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Batista456
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Posted - 2008.11.12 09:44:00 -
[1]
how to fit solo CNR for LVL4 now ?
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Malcanis
RuffRyders Eradication Alliance
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Posted - 2008.11.12 09:49:00 -
[2]
Drop midslot cap mod, fit PWNAGE, carry on about your business. Possibly lose 1 CCC rig for an explosion velocity rig.
NB: Fit assumes TNP V, GMP IV. If you haven't trained up your missile support skills, then don't expect to do well with missiles. Gunners don't. This will also help your shiney new TP a lot, as will that.
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E Vile
Caldari Provisions
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Posted - 2008.11.12 10:16:00 -
[3]
Sell the CNR and buy a Nighthawk :P
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Naomi Knight
Amarr Imperial Academy
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Posted - 2008.11.12 10:26:00 -
[4]
Originally by: E Vile Sell the CNR and buy a Nighthawk :P
Then sell the nighthawk and buy a nightmare :P
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Carniflex
Caldari StarHunt Fallout Project
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Posted - 2008.11.12 10:34:00 -
[5]
Originally by: Batista456 how to fit solo CNR for LVL4 now ?
Fit 3x rigor rigs instead of CCC ones and grab a cap injector and pwnage painter ? To answer for real you can most likely carry on as before, just might have harder time spanking smaller stuff, so bring some light drones for them.
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Alex Harumichi
Gallente Gradient Electus Matari
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Posted - 2008.11.12 11:11:00 -
[6]
Originally by: Malcanis Drop midslot cap mod, fit PWNAGE, carry on about your business. Possibly lose 1 CCC rig for an explosion velocity rig.
NB: Fit assumes TNP V, GMP IV. If you haven't trained up your missile support skills, then don't expect to do well with missiles. Gunners don't. This will also help your shiney new TP a lot, as will that.
Spot on. Also, remember to bring appropriate light drones and get your drone skills to decent levels, including drone support skills. T2 drones are much better than T1.
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Alex Harumichi
Gallente Gradient Electus Matari
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Posted - 2008.11.12 11:15:00 -
[7]
Originally by: Naomi Knight
Originally by: E Vile Sell the CNR and buy a Nighthawk :P
Then sell the nighthawk and buy a nightmare :P
Sure, that's an option. I fly a Nightmare myself and love it. But it requires a metric ton of support skills, and with the same level of skills you'll be doing very, very well in a CNR too. A Nightmare has just as much problems with smaller ships as does the Raven (now), and has to include stuff to deal with them.
I suspect only people who a) have low skillpoints or b) fail to adapt their tactics and fittings will have problems with mission Ravens. Others will be back to decent performance quite soon, if not right away.
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Rogue Bomber
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Posted - 2008.11.12 11:51:00 -
[8]
Edited by: Rogue Bomber on 12/11/2008 11:54:11 Edited by: Rogue Bomber on 12/11/2008 11:53:26 I found that if I take my time on a mission and pick the right targets for the aggro it takes a little longer but its not that bad
Ive always made the drones kill the scram web frigs and when in range knocked the living bells out of cruisers with precision missiles and then dumped a ton of pain on the bs
I think putting on the target paint is a must and on my mids now i have it built as
X-large Sb t2 1 target painter 3 mission spec t2 shield amp t2
theres not a massive ammount of difference in the loss percentage on shield tank
I have 2 ccc and 1 bay loader so I may drop one for a rigor.
Drones i have various t2 little puppies for knocking on the doors of the frigs. I was thinking of dropping the drone link for a small missile launcher or a 220 t2 vulcan but not sure yet. might test that later.
I have never taken a cal ship into PVP so I dont know about that but I still think the CNR is there at the top with the domi for mission running.
With the drake nighthawk etc i wouldnt sell my cnr for any of those cos they got nerfed aswell so whats the point
Way I look at it is read the missions guide if you dont know, get aggro unlease drones and make sure that they keep killing the frigs
use precision for cruisers and use fury for bs or fit a torp
If ur using stnd missiles I really dont know how they perform and if ur using t1 drones in a faction bs with t1 launchers and t1 mods u really should be thinking about getting those skills up or selling the cnr for a raven so if you do go pop cos of ur meh fit you wont end up playing baseball with your keyboard
so my laugh for fitting my CNR
highs 7* cruise missile lancher t2 make sure u have precision fury faction and std missiles in your bay for the mission specific 1* 220 vulcan canon barrage m (not tested yet but may help)
mids XL-Shield Booster Shield boost amp 3 missions specific 1 target painter (t2 or the expensive oone with 30 on the sig
lows 3 bc 2 cp
rigs bay loader 2 ccc
drones mission specific mini puppies
Shoot me if im wrong but meh
I am however and will keep cancelling the Buzz Kill mission from now on with they way the missiles are working or I may take the domi or tempest for them
Amarr havent a clue and never will
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Laughlyn Vaughns
Gallente Lagos-Vaughn Industries
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Posted - 2008.11.12 11:56:00 -
[9]
I've said this before but what the hel have people been messign bout at using cruise missiles vs frigs in lv4's for? Just train drones, trainup a few missile skills and ur sorted. I've always used a cargo bay full of T1 drones and u'll survive, i've hardly noticed any difference, i may start taking 5 light and 5 mediums with me now as cruise missiels vs cruisers is a bit worse but its no big deal.
Drones are loads quicker vs frigs before so now its even better
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Sidus Isaacs
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Posted - 2008.11.12 12:10:00 -
[10]
Dude, I fit my CNR the same way now, it works fine.
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Tolsimir Wolfblood
X.S. Industries
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Posted - 2008.11.12 12:21:00 -
[11]
Buy a Golem.
