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ShyLion
Repo Industries Wildly Inappropriate.
|
Posted - 2008.11.04 22:35:00 -
[1]
Been floating this idea around in my head ...
Dock up in a station or outpost and you get an option to leave ship. You must leave ship to access certain station services, especially if you, your corp or alliance is in a disputed state (i.e. war, bounty, or -5 or below). Upon leaving ship you can interact in several ways, but one of the main purposes would be to supply yourself, set up special transactions such as black market sales, arm yourself, access healing services and shoot other players.
Of course their would be limitations, such as (but not limited to): 1. You need to accept a duel 2. You need to be a war target if in empire. Security hits would still apply according to the sec status of space you are in. So if you kill a non-wartarget in hi-sec (without the target having accepted the duel) the station security systems would fry you. 3. Sec status still counts so if you -5 or below you are open targets.
Just floating the idea. Think this would bring a new level to the game and give the community the space crave as well as the FPS.
Feedback? ~What is the difference between genius and stupidity? Genius has limits.~
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Chimii Lecto
Gallente
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Posted - 2008.11.04 22:38:00 -
[2]
Originally by: ShyLion 1. You need to accept a duel
No thanks
And from a RP perspective, getting killed outside your pod would end the game for you. ---------- /Pretty posting. |

Dmian
Gallente Gallenterrorisme
|
Posted - 2008.11.04 22:39:00 -
[3]
Can I have granades? And a flame thrower? ----
Eve Alpha - The font of Eve - Get it here |

Kuar Z'thain
Destructive Influence Band of Brothers
|
Posted - 2008.11.04 22:40:00 -
[4]
I stopped playing Counterstrike for a reason.
Maybe if I could win a twitch-based game with this crappy ping time. Or on the other hand...
No thanks.
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ShyLion
Repo Industries Wildly Inappropriate.
|
Posted - 2008.11.04 22:41:00 -
[5]
Why would getting killed outside your pod end you. I assume the pod is much more then a neural interface to download information to a clone. This portion of the interface could be small enough to go with you out of ship. ~What is the difference between genius and stupidity? Genius has limits.~
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Amy Wang
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Posted - 2008.11.04 22:42:00 -
[6]
Edited by: Amy Wang on 04/11/2008 22:42:14 Actually without solving the whole get-killed-outside-pod-no-clone-for-you issue storyline wise there cant be ambulation, otherwise no pod pilot would leave the pod on the off chance of getting killed somehow. I guess players will get some sort of portable consciousness transmitter that does the same as the pod technology with regard to cloning.
About the op, yes I suppose something like that will be implemented at one point as the engine will be developed for WoD already so why not use it for combat in eve as well, will take a while though, probably around 2011 :P
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Dmian
Gallente Gallenterrorisme
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Posted - 2008.11.04 22:46:00 -
[7]
Originally by: ShyLion Why would getting killed outside your pod end you. I assume the pod is much more then a neural interface to download information to a clone. This portion of the interface could be small enough to go with you out of ship.
Yes. I believe that you can take half of the pod with you to do that. You'd look like this. ----
Eve Alpha - The font of Eve - Get it here |

Monkey Rat
The Nietzian Way Hydra Alliance
|
Posted - 2008.11.04 22:48:00 -
[8]
Originally by: ShyLion Been floating this idea around in my head ...
Dock up in a station or outpost and you get an option to leave ship. You must leave ship to access certain station services, especially if you, your corp or alliance is in a disputed state (i.e. war, bounty, or -5 or below). Upon leaving ship you can interact in several ways, but one of the main purposes would be to supply yourself, set up special transactions such as black market sales, arm yourself, access healing services and shoot other players.
Of course their would be limitations, such as (but not limited to): 1. You need to accept a duel 2. You need to be a war target if in empire. Security hits would still apply according to the sec status of space you are in. So if you kill a non-wartarget in hi-sec (without the target having accepted the duel) the station security systems would fry you. 3. Sec status still counts so if you -5 or below you are open targets.
Just floating the idea. Think this would bring a new level to the game and give the community the space crave as well as the FPS.
Feedback?
Great idea. Refreshing. Except for the duel part - normal ROE should apply in station. Think of the bar brawls.
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Malcanis
RuffRyders Eradication Alliance
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Posted - 2008.11.04 22:52:00 -
[9]
I'd rather Ambulation developed into something more like System Shock than Counterstrike.
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Dmian
Gallente Gallenterrorisme
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Posted - 2008.11.04 22:53:00 -
[10]
Originally by: Malcanis I'd rather Ambulation developed into something more like System Shock than Counterstrike.
Or Portal  ----
Eve Alpha - The font of Eve - Get it here |

