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Adeena Torcfist
Caldari Dark Underground Forces Ethikos Trade Alliance
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Posted - 2008.11.08 05:57:00 -
[31]
yea, we could all see whos camping us then 
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Winterblink
Body Count Inc.
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Posted - 2008.11.08 06:00:00 -
[32]
Originally by: MotherMoon I don't know blinky, this seems mightly different. This time the reason is, it's a "pointless feature". AS in why would the player want to. This goes abck to the quote about how players don't want to have a cool animation of docking and undocking.
Excuse me but maybe the players should tell CCP what they do and don't want.
And then maybe CCP should say something like
"we are doing this at 1st but we'll get around to it someday"
instead of
"WE decided it's something no one would want to use pass the 1st time"
When do you want ambulation? 2015?
There's such a thing as diminishing returns. It's not like one person takes an hour to just whip this kind of thing together. Dock environments need to be designed, modeled, textured, etc.
Ships look great in space, but how about that texture blown up so huge you can't take it in with 10 screenfuls of panning?
I'm not saying it wouldn't be a cool feature, but come on. How many times are you really going to do this? It's not even a social thing, why would I want to go look at someone else's ship when I have my own? And wouldn't you rather be getting into the station (walking of course since we can't infini-jog like in other MMOs) to get something done?
The fact that billboard pictures look like they're made of pixels when you zoom in really close blew my mind the first bunch of times when I saw it. But that's probably something that didn't take a single person months to accomplish, much less a team of people. And after doing it once or twice I just went on about my business.
Anyway, if players really really really want this, surely they could go through the CSM and escalate the issue to CCP directly. (oh snaaaaap)
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Tiirae
The New Era HUZZAH FEDERATION
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Posted - 2008.11.08 06:01:00 -
[33]
Originally by: Neth'Rae Edited by: Neth''Rae on 08/11/2008 01:57:16
Originally by: Mica Swanhaven Well I for one play eve for the spaceships, so if there are no spaceships in ambulation, even sitting ones, I won't enjoy it.
So you don't play any other games that doesn't have space ships everywhere? 
Originally by: Kransthow Where has ccp stated you won't be able to see your ship in ambulation?
Probably something during Fanfest. But I brought it up ages ago, that we probably wouldn't see huge scale spaceships because they would have to remake the trinity models and textures to be used in such huge scale.
I doubt that's got anything to do with it. The source models and textures will be far higher resolution than what we use in game right now anyway, but even then they would suffice. All they have to do is stop you getting any closer to the ship than you can with the camera already.
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Khamal Jolstien
Caldari Product Number 3
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Posted - 2008.11.08 06:26:00 -
[34]
Honestly, seeing my ship is what I'm most looking forward to in ambulation. My first impression on all the money and effort spent will be in how good my ship looks.
If it's not there, I'm going to be honestly disappointed, and consider the whole thing just a byproduct of them working on some vampire game I'm never going to play.
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Maria Kalista
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Posted - 2008.11.08 06:48:00 -
[35]
And this is, ladies & gentlemen, why the dev's are reluctant to share with us the possibilities of EVE. Because even pre-alpha footage leads to wrongfully assumptions that what you see now will be there in the end product.
Now, all you, rage-quit now and contract me your belongings... 
Originally by: CCP Mitnal You put a bear in your tea???
Clear Skies - an EVE vid with a difference.
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soldieroffortune 258
Gallente Trinity Council
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Posted - 2008.11.08 06:56:00 -
[36]
the "seeing your ship" part shouldnt be to difficult to render, as someone said "you would have to re-render all trinity graphics" (or words to that effect) but actually, they wouldnt, remember, ambulation will be on a compeltely seperate server, they can change the way the ships look all they want since they are basically "starting from scratch" they might use the base models they already have for the ships, but, they would blow them up, maybe add a few new features
Originally by: soldieroffortune 258
"Eve is about making yourself richer while making the other guy poorer"
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Ris Dnalor
Minmatar Ex Cruoris Libertas
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Posted - 2008.11.08 06:57:00 -
[37]
Originally by: Dmian
Originally by: FanFest 2008 - BattleClinic Reports! A question was raised in the audience a bit later about why we couldn't walk to the hangar bay and look at our ship. Dev reply: Its a lot of development for something you'll only do when you get a new ship, and there were more important things to focus on.
That's why.
So, what you're saying is... that by updating the stargate graphics, CCP has admitted that pvpers have to spend most of their time staring at a stargate, thus they wanted to give them something better to stare at for hours? What next? cyber-****os on the the billboards?
meh.
and yes I want the undocking graphics back!
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Roman legionnaire's
AssHat Hq
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Posted - 2008.11.08 07:15:00 -
[38]
I agree with the op 100%
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Feng Schui
Minmatar Ghost Festival
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Posted - 2008.11.08 07:16:00 -
[39]
Or they could use a "false" depth perception (for example, looking into the docking area from a window). Keep the same size, textures, etc.. but the background would give the illusion of the ship being way out in the distance.
Project:Gank
Pilgrim Guide
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MotherMoon
Huang Yinglong
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Posted - 2008.11.08 07:44:00 -
[40]
Originally by: Winterblink
Originally by: MotherMoon I don't know blinky, this seems mightly different. This time the reason is, it's a "pointless feature". AS in why would the player want to. This goes abck to the quote about how players don't want to have a cool animation of docking and undocking.
Excuse me but maybe the players should tell CCP what they do and don't want.
And then maybe CCP should say something like
"we are doing this at 1st but we'll get around to it someday"
instead of
"WE decided it's something no one would want to use pass the 1st time"
When do you want ambulation? 2015?
There's such a thing as diminishing returns. It's not like one person takes an hour to just whip this kind of thing together. Dock environments need to be designed, modeled, textured, etc.
Ships look great in space, but how about that texture blown up so huge you can't take it in with 10 screenfuls of panning? (oh snaaaaap)
well it looked damn fine in the trailer. And it looked fine in the art book even super upclose. Hel you know they have higher rez models! in the trailer they are so close to the screen all you can see is the ship!
Dude I'm an animator, starting this year I've worked on games and have started a resume. And why are you thinking so close minded, that's not like you.
For instance, put in a window, TA DA, you can see you ship but not too close to it.
Once again why do you think they would look terrible, they looked fine in the trailer. The trick being, you can't WALK UP TO, the ship. but it's there. the ships are modeled. They even animated it happening already. it would take most likely 100 man hours to finish a good system that worked nicely without making the models look bad. Get 2 artist on it and they will be done with the project in about 3 weeks. This does not equal 2015.
Actully... are you the same blinky? did you sell your account or something? I can't see you saying something like "2015" and then somethign about "a couple hours"
it would be hard work, duh that's the point. This is about if those 10 man hours are worth it or not.
And once again, the in-game models look fine up-close. Without ships it just feels like you pop into a random area that might as well not even be where you ship is.
ok here is ANOTHER idea, dispite you being so un-moving on the topic. When in your captins quaters you can open a window and see you ship from afar like you pod travels down to where you are now, leaving the ship in the distance. But then it would feel, even if the ship looked smaller than it does when your in the ship, like the ship is somewhere.
I'm sorry but I don't like magic teleporting enviroments. Ever play ICO for the PS2? while I'm not saying CCP should go to that extreme, they hired people to make it feel like things worked... so where is the docking bay...
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MotherMoon
Huang Yinglong
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Posted - 2008.11.08 07:45:00 -
[41]
Edited by: MotherMoon on 08/11/2008 07:45:26
Originally by: soldieroffortune 258 the "seeing your ship" part shouldnt be to difficult to render, as someone said "you would have to re-render all trinity graphics" (or words to that effect) but actually, they wouldnt, remember, ambulation will be on a compeltely seperate server, they can change the way the ships look all they want since they are basically "starting from scratch" they might use the base models they already have for the ships, but, they would blow them up, maybe add a few new features
ok that's it I don't care if I get banned I'm posting the links to the high rez normal map models in the art book. They look like you could crawl up into the lines of the ship.
it's all POST PRODUCTION that makes them look better or worse. It would have nothing to do with even remodeling.
