They just vanished. Like a Megathron having a jammer strength of 8 against it.
The whole system is screwed. Simple solution would be PvP timers. E.g. like the gate jump prevention timer. -- Lord Nemesis > 14 days till mining barge lvl 5 then im strip all the ice in eve
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Sinist
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Posted - 2004.07.03 04:07:00 -
[29]
No im saying on a PvP centric game why would you design a system where people can forcibly close or logout of their client to even have a remote chance of saving your ship? The same with dead space bookmarks.
I was just saying I am mad that I couldnt log in to do skill training for 6-8 months to keep on par with everyone. But that is my own fault. But it bring up another point. I liked the idea the dev talked about that would accelerate or decelerate your skill points based on how many you had. I dont care if im never caught up, but I would at least like some way possibly to catch up.
Regardless the two problems mentioned in my first paragraph, logging out and safespots are an inexcusable design flaw. The new logout system is even new and it is still idiotic in my opinion. I like the game and 98% of it is awesome. But there are some things I obviously dont agree with.
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Sinist
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Posted - 2004.07.03 04:07:00 -
[30]
No im saying on a PvP centric game why would you design a system where people can forcibly close or logout of their client to even have a remote chance of saving your ship? The same with dead space bookmarks.
I was just saying I am mad that I couldnt log in to do skill training for 6-8 months to keep on par with everyone. But that is my own fault. But it bring up another point. I liked the idea the dev talked about that would accelerate or decelerate your skill points based on how many you had. I dont care if im never caught up, but I would at least like some way possibly to catch up.
Regardless the two problems mentioned in my first paragraph, logging out and safespots are an inexcusable design flaw. The new logout system is even new and it is still idiotic in my opinion. I like the game and 98% of it is awesome. But there are some things I obviously dont agree with.
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Dispader
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Posted - 2004.07.03 04:51:00 -
[31]
Yes, bring in the skill slowing, THAT will make you popular.
You saved 6 mos subscription, u are behind, accept it ffs.
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Dispader
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Posted - 2004.07.03 04:51:00 -
[32]
Yes, bring in the skill slowing, THAT will make you popular.
You saved 6 mos subscription, u are behind, accept it ffs.
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Aerick Dawn
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Posted - 2004.07.03 06:25:00 -
[33]
no..what is extremely stupid is that people log off but I still catch them. I blow their ship up, but guess what, no pod.
That's whats extremely lame.
in protest, I will pod everybody instead of ransoming. Blame it on CCP. =) ______________________
What Aerick has been up to lately.. |

Aerick Dawn
|
Posted - 2004.07.03 06:25:00 -
[34]
no..what is extremely stupid is that people log off but I still catch them. I blow their ship up, but guess what, no pod.
That's whats extremely lame.
in protest, I will pod everybody instead of ransoming. Blame it on CCP. =) ______________________
What Aerick has been up to lately.. |

Sinist
|
Posted - 2004.07.03 06:38:00 -
[35]
that even adds fuel to the fire. logging off so you dont get podded.
i just want to see warfare as good as it can be in eve. let people logoff in space. let people warp to safespots. and you get lousy pvp.
im not against logging off in space, but in a way that would under no circumstances allow me to escape a battle or avoid being podded.
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Sinist
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Posted - 2004.07.03 06:38:00 -
[36]
that even adds fuel to the fire. logging off so you dont get podded.
i just want to see warfare as good as it can be in eve. let people logoff in space. let people warp to safespots. and you get lousy pvp.
im not against logging off in space, but in a way that would under no circumstances allow me to escape a battle or avoid being podded.
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Joshua Calvert
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Posted - 2004.07.03 06:58:00 -
[37]
If you log out mid-battle, you do not warp away any faster than you would if you did it manually, so removing the emergency warp-out feature would not fix this.
CCP need to fix the seemingly random occurance of a ship just disappearing after logging out. We're not talking the standard 2 minute timer here; pilots disappear nearly the same time as their icon disappears from the local channel list.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
|
Posted - 2004.07.03 06:58:00 -
[38]
If you log out mid-battle, you do not warp away any faster than you would if you did it manually, so removing the emergency warp-out feature would not fix this.
CCP need to fix the seemingly random occurance of a ship just disappearing after logging out. We're not talking the standard 2 minute timer here; pilots disappear nearly the same time as their icon disappears from the local channel list.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

SkrittaK
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Posted - 2004.07.03 07:23:00 -
[39]
Errmm...you wont really ever stop people from logging out, they could just decide to cut the power.
If you are going to prevent people from jumping, re-logging and then cancelling warp back to gate you've got to change the system of what happens when you jump and then cloak. The problem therein is making it fair to people who dont use this tactic and unfair for the people who do. Mobile warp disruptors seem to be the only player based solution i can come up with :)
Semper Fidelis
Legion boys, we are here, shag your women and drink your beer! :) |

SkrittaK
|
Posted - 2004.07.03 07:23:00 -
[40]
Errmm...you wont really ever stop people from logging out, they could just decide to cut the power.
If you are going to prevent people from jumping, re-logging and then cancelling warp back to gate you've got to change the system of what happens when you jump and then cloak. The problem therein is making it fair to people who dont use this tactic and unfair for the people who do. Mobile warp disruptors seem to be the only player based solution i can come up with :)
Semper Fidelis
Legion boys, we are here, shag your women and drink your beer! :) |

Ra Ma
|
Posted - 2004.07.03 07:57:00 -
[41]
Oh my gawd - poeple want to logout!!
Sploits!! Sploits!! Sploits!!
Seriously, if you took a break (@ Sinist), dont blame it on the other that you only at 3million sp and this warpout when logout is simply like a normal player-choosen warpout and you can nail him. Sure, the ship will disappear (sooner or later), but how laggy would EVE be if all the ships of people who loged-out would stay in space? There are many times when Father CTD strikes and I dont want my ship simply stay in the middle of a hostile fleet, for two minutes.
*jeeze*
-------- Nothing here, move along. |

Ra Ma
|
Posted - 2004.07.03 07:57:00 -
[42]
Oh my gawd - poeple want to logout!!
Sploits!! Sploits!! Sploits!!
Seriously, if you took a break (@ Sinist), dont blame it on the other that you only at 3million sp and this warpout when logout is simply like a normal player-choosen warpout and you can nail him. Sure, the ship will disappear (sooner or later), but how laggy would EVE be if all the ships of people who loged-out would stay in space? There are many times when Father CTD strikes and I dont want my ship simply stay in the middle of a hostile fleet, for two minutes.
*jeeze*
-------- Nothing here, move along. |