Malcanis
RuffRyders Eradication Alliance
|
Posted - 2008.11.04 22:54:00 -
[11]
Originally by: Dmian
Originally by: Malcanis I'd rather Ambulation developed into something more like System Shock than Counterstrike.
Or Portal 
I haven't played that so I can't say.
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Irida Mershkov
Gallente War is Bliss
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Posted - 2008.11.04 22:55:00 -
[12]
Two Words:
Jog On. -->
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Blastil
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Posted - 2008.11.04 22:58:00 -
[13]
Edited by: Blastil on 04/11/2008 23:02:01 Someone find me the dev quote on this- its something like "as we got into ambulation we found ourselves drifting towards a FPS mentality, where each room connected to hall which connected to another room like a standard FPS. That was not what we were looking for."
EVE is not, nor will it ever be a FPS. It should NOT have any FPS elements, not any twitch based combat. Eve has always been about forethought and strategy when it comes to combat, rewarding intelegent and patient players rather than the twitchy ones with ADHD. EVE is not about ADHD, its about cunning plans, terrible espionage, and powerful bigwigs.
Also the idea of a duel offends me, sir. I demand satisfaction.
Originally by: Amy Wang Edited by: Amy Wang on 04/11/2008 22:42:14 Actually without solving the whole get-killed-outside-pod-no-clone-for-you issue storyline wise there cant be ambulation, otherwise no pod pilot would leave the pod on the off chance of getting killed somehow. I guess players will get some sort of portable consciousness transmitter that does the same as the pod technology with regard to cloning.
Also- READ THE DAMN CHRONICLES! Pod pilots employ a whole pile of nasty thickies every time the leave their pods for this EXACT REASON. This is just about the only way pod pilots DIE. Every story that involves an egger out of his pod involves the pilot w/ a lot of guards. |

Korovyov
Luminous Love Brewery
|
Posted - 2008.11.04 23:00:00 -
[14]
All you FPS people are completely missing the point of Ambulation.
Here's what ambulation will be.
You get out of your pod. You set up a freezer of beer at the boarding pad for your ship. You take a beer, you stare at your ship, and you sip your beer, and every few minutes, you say "yup." Cue King of the Hill opening track.
And while your avatar is doing all this, you sip a beer, and every few minutes... |

Tippia
Caldari School of Applied Knowledge
|
Posted - 2008.11.04 23:00:00 -
[15]
Originally by: Malcanis I'd rather Ambulation developed into something more like System Shock than Counterstrike.
Reality warps controlled by an AI with a god-complex? Beats boosters any day of the week…  |

Qordel
Caldari School of Applied Knowledge
|
Posted - 2008.11.04 23:16:00 -
[16]
See, I'm licking my screen again!
Now I must go find something Chribba-ish so I can climb the desk and start the monitor-mounting.
Sorry, I'm so hyper. Damned elections and no sleep. |

Tippia
Caldari School of Applied Knowledge
|
Posted - 2008.11.04 23:19:00 -
[17]
Originally by: Qordel See, I'm licking my screen again!
Wierdo!  |

Volarius
Vengaboys
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Posted - 2008.11.04 23:20:00 -
[18]
I want a 1st person shooter as well, but only under the following conditions:
1. After any new nerf announcement, all dev's will be playing 1st shooter as well. 2. Dev's are only allowed to use plastic blow-up hammers.
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Einar Goaler
Minmatar Eve University Ivy League
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Posted - 2008.11.04 23:22:00 -
[19]
WTB- suitcase nuke |

Korovyov
Luminous Love Brewery
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Posted - 2008.11.04 23:30:00 -
[20]
Originally by: Volarius 2. Dev's are only allowed to use plastic blow-up hammers.
I'm pretty sure they'd use plastic air hammers just to laugh when they instagib you with it.
--=--=-- end of post --=--=--
got booze? |

Verone
Gallente Veto Corp
|
Posted - 2008.11.04 23:41:00 -
[21]
The day that CCP launches combat in ambulation and turns Eve into an FPS setting is the day I'll unsubscribe to be honest.
\o/ EON FICTION WRITER OF THE YEAR! \o/
>>> THE LIFE OF AN OUTLAW <<< |

Ron Bacardi
Caldari AWE Corporation Intrepid Crossing
|
Posted - 2008.11.04 23:46:00 -
[22]
Originally by: Korovyov All you FPS people are completely missing the point of Ambulation.
Here's what ambulation will be.
You get out of your pod. You set up a freezer of beer at the boarding pad for your ship. You take a beer, you stare at your ship, and you sip your beer, and every few minutes, you say "yup." Cue King of the Hill opening track.
And while your avatar is doing all this, you sip a beer, and every few minutes...
Beats spinning in station. Has my vote. 
|

Destalis
Caldari Repo Industries
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Posted - 2008.11.04 23:48:00 -
[23]
Yay !!!!!
Station paintballing
other than that you could have "CONCORD" officers that would be in empire stations to enforce the rules, low sec officers are the dregs of the force ie lazy open to bribery etc
in null you would be your own police force - oooo
Uniforms mmmmmmmmmmmmmm
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Shirley Serious
Amarr Imperial Academy
|
Posted - 2008.11.04 23:55:00 -
[24]
Originally by: Korovyov All you FPS people are completely missing the point of Ambulation.
Here's what ambulation will be.
You get out of your pod. You set up a freezer of beer at the boarding pad for your ship. You take a beer, you stare at your ship, and you sip your beer, and every few minutes, you say "yup." Cue King of the Hill opening track.
And while your avatar is doing all this, you sip a beer, and every few minutes...
Who gets to say "mmm-hmmm?"
Yes. Yes, I am. |

ShardowRhino
Caldari Legion 0f The Damned
|
Posted - 2008.11.04 23:57:00 -
[25]
Originally by: Blastil Edited by: Blastil on 04/11/2008 23:02:01
Also- READ THE DAMN CHRONICLES! Pod pilots employ a whole pile of nasty thickies every time the leave their pods for this EXACT REASON. This is just about the only way pod pilots DIE. Every story that involves an egger out of his pod involves the pilot w/ a lot of guards.
Imagine the lag created during a fleet conference with all of their bodyguards. Jita would have nothing on that!
|

ShyLion
Repo Industries Wildly Inappropriate.
|
Posted - 2008.11.05 00:08:00 -
[26]
Edited by: ShyLion on 05/11/2008 00:10:15 Edited by: ShyLion on 05/11/2008 00:08:31 I am assuming (and I hate to use the word ASSUME): 1. Separate hardware and separate client that is "triggered" in certain situations. Code and game mechaniocs could level the field considerably. Bars could be full and if you aren't in bars you are solo. 2. Simple FPS with arena areas (maybe bars). OR maybe a solo type scenario with no group interface. We are not talking capture the flag but assassination/kill only or taking over certain serices depending on the type of station you are in. 3. For you RP'ers: ok you walk around with guards... instead of being the actual pilot that leaves ship it is a "guard" or some such and he has aclone transponder peculiar to that station only. If he goes to another station he has to register it and pay for a clone there. 4. There are no-kill zones/stations such as jita (although if it is separated hardware and client this would not matter eh?). 5. Your sec status has definite implications and follows you around so you have to use out of ship services (read black market) in higher sec areas. 6. This would open a new window for black market industry.
Eventually, maybe you can have certain ships built that employ marines and boarding.. Imagine being able to take over a portion of the station by boarding... Hmm has various implications but hey we already got marines don't we?
The best of both worlds. No CS or COD4 competition... But mercenary services could take on a different aspect. ~What is the difference between genius and stupidity? Genius has limits.~
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Grimpak
Gallente Trinity Nova Wildly Inappropriate.
|
Posted - 2008.11.05 00:09:00 -
[27]
FPS in stations? no
now RTS-like squad leading in stations a bit like in ye ole days of Grownd Control? yes
Also, I expect this only to be implemented after planetary interaction. ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |

LeeIaa
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Posted - 2008.11.05 00:12:00 -
[28]
So if you are -5.0 or lower...Are you going to walk around the station flashing..
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Martin Mckenna
Shake n Bake
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Posted - 2008.11.05 00:13:00 -
[29]
Originally by: Chimii Lecto
Originally by: ShyLion 1. You need to accept a duel
No thanks
And from a RP perspective, getting killed outside your pod would end the game for you.
are you one of these folks that post in a bold colour to get attention?
---------------------------------------------
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Teddy Tazer
Minmatar
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Posted - 2008.11.05 00:36:00 -
[30]
As long as I can hunt rats in the stations sewers, I'll be happy. |

Niccolado Starwalker
Shadow Templars
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Posted - 2008.11.05 00:39:00 -
[31]
Originally by: Verone The day that CCP launches combat in ambulation and turns Eve into an FPS setting is the day I'll unsubscribe to be honest.
This.
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Yoa Loother
|
Posted - 2008.11.05 00:42:00 -
[32]
Originally by: Grimpak FPS in stations? no
now RTS-like squad leading in stations a bit like in ye ole days of Grownd Control? yes
Also, I expect this only to be implemented after planetary interaction.
QFT. Counter-Strike in EVE is a definite reason for canceling. Ground Control like gameplay on the other hand would be awesome. Maybe even BattleMech like contraptions the pod can dock into? |

Rexthor Hammerfists
Rage of Inferno
|
Posted - 2008.11.05 00:45:00 -
[33]
If fps combat would be available, but like ambulation, totally avoidable i dont see why anyone would want to quit over that? I dont really see the nedd for something like this, but ... |

Daelin Blackleaf
|
Posted - 2008.11.05 00:48:00 -
[34]
Would you want demi-gods blasting up your property and patrons, running through your station like Highlander meets the Borg? |

Chaos Incarnate
Faceless Logistics
|
Posted - 2008.11.05 00:54:00 -
[35]
I wouldn't mind some sort of Ambulation combat eventually, but FPS combat would be fail. The people who will enjoy it aren't the same type of people who would enjoy the rest of the game, I think, and you'll just wind up annoying long-term subscribers who don't want to get shot in the face in-station |

ShyLion
Repo Industries Wildly Inappropriate.
|
Posted - 2008.11.05 01:15:00 -
[36]
Edited by: ShyLion on 05/11/2008 01:15:19 This is not supposed to be all out FPS you will need skills and its a separate character attached to your main that you can train. A separate environment apart from the REAL EVE (hell no, I do not want to give that up as well!) I can understand how you "non-twichers" might be easily scared or intimidated, But you will probably never have any use for it then eh? Also don't knock it till you try it...
As for the battlemech idea... oooo! Thats neat! /hard-on |

Niko medes
Gallente Dark Dominion
|
Posted - 2008.11.05 01:42:00 -
[37]
I can see it working, just make it a third person shooter. Not fps. but who knows, EVE with fps could be cool.
..I think invading a ship would be cool too, taking it over rather then always killing it.. -.-
Find a way to eject the pod pilot xD
Dark Dominion |

Kyra Felann
Gallente Noctis Fleet Technologies
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Posted - 2008.11.05 03:43:00 -
[38]
Originally by: ShyLion Why would getting killed outside your pod end you. I assume the pod is much more then a neural interface to download information to a clone. This portion of the interface could be small enough to go with you out of ship.
Wrong. Try reading the scientific articles. Cloning never caught on until capsules starting being used, since it wasn't really of much use, except for maybe moving from an old, sick body to a fresh one for very, very rich people.
Unless they retcon things later on, getting killed outside your pod means you're dead. Permanently.
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Flamewave
Crimson Moon Society
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Posted - 2008.11.05 03:46:00 -
[39]
FPS no. Squad-based RTS very yes!  __________
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Joss Sparq
Caldari ANZAC ALLIANCE Southern Cross Alliance
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Posted - 2008.11.05 04:33:00 -
[40]
Originally by: Verone The day that CCP launches combat in ambulation and turns Eve into an FPS setting is the day I'll unsubscribe to be honest.
Me too, most likely.
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Kransthow
The Scope
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Posted - 2008.11.05 04:50:00 -
[41]
Originally by: Verone The day that CCP launches combat in ambulation and turns Eve into an FPS setting is the day I stop playing other games.
FYP
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Gorthauran
Amarr Throne of Tragedy
|
Posted - 2008.11.05 05:11:00 -
[42]
Hmm what do I think? I think it's a crappy idea and I really don't know why ppl keep thinking ambulation = station combat. Do you really think the owners of the stations are going to let people run around their facilities with small arms creating havoc? Not going to happen...
I am playing Farcry 2 and Fallout 3 atm and still play games like COD4 and Bioshock and as much as I love FPS I never want to see that in EVE, that would just make the whole experience feel cheap tbh.
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Dirtee Girl
Omega Enterprises 0mega Factor
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Posted - 2008.11.05 06:34:00 -
[43]
nah i see it being like bf 2142 with people camping choke points in station and lobbing grenades endlessly
this is a space ship game
*
* |

Kayosoni
Caldari Destructive Influence Band of Brothers
|
Posted - 2008.11.05 06:37:00 -
[44]
It would have to be in a holodeck type area. Something simple like UT99 style fps might be cool. -----------------------------------
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Renee Alexis
Luminous Love Brewery
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Posted - 2008.11.05 06:58:00 -
[45]
If I want an FPS shooter, I have myriads upon myriads of FPS shooters to play. I play EVE for space ships. I have no problems if it's a Sims sort of a social thing to buff up roleplaying or people who just want to strut around and be sexy outside their ship. Combat though? I'd really honestly want the devs to spend their time improving my spaceships instead. _____________________________________
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Sheriff Jones
Amarr Clinical Experiment
|
Posted - 2008.11.05 07:41:00 -
[46]
Edited by: Sheriff Jones on 05/11/2008 07:42:29
Originally by: Martin Mckenna
Originally by: Chimii Lecto
Originally by: ShyLion 1. You need to accept a duel
No thanks
And from a RP perspective, getting killed outside your pod would end the game for you.
are you one of these folks that post in a bold colour to get attention?
Are you one of those barbers who, if asked to make a clean bald cut, dyes the hair violet 
This is bold.This is violet. This is Violet after too much cake.
On topic though, would be fun, could be done in an EVE-esque way, why not if it's optional. Then again, ambulation is optional so, consensual pvp when unshipping? 
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Rodj Blake
Amarr PIE Inc.
|
Posted - 2008.11.05 09:26:00 -
[47]
There's been some pretty awful ideas suggested on this forum over the last five years.
This one's right up there with the worst of them.
Dulce et decorum est pro imperium mori.
|

Garia666
Amarr T.H.U.G L.I.F.E White Core
|
Posted - 2008.11.05 09:29:00 -
[48]
would be awsome.. to take over mined moons. and stations. hehe www.garia.net |

