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Lana Lanee
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Posted - 2008.11.05 14:42:00 -
[1]
Edited by: Lana Lanee on 05/11/2008 14:42:33 QUOTE FROM THIS OFFICIAL GUIDE
Quote: Gallente Gallente ships are mainly armor-tank, specializing in close range combat by using hybrid weapons and drones. They have reputed to create the most impressive damage when dealing with blaster weapons.
k thx. now you are gonna say this is a former feature that is now a bug or what? FIX BLASTERS BACK!
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RaTTuS
BIG Libertas Fidelitas
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Posted - 2008.11.05 14:43:00 -
[2]
End yourself -- BIG Lottery, BIG Deal, InEve
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Winterblink
Body Count Inc.
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Posted - 2008.11.05 14:44:00 -
[3]
They're not doing anything to blaster damage.
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Chimii Lecto
Gallente
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Posted - 2008.11.05 14:45:00 -
[4]
Caps is cruise control for cool. And the damage output for blasters remains unchanged. ---------- /Pretty Posting. |

FlameGlow
Legio Octae Rebellion Alliance
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Posted - 2008.11.05 14:45:00 -
[5]
Originally by: Lana Lanee Edited by: Lana Lanee on 05/11/2008 14:42:33 QUOTE FROM THIS OFFICIAL GUIDE
Quote: Gallente Gallente ships are mainly armor-tank, specializing in close range combat by using hybrid weapons and drones. They have reputed to create the most impressive damage when dealing with blaster weapons.
k thx. now you are gonna say this is a former feature that is now a bug or what? FIX BLASTERS BACK!
Name a non-Gallentan blasterboat that outdamages Gallentan one of same class  _____________ I don't care what is nerfed, as long as it's not my "undock" button. |

Esmenet
Gallente
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Posted - 2008.11.05 14:46:00 -
[6]
Originally by: Winterblink They're not doing anything to blaster damage.
No it will still hurt if you hit, the difference is only that you wont hit anything anymore.
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Kalintos Tyl
Minmatar
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Posted - 2008.11.05 14:46:00 -
[7]
Edited by: Kalintos Tyl on 05/11/2008 14:49:54 Edited by: Kalintos Tyl on 05/11/2008 14:47:32 # Minmatar Minmatar ships are versatile (although Gallente can also be versatile by shield tanking in Eos or Myrmidon, dealing different damage with drones; the same is true for Caldari ships and their missiles), but at the same time difficult ships to fly well. They do a bit of everything: shield tank, armor-tank, missiles, drones and turrets. For turrets, they use projectile weapons with the variations "Auto-Cannon" and "Artillery". Minmatar ships are generally fast and agile, which makes them the perfect candidates for speed-tanking.
Mealstorm:
mass: 103,600,000 kg inertia: 0.12 speed: 94 m/sec
Hyperion:
mass: 100,200,000 kg inertia: 0.11 speed: 110 m/sec
isnt something off ?
Megathron: 98,400,000 kg 0.11 105 m/sec Tempest: 103,300,000 kg 0.105 120 m/sec
Tempest was buffed to aprox mega agility in last build becouse mega was like 30% more agile. All hail galante whiners.
http://dl.eve-files.com/media/0810/lie.jpg guide ninja edited already
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Jethro Jechonias
Ki Tech Industries
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Posted - 2008.11.05 14:50:00 -
[8]
Originally by: Lana Lanee QUOTE FROM THIS OFFICIAL GUIDE
Just so that you know, that "official" guide is no more authoritative than the player written guides found on the forums.
Also, the fact that you think that blasters "suck" doesn't change the validity of the statement you quoted.
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Another Forum'Alt
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Posted - 2008.11.05 14:51:00 -
[9]
Nerf Amarr TBH.
Nerf Zulupark. NOW. |

Lana Lanee
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Posted - 2008.11.05 14:51:00 -
[10]
you can't expect to speed tank ALL ships as i don't expect all gallente ships to wtfpwn in dmg. BUT it's not about the DAMAGE MULTIPLIER on guns. nerfing tracking or giving others a better way to tank your damage, and ONLY yours is still a way to nerf it.
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Rodj Blake
Amarr PIE Inc.
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Posted - 2008.11.05 14:53:00 -
[11]
Originally by: Esmenet
Originally by: Winterblink They're not doing anything to blaster damage.
No it will still hurt if you hit, the difference is only that you wont hit anything anymore.
I'm pretty sure that you will if you prevent your opponent from moving too fast. The speed nerf will help you out there.
Dulce et decorum est pro imperium mori.
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Chaos Incarnate
Faceless Logistics
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Posted - 2008.11.05 14:59:00 -
[12]
Originally by: Esmenet
Originally by: Winterblink They're not doing anything to blaster damage.
No it will still hurt if you hit, the difference is only that you wont hit anything anymore.
Which is a tracking and range issue, not a damage issue. Gallentean ships should still be (on paper) the most damaging but it's somewhat up to player skill to be able to maximize it in any given combat situation.
Ofc, I'm still waiting to see shortrange weapons will do on TQ, blasters included, so we'll see. _____________________
The unofficial faceless Achura alt of EVE Online
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Cpt Branko
Surge.
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Posted - 2008.11.05 14:59:00 -
[13]
Originally by: Rodj Blake
I'm pretty sure that you will if you prevent your opponent from moving too fast. The speed nerf will help you out there.
Of course, except vs people preventing you from moving too fast into your range.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Lana Lanee
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Posted - 2008.11.05 15:02:00 -
[14]
Originally by: Chaos Incarnate
Originally by: Esmenet
Originally by: Winterblink They're not doing anything to blaster damage.
No it will still hurt if you hit, the difference is only that you wont hit anything anymore.
Which is a tracking and range issue, not a damage issue. Gallentean ships should still be (on paper) the most damaging but it's somewhat up to player skill to be able to maximize it in any given combat situation.
Ofc, I'm still waiting to see shortrange weapons will do on TQ, blasters included, so we'll see.
when it hits tq it will be too late. gg all blaster spec 5 for nothing. during that time i could have just trained all pulse specs to 4...
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Winterblink
Body Count Inc.
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Posted - 2008.11.05 15:04:00 -
[15]
Originally by: Lana Lanee when it hits tq it will be too late. gg all blaster spec 5 for nothing. during that time i could have just trained all pulse specs to 4...
Is there some sort of issue with testing it out on Singularity? I was under the impression these changes have been there for some time now for folks to test.
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Lana Lanee
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Posted - 2008.11.05 15:07:00 -
[16]
Originally by: Winterblink
Originally by: Lana Lanee when it hits tq it will be too late. gg all blaster spec 5 for nothing. during that time i could have just trained all pulse specs to 4...
Is there some sort of issue with testing it out on Singularity? I was under the impression these changes have been there for some time now for folks to test.
can't you see the 2948924 threads about blasters being way over nerfed on singu atm? we don't have that many zmg missiles are nerfed threads, and mission carebears outnumber blaster pilots... we tested, we gave feedback, it's still a crap situation for blasters. give blasters a 7-10k optimal, pulse 15, etc to scale it, but don't leave us at 2.5 with the insane tracking issues....
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sliver 0xD
exiles. The Kadeshi
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Posted - 2008.11.05 15:08:00 -
[17]
Originally by: Esmenet
Originally by: Winterblink They're not doing anything to blaster damage.
No it will still hurt if you hit, the difference is only that you wont hit anything anymore.
i havend felt the test server yet, but i can imagine it will be like a hyper with void :) that also doesnt hit :)
--- Somebody needs a hug! |

Roemy Schneider
BINFORD
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Posted - 2008.11.05 15:08:00 -
[18]
Originally by: FlameGlow
Originally by: Lana Lanee Edited by: Lana Lanee on 05/11/2008 14:42:33 QUOTE FROM THIS OFFICIAL GUIDE
Quote: Gallente Gallente ships are mainly armor-tank, specializing in close range combat by using hybrid weapons and drones. They have reputed to create the most impressive damage when dealing with blaster weapons.
k thx. now you are gonna say this is a former feature that is now a bug or what? FIX BLASTERS BACK!
Name a non-Gallentan blasterboat that outdamages Gallentan one of same class 
scimitar - putting the gist back into logistics |

Virgo I'Platonicus
Ex Eventus Corpi
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Posted - 2008.11.05 15:09:00 -
[19]
Originally by: Chimii Lecto Caps is cruise control for cool. And the damage output for blasters remains unchanged.
As I read this, i heard the words in the sound of caprica 6 (bsg). Spooky...
V. <3 |

Rhatar Khurin
Minmatar Free Ammatar Aid Organisation
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Posted - 2008.11.05 15:13:00 -
[20]
My! What an excitable young exclamation mark he is.
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Chaos Incarnate
Faceless Logistics
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Posted - 2008.11.05 15:20:00 -
[21]
Originally by: Lana Lanee
when it hits tq it will be too late. gg all blaster spec 5 for nothing. during that time i could have just trained all pulse specs to 4...
Why is it too late? The EVE database certainly isn't chiseled into stone tablets, and well-supported complaints can certainly be addressed. _____________________
The unofficial faceless Achura alt of EVE Online
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IR Scoutar
Caldari State War Academy
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Posted - 2008.11.05 15:39:00 -
[22]
ummm just to mention
the official guide is written by a third party and apparently has nothing to do with the game and in actuality your problem is most likly a bug and will be fixed within 48hours
more to read on mmorpg.com

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Lana Lanee
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Posted - 2008.11.05 15:47:00 -
[23]
what part of official you don't understand?
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Winterblink
Body Count Inc.
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Posted - 2008.11.05 15:50:00 -
[24]
Originally by: Lana Lanee can't you see the 2948924 threads about blasters being way over nerfed on singu atm? we don't have that many zmg missiles are nerfed threads, and mission carebears outnumber blaster pilots... we tested, we gave feedback, it's still a crap situation for blasters. give blasters a 7-10k optimal, pulse 15, etc to scale it, but don't leave us at 2.5 with the insane tracking issues....
Of course I can see that, just checking that you're not just ranting for the sake of ranting without actually having tried the changes out first. Good on you.
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Jethro Jechonias
Ki Tech Industries
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Posted - 2008.11.05 15:56:00 -
[25]
Originally by: Lana Lanee what part of official you don't understand?
What part of obsolete and irrelevant do you not understand?
Would it make you happier to have that line removed from the guide?
CCP's public documentation is notoriously out of date. I suppose that you will use the Item Database as grounds for arguing that webs should be have a 90% post-patch effect.
CCP doesn't reference that guide when making game balancing decisions.
Building your argument for boosting blasters on flavor text in a guide, "official" or otherwise is absurd.
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Tobias Sjodin
Ore Mongers Black Hand.
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Posted - 2008.11.05 16:06:00 -
[26]
Originally by: FlameGlow
Name a non-Gallentan blasterboat that outdamages Gallentan one of same class 
Typhoon
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Lana Lanee
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Posted - 2008.11.05 16:11:00 -
[27]
Originally by: Jethro Jechonias
Originally by: Lana Lanee what part of official you don't understand?
What part of obsolete and irrelevant do you not understand?
Would it make you happier to have that line removed from the guide?
CCP's public documentation is notoriously out of date. I suppose that you will use the Item Database as grounds for arguing that webs should be have a 90% post-patch effect.
CCP doesn't reference that guide when making game balancing decisions.
Building your argument for boosting blasters on flavor text in a guide, "official" or otherwise is absurd.
that was/is something part of how the game was conceived. if you change this it's like removing the launchers from caldari and adding only remote shield repair bonus to 50% of its ships. and i HATE to be forced to give this example, but maybe you understand the following analogy, seems to fit you. it's like making warriors in wow into a healing class...i hate myself right now btw
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Esmenet
Gallente
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Posted - 2008.11.05 16:14:00 -
[28]
Originally by: Chaos Incarnate
Originally by: Esmenet
Originally by: Winterblink They're not doing anything to blaster damage.
No it will still hurt if you hit, the difference is only that you wont hit anything anymore.
Which is a tracking and range issue, not a damage issue. Gallentean ships should still be (on paper) the most damaging but it's somewhat up to player skill to be able to maximize it in any given combat situation.
Ofc, I'm still waiting to see shortrange weapons will do on TQ, blasters included, so we'll see.
I dont know if there is any player skill involved in hoping your opponent is an idiot.
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Craleo
Caldari Brotherhood Cartel
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Posted - 2008.11.05 16:15:00 -
[29]
Originally by: Chaos Incarnate
Originally by: Lana Lanee
when it hits tq it will be too late. gg all blaster spec 5 for nothing. during that time i could have just trained all pulse specs to 4...
Why is it too late? The EVE database certainly isn't chiseled into stone tablets, and well-supported complaints can certainly be addressed.
It isn't? Then what creates the lag?
BA-DA-BING BOOSH! Thank you, I'll be here all night!
.
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Jethro Jechonias
Ki Tech Industries
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Posted - 2008.11.05 16:22:00 -
[30]
Edited by: Jethro Jechonias on 05/11/2008 16:22:48
Originally by: Lana Lanee that was/is something part of how the game was conceived. if you change this it's like removing the launchers from caldari and adding only remote shield repair bonus to 50% of its ships. and i HATE to be forced to give this example, but maybe you understand the following analogy, seems to fit you. it's like making warriors in wow into a healing class...i hate myself right now btw
The up coming rebalance is nothing like either example.
But there is no point trying to change your mind as you have decided that Blasters are now useless.
If you don't want to use Blasters than don't.
Your toy has been nerf'ed. Such is life. Suck it up and move on.
It is up to you to decide if moving on means: finding new tactics, training for new weapons, or moving on to a new game.
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