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Dal Deinvisu
Ventis Secundis
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Posted - 2008.11.08 08:20:00 -
[42]
I wouldn't mind a window into the current docking area we have now - no need to remodel or retexture, just change the scale.
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Ambo
State Protectorate
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Posted - 2008.11.08 08:22:00 -
[43]
One of the things I was looking forward to was seeing the ships from a human perspective. I really hope I'm able to. --------------------------------------
Trader? Investor? Just want to track your finances? Check out EMMA |

Serious Sally
Minmatar
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Posted - 2008.11.08 09:14:00 -
[44]
Edited by: Serious Sally on 08/11/2008 09:14:55
Originally by: MotherMoon Edited by: MotherMoon on 08/11/2008 07:48:43
well it looked damn fine in the trailer. And it looked fine in the art book even super upclose. Hel you know they have higher rez models! in the trailer they are so close to the screen all you can see is the ship!
Dude I'm an animator, starting this year I've worked on games and have started a resume. And why are you thinking so close minded, that's not like you.
For instance, put in a window, TA DA, you can see you ship but not too close to it.
Once again why do you think they would look terrible, they looked fine in the trailer. The trick being, you can't WALK UP TO, the ship. but it's there. the ships are modeled. They even animated it happening already. it would take most likely 100 man hours to finish a good system that worked nicely without making the models look bad. Get 2 artist on it and they will be done with the project in about 3 weeks. This does not equal 2015.
Actully... are you the same blinky? did you sell your account or something? I can't see you saying something like "2015" and then somethign about "a couple hours"
it would be hard work, duh that's the point. This is about if those 100 man hours are worth it or not.....
Too each his own opinion... No need to get so defensive/Hostile :) - - - - - - -
Signed, Serious Sally
Eve Network News Chief Editor ( The Editress) www.enn-blog.com |

Chaos Incarnate
Faceless Logistics
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Posted - 2008.11.08 09:35:00 -
[45]
I frankly don't care if my ships are on display, but it would be nice to get a sense of scale and see some ships from inside stations. _____________________
The unofficial faceless Achura alt of EVE Online
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eliminator2
Gallente Heretic Army Heretic Nation
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Posted - 2008.11.08 09:38:00 -
[46]
we need to view our ships wen in stations ^^
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Astria Tiphareth
Caldari 24th Imperial Crusade
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Posted - 2008.11.08 09:41:00 -
[47]
Actually I'd say that immersion is quite an important connect between the world outside the station and the world inside. Being able to see your own ships, and those of others (maybe a stroll past the docking bay windows?) would be incredibly cool. I could easily while away bored moments waiting for a job to finish watching ships dock and undock.
Whilst I know it will either never happen or happen in a later release, what I'd really like to see are windows or videos or some sort of relay to outside the station - to watch the battles, see the station campers, to get that feel of being on a space station. Look at what the remastered Empire Strikes Back did on the Cloudbase station - they took dull white-walled station shots and added lots of exterior windows to enhance that feel of a living breathing world.
Ambulation is about immersion. Seeing ships and seeing space, being able to look out a window, those are key. I'd not say it's critical to have it in the first release, but pretty important.
I actually also disagree with those that say 'well you'd only ever do it once' - that's the min-maxing instant-gratification 'why do I have these stupid timers, I am wasting 30 seconds of my life here' crowd talking. Immersion isn't about watching in annoyed impatience at your own complex docking animation - it's going about what you're doing and seeing it happen around you. ___ My views may not represent those of my corporation, which is why I never get invited to those diplomatic parties... Environmental Effects
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Necrosmith
Gallente Aliastra
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Posted - 2008.11.08 09:46:00 -
[48]
Ambulation can not win because ambulation is dumb. ---- For those of you who claim to support the troops and oppose national health care, why do you insist on punishing our veterans with free health care? |

Merawen
Gallente
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Posted - 2008.11.08 10:13:00 -
[49]
100% agree to the OP, seeing your ship is a musthave.
Mera
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Roy Batty68
Caldari Immortal Dead
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Posted - 2008.11.08 10:14:00 -
[50]
Players are rarely practical about their own behaviors. Once the new wears off, will you be complaining about having to look at something you've already seen a hundred times? Then what? Skip it?
Ok, so you rode the high of seeing your ship in ambulation for (how long? a week? two weeks maybe?) a time and now you're either skipping past it or complaining that now you have to look at it.
How much dev time is that worth? A couple weeks worth of "that's cool"...
----
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Pin Par
Vaere Family Mining Ltd
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Posted - 2008.11.08 10:16:00 -
[51]
I was looking forward to ambulation for this very feature which you now say has been taken out.
I hope CCP still paln on adding it at some point.
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Disteeler
Moritso Technologies
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Posted - 2008.11.08 10:17:00 -
[52]
I would like to see my ship too, but let's stablish a foundation, a base, and then work from there to the top. From what I'm seeing the ambulation foundation is absolute awesome (for what it is just a sidepart of the whole game). There will be time to add and refine things. EvE always evolved this way, first a good starting base then work from there.
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MotherMoon
Huang Yinglong
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Posted - 2008.11.08 10:18:00 -
[53]
Originally by: Roy Batty68 Players are rarely practical about their own behaviors. Once the new wears off, will you be complaining about having to look at something you've already seen a hundred times? Then what? Skip it?
Ok, so you rode the high of seeing your ship in ambulation for (how long? a week? two weeks maybe?) a time and now you're either skipping past it or complaining that now you have to look at it.
How much dev time is that worth? A couple weeks worth of "that's cool"...
I'm sorry but I've ben riding the high of looking at my ship in station for about 3 years now, and no, I'm not sick of spinning the camera around it.
also sorry if I came across as offenive before blinky I guess I'm just really for it :P
and no one say "then go work for CCP" because I have 2 years of school left :( and CCP don't do part-time interships... sad.
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MotherMoon
Huang Yinglong
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Posted - 2008.11.08 10:19:00 -
[54]
Edited by: MotherMoon on 08/11/2008 10:19:06
Originally by: Chaos Incarnate I frankly don't care if my ships are on display, but it would be nice to get a sense of scale and see some ships from inside stations.
This is by far what I'm lobbying for. It doesn't have to MY SHIP, it just has to have ships in it.
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Uncle Stabby
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Posted - 2008.11.08 10:23:00 -
[55]
I agree, being in a space station isn't all that great if you can't see any ships connecting or flying around. I came, I saw, I mined the asteroid, then I warped home. |

Terail Zoqial
Caldari
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Posted - 2008.11.08 10:27:00 -
[56]
Originally by: Dmian there were more important things to focus on.
Yes, like new jump gates, we really needed them 
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Chaos Incarnate
Faceless Logistics
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Posted - 2008.11.08 10:32:00 -
[57]
Originally by: MotherMoon This is by far what I'm lobbying for. It doesn't have to MY SHIP, it just has to have ships in it.
Impressive space views, windows, and otherwise would be nice too. I'd be pretty depressed if we get to walk in stations and everything makes you feel like we might as well have all walked into a sardine can _____________________
The unofficial faceless Achura alt of EVE Online
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Fennicus
Amarr Shoot To Thrill
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Posted - 2008.11.08 10:36:00 -
[58]
I think it would be nice just to see *a* ship.
Like, if we're in an Amarr station, there's a Zealot sitting around, a la le early ambulation video. And similar for Caldari/Gallente/Minmatard.
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Kunming
T.H.U.G L.I.F.E White Core
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Posted - 2008.11.08 10:37:00 -
[59]
And there it goes... This kills the main hype about the AMBULATION patch.
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Complete Tart
Gallente Center for Advanced Studies
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Posted - 2008.11.08 10:42:00 -
[60]
Totally agree with the OP. Ambulation looks great so far, but players should not be supporting CCP cutting corners in something as important as this!
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