Taradis
Amarr The Imperial Assassins
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Posted - 2008.11.05 09:37:00 -
[49]
would be cool to boot people out of an airlock
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Destination SkillQueue
Are We There Yet
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Posted - 2008.11.05 09:57:00 -
[50]
What a great idea, how could it not possibly fit in to the EVE universe.
I would train for lvl5 medic to unlock T2 revive, lvl5 hand held projectiles for akimbo uzis(no weapon grouping) and lvl5 teabagging for the extra humiliation and douchebaggery. Just equip you nikes for maximum speed, remove all other clothes as they just add mass, orbit the target outside his grapling range and shower him with bullets. Just remember to wear shades for extra coolness on your nekkid dual uzi wielding killing spree.
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Misanth
RABBLE RABBLE RABBLE
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Posted - 2008.11.05 10:42:00 -
[51]
If that'd ever happen, I'd want my shiphold to carry weapons from the Marathon-series and let me play the 'station-game' with my xbox controls.
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Einar Goaler
Minmatar Eve University Ivy League
|
Posted - 2008.11.05 11:18:00 -
[52]
Now, they could roll it into faction wars. Say you have to get some pilots to assault a station and try to capture it, then secure it. Once you win the inside of the station, makes it hard to take, harder than a pos maybe. Certain capture features would have to be met, etc. But only certain contested stations in FW areas.
If the station is in ruins (station guns, structure damage, etc.) the winning side would have to pay something like faction accumulated victory (accumulated through plex/km/isk damage/etc.) points for repair of certain station assets as deemed by FC/ground commander. If that faction does not have enough of these "victory points" then they can't repair what they have taken, thus making the station retaking for the opponent much easier.
Lets say you capture and hold that fully repaired station...now you could take advantage of in station services maybe on par with a pos, more slots, etc.
Just rambling
I would like to see fps eventually. Nice change of pace every now and again. Would make the game far more immersive.
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Sergeant Spot
Black Eclipse Corp Band of Brothers
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Posted - 2008.11.05 11:29:00 -
[53]
Two comments:
1. In the long run, I will be very very surprised if Eve style ruthless pvp does NOT get added to ambulation.
2. I don't expect to see ambulation pvp before 2010, at the earliest.....
Play nice while you butcher each other.
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Rana Ash
Minmatar Gradient Electus Matari
|
Posted - 2008.11.05 11:49:00 -
[54]
Originally by: Chaos Incarnate I wouldn't mind some sort of Ambulation combat eventually, but FPS combat would be fail. The people who will enjoy it aren't the same type of people who would enjoy the rest of the game, I think, and you'll just wind up annoying long-term subscribers who don't want to get shot in the face in-station
You don't have to worry, being with out a face and all you are immune 
lyret dedreen
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Kimochi Rendar
Ghost Festival
|
Posted - 2008.11.05 12:52:00 -
[55]
Suggestions like this are what killed Star Wars Galaxies...
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Furious Hawk
Farlight Council Elitist Cowards
|
Posted - 2008.11.05 12:59:00 -
[56]
Shooters are my favorite genre.
But keep them the hell away from EVE. -------------------------------------------------- Everyone is entitled to my opinion. |

Khaeldon
Golden Clover Astrogeologists
|
Posted - 2008.11.05 13:10:00 -
[57]
heres my idea:
- Pilot docks in station - Ships send out a clone of the captain/commander(you) that has all your data in it - Clone does it's business If clone dies -> The captain/commander is woken again and misses what happened to the close sent out else -> Clone gets back, merges neuro data with the original you and is put back to a stasis while you absorb the experience the safety clone just had.
It's not perfect and it might not even be good... but it would offer a explanation most could probably swallow.
just my thoughts...
Also, FPS combat should have a meaning and if it has a meaning it's more or less mandatory. If fps combat is mandatory it means that the system requirements take a leap to more demanding and ambulation ceases to be optional.
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Barkaial Starfinder
Minmatar The Dead Parrot Shoppe Inc.
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Posted - 2008.11.05 16:36:00 -
[58]
Please don't even think of a way to do it.
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Sig Sour
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Posted - 2008.11.05 17:07:00 -
[59]
If its a one time fee of $20 and its better than TF2 then I say go for it. Otherwise... focus CCP, focus.
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ShyLion
Repo Industries Wildly Inappropriate.
|
Posted - 2008.11.05 17:47:00 -
[60]
Edited by: ShyLion on 05/11/2008 17:51:44 Heck, you can limit it to low sec/stations/certain scenarios. I just think it would be awesome to have some type of combat ambulation.
What really whets my appetite is the POD changing from ship to MechWarrior.. now that could be awesome!
Another thing is that if you are a pirate you normally live for PVP and if your sec status gets to a certain low point or you have a bounty on you there could be an additional consequence. Lots of different ways to go. The limiting of activity in hi-sec stations would open up a black market trade that some could really take advantage.
Why is it that people just fly off the handle when FPS is mentioned or automatically think CounterStrike or some such? This wouldn't effect most of EVE anyway just the PvP'rs or people that are bored...
Everyone stop being a wuss They're are many ways to compliment a game it just has to be done in a manner that makes sense. ~What is the difference between genius and stupidity? Genius has limits.~
|