Molly
|
Posted - 2004.07.03 08:10:00 -
[43]
Originally by: Ra Ma Oh my gawd - poeple want to logout!!
Sploits!! Sploits!! Sploits!!
Seriously, if you took a break (@ Sinist), dont blame it on the other that you only at 3million sp and this warpout when logout is simply like a normal player-choosen warpout and you can nail him. Sure, the ship will disappear (sooner or later), but how laggy would EVE be if all the ships of people who loged-out would stay in space? There are many times when Father CTD strikes and I dont want my ship simply stay in the middle of a hostile fleet, for two minutes.
*jeeze*
Sometimes I wish that the forum would only be accessible to players who spent playing the game a year or so.
I am tired of explaining why the current system is fubared to noobs like you.
Ssh...
But I'll go over it again:
1. You are not the person to decide what an exploit is and what not. Some of the intended log offs to avoid death are exploits, some not. I have petitioned some people and appropriate actions have been taked by the GMs at some times and at some times not.
2. No one is asking to have the ships in space forever. Since you are new, maybe I'll take the time to explain how the old system worked: After a disconnect your ship remained in space at the location you were at and then simply disappeared after a minute or so. The timer was a bit too short, so sometimes people got away in 1 vs 1 even that they were warp scrambled. They activated their hardners and boosters and logged off. Now, I don't know what CCPs intention was to change that, but right now there exist several exploits to avoid death in any situation, even when warpscrambled to hell. Furthermore where before simple alpha strike firepower would have been enough to destroy a log off user, u now also need in addtion a warp scrambler, and often it is not working anyway.
3. CTDs, yeah. This is a problem of poor game stability and has nothing to do with game mechanics. Fix the CTDs and fix the game mechanics I say. Don't change game mechanics to make CTDs hurt less. We have insurance now for that.
Simple PvP timers like in DAoC would solve all of this, but well, guess we have to read some crap from Oveur again like on the cloaking devices, instant jump bookmarks and safe spots. -- Lord Nemesis > 14 days till mining barge lvl 5 then im strip all the ice in eve
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Molly
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Posted - 2004.07.03 08:10:00 -
[44]
Originally by: Ra Ma Oh my gawd - poeple want to logout!!
Sploits!! Sploits!! Sploits!!
Seriously, if you took a break (@ Sinist), dont blame it on the other that you only at 3million sp and this warpout when logout is simply like a normal player-choosen warpout and you can nail him. Sure, the ship will disappear (sooner or later), but how laggy would EVE be if all the ships of people who loged-out would stay in space? There are many times when Father CTD strikes and I dont want my ship simply stay in the middle of a hostile fleet, for two minutes.
*jeeze*
Sometimes I wish that the forum would only be accessible to players who spent playing the game a year or so.
I am tired of explaining why the current system is fubared to noobs like you.
Ssh...
But I'll go over it again:
1. You are not the person to decide what an exploit is and what not. Some of the intended log offs to avoid death are exploits, some not. I have petitioned some people and appropriate actions have been taked by the GMs at some times and at some times not.
2. No one is asking to have the ships in space forever. Since you are new, maybe I'll take the time to explain how the old system worked: After a disconnect your ship remained in space at the location you were at and then simply disappeared after a minute or so. The timer was a bit too short, so sometimes people got away in 1 vs 1 even that they were warp scrambled. They activated their hardners and boosters and logged off. Now, I don't know what CCPs intention was to change that, but right now there exist several exploits to avoid death in any situation, even when warpscrambled to hell. Furthermore where before simple alpha strike firepower would have been enough to destroy a log off user, u now also need in addtion a warp scrambler, and often it is not working anyway.
3. CTDs, yeah. This is a problem of poor game stability and has nothing to do with game mechanics. Fix the CTDs and fix the game mechanics I say. Don't change game mechanics to make CTDs hurt less. We have insurance now for that.
Simple PvP timers like in DAoC would solve all of this, but well, guess we have to read some crap from Oveur again like on the cloaking devices, instant jump bookmarks and safe spots. -- Lord Nemesis > 14 days till mining barge lvl 5 then im strip all the ice in eve
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Joshua Calvert
|
Posted - 2004.07.03 08:14:00 -
[45]
Originally by: Molly
Originally by: Ra Ma Oh my gawd - poeple want to logout!!
Sploits!! Sploits!! Sploits!!
Seriously, if you took a break (@ Sinist), dont blame it on the other that you only at 3million sp and this warpout when logout is simply like a normal player-choosen warpout and you can nail him. Sure, the ship will disappear (sooner or later), but how laggy would EVE be if all the ships of people who loged-out would stay in space? There are many times when Father CTD strikes and I dont want my ship simply stay in the middle of a hostile fleet, for two minutes.
*jeeze*
Sometimes I wish that the forum would only be accessible to players who spent playing the game a year or so.
I am tired of explaining why the current system is fubared to noobs like you.
Ssh...
But I'll go over it again:
1. You are not the person to decide what an exploit is and what not. Some of the intended log offs to avoid death are exploits, some not. I have petitioned some people and appropriate actions have been taked by the GMs at some times and at some times not.
2. No one is asking to have the ships in space forever. Since you are new, maybe I'll take the time to explain how the old system worked: After a disconnect your ship remained in space at the location you were at and then simply disappeared after a minute or so. The timer was a bit too short, so sometimes people got away in 1 vs 1 even that they were warp scrambled. They activated their hardners and boosters and logged off. Now, I don't know what CCPs intention was to change that, but right now there exist several exploits to avoid death in any situation, even when warpscrambled to hell. Furthermore where before simple alpha strike firepower would have been enough to destroy a log off user, u now also need in addtion a warp scrambler, and often it is not working anyway.
3. CTDs, yeah. This is a problem of poor game stability and has nothing to do with game mechanics. Fix the CTDs and fix the game mechanics I say. Don't change game mechanics to make CTDs hurt less. We have insurance now for that.
Simple PvP timers like in DAoC would solve all of this, but well, guess we have to read some crap from Oveur again like on the cloaking devices, instant jump bookmarks and safe spots.
You simply cannot prove an exploit involving logging out though - it could be a number of reasons like a d/c, r/t interruption, CTD.........
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
|
Posted - 2004.07.03 08:14:00 -
[46]
Originally by: Molly
Originally by: Ra Ma Oh my gawd - poeple want to logout!!
Sploits!! Sploits!! Sploits!!
Seriously, if you took a break (@ Sinist), dont blame it on the other that you only at 3million sp and this warpout when logout is simply like a normal player-choosen warpout and you can nail him. Sure, the ship will disappear (sooner or later), but how laggy would EVE be if all the ships of people who loged-out would stay in space? There are many times when Father CTD strikes and I dont want my ship simply stay in the middle of a hostile fleet, for two minutes.
*jeeze*
Sometimes I wish that the forum would only be accessible to players who spent playing the game a year or so.
I am tired of explaining why the current system is fubared to noobs like you.
Ssh...
But I'll go over it again:
1. You are not the person to decide what an exploit is and what not. Some of the intended log offs to avoid death are exploits, some not. I have petitioned some people and appropriate actions have been taked by the GMs at some times and at some times not.
2. No one is asking to have the ships in space forever. Since you are new, maybe I'll take the time to explain how the old system worked: After a disconnect your ship remained in space at the location you were at and then simply disappeared after a minute or so. The timer was a bit too short, so sometimes people got away in 1 vs 1 even that they were warp scrambled. They activated their hardners and boosters and logged off. Now, I don't know what CCPs intention was to change that, but right now there exist several exploits to avoid death in any situation, even when warpscrambled to hell. Furthermore where before simple alpha strike firepower would have been enough to destroy a log off user, u now also need in addtion a warp scrambler, and often it is not working anyway.
3. CTDs, yeah. This is a problem of poor game stability and has nothing to do with game mechanics. Fix the CTDs and fix the game mechanics I say. Don't change game mechanics to make CTDs hurt less. We have insurance now for that.
Simple PvP timers like in DAoC would solve all of this, but well, guess we have to read some crap from Oveur again like on the cloaking devices, instant jump bookmarks and safe spots.
You simply cannot prove an exploit involving logging out though - it could be a number of reasons like a d/c, r/t interruption, CTD.........
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Sinist
|
Posted - 2004.07.03 08:14:00 -
[47]
Umm well #1 shrittak you have no logical sense.
And Rim Ra girl you seem to think I am agreeing with a logout system I havent even said yet. CTD's happen. CTD's can be player generated. Now lets think about it. A player created CTD is 100% of the time. A normal CTD that is CCP's fault is not 100%. You base your logoff system not factoring in CTD's. It is the only fair way. Else it is exploited. Much like we see now. Much like I can do now.
You need to base your logoff system as if the game was reliable and around the mechanics of the game. Since you have PvP and fighting, you need a logoff system that people arent going to exploit it to gain an advantage.
To me the only safe way to logout should be 1)docked 2)At a safe place in space. I dont think ships should be persistant obviously becuase of npc pirated, player pirates, and corp wars. I think there should be a timer though that would HIGHLY discourage anyone from logging off in the middle of a battle. It should mean almost automatic death.
My proposal:
When logging off a timer begins to count down for 60 seconds. AS long as you dont press anything or navigate your ship or are jumping or anything else you logoff and your ship dissapears. If you are in autopilot or somehting and you jump or you activate a module or beging to navigate in any way or perform any action the timer stops and the game is as it is normally. So in order to logoff you have to not perform any actions for 60 seconds and then both you and your ship is removed from the world and your logged off. There is no way to exploit this. There are no disadvanatges.
Now what happens if people forcibly close their client? If they were in space their ship stays for 60 seconds. THen it is removed.
People will be able to logoff safely. If trouble comes they can then just begin playing eve normally just resetting their logoff timer. So if you get jumped or have to warp or something you can.
The current system is bad becuase you have no control over your ship once you logoff. It can be warp jammed and there wouldnt be a hting you could do about it. Under my proposal you would still have control over your ship at least if you wanted it.
Now can you argue with this idea? Not in my opinion.
|

Sinist
|
Posted - 2004.07.03 08:14:00 -
[48]
Umm well #1 shrittak you have no logical sense.
And Rim Ra girl you seem to think I am agreeing with a logout system I havent even said yet. CTD's happen. CTD's can be player generated. Now lets think about it. A player created CTD is 100% of the time. A normal CTD that is CCP's fault is not 100%. You base your logoff system not factoring in CTD's. It is the only fair way. Else it is exploited. Much like we see now. Much like I can do now.
You need to base your logoff system as if the game was reliable and around the mechanics of the game. Since you have PvP and fighting, you need a logoff system that people arent going to exploit it to gain an advantage.
To me the only safe way to logout should be 1)docked 2)At a safe place in space. I dont think ships should be persistant obviously becuase of npc pirated, player pirates, and corp wars. I think there should be a timer though that would HIGHLY discourage anyone from logging off in the middle of a battle. It should mean almost automatic death.
My proposal:
When logging off a timer begins to count down for 60 seconds. AS long as you dont press anything or navigate your ship or are jumping or anything else you logoff and your ship dissapears. If you are in autopilot or somehting and you jump or you activate a module or beging to navigate in any way or perform any action the timer stops and the game is as it is normally. So in order to logoff you have to not perform any actions for 60 seconds and then both you and your ship is removed from the world and your logged off. There is no way to exploit this. There are no disadvanatges.
Now what happens if people forcibly close their client? If they were in space their ship stays for 60 seconds. THen it is removed.
People will be able to logoff safely. If trouble comes they can then just begin playing eve normally just resetting their logoff timer. So if you get jumped or have to warp or something you can.
The current system is bad becuase you have no control over your ship once you logoff. It can be warp jammed and there wouldnt be a hting you could do about it. Under my proposal you would still have control over your ship at least if you wanted it.
Now can you argue with this idea? Not in my opinion.
|

Sinist
|
Posted - 2004.07.03 08:19:00 -
[49]
I am not new btw. 100% this character is older then yours. Last 8 months I have not been present acept on the forums periodically. I know what is new and how everything was. Even the stuff I wasnt privelaged to play.
If 60 seconds is too short make it 120 seconds. Or make it based on what ship your in. Battleship is 2 minutes. Cruiser is 60 seconds. Frigate is 30 seconds. Shuttle is 15 seconds. Industrial is 60 seconds.
There is always a solution and changes besides calling epople newbies or slandering people. Molly you have been flame quenn since you started to be a pirate like 8 months ago. How many times have you been banned? better yet how many times have you should of been banned? Maybe you need to get laid. You probably couldnt. And I think the world is better like that.
|

Sinist
|
Posted - 2004.07.03 08:19:00 -
[50]
I am not new btw. 100% this character is older then yours. Last 8 months I have not been present acept on the forums periodically. I know what is new and how everything was. Even the stuff I wasnt privelaged to play.
If 60 seconds is too short make it 120 seconds. Or make it based on what ship your in. Battleship is 2 minutes. Cruiser is 60 seconds. Frigate is 30 seconds. Shuttle is 15 seconds. Industrial is 60 seconds.
There is always a solution and changes besides calling epople newbies or slandering people. Molly you have been flame quenn since you started to be a pirate like 8 months ago. How many times have you been banned? better yet how many times have you should of been banned? Maybe you need to get laid. You probably couldnt. And I think the world is better like that.
|

Molly
|
Posted - 2004.07.03 08:26:00 -
[51]
Quote: You simply cannot prove an exploit involving logging out though - it could be a number of reasons like a d/c, r/t interruption, CTD.........
As said several times, the client should be able to send a signal to the server when the client is shutdown properly and intended. When u CTD, your power fails and so on, this signal is not sent. Of course, the people could start using some OS related mechanisms to crash the application on purpose. But IMHO that is cheating/exploiting too and it can be sorted out with some client control related software too.
Programming 101.
And as for the prove, some loggers are rather obvious. I will not talk about this here again, since it got me Sally banned for 24h from the forums (as I freaked out after some dude exploited).
And once again, for CTDs, the game stability should be improved. For everything else we have platinum insurance. -- Lord Nemesis > 14 days till mining barge lvl 5 then im strip all the ice in eve
|

Molly
|
Posted - 2004.07.03 08:26:00 -
[52]
Quote: You simply cannot prove an exploit involving logging out though - it could be a number of reasons like a d/c, r/t interruption, CTD.........
As said several times, the client should be able to send a signal to the server when the client is shutdown properly and intended. When u CTD, your power fails and so on, this signal is not sent. Of course, the people could start using some OS related mechanisms to crash the application on purpose. But IMHO that is cheating/exploiting too and it can be sorted out with some client control related software too.
Programming 101.
And as for the prove, some loggers are rather obvious. I will not talk about this here again, since it got me Sally banned for 24h from the forums (as I freaked out after some dude exploited).
And once again, for CTDs, the game stability should be improved. For everything else we have platinum insurance. -- Lord Nemesis > 14 days till mining barge lvl 5 then im strip all the ice in eve
|

Gunstar Zero
|
Posted - 2004.07.03 08:27:00 -
[53]
Originally by: Sinist Umm well #1 shrittak you have no logical sense.
And Rim Ra girl you seem to think I am agreeing with a logout system I havent even said yet. CTD's happen. CTD's can be player generated. Now lets think about it. A player created CTD is 100% of the time. A normal CTD that is CCP's fault is not 100%. You base your logoff system not factoring in CTD's. It is the only fair way. Else it is exploited. Much like we see now. Much like I can do now.
You need to base your logoff system as if the game was reliable and around the mechanics of the game. Since you have PvP and fighting, you need a logoff system that people arent going to exploit it to gain an advantage.
To me the only safe way to logout should be 1)docked 2)At a safe place in space. I dont think ships should be persistant obviously becuase of npc pirated, player pirates, and corp wars. I think there should be a timer though that would HIGHLY discourage anyone from logging off in the middle of a battle. It should mean almost automatic death.
My proposal:
When logging off a timer begins to count down for 60 seconds. AS long as you dont press anything or navigate your ship or are jumping or anything else you logoff and your ship dissapears. If you are in autopilot or somehting and you jump or you activate a module or beging to navigate in any way or perform any action the timer stops and the game is as it is normally. So in order to logoff you have to not perform any actions for 60 seconds and then both you and your ship is removed from the world and your logged off. There is no way to exploit this. There are no disadvanatges.
Now what happens if people forcibly close their client? If they were in space their ship stays for 60 seconds. THen it is removed.
People will be able to logoff safely. If trouble comes they can then just begin playing eve normally just resetting their logoff timer. So if you get jumped or have to warp or something you can.
The current system is bad becuase you have no control over your ship once you logoff. It can be warp jammed and there wouldnt be a hting you could do about it. Under my proposal you would still have control over your ship at least if you wanted it.
Now can you argue with this idea? Not in my opinion.
what about the person who warps into a belt and CTDs? The NPCs would WTFpwn them in 60s.
Anyone that genuinely crashes out in a hairy situation is screwed - you remember what it used to be like?
imho, a 5-10s delay before the emergency warp out would be fine, plenty of time to get scramblers on someone.
|

Gunstar Zero
|
Posted - 2004.07.03 08:27:00 -
[54]
Originally by: Sinist Umm well #1 shrittak you have no logical sense.
And Rim Ra girl you seem to think I am agreeing with a logout system I havent even said yet. CTD's happen. CTD's can be player generated. Now lets think about it. A player created CTD is 100% of the time. A normal CTD that is CCP's fault is not 100%. You base your logoff system not factoring in CTD's. It is the only fair way. Else it is exploited. Much like we see now. Much like I can do now.
You need to base your logoff system as if the game was reliable and around the mechanics of the game. Since you have PvP and fighting, you need a logoff system that people arent going to exploit it to gain an advantage.
To me the only safe way to logout should be 1)docked 2)At a safe place in space. I dont think ships should be persistant obviously becuase of npc pirated, player pirates, and corp wars. I think there should be a timer though that would HIGHLY discourage anyone from logging off in the middle of a battle. It should mean almost automatic death.
My proposal:
When logging off a timer begins to count down for 60 seconds. AS long as you dont press anything or navigate your ship or are jumping or anything else you logoff and your ship dissapears. If you are in autopilot or somehting and you jump or you activate a module or beging to navigate in any way or perform any action the timer stops and the game is as it is normally. So in order to logoff you have to not perform any actions for 60 seconds and then both you and your ship is removed from the world and your logged off. There is no way to exploit this. There are no disadvanatges.
Now what happens if people forcibly close their client? If they were in space their ship stays for 60 seconds. THen it is removed.
People will be able to logoff safely. If trouble comes they can then just begin playing eve normally just resetting their logoff timer. So if you get jumped or have to warp or something you can.
The current system is bad becuase you have no control over your ship once you logoff. It can be warp jammed and there wouldnt be a hting you could do about it. Under my proposal you would still have control over your ship at least if you wanted it.
Now can you argue with this idea? Not in my opinion.
what about the person who warps into a belt and CTDs? The NPCs would WTFpwn them in 60s.
Anyone that genuinely crashes out in a hairy situation is screwed - you remember what it used to be like?
imho, a 5-10s delay before the emergency warp out would be fine, plenty of time to get scramblers on someone.
|

Molly
|
Posted - 2004.07.03 08:35:00 -
[55]
Originally by: Sinist I am not new btw. 100% this character is older then yours. Last 8 months I have not been present acept on the forums periodically. I know what is new and how everything was. Even the stuff I wasnt privelaged to play.
If 60 seconds is too short make it 120 seconds. Or make it based on what ship your in. Battleship is 2 minutes. Cruiser is 60 seconds. Frigate is 30 seconds. Shuttle is 15 seconds. Industrial is 60 seconds.
There is always a solution and changes besides calling epople newbies or slandering people. Molly you have been flame quenn since you started to be a pirate like 8 months ago. How many times have you been banned? better yet how many times have you should of been banned? Maybe you need to get laid. You probably couldnt. And I think the world is better like that.
Not a single time banned from the game. There was no reason to. I have been warned a few times for foul language (usualy telling a few people in local chat to **** themself after they insulted me), one time for calling a container "You" and target jamming it in secure space, then I have been warned for leaving Space Invaders in the middle of combat (which was not the case) and warned for slaughtering noobs unhindered in 1.0 (which was not the case as publicly proven).
Since I did not repeat any of the things on purpose or continued to do them after being warned, there was no reason to ban me. Maybe you'll understand that simple concept instead of being a forum junkie, who has read this and that about me.
But since you have a hard time distinguishing between your alt troll and your main I will not bother to talk to you again. -- Lord Nemesis > 14 days till mining barge lvl 5 then im strip all the ice in eve
|

Molly
|
Posted - 2004.07.03 08:35:00 -
[56]
Originally by: Sinist I am not new btw. 100% this character is older then yours. Last 8 months I have not been present acept on the forums periodically. I know what is new and how everything was. Even the stuff I wasnt privelaged to play.
If 60 seconds is too short make it 120 seconds. Or make it based on what ship your in. Battleship is 2 minutes. Cruiser is 60 seconds. Frigate is 30 seconds. Shuttle is 15 seconds. Industrial is 60 seconds.
There is always a solution and changes besides calling epople newbies or slandering people. Molly you have been flame quenn since you started to be a pirate like 8 months ago. How many times have you been banned? better yet how many times have you should of been banned? Maybe you need to get laid. You probably couldnt. And I think the world is better like that.
Not a single time banned from the game. There was no reason to. I have been warned a few times for foul language (usualy telling a few people in local chat to **** themself after they insulted me), one time for calling a container "You" and target jamming it in secure space, then I have been warned for leaving Space Invaders in the middle of combat (which was not the case) and warned for slaughtering noobs unhindered in 1.0 (which was not the case as publicly proven).
Since I did not repeat any of the things on purpose or continued to do them after being warned, there was no reason to ban me. Maybe you'll understand that simple concept instead of being a forum junkie, who has read this and that about me.
But since you have a hard time distinguishing between your alt troll and your main I will not bother to talk to you again. -- Lord Nemesis > 14 days till mining barge lvl 5 then im strip all the ice in eve
|

Molly
|
Posted - 2004.07.03 08:37:00 -
[57]
Originally by: Gunstar Zero what about the person who warps into a belt and CTDs? The NPCs would WTFpwn them in 60s.
Anyone that genuinely crashes out in a hairy situation is screwed - you remember what it used to be like?
imho, a 5-10s delay before the emergency warp out would be fine, plenty of time to get scramblers on someone.
This is indeed a problem, but I think that server can distinguish between PvP and PvE and apply different timers on both scenarios. -- Lord Nemesis > 14 days till mining barge lvl 5 then im strip all the ice in eve
|

Molly
|
Posted - 2004.07.03 08:37:00 -
[58]
Originally by: Gunstar Zero what about the person who warps into a belt and CTDs? The NPCs would WTFpwn them in 60s.
Anyone that genuinely crashes out in a hairy situation is screwed - you remember what it used to be like?
imho, a 5-10s delay before the emergency warp out would be fine, plenty of time to get scramblers on someone.
This is indeed a problem, but I think that server can distinguish between PvP and PvE and apply different timers on both scenarios. -- Lord Nemesis > 14 days till mining barge lvl 5 then im strip all the ice in eve
|

Sinist
|
Posted - 2004.07.03 09:36:00 -
[59]
OK what about telling NPCs not to attack people who are link dead to the server. Other then that I think in PvP you have to run the risk of CTD and getting killed.
If CCP wants to take the side of allowing people to logoff in mid battle to save ship thats fine but it ruins PvP.
How do you reduce the chance of being killed in a CTD? Dont think you should be able to. It ruins combat because anybody can alt taba nd close down eve manually in windows. Or anybody can make their client CTD on purpose.
Besides if people honestly CTD they should send in the log. I mean they should make logserver mandatory. I dont notice any performance issues running logserver while I play Eve. And then the CTDs should be addressed.
Moral of the story is that it is wrong to allow safety in CTD'ing or by the act of logging off normally. People should have to avoid combat before logging off and to find a nice quiet safe spot while they do so. I would still stand by my idea. CTD's happen. It sucks. But you shoudlnt ruin PvP and combat because of it. AS it is right now with insurance this game reminds me of like any spawn based game where it never ends and there is no risk in loss. Especially when you can logoff if you get jumped 2v1 or warp to safespot etc.
Molly I dont know what I heard about you I know what you have posted on these forums. And you werent even around in the beginning beginning. You popped up like 3-6 months after release causing forum wars and im pretty sure you were banned at least once. Disagreeing with me is ok though I just think you need to get some sunlight or something. Step away from Eve forums for a day. Listen to the radio. and !@#$#$ relax.
|

Sinist
|
Posted - 2004.07.03 09:36:00 -
[60]
OK what about telling NPCs not to attack people who are link dead to the server. Other then that I think in PvP you have to run the risk of CTD and getting killed.
If CCP wants to take the side of allowing people to logoff in mid battle to save ship thats fine but it ruins PvP.
How do you reduce the chance of being killed in a CTD? Dont think you should be able to. It ruins combat because anybody can alt taba nd close down eve manually in windows. Or anybody can make their client CTD on purpose.
Besides if people honestly CTD they should send in the log. I mean they should make logserver mandatory. I dont notice any performance issues running logserver while I play Eve. And then the CTDs should be addressed.
Moral of the story is that it is wrong to allow safety in CTD'ing or by the act of logging off normally. People should have to avoid combat before logging off and to find a nice quiet safe spot while they do so. I would still stand by my idea. CTD's happen. It sucks. But you shoudlnt ruin PvP and combat because of it. AS it is right now with insurance this game reminds me of like any spawn based game where it never ends and there is no risk in loss. Especially when you can logoff if you get jumped 2v1 or warp to safespot etc.
Molly I dont know what I heard about you I know what you have posted on these forums. And you werent even around in the beginning beginning. You popped up like 3-6 months after release causing forum wars and im pretty sure you were banned at least once. Disagreeing with me is ok though I just think you need to get some sunlight or something. Step away from Eve forums for a day. Listen to the radio. and !@#$#$ relax.
|

Molly
|
Posted - 2004.07.03 09:58:00 -
[61]
Originally by: Sinist Molly I dont know what I heard about you I know what you have posted on these forums. And you werent even around in the beginning beginning. You popped up like 3-6 months after release causing forum wars and im pretty sure you were banned at least once. Disagreeing with me is ok though I just think you need to get some sunlight or something. Step away from Eve forums for a day. Listen to the radio. and !@#$#$ relax.
LOL.
Get a life. I played the game in beta and since it went gold.
And no, I never have been banned from the game.
Idiot. -- Lord Nemesis > 14 days till mining barge lvl 5 then im strip all the ice in eve
|

Molly
|
Posted - 2004.07.03 09:58:00 -
[62]
Originally by: Sinist Molly I dont know what I heard about you I know what you have posted on these forums. And you werent even around in the beginning beginning. You popped up like 3-6 months after release causing forum wars and im pretty sure you were banned at least once. Disagreeing with me is ok though I just think you need to get some sunlight or something. Step away from Eve forums for a day. Listen to the radio. and !@#$#$ relax.
LOL.
Get a life. I played the game in beta and since it went gold.
And no, I never have been banned from the game.
Idiot. -- Lord Nemesis > 14 days till mining barge lvl 5 then im strip all the ice in eve
|

