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MotherMoon
Huang Yinglong
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Posted - 2008.11.08 01:44:00 -
[1]
OK CCP... thankfully we've got a got of time to work things out, and an important issue needs to be brought up now.
Lets go back to your 1st ambulation video you ever released, what was the biggest AWWWW factor you got from every interview? Well if I remember correctly it was the part where you get to see your ship!
Now I understand it seems pointless to let you see your ship when after one time as you say, you wouldn't do it anymore... However, who says it has to be your ship you see? Why can't there just be a docking area with dummy ships moving about or a ship museum where we can walk up and really understand the scale of these massive space vessels.
Listen getting to see your ship before you undock in real scale is important for every time you undock to me. Hell I would love for a fitting room to be put into ambulation which works the same way normally fitting ship works but you get to walk around while doing so looking down on your ship. 100% optional of course.
Or like I said just have SHIPS, any ships, docking, and undocking, for eye candy. I want to see what a rifter looks like when you stand below one as it flys overhead, this is important to me.
However what's important to me is not wroth a thread, So I'd honestly like to ask the community if they think they feature is something they think is needed in ambulation.
Ambulation haters well... we already know you wouldn't want it as you want no part of any of it :P and so no one has to says it, It's a completely different team working on it, it won't take away dev time from anything BUT ambulation. Which is the topic at hand.
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Yasmin Rei
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Posted - 2008.11.08 01:49:00 -
[2]
I can just say I 100 % agree with the OP 
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Mica Swanhaven
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Posted - 2008.11.08 01:52:00 -
[3]
Well I for one play eve for the spaceships, so if there are no spaceships in ambulation, even sitting ones, I won't enjoy it.
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Kransthow
The Scope
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Posted - 2008.11.08 01:54:00 -
[4]
Where has ccp stated you won't be able to see your ship in ambulation?
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Neth'Rae
Gallente Decorum Inc Tygris Alliance
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Posted - 2008.11.08 01:54:00 -
[5]
Originally by: Mica Swanhaven Well I for one play eve for the spaceships, so if there are no spaceships in ambulation, even sitting ones, I won't enjoy it.
So you don't play any other games that doesn't have space ships everywhere? 
I do Sigs, Banners and other Graphics for ISK. |

Dmian
Gallente Gallenterrorisme
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Posted - 2008.11.08 01:58:00 -
[6]
Originally by: FanFest 2008 - BattleClinic Reports! A question was raised in the audience a bit later about why we couldn't walk to the hangar bay and look at our ship. Dev reply: Its a lot of development for something you'll only do when you get a new ship, and there were more important things to focus on.
That's why. ----
Eve Alpha - The font of Eve - Get it here |

Kransthow
The Scope
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Posted - 2008.11.08 01:59:00 -
[7]
:O
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Slash Harnet
Minmatar Fire Mandrill
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Posted - 2008.11.08 02:00:00 -
[8]
I'd suspect the hold up is making ship models that still look good/detailed at that scale.
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Ticondrius
ANZAC ALLIANCE
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Posted - 2008.11.08 02:02:00 -
[9]
This is win. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- RABBLE! RABBLERABBLE!! MMORPG: Many Men Online Role Playing Girls |

Mica Swanhaven
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Posted - 2008.11.08 02:03:00 -
[10]
Originally by: Neth'Rae Edited by: Neth''Rae on 08/11/2008 01:57:16
Originally by: Mica Swanhaven Well I for one play eve for the spaceships, so if there are no spaceships in ambulation, even sitting ones, I won't enjoy it.
So you don't play any other games that doesn't have space ships everywhere? 
Originally by: Kransthow Where has ccp stated you won't be able to see your ship in ambulation?
Probably something during Fanfest. But I brought it up ages ago, that we probably wouldn't see huge scale spaceships because they would have to remake the trinity models and textures to be used in such huge scale.
The space ships don't have to be right up close, they could even just be out a window or something. ANYTHING.
and I don't want spaceships everywhere, I want them where they belong.
FInal note as mothermoon has brought up before they have much better looking models than used in game. they did the same thing halo did. Plus in the trailers they use super high texture rez models that would break the game FPS wise. Get your hands on the art book to see what they REALLY made for trinity.
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MotherMoon
Huang Yinglong
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Posted - 2008.11.08 02:04:00 -
[11]
Originally by: Ticondrius This is win.
I hope you mean my idea and not the idea of not seeing your ship :P
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Vaal Erit
Science and Trade Institute
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Posted - 2008.11.08 02:05:00 -
[12]
Originally by: MotherMoon Listen, getting to see your thread before you post in real scale is important for every time you post to me. Hell I would love for a posting room to be put into ambulation which works the same way normally posting works but you get to walk around while doing so looking down on your thread. 100% optional of course.
Yer right, where's the forums in ambulation? --
http://desusig.crumplecorn.com/sigs.html
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MotherMoon
Huang Yinglong
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Posted - 2008.11.08 02:10:00 -
[13]
Originally by: Vaal Erit
Originally by: MotherMoon Listen, getting to see your thread before you post in real scale is important for every time you post to me. Hell I would love for a posting room to be put into ambulation which works the same way normally posting works but you get to walk around while doing so looking down on your thread. 100% optional of course.
Yer right, where's the forums in ambulation?
LOL
for a second I thought I actully typed that 
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Barkaial Starfinder
Minmatar The Dead Parrot Shoppe Inc.
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Posted - 2008.11.08 02:13:00 -
[14]
I don't know about you guys, but i would see my ships on ambulation every day.
And you could make it so when you request for undocking, instead of a loading bar, show us the character entering the pod next to the ship.
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Sheriff Jones
Amarr Clinical Experiment
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Posted - 2008.11.08 02:14:00 -
[15]
Originally by: MotherMoon for a second I thought I actully tapped that 
I know how you feel 
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Sniper Wolf18
Gallente Apocalypse Ponies H E L I C O N
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Posted - 2008.11.08 02:32:00 -
[16]
Originally by: FanFest 2008 - BattleClinic Reports! A question was raised in the audience a bit later about why we couldn't walk to the hangar bay and look at our ship. Dev reply: Its a lot of development for something you'll only do when you get a new ship, and there were more important things to focus on.
Like industrial patches, nanonerfs and the removal of ghost training!
 
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Kain Corleone
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Posted - 2008.11.08 02:54:00 -
[17]
/signed. The number one thing I was looking forward to with ambulation was the ability to view our ship in comparison to ourselves. This is a feature that almost has to be implemented, olny becouse its what everyone wants. Thats like announcing the ability for ppl to own thier own small stations, but not be able to interact with it. We Need This, PLZ
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Winterblink
Body Count Inc.
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Posted - 2008.11.08 02:59:00 -
[18]
As is typical of additions to EVE, iteration #1 is never 100% of the final concept. It's entirely probable that future versions of Ambulation (or the first one, they're not even in alpha yet) will let us give our shippy ships a tummy rub in dock.
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Aokie
Gallente
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Posted - 2008.11.08 03:00:00 -
[19]
Edited by: Aokie on 08/11/2008 03:00:40 Totally agree.
I remember that vid and it was raaaaad. :D
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OK USA
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Posted - 2008.11.08 03:04:00 -
[20]
Only thing I was looking forward to in ambulation, I even remember a dev interview or a video put out by CCP stating that you WOULD BE ABLE TO SEE YOUR SHIP and its scale etc, and now they say you probably wont? :/
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Atius Tirawa
Minmatar Wreckless Abandon G00DFELLAS
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Posted - 2008.11.08 03:12:00 -
[21]
Edited by: Atius Tirawa on 08/11/2008 03:13:35 I agree with the OP - no only that, but I think you should be able to see the ships that are docked at the station and active. An empty station would have few ships, more crowed ones would have more.
People want ambulation to be ground-breaking. . .not some patchy thing. Store-fronts were a good direction, so a general docking area.
-----------
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2008.11.08 03:14:00 -
[22]
Originally by: FanFest 2008 - BattleClinic Reports! A question was raised in the audience a bit later about why we couldn't walk to the hangar bay and look at our ship. Dev reply: Its a lot of development for something you'll only do when you get a new ship, and there were more important things to focus on.
Man, that's bull****! We have to have walking access to the hangars. Without the ship connection the whole ambulation might as well be a separate game. ...
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Oburn
Caldari Royal Hiigaran Navy
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Posted - 2008.11.08 03:14:00 -
[23]
I was really looking forward to seeing the scale of the ship next to my Ambi character. Did they actually say they were not going to have something like that...Booo if they did. -----------------------------------------------------
If you melt dry ice can you swim in it and not get wet? |

Ruah Piskonit
Amarr PIE Inc.
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Posted - 2008.11.08 03:22:00 -
[24]
you made this this year again Winterblink?
I think the devs don't spend enough time playing the game. . .a lot of this game also invloves looking at the ships. I still get excited by the ships I have in my hangar and looking at capitals on the field. . .to think that is secondary begs the question - what the hell is? ----
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Elaron
Jericho Fraction The Star Fraction
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Posted - 2008.11.08 04:33:00 -
[25]
Originally by: Winterblink As is typical of additions to EVE, iteration #1 is never 100% of the final concept.
The problem there is that, as is typical of additions to EVE, iteration #2 might not happen, or be pushed onto a back burner to allow iteration #1 of a bunch of other ideas their moment.
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Blyghme
Gallente BWR Gamers Legion of Honor
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Posted - 2008.11.08 04:44:00 -
[26]
Originally by: Razin Man, that's bull****! We have to have walking access to the hangars. Without the ship connection the whole ambulation might as well be a separate game.
It is isn't it? Isn't it the base for the world of darkness MMO that they're developing?
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Dal Deinvisu
Ventis Secundis
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Posted - 2008.11.08 05:11:00 -
[27]
Not being able to see your ships (even from afar) at that scale is terribly disappointing.  |

Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2008.11.08 05:22:00 -
[28]
Originally by: Blyghme
Originally by: Razin Man, that's bull****! We have to have walking access to the hangars. Without the ship connection the whole ambulation might as well be a separate game.
It is isn't it? Isn't it the base for the world of darkness MMO that they're developing?
That's a known fact; however that's beside the point. EVE is about internet spaceships, and so walking inside stations has to feel like walking inside space stations. Since space stations have ships docked to them, they need to be in evidence somehow. Even if it's only through the windows into the hangar space. |

MotherMoon
Huang Yinglong
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Posted - 2008.11.08 05:28:00 -
[29]
Originally by: Winterblink As is typical of additions to EVE, iteration #1 is never 100% of the final concept. It's entirely probable that future versions of Ambulation (or the first one, they're not even in alpha yet) will let us give our shippy ships a tummy rub in dock.
I don't know blinky, this seems mightly different. This time the reason is, it's a "pointless feature". AS in why would the player want to. This goes abck to the quote about how players don't want to have a cool animation of docking and undocking.
Excuse me but maybe the players should tell CCP what they do and don't want.
And then maybe CCP should say something like
"we are doing this at 1st but we'll get around to it someday"
instead of
"WE decided it's something no one would want to use pass the 1st time"
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Mica Swanhaven
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Posted - 2008.11.08 05:29:00 -
[30]
Edited by: Mica Swanhaven on 08/11/2008 05:29:36
Originally by: Dal Deinvisu Not being able to see your ships (even from afar) at that scale is terribly disappointing. 
Right, whats wrong with at least a window?
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Adeena Torcfist
Caldari Dark Underground Forces Ethikos Trade Alliance
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Posted - 2008.11.08 05:57:00 -
[31]
yea, we could all see whos camping us then 
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Winterblink
Body Count Inc.
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Posted - 2008.11.08 06:00:00 -
[32]
Originally by: MotherMoon I don't know blinky, this seems mightly different. This time the reason is, it's a "pointless feature". AS in why would the player want to. This goes abck to the quote about how players don't want to have a cool animation of docking and undocking.
Excuse me but maybe the players should tell CCP what they do and don't want.
And then maybe CCP should say something like
"we are doing this at 1st but we'll get around to it someday"
instead of
"WE decided it's something no one would want to use pass the 1st time"
When do you want ambulation? 2015?
There's such a thing as diminishing returns. It's not like one person takes an hour to just whip this kind of thing together. Dock environments need to be designed, modeled, textured, etc.
Ships look great in space, but how about that texture blown up so huge you can't take it in with 10 screenfuls of panning?
I'm not saying it wouldn't be a cool feature, but come on. How many times are you really going to do this? It's not even a social thing, why would I want to go look at someone else's ship when I have my own? And wouldn't you rather be getting into the station (walking of course since we can't infini-jog like in other MMOs) to get something done?
The fact that billboard pictures look like they're made of pixels when you zoom in really close blew my mind the first bunch of times when I saw it. But that's probably something that didn't take a single person months to accomplish, much less a team of people. And after doing it once or twice I just went on about my business.
Anyway, if players really really really want this, surely they could go through the CSM and escalate the issue to CCP directly. (oh snaaaaap)
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Tiirae
The New Era HUZZAH FEDERATION
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Posted - 2008.11.08 06:01:00 -
[33]
Originally by: Neth'Rae Edited by: Neth''Rae on 08/11/2008 01:57:16
Originally by: Mica Swanhaven Well I for one play eve for the spaceships, so if there are no spaceships in ambulation, even sitting ones, I won't enjoy it.
So you don't play any other games that doesn't have space ships everywhere? 
Originally by: Kransthow Where has ccp stated you won't be able to see your ship in ambulation?
Probably something during Fanfest. But I brought it up ages ago, that we probably wouldn't see huge scale spaceships because they would have to remake the trinity models and textures to be used in such huge scale.
I doubt that's got anything to do with it. The source models and textures will be far higher resolution than what we use in game right now anyway, but even then they would suffice. All they have to do is stop you getting any closer to the ship than you can with the camera already.
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Khamal Jolstien
Caldari Product Number 3
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Posted - 2008.11.08 06:26:00 -
[34]
Honestly, seeing my ship is what I'm most looking forward to in ambulation. My first impression on all the money and effort spent will be in how good my ship looks.
If it's not there, I'm going to be honestly disappointed, and consider the whole thing just a byproduct of them working on some vampire game I'm never going to play.
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Maria Kalista
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Posted - 2008.11.08 06:48:00 -
[35]
And this is, ladies & gentlemen, why the dev's are reluctant to share with us the possibilities of EVE. Because even pre-alpha footage leads to wrongfully assumptions that what you see now will be there in the end product.
Now, all you, rage-quit now and contract me your belongings... 
Originally by: CCP Mitnal You put a bear in your tea???
Clear Skies - an EVE vid with a difference.
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soldieroffortune 258
Gallente Trinity Council
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Posted - 2008.11.08 06:56:00 -
[36]
the "seeing your ship" part shouldnt be to difficult to render, as someone said "you would have to re-render all trinity graphics" (or words to that effect) but actually, they wouldnt, remember, ambulation will be on a compeltely seperate server, they can change the way the ships look all they want since they are basically "starting from scratch" they might use the base models they already have for the ships, but, they would blow them up, maybe add a few new features
Originally by: soldieroffortune 258
"Eve is about making yourself richer while making the other guy poorer"
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Ris Dnalor
Minmatar Ex Cruoris Libertas
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Posted - 2008.11.08 06:57:00 -
[37]
Originally by: Dmian
Originally by: FanFest 2008 - BattleClinic Reports! A question was raised in the audience a bit later about why we couldn't walk to the hangar bay and look at our ship. Dev reply: Its a lot of development for something you'll only do when you get a new ship, and there were more important things to focus on.
That's why.
So, what you're saying is... that by updating the stargate graphics, CCP has admitted that pvpers have to spend most of their time staring at a stargate, thus they wanted to give them something better to stare at for hours? What next? cyber-****os on the the billboards?
meh.
and yes I want the undocking graphics back!
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Roman legionnaire's
AssHat Hq
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Posted - 2008.11.08 07:15:00 -
[38]
I agree with the op 100%
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Feng Schui
Minmatar Ghost Festival
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Posted - 2008.11.08 07:16:00 -
[39]
Or they could use a "false" depth perception (for example, looking into the docking area from a window). Keep the same size, textures, etc.. but the background would give the illusion of the ship being way out in the distance.
Project:Gank
Pilgrim Guide
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MotherMoon
Huang Yinglong
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Posted - 2008.11.08 07:44:00 -
[40]
Originally by: Winterblink
Originally by: MotherMoon I don't know blinky, this seems mightly different. This time the reason is, it's a "pointless feature". AS in why would the player want to. This goes abck to the quote about how players don't want to have a cool animation of docking and undocking.
Excuse me but maybe the players should tell CCP what they do and don't want.
And then maybe CCP should say something like
"we are doing this at 1st but we'll get around to it someday"
instead of
"WE decided it's something no one would want to use pass the 1st time"
When do you want ambulation? 2015?
There's such a thing as diminishing returns. It's not like one person takes an hour to just whip this kind of thing together. Dock environments need to be designed, modeled, textured, etc.
Ships look great in space, but how about that texture blown up so huge you can't take it in with 10 screenfuls of panning? (oh snaaaaap)
well it looked damn fine in the trailer. And it looked fine in the art book even super upclose. Hel you know they have higher rez models! in the trailer they are so close to the screen all you can see is the ship!
Dude I'm an animator, starting this year I've worked on games and have started a resume. And why are you thinking so close minded, that's not like you.
For instance, put in a window, TA DA, you can see you ship but not too close to it.
Once again why do you think they would look terrible, they looked fine in the trailer. The trick being, you can't WALK UP TO, the ship. but it's there. the ships are modeled. They even animated it happening already. it would take most likely 100 man hours to finish a good system that worked nicely without making the models look bad. Get 2 artist on it and they will be done with the project in about 3 weeks. This does not equal 2015.
Actully... are you the same blinky? did you sell your account or something? I can't see you saying something like "2015" and then somethign about "a couple hours"
it would be hard work, duh that's the point. This is about if those 10 man hours are worth it or not.
And once again, the in-game models look fine up-close. Without ships it just feels like you pop into a random area that might as well not even be where you ship is.
ok here is ANOTHER idea, dispite you being so un-moving on the topic. When in your captins quaters you can open a window and see you ship from afar like you pod travels down to where you are now, leaving the ship in the distance. But then it would feel, even if the ship looked smaller than it does when your in the ship, like the ship is somewhere.
I'm sorry but I don't like magic teleporting enviroments. Ever play ICO for the PS2? while I'm not saying CCP should go to that extreme, they hired people to make it feel like things worked... so where is the docking bay...
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MotherMoon
Huang Yinglong
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Posted - 2008.11.08 07:45:00 -
[41]
Edited by: MotherMoon on 08/11/2008 07:45:26
Originally by: soldieroffortune 258 the "seeing your ship" part shouldnt be to difficult to render, as someone said "you would have to re-render all trinity graphics" (or words to that effect) but actually, they wouldnt, remember, ambulation will be on a compeltely seperate server, they can change the way the ships look all they want since they are basically "starting from scratch" they might use the base models they already have for the ships, but, they would blow them up, maybe add a few new features
ok that's it I don't care if I get banned I'm posting the links to the high rez normal map models in the art book. They look like you could crawl up into the lines of the ship.
it's all POST PRODUCTION that makes them look better or worse. It would have nothing to do with even remodeling.
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Dal Deinvisu
Ventis Secundis
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Posted - 2008.11.08 08:20:00 -
[42]
I wouldn't mind a window into the current docking area we have now - no need to remodel or retexture, just change the scale.
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Ambo
State Protectorate
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Posted - 2008.11.08 08:22:00 -
[43]
One of the things I was looking forward to was seeing the ships from a human perspective. I really hope I'm able to. --------------------------------------
Trader? Investor? Just want to track your finances? Check out EMMA |