Daevonar
Minmatar Starfish Operating Syndicate
|
Posted - 2008.11.05 19:26:00 -
[61]
Edited by: Daevonar on 05/11/2008 19:27:29 Why not add it? ... so long as it's completely optional, whilst still allowing you to enjoy ambulation without having to play the FPS...
I think we'd prob find most people aren't interested.
Better yet, just let the players vote no before the Dev's waste a lot of time implementing it.
Anmother thing tho' a game should concentrate on beingt one thing... if you try and do too much, spread the dev time over lots of elements they all suffer from a lack of attention. I'd rather the effort and time was spent on the core of the game... ambulation's ok, it's just a bit of walkign around and some pretties for the graphics work experience kid to work on, but a full FPS... that takes a lot of development and time.
.. and of course you'd have to have Empire specific weapons, and I'm not sure I want to wade through yet another whole host of "zomg that guns sooo overpowered likes Nerf it now!11!!111" posts... Dae.
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Straight Chillen
Gallente Solar Wind
|
Posted - 2008.11.05 21:34:00 -
[62]
I really wish people would stop suggesting this horrible idea Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes. If you would like further details please mail [email protected] ~Saint |

Mattk50
Caldari House Maadiah
|
Posted - 2008.11.05 22:45:00 -
[63]
maybe not an fps, but perhaps a you can click on someone and select the option to "shoot with plasma rifle". you would be able to notice him taking it out (like noticing a ship lock on to you) and avoid it somehow. idk. and if its in a highsec as soon as you take it out concord jumps on you and confiscates your stuff.
i keep getting a picture of maybe 10 pilots walking down a hallway and coming to a war decced corp in the middle of the hallway, then they all click the fire buttons and the gunfight breaks out.
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Koyama Ise
Caldari Equestrian Knight Order of Lolicon
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Posted - 2008.11.06 00:22:00 -
[64]
Originally by: Straight Chillen I really wish people would stop suggesting this horrible idea
/thread ------ FIX THE BLOODY OVERVIEW ALREADY! SPEED NERF! RUN FOR THE HILLS! |

Clansworth
Burning Sky Labs Libertas Fidelitas
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Posted - 2008.11.06 10:11:00 -
[65]
Aside from the game-killing aspects of this, Why does anyone think someone who spends a major portion of their life immobile in a goo-filled pod, connected to neural interfaces, moving and coordinating a complicated spacecraft, would have ANY sort of physical strength/coordination left to use towards combat? let alone just walking around.
Now, the ground combat/planet interaction thing, especially with the pod pilot docking into some sort of battle vehicles, commanding squads of 'ground drones', I could get behind. Would take a huge set of completely different skills than space combat though, leading to players specializing in the ground combat part of eve, though that could get pretty interesting... bring some Army into our Navy game...
POS Personal Storage |

Astria Tiphareth
Caldari 24th Imperial Crusade
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Posted - 2008.11.06 10:58:00 -
[66]
Anyone even remotely capable of reading the dev information given out, well pretty much over the last 3 years, could establish that CCP have a very broad and grand vision for EVE long-term - just read Oveur's recent blog to establish this hasn't gone away. Walking in stations, walking on planets, these have been on their agenda for years. They clearly want an immersive virtual reality, not merely constrained to spaceships but an entire world in which space just happens to feature very heavily.
It's very clear from dev blogs and discussions that if they can work out a way to allow fighting in stations and people want it, they will. The trick is making it workable. I think there is zero point even discussing an FPS or any combat at all in Ambulation until we've actually seen it working in the game.
For my two pence on the topic, there are major hurdles in terms of player death, arms races (do you introduce weapons, skills, personal shields, all that jazz, illegal assassinations), security status (combat in high-sec? how do you get the equivalent of CONCORD? if a player is an outlaw they can enter high-sec in a pod if memory serves - how would you limit outlaws once docked and walking around from engaging in combat?).
EVE has always been about skills (player and SP), not twitch-play. Equally it's always been about a player-driven industry/market and players building weapons and defenses etc. Combat in Ambulation should remain linked to those core ideals.
Finally, and fairly obviously, station owners rarely like people engaging in mass warfare aboard their stations (just as I don't believe they ought to allow docking games and combat in their docking bay, it's as bad for business as anything else). Combat would very likely take two forms - all out warfare aboard player stations (outposts - would it be cool to board and take over an outpost?) or assassination-style combat in NPC stations. ___ My views may not represent those of my corporation, which is why I never get invited to those diplomatic parties... Environmental Effects
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