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marie blueprint
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Posted - 2008.11.12 12:56:00 -
[12]
sold the cnr before this dumb patch (nerfbatfest) bought 4 ishtars and blaze through lv 4s
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NoNah
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Posted - 2008.11.12 14:36:00 -
[13]
Originally by: marie blueprint sold the cnr before this dumb patch (nerfbatfest) bought 4 ishtars and blaze through lv 4s
How can you possibly blaze through missions with that pitiful dps? Parrots, commence!
Postcount: 990070
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vanBuskirk
Caldari
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Posted - 2008.11.12 15:21:00 -
[14]
I haven't tried it, but how about this? Fit 6 cruise launchers - maybe tech 2 to allow for using precision missiles if needed. Drop the XL SB most people use and fit a large. Use the CPU so freed to fit a couple of medium artillery or maybe autocannons - also capless, but without the problems that missiles have killing small targets. (Which one of the above depends on the mission; many missions have a lot of frigates, but at long range so even artillery would work.) Another idea might be to fit an assault launcher in the 7th launcher slot, also to kill small targets. And of course, being able to use drones might help - and also, although this I also haven't tried, maybe use painter and/or webber drones?
I suspect that this means an end to cookie-cutter Raven and CNR setups, which may be a good thing, and it also probably means training for more types of ship and weapon. An unintended consequence, perhaps, but maybe also a good thing.
For one, it might shut up all the PvPers and pirates that whine about mission-runners making too much isk; to be a good mission runner might take a lot more skills from now on. And if you've invested a lot of skill training time why shouldn't you be compensated for it in terms of making more money?
---------------------------------------------- "Violence is the last refuge of the incompetent."
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HankMurphy
Minmatar Pelennor Enterprises
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Posted - 2008.11.12 15:33:00 -
[15]
Originally by: Batista456 how to fit solo CNR for LVL4 now ?
uhh... judging by the speed i just blazed through that last level 4 mission. Fit it the same way you always have. 
Wasn't sure what to think of the "OMG SKY IS FALLING" threads at work, but now that i got home and tried one out w/ my trusty cruise cnr (t1 missiles) I didn't even notice a difference.
Did another, dropped my AB i fit for convenience and fit a painter just for the hell of it and no probs. Unless they did a rollback (lol), i think ppl should complain less and try patch first.
Not that i'm happy about the changes what so ever (i want to be clear about that) but missioners will be just fine. ------------------------------ everybody be cool this is a threadjack! just lay face down on the ground and no one will get hurt! |

Ghengis Tia
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Posted - 2008.11.12 16:17:00 -
[16]
Prior to QR, I fitted my CNR with 3 Warhead Rigor Catalyst I's, and went the 2 small Pithi SB route. No problem w/ cap and shields hold up fine.
The XL SB + 3 CCCI's always seemed a bit overtank to me.
Haven't been in-game since the patch, will update this with my mission results tomorrow AM.
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Rogue Bomber
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Posted - 2008.11.13 11:28:00 -
[17]
Edited by: Rogue Bomber on 13/11/2008 11:28:23 Ok tested the raven out on a couple of lvl3s before going back to my lvl 4s and id just like to say OMG
Its awesome
Ok first mission rogue drones so im thinking oh bugger. The again I fitted for the mission and because of smaller ships I fitted the precision cruise and hob t2 drone
Anyhow one GREAT thing ccp have done is the module stack. Seriously it is mad. ok my first group volley insta popped frig at close range with 1179 wrecking. So i do it again and insta popped another. So in the end im having a race with the drones as the hobs were killing the frigs faster than i was.
The group mod effect is great for frigs cos you have a alpha strike on the first volley. the whole lot in a second so they dont even have time to rep. Ok so i thought try another mission
caldari this time. stasis towers with pre cruise hitting for 834 on group damage so about 2 volleys and its dead. I tested furys then on another tower and group was 234 massive difference and to be honest i only fired them to see how they hit.
There seems to be alot more ease and less pannick doing it this way and if ccp or somebody was trying to slow missions down there wrong. 2 lvl3s in 17 mins both with over 20 ships in each.
One thing i found is that if u use the group mod for missiles at small frigs etc, fire then deactivate, then fire deactivate, instead of u waiting a couple of seconds for the module to shut down then fire at the next target do it this way. its a little bit quicker
from looking at this I still think the CNR is now back at the top of the mission ships and with the option to change missile types quicker by using the group mod ccp have actually made it easier for me to run missions in my ship. As for PVP I still wouldnt use my cnr in it so I dont know
Shoot me if im wrong but meh 
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MOCC3
Brutor tribe
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Posted - 2008.11.13 12:16:00 -
[18]
Leave your CNR fit the same way. Just train you salvager alt in a Belicose. Train Minnie Cruiser 4/Target Painting 4/Then train Signature Focusing ot lv 2 or 3. O your Belicose fit 2 TPII a LSEII and a Hardner of your choice. Pwn
Now 100% yarr free. Why are you called a pirate if u fly under NBSI?
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Tolsimir Wolfblood
X.S. Industries
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Posted - 2008.11.13 12:17:00 -
[19]
buy a golem
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Furb Killer
Gallente The Scope
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Posted - 2008.11.13 12:23:00 -
[20]
Dont change anything about fitting, just make sure you got 5 lights and 5 med drones, it still works fine.
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Marmios
Elite Aeronautic Developer Syndicate Kraftwerk.
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Posted - 2008.11.13 12:58:00 -
[21]
I dont know, what ppl are complaining about. Cruisies hit Angel Rats nearly same as before and my med drones eat frigs alive...
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Tanith YarnDemon
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Posted - 2008.11.13 13:22:00 -
[22]
Originally by: Marