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Chaos Incarnate
Faceless Logistics
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Posted - 2008.11.08 10:42:00 -
[61]
Originally by: Kunming And there it goes... This kills the main hype about the AMBULATION patch.
They still haven't answered the biggest question as to whether we'll get to play space poker with those cool futuristic hexagonal cards from BSG _____________________
The unofficial faceless Achura alt of EVE Online
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Daan Sai
Polytrope
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Posted - 2008.11.08 10:42:00 -
[62]
Edited by: Daan Sai on 08/11/2008 10:42:39 I want a checkbox option, like the orbit/load station interior checkbox. I'd like a cool docking sequence sometimes, and not othertimes.
Simple really, then the players decide how they want to run it.
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Sirial Soulfly
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Posted - 2008.11.08 10:56:00 -
[63]
Agree with op, as ambulation still isn't going to be released this year, there will be plenty of time to add massively scaled ships in station.
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Shirley Serious
Amarr Imperial Academy
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Posted - 2008.11.08 10:56:00 -
[64]
Meh.
Ambulation needs to have more stuff to do than being able to stand and fap over your ship. Ambulation is a social thing, so getting social interactions right is important, and unless fapping over your ship is something that can be done socially it's no good. Fapping is alright on your own, but much better when you have someone doing it for you, or an audience or something.
So, being able to see the ship would be nice, but it's not that big a deal if you can't, if it means the rest of Ambulation works.
Furthermore, one of the vids I've seen posted has been about how the environment lighting, and characters will interact, so the chars will look like they're in the environment, being illuminated by reflected light off the environment and stuff, rather than sticking out and looking unrealistic, like what usually happens in video games.
Which would mean that ships in the hangar would need to do this as well. Light falling on them from the hangar would need to reflect in the same way as happens in the rest of Ambulation, and illuminate other objects and stuff, otherwise the ships are going to look cartoony and stuck on. Can the existing high-resolution textures and models as used in videos really do that? Can they? Or would new models need to be made to make them look as good and realistic as they deserve? Because that sounds like a whole lot of work, for a relatively small part of what Ambulation should allow you to do.
I'd rather have no ships, than ones that look cartoony.
Yes. Yes, I am. |

Hroya
Gallente StrikerCorp
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Posted - 2008.11.08 11:01:00 -
[65]
Originally by: Dmian
Originally by: FanFest 2008 - BattleClinic Reports! A question was raised in the audience a bit later about why we couldn't walk to the hangar bay and look at our ship. Dev reply: Its a lot of development for something you'll only do when you get a new ship, and there were more important things to focus on.
That's why.
EA pulled that of 7 years ago. Shouldnt be to hard for a top of the line company like CCP. And why not, for the sake of ambulation, incorporate the hanger with the fitting screen. See robots put the modules on your ship as you fit them.
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Treally
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Posted - 2008.11.08 11:02:00 -
[66]
Can we please take this discussion in three weeks time when I know what the heck you are talking about?
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Bimjo
Caldari Domination. Sc0rched Earth
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Posted - 2008.11.08 11:22:00 -
[67]
to op : /signed
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Micia
Minmatar Hand Of Muritor
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Posted - 2008.11.08 11:24:00 -
[68]
Originally by: Daan Sai I want a checkbox option, like the orbit/load station interior checkbox. I'd like a cool docking sequence sometimes, and not othertimes.
I don't have the handy links, but that was apparently the case earlier.
Dev-interviews/exclusives on TenTonHammer (and several other gaming websites) had mentions of optionals like that. RP'ers are all for the full experience; others just want to get the heck of out Dodge City without having to navigate with ambulation baggage. It was plainly stated that the option for either would be there.
Heck, there's even a presentation of how if you get DC'd your character makes a dash to an exiting doorway or elevator, instead of just plain vanishing.
Sure, ambulation may be a work-in-progress for WereWolf-Land... but that's no reason to short-change a full immersion experience (minus those who take the optional "skip it") for EVE.
MotherMoon's OP is right on. 
I'm rambling.  |

Chief Simpson
Minmatar Sanitation Worker's Union of Null Sec
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Posted - 2008.11.08 11:48:00 -
[69]
Aren't spaceships in ... ah... space? Wouldn't we need to wear spacesuits to walk around ships? Personally, I'm more interested in knowing who is camping the station rather than seeing my ship. So, my vote would go toward a station sensor room and a long hallway back to the hangar over walking around my ship. ----------- Cleaning up the garbage in null sec, one belt at a time... |

Lazuran
Gallente Aliastra
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Posted - 2008.11.08 11:50:00 -
[70]
Originally by: Chief Simpson Aren't spaceships in ... ah... space? Wouldn't we need to wear spacesuits to walk around ships? Personally, I'm more interested in knowing who is camping the station rather than seeing my ship. So, my vote would go toward a station sensor room and a long hallway back to the hangar over walking around my ship.
I can imagine the voice of the other guy in the sensor room on TS: "warp in now, he's running to the hangar" ;-P
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Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2008.11.08 12:40:00 -
[71]
Originally by: Chief Simpson Aren't spaceships in ... ah... space? Wouldn't we need to wear spacesuits to walk around ships? Personally, I'm more interested in knowing who is camping the station rather than seeing my ship. So, my vote would go toward a station sensor room and a long hallway back to the hangar over walking around my ship.
Force Field + Pressurised Docking bays make ship maintenance so much easier. (not sure if that is the case in EVE, but it's certainly possible.)
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Dmian
Gallente Gallenterrorisme
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Posted - 2008.11.08 13:03:00 -
[72]
Well, while I'd like to see my ship to appreciate the size, I totally agree with the devs here. The main goal of WiS is to promote social interaction. While a neat feature, seeing your ship will not add to that goal, and as it will take considerable effort from the developers to implement, it's completely undesrtandable that they don't include it in WiS. I, for example, would like to be able to enter a planets atmosphere and do a fly-by on the surface, but that will add nothing to the game, just a little "Wow! Cool!" that will rapidly fade away. The same will happen with hangar tours.
CCP has limited resources available, and they devote those resources to try to meet their goals, and not to please every desire from every player. Yes, there are lots of things that can be made, but they already have a plan and need to concentrate on that. So, while I simpathize with the OP, I understand why this feature will be absent from WiS. ----
Eve Alpha - The font of Eve - Get it here |

Jacob Holland
Gallente Weyland-Vulcan Industries
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Posted - 2008.11.08 13:08:00 -
[73]
Without the ability to stand in the hanger, looking on at the behemoth that is your ship, the only connection Ambulation will seem to have with the "main" game will be the birthing room. The birthing room will rapidly get annoying IMHO because it'll break your god complex - but that's the point. Take away the obvious connection with Spaceships and it may as well be Deep Space Nine (and didn't they have to add the Defiant because without the spaceships it wasn't Star Trek?) I want Ambulation to be EVE rather than a separate game with the EVE backstory.
And what is the thing everyone would show friends? If it's in the advertising because it's "OMG how cool?!?" then the same reaction can be expected from friends of players.
Let's keep the EVE in Ambulation! --
Originally by: cordy
Respect to IAC .Your one of the few people who truly deserve to own and live in the space you are in.
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PsychoBitch
Playboy Enterprises
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Posted - 2008.11.08 13:18:00 -
[74]
Edited by: Psycho***** on 08/11/2008 13:21:08 Edited by: Psycho***** on 08/11/2008 13:19:10 What might even be a good idea to avoid the, "oh, I saw my ship now I am bored" reaction is to have one of the meeting places be the "Hanger Deck". Seeing all the ships in station and being able to walk up to them if you want. this kills two birds with one stone.
If you want to go further, they can deform ships with damage or have them worked on as if being repaired. Anything to break it up a bit and not make it always seem the same. They can even make the hanger deck more or less crowded with ships based on the number of people in the station.
Brought to you as a public service announcement by Psycho***** for CSM
(can't read it, eh? Hehehe (tm))
http://myeve.eve-online.com/council/voting/
Psycho***** Chnnl: PLAYBOY
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Dmian
Gallente Gallenterrorisme
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Posted - 2008.11.08 13:21:00 -
[75]
Edited by: Dmian on 08/11/2008 13:22:21
Originally by: Jacob Holland Without the ability to stand in the hanger, looking on at the behemoth that is your ship, the only connection Ambulation will seem to have with the "main" game will be the birthing room. The birthing room will rapidly get annoying IMHO because it'll break your god complex - but that's the point. Take away the obvious connection with Spaceships and it may as well be Deep Space Nine (and didn't they have to add the Defiant because without the spaceships it wasn't Star Trek?) I want Ambulation to be EVE rather than a separate game with the EVE backstory.
And what is the thing everyone would show friends? If it's in the advertising because it's "OMG how cool?!?" then the same reaction can be expected from friends of players.
Let's keep the EVE in Ambulation!
My plan for WiS is meet other players, play Secwars (maybe for money), get some drinks and get to know some exotic dancer, not staring at a static ship I'm already forced to see while in space.
Edit: also, the ships might be in a gravity-less, oxigen-less part of the station, so it would be impossible to "walk" to them. ----
Eve Alpha - The font of Eve - Get it here |

Vega Epoca2
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Posted - 2008.11.08 13:29:00 -
[76]
Edited by: Vega Epoca2 on 08/11/2008 13:29:21 Totally agree, need to see shipz!
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AeonPhoenix
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Posted - 2008.11.08 14:11:00 -
[77]
What the OP said. Agree totally 100%
A real game developer understands about transition and immersion.
What's the point if you can't see the transition from piloting the spacecraft to walking inside a space station interior.
All you're left with is a generic weaponless FPS and Eve Online slammed together in the same package.
Very badly thought out if the case is what the OP indicates.
We understand the work involved, but all we ask as the OP says, is just something, an observation deck if you like, where you just see just a couple of ships even. Doesn't have to be a remodelled rework of every ship in the game.
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Poast Warrior
Imperial Academy
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Posted - 2008.11.08 14:17:00 -
[78]
Agree with OP, even though the entire thing is a game feature I could care less about.
By the time it's released, the need to un-nerf blasters and missiles will be a much more pressing issue.
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Par'Gellen
Gallente Tres Hombres Sev3rance
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Posted - 2008.11.08 15:00:00 -
[79]
Edited by: Par''Gellen on 08/11/2008 15:03:30 100% agree with OP! This probably sums it up: Ships In Ambulation Problem ---
To err is human. But it shouldn't be the company motto... |

Jarvis Hellstrom
Gallente The Flying Tigers United Front Alliance
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Posted - 2008.11.08 15:28:00 -
[80]
I would certainly like to go and look at my (or other's) ships.
That said, if there are other things more critical, then it's okay if this comes later on as ambulation is further developed.
May God stand between you and harm in all the Empty places you must walk
(Old Egyptian Blessing) |

Khandara Seraphim
StarHunt Fallout Project
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Posted - 2008.11.08 15:34:00 -
[81]
aw, this sucks. The vid of the guy standing next to the zealot was the first thing that really made me think ambulation was going to work. Hopefully it'll get put in later?
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DrGreetings
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Posted - 2008.11.08 18:18:00 -
[82]
well why can't the windows just show a fake outside for immessions sake?
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Emeilys Tarkhenir
Free Space Initiative FOUNDATI0N
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Posted - 2008.11.08 18:42:00 -
[83]
Well, the devs stated that having the ships visible in WiS was not a priority, they didn't say it would never happen.
Anyway, if we're here to ask for the feature, even on a later patch, I'm /signing to the OPs request too.
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dojocan81
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Posted - 2008.11.08 18:53:00 -
[84]
hopefully ccp will change the graphics on the ship hangar if ambulation hits tq ... they need to add more "living-moving-repairing-etc" things to it, and not everytime the same boring ship
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Todd Jaeger
Body Count Inc.
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Posted - 2008.11.08 20:18:00 -
[85]
I just noticed, that on all the ambulation videos ive seen so far this is missing. Too bad really I was looking forward too it.
I dont know what im going to do with the 80tons of turtle wax i was going to use on my revelation now....
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MotherMoon
Huang Yinglong
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Posted - 2008.11.08 20:20:00 -
[86]
Originally by: Emeilys Tarkhenir Well, the devs stated that having the ships visible in WiS was not a priority, they didn't say it would never happen.
Anyway, if we're here to ask for the feature, even on a later patch, I'm /signing to the OPs request too.
exactly, it doesn't have to be in now, it just has to be on the list of things to happen.
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DrGreetings
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Posted - 2008.11.10 13:50:00 -
[87]
Edited by: DrGreetings on 10/11/2008 13:50:04 /riot
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Seth Ruin
Minmatar Ominous Corp Ethereal Dawn
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Posted - 2008.11.10 13:57:00 -
[88]
The biggest problem I see with this is the insanely high poly-count ship models that will have to be made essentially from scratch. =/ I really don't think it's possible without some serious overtime by the modelers.
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Dirtee Girl
Omega Enterprises 0mega Factor
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Posted - 2008.11.10 14:14:00 -
[89]
see i assumed that ambulatioin would have a docking port viewing area where you could stand on some kind of covered balcony and watch ships undock and dock and so on . and you could hear the engines ( yes yes no sound in space blah blah ) and see these huge ships passing over head whilst smaller vessel neatly buzzed by them .
if ambulation deosn't have this to start off with it's going to be pretty unimpressive tbh . what are we going to get a room a locker a mirror and sink some panels to look at forums and eve news ... snore
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