Serious Sally
Minmatar
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Posted - 2008.11.08 09:14:00 -
[44]
Edited by: Serious Sally on 08/11/2008 09:14:55
Originally by: MotherMoon Edited by: MotherMoon on 08/11/2008 07:48:43
well it looked damn fine in the trailer. And it looked fine in the art book even super upclose. Hel you know they have higher rez models! in the trailer they are so close to the screen all you can see is the ship!
Dude I'm an animator, starting this year I've worked on games and have started a resume. And why are you thinking so close minded, that's not like you.
For instance, put in a window, TA DA, you can see you ship but not too close to it.
Once again why do you think they would look terrible, they looked fine in the trailer. The trick being, you can't WALK UP TO, the ship. but it's there. the ships are modeled. They even animated it happening already. it would take most likely 100 man hours to finish a good system that worked nicely without making the models look bad. Get 2 artist on it and they will be done with the project in about 3 weeks. This does not equal 2015.
Actully... are you the same blinky? did you sell your account or something? I can't see you saying something like "2015" and then somethign about "a couple hours"
it would be hard work, duh that's the point. This is about if those 100 man hours are worth it or not.....
Too each his own opinion... No need to get so defensive/Hostile :) - - - - - - -
Signed, Serious Sally
Eve Network News Chief Editor ( The Editress) www.enn-blog.com |

Chaos Incarnate
Faceless Logistics
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Posted - 2008.11.08 09:35:00 -
[45]
I frankly don't care if my ships are on display, but it would be nice to get a sense of scale and see some ships from inside stations. _____________________
The unofficial faceless Achura alt of EVE Online
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eliminator2
Gallente Heretic Army Heretic Nation
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Posted - 2008.11.08 09:38:00 -
[46]
we need to view our ships wen in stations ^^
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Astria Tiphareth
Caldari 24th Imperial Crusade
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Posted - 2008.11.08 09:41:00 -
[47]
Actually I'd say that immersion is quite an important connect between the world outside the station and the world inside. Being able to see your own ships, and those of others (maybe a stroll past the docking bay windows?) would be incredibly cool. I could easily while away bored moments waiting for a job to finish watching ships dock and undock.
Whilst I know it will either never happen or happen in a later release, what I'd really like to see are windows or videos or some sort of relay to outside the station - to watch the battles, see the station campers, to get that feel of being on a space station. Look at what the remastered Empire Strikes Back did on the Cloudbase station - they took dull white-walled station shots and added lots of exterior windows to enhance that feel of a living breathing world.
Ambulation is about immersion. Seeing ships and seeing space, being able to look out a window, those are key. I'd not say it's critical to have it in the first release, but pretty important.
I actually also disagree with those that say 'well you'd only ever do it once' - that's the min-maxing instant-gratification 'why do I have these stupid timers, I am wasting 30 seconds of my life here' crowd talking. Immersion isn't about watching in annoyed impatience at your own complex docking animation - it's going about what you're doing and seeing it happen around you. ___ My views may not represent those of my corporation, which is why I never get invited to those diplomatic parties... Environmental Effects
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Necrosmith
Gallente Aliastra
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Posted - 2008.11.08 09:46:00 -
[48]
Ambulation can not win because ambulation is dumb. ---- For those of you who claim to support the troops and oppose national health care, why do you insist on punishing our veterans with free health care? |

Merawen
Gallente
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Posted - 2008.11.08 10:13:00 -
[49]
100% agree to the OP, seeing your ship is a musthave.
Mera
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Roy Batty68
Caldari Immortal Dead
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Posted - 2008.11.08 10:14:00 -
[50]
Players are rarely practical about their own behaviors. Once the new wears off, will you be complaining about having to look at something you've already seen a hundred times? Then what? Skip it?
Ok, so you rode the high of seeing your ship in ambulation for (how long? a week? two weeks maybe?) a time and now you're either skipping past it or complaining that now you have to look at it.
How much dev time is that worth? A couple weeks worth of "that's cool"...
----
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Pin Par
Vaere Family Mining Ltd
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Posted - 2008.11.08 10:16:00 -
[51]
I was looking forward to ambulation for this very feature which you now say has been taken out.
I hope CCP still paln on adding it at some point.
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Disteeler
Moritso Technologies
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Posted - 2008.11.08 10:17:00 -
[52]
I would like to see my ship too, but let's stablish a foundation, a base, and then work from there to the top. From what I'm seeing the ambulation foundation is absolute awesome (for what it is just a sidepart of the whole game). There will be time to add and refine things. EvE always evolved this way, first a good starting base then work from there.
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MotherMoon
Huang Yinglong
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Posted - 2008.11.08 10:18:00 -
[53]
Originally by: Roy Batty68 Players are rarely practical about their own behaviors. Once the new wears off, will you be complaining about having to look at something you've already seen a hundred times? Then what? Skip it?
Ok, so you rode the high of seeing your ship in ambulation for (how long? a week? two weeks maybe?) a time and now you're either skipping past it or complaining that now you have to look at it.
How much dev time is that worth? A couple weeks worth of "that's cool"...
I'm sorry but I've ben riding the high of looking at my ship in station for about 3 years now, and no, I'm not sick of spinning the camera around it.
also sorry if I came across as offenive before blinky I guess I'm just really for it :P
and no one say "then go work for CCP" because I have 2 years of school left :( and CCP don't do part-time interships... sad.
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MotherMoon
Huang Yinglong
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Posted - 2008.11.08 10:19:00 -
[54]
Edited by: MotherMoon on 08/11/2008 10:19:06
Originally by: Chaos Incarnate I frankly don't care if my ships are on display, but it would be nice to get a sense of scale and see some ships from inside stations.
This is by far what I'm lobbying for. It doesn't have to MY SHIP, it just has to have ships in it.
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Uncle Stabby
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Posted - 2008.11.08 10:23:00 -
[55]
I agree, being in a space station isn't all that great if you can't see any ships connecting or flying around. I came, I saw, I mined the asteroid, then I warped home. |

Terail Zoqial
Caldari
|
Posted - 2008.11.08 10:27:00 -
[56]
Originally by: Dmian there were more important things to focus on.
Yes, like new jump gates, we really needed them 
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Chaos Incarnate
Faceless Logistics
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Posted - 2008.11.08 10:32:00 -
[57]
Originally by: MotherMoon This is by far what I'm lobbying for. It doesn't have to MY SHIP, it just has to have ships in it.
Impressive space views, windows, and otherwise would be nice too. I'd be pretty depressed if we get to walk in stations and everything makes you feel like we might as well have all walked into a sardine can _____________________
The unofficial faceless Achura alt of EVE Online
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Fennicus
Amarr Shoot To Thrill
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Posted - 2008.11.08 10:36:00 -
[58]
I think it would be nice just to see *a* ship.
Like, if we're in an Amarr station, there's a Zealot sitting around, a la le early ambulation video. And similar for Caldari/Gallente/Minmatard.
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Kunming
T.H.U.G L.I.F.E White Core
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Posted - 2008.11.08 10:37:00 -
[59]
And there it goes... This kills the main hype about the AMBULATION patch.
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Complete Tart
Gallente Center for Advanced Studies
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Posted - 2008.11.08 10:42:00 -
[60]
Totally agree with the OP. Ambulation looks great so far, but players should not be supporting CCP cutting corners in something as important as this!
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Chaos Incarnate
Faceless Logistics
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Posted - 2008.11.08 10:42:00 -
[61]
Originally by: Kunming And there it goes... This kills the main hype about the AMBULATION patch.
They still haven't answered the biggest question as to whether we'll get to play space poker with those cool futuristic hexagonal cards from BSG _____________________
The unofficial faceless Achura alt of EVE Online
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Daan Sai
Polytrope
|
Posted - 2008.11.08 10:42:00 -
[62]
Edited by: Daan Sai on 08/11/2008 10:42:39 I want a checkbox option, like the orbit/load station interior checkbox. I'd like a cool docking sequence sometimes, and not othertimes.
Simple really, then the players decide how they want to run it.
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Sirial Soulfly
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Posted - 2008.11.08 10:56:00 -
[63]
Agree with op, as ambulation still isn't going to be released this year, there will be plenty of time to add massively scaled ships in station.
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Shirley Serious
Amarr Imperial Academy
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Posted - 2008.11.08 10:56:00 -
[64]
Meh.
Ambulation needs to have more stuff to do than being able to stand and fap over your ship. Ambulation is a social thing, so getting social interactions right is important, and unless fapping over your ship is something that can be done socially it's no good. Fapping is alright on your own, but much better when you have someone doing it for you, or an audience or something.
So, being able to see the ship would be nice, but it's not that big a deal if you can't, if it means the rest of Ambulation works.
Furthermore, one of the vids I've seen posted has been about how the environment lighting, and characters will interact, so the chars will look like they're in the environment, being illuminated by reflected light off the environment and stuff, rather than sticking out and looking unrealistic, like what usually happens in video games.
Which would mean that ships in the hangar would need to do this as well. Light falling on them from the hangar would need to reflect in the same way as happens in the rest of Ambulation, and illuminate other objects and stuff, otherwise the ships are going to look cartoony and stuck on. Can the existing high-resolution textures and models as used in videos really do that? Can they? Or would new models need to be made to make them look as good and realistic as they deserve? Because that sounds like a whole lot of work, for a relatively small part of what Ambulation should allow you to do.
I'd rather have no ships, than ones that look cartoony.
Yes. Yes, I am. |

Hroya
Gallente StrikerCorp
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Posted - 2008.11.08 11:01:00 -
[65]
Originally by: Dmian
Originally by: FanFest 2008 - BattleClinic Reports! A question was raised in the audience a bit later about why we couldn't walk to the hangar bay and look at our ship. Dev reply: Its a lot of development for something you'll only do when you get a new ship, and there were more important things to focus on.
That's why.
EA pulled that of 7 years ago. Shouldnt be to hard for a top of the line company like CCP. And why not, for the sake of ambulation, incorporate the hanger with the fitting screen. See robots put the modules on your ship as you fit them.
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Treally
|
Posted - 2008.11.08 11:02:00 -
[66]
Can we please take this discussion in three weeks time when I know what the heck you are talking about?
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Bimjo
Caldari Domination. Sc0rched Earth
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Posted - 2008.11.08 11:22:00 -
[67]
to op : /signed
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Micia
Minmatar Hand Of Muritor
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Posted - 2008.11.08 11:24:00 -
[68]
Originally by: Daan Sai I want a checkbox option, like the orbit/load station interior checkbox. I'd like a cool docking sequence sometimes, and not othertimes.
I don't have the handy links, but that was apparently the case earlier.
Dev-interviews/exclusives on TenTonHammer (and several other gaming websites) had mentions of optionals like that. RP'ers are all for the full experience; others just want to get the heck of out Dodge City without having to navigate with ambulation baggage. It was plainly stated that the option for either would be there.
Heck, there's even a presentation of how if you get DC'd your character makes a dash to an exiting doorway or elevator, instead of just plain vanishing.
Sure, ambulation may be a work-in-progress for WereWolf-Land... but that's no reason to short-change a full immersion experience (minus those who take the optional "skip it") for EVE.
MotherMoon's OP is right on. 
I'm rambling.  |

Chief Simpson
Minmatar Sanitation Worker's Union of Null Sec
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Posted - 2008.11.08 11:48:00 -
[69]
Aren't spaceships in ... ah... space? Wouldn't we need to wear spacesuits to walk around ships? Personally, I'm more interested in knowing who is camping the station rather than seeing my ship. So, my vote would go toward a station sensor room and a long hallway back to the hangar over walking around my ship. ----------- Cleaning up the garbage in null sec, one belt at a time... |

Lazuran
Gallente Aliastra
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Posted - 2008.11.08 11:50:00 -
[70]
Originally by: Chief Simpson Aren't spaceships in ... ah... space? Wouldn't we need to wear spacesuits to walk around ships? Personally, I'm more interested in knowing who is camping the station rather than seeing my ship. So, my vote would go toward a station sensor room and a long hallway back to the hangar over walking around my ship.
I can imagine the voice of the other guy in the sensor room on TS: "warp in now, he's running to the hangar" ;-P
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Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2008.11.08 12:40:00 -
[71]
Originally by: Chief Simpson Aren't spaceships in ... ah... space? Wouldn't we need to wear spacesuits to walk around ships? Personally, I'm more interested in knowing who is camping the station rather than seeing my ship. So, my vote would go toward a station sensor room and a long hallway back to the hangar over walking around my ship.
Force Field + Pressurised Docking bays make ship maintenance so much easier. (not sure if that is the case in EVE, but it's certainly possible.)
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Dmian
Gallente Gallenterrorisme
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Posted - 2008.11.08 13:03:00 -
[72]
Well, while I'd like to see my ship to appreciate the size, I totally agree with the devs here. The main goal of WiS is to promote social interaction. While a neat feature, seeing your ship will not add to that goal, and as it will take considerable effort from the developers to implement, it's completely undesrtandable that they don't include it in WiS. I, for example, would like to be able to enter a planets atmosphere and do a fly-by on the surface, but that will add nothing to the game, just a little "Wow! Cool!" that will rapidly fade away. The same will happen with hangar tours.
CCP has limited resources available, and they devote those resources to try to meet their goals, and not to please every desire from every player. Yes, there are lots of things that can be made, but they already have a plan and need to concentrate on that. So, while I simpathize with the OP, I understand why this feature will be absent from WiS. ----
Eve Alpha - The font of Eve - Get it here |

Jacob Holland
Gallente Weyland-Vulcan Industries
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Posted - 2008.11.08 13:08:00 -
[73]
Without the ability to stand in the hanger, looking on at the behemoth that is your ship, the only connection Ambulation will seem to have with the "main" game will be the birthing room. The birthing room will rapidly get annoying IMHO because it'll break your god complex - but that's the point. Take away the obvious connection with Spaceships and it may as well be Deep Space Nine (and didn't they have to add the Defiant because without the spaceships it wasn't Star Trek?) I want Ambulation to be EVE rather than a separate game with the EVE backstory.
And what is the thing everyone would show friends? If it's in the advertising because it's "OMG how cool?!?" then the same reaction can be expected from friends of players.
Let's keep the EVE in Ambulation! --
Originally by: cordy
Respect to IAC .Your one of the few people who truly deserve to own and live in the space you are in.
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PsychoBitch
Playboy Enterprises
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Posted - 2008.11.08 13:18:00 -
[74]
Edited by: Psycho***** on 08/11/2008 13:21:08 Edited by: Psycho***** on 08/11/2008 13:19:10 What might even be a good idea to avoid the, "oh, I saw my ship now I am bored" reaction is to have one of the meeting places be the "Hanger Deck". Seeing all the ships in station and being able to walk up to them if you want. this kills two birds with one stone.
If you want to go further, they can deform ships with damage or have them worked on as if being repaired. Anything to break it up a bit and not make it always seem the same. They can even make the hanger deck more or less crowded with ships based on the number of people in the station.
Brought to you as a public service announcement by Psycho***** for CSM
(can't read it, eh? Hehehe (tm))
http://myeve.eve-online.com/council/voting/
Psycho***** Chnnl: PLAYBOY
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Dmian
Gallente Gallenterrorisme
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Posted - 2008.11.08 13:21:00 -
[75]
Edited by: Dmian on 08/11/2008 13:22:21
Originally by: Jacob Holland Without the ability to stand in the hanger, looking on at the behemoth that is your ship, the only connection Ambulation will seem to have with the "main" game will be the birthing room. The birthing room will rapidly get annoying IMHO because it'll break your god complex - but that's the point. Take away the obvious connection with Spaceships and it may as well be Deep Space Nine (and didn't they have to add the Defiant because without the spaceships it wasn't Star Trek?) I want Ambulation to be EVE rather than a separate game with the EVE backstory.
And what is the thing everyone would show friends? If it's in the advertising because it's "OMG how cool?!?" then the same reaction can be expected from friends of players.
Let's keep the EVE in Ambulation!
My plan for WiS is meet other players, play Secwars (maybe for money), get some drinks and get to know some exotic dancer, not staring at a static ship I'm already forced to see while in space.
Edit: also, the ships might be in a gravity-less, oxigen-less part of the station, so it would be impossible to "walk" to them. ----
Eve Alpha - The font of Eve - Get it here |

Vega Epoca2
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Posted - 2008.11.08 13:29:00 -
[76]
Edited by: Vega Epoca2 on 08/11/2008 13:29:21 Totally agree, need to see shipz!
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AeonPhoenix
|
Posted - 2008.11.08 14:11:00 -
[77]
What the OP said. Agree totally 100%
A real game developer understands about transition and immersion.
What's the point if you can't see the transition from piloting the spacecraft to walking inside a space station interior.
All you're left with is a generic weaponless FPS and Eve Online slammed together in the same package.
Very badly thought out if the case is what the OP indicates.
We understand the work involved, but all we ask as the OP says, is just something, an observation deck if you like, where you just see just a couple of ships even. Doesn't have to be a remodelled rework of every ship in the game.
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Poast Warrior
Imperial Academy
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Posted - 2008.11.08 14:17:00 -
[78]
Agree with OP, even though the entire thing is a game feature I could care less about.
By the time it's released, the need to un-nerf blasters and missiles will be a much more pressing issue.
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Par'Gellen
Gallente Tres Hombres Sev3rance
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Posted - 2008.11.08 15:00:00 -
[79]
Edited by: Par''Gellen on 08/11/2008 15:03:30 100% agree with OP! This probably sums it up: Ships In Ambulation Problem ---
To err is human. But it shouldn't be the company motto... |

Jarvis Hellstrom
Gallente The Flying Tigers United Front Alliance
|
Posted - 2008.11.08 15:28:00 -
[80]
I would certainly like to go and look at my (or other's) ships.
That said, if there are other things more critical, then it's okay if this comes later on as ambulation is further developed.
May God stand between you and harm in all the Empty places you must walk
(Old Egyptian Blessing) |

Khandara Seraphim
StarHunt Fallout Project
|
Posted - 2008.11.08 15:34:00 -
[81]
aw, this sucks. The vid of the guy standing next to the zealot was the first thing that really made me think ambulation was going to work. Hopefully it'll get put in later?
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DrGreetings
|
Posted - 2008.11.08 18:18:00 -
[82]
well why can't the windows just show a fake outside for immessions sake?
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Emeilys Tarkhenir
Free Space Initiative FOUNDATI0N
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Posted - 2008.11.08 18:42:00 -
[83]
Well, the devs stated that having the ships visible in WiS was not a priority, they didn't say it would never happen.
Anyway, if we're here to ask for the feature, even on a later patch, I'm /signing to the OPs request too.
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dojocan81
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Posted - 2008.11.08 18:53:00 -
[84]
hopefully ccp will change the graphics on the ship hangar if ambulation hits tq ... they need to add more "living-moving-repairing-etc" things to it, and not everytime the same boring ship
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Todd Jaeger
Body Count Inc.
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Posted - 2008.11.08 20:18:00 -
[85]
I just noticed, that on all the ambulation videos ive seen so far this is missing. Too bad really I was looking forward too it.
I dont know what im going to do with the 80tons of turtle wax i was going to use on my revelation now....
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MotherMoon
Huang Yinglong
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Posted - 2008.11.08 20:20:00 -
[86]
Originally by: Emeilys Tarkhenir Well, the devs stated that having the ships visible in WiS was not a priority, they didn't say it would never happen.
Anyway, if we're here to ask for the feature, even on a later patch, I'm /signing to the OPs request too.
exactly, it doesn't have to be in now, it just has to be on the list of things to happen.
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DrGreetings
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Posted - 2008.11.10 13:50:00 -
[87]
Edited by: DrGreetings on 10/11/2008 13:50:04 /riot
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Seth Ruin
Minmatar Ominous Corp Ethereal Dawn
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Posted - 2008.11.10 13:57:00 -
[88]
The biggest problem I see with this is the insanely high poly-count ship models that will have to be made essentially from scratch. =/ I really don't think it's possible without some serious overtime by the modelers.
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Dirtee Girl
Omega Enterprises 0mega Factor
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Posted - 2008.11.10 14:14:00 -
[89]
see i assumed that ambulatioin would have a docking port viewing area where you could stand on some kind of covered balcony and watch ships undock and dock and so on . and you could hear the engines ( yes yes no sound in space blah blah ) and see these huge ships passing over head whilst smaller vessel neatly buzzed by them .
if ambulation deosn't have this to start off with it's going to be pretty unimpressive tbh . what are we going to get a room a locker a mirror and sink some panels to look at forums and eve news ... snore
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