Sinist
|
Posted - 2004.07.03 10:34:00 -
[63]
I would put money on that you have. Or at least the forums. Or maybe just got sick of forum trolling for awhile. Maybe the GM team or ISD finally put you in your place...
|

Sinist
|
Posted - 2004.07.03 10:34:00 -
[64]
I would put money on that you have. Or at least the forums. Or maybe just got sick of forum trolling for awhile. Maybe the GM team or ISD finally put you in your place...
|

Firebyrd
|
Posted - 2004.07.04 05:03:00 -
[65]
my feelings is this... first i have never used this tactic in the 4 months i have been here..
Second, the Logging off timer, if too long will be a pain, cause i dont think the server would be able to tell if the player ctd or logged off, or any other ways of disconnecting, and would u be happy to ctd, or lose power from outside sources, in a low sector fighting the new rat bounties, and return and everything is gone...
that will be very discouraging to most players, and petitioning about it, well... u see how thats been working lately,
and the server will be really overloaded if it started having to figure out what ship u was in, so i doubt thats going to work, i think the best possible solution would be set a timer for 30 seconds thats about what it normally takes to restart the game for true CTD'ers, Allow a certain number of drops for those that die while Ctd(isk Value), and the Ctd'er would return with a severly damaged ship say 1% of hull, docked in last station they came from, or closest station to where they died from, add a 50% penalty on their repairs, so if their repairs was 5 mill, then they would have to pay 7.5 mill to repair it, this should discourage some from using it as an exploit ----------------------------------------------- In the End , there can be only 1
Today we celebrate, for tomorrow we die
learn from yesterday, that u may be stronger tomorrow
May the force be with us all |

Firebyrd
|
Posted - 2004.07.04 05:03:00 -
[66]
my feelings is this... first i have never used this tactic in the 4 months i have been here..
Second, the Logging off timer, if too long will be a pain, cause i dont think the server would be able to tell if the player ctd or logged off, or any other ways of disconnecting, and would u be happy to ctd, or lose power from outside sources, in a low sector fighting the new rat bounties, and return and everything is gone...
that will be very discouraging to most players, and petitioning about it, well... u see how thats been working lately,
and the server will be really overloaded if it started having to figure out what ship u was in, so i doubt thats going to work, i think the best possible solution would be set a timer for 30 seconds thats about what it normally takes to restart the game for true CTD'ers, Allow a certain number of drops for those that die while Ctd(isk Value), and the Ctd'er would return with a severly damaged ship say 1% of hull, docked in last station they came from, or closest station to where they died from, add a 50% penalty on their repairs, so if their repairs was 5 mill, then they would have to pay 7.5 mill to repair it, this should discourage some from using it as an exploit ----------------------------------------------- In the End , there can be only 1
Today we celebrate, for tomorrow we die
learn from yesterday, that u may be stronger tomorrow
May the force be with us all |

RALPH RODRIGUEZ
|
Posted - 2004.07.04 19:29:00 -
[67]
Edited by: RALPH RODRIGUEZ on 04/07/2004 19:30:49 killed a few ppl recnetly who have logged out when warp scrambled they come back in a pod and no ship every time if u hang around the pod warps to u and then u can go pod. 
|

RALPH RODRIGUEZ
|
Posted - 2004.07.04 19:29:00 -
[68]
Edited by: RALPH RODRIGUEZ on 04/07/2004 19:30:49 killed a few ppl recnetly who have logged out when warp scrambled they come back in a pod and no ship every time if u hang around the pod warps to u and then u can go pod. 
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KrapYl
|
Posted - 2004.07.04 19:57:00 -
[69]
i think this happens when you have another EVE session taking over the current.... ie. im log on my main, he gets in trouble, i ALT+TAB to windows, emideatly launch a new EVE session, and log onto one of my other 2 characters... almost insta-pops my main character... and the first eve session, with my main char, gets a "connection closed"...
|

KrapYl
|
Posted - 2004.07.04 19:57:00 -
[70]
i think this happens when you have another EVE session taking over the current.... ie. im log on my main, he gets in trouble, i ALT+TAB to windows, emideatly launch a new EVE session, and log onto one of my other 2 characters... almost insta-pops my main character... and the first eve session, with my main char, gets a "connection closed"...
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Machiavelli7
|
Posted - 2004.07.04 20:47:00 -
[71]
if you log whilst within the range of a mobile medium (or small) warp disruptor, your ship does NOT warp away. It simply stays there for 30-60 seconds until it disappears.
More than enough time for it to be destroyed.  |

Machiavelli7
|
Posted - 2004.07.04 20:47:00 -
[72]
if you log whilst within the range of a mobile medium (or small) warp disruptor, your ship does NOT warp away. It simply stays there for 30-60 seconds until it disappears.
More than enough time for it to be destroyed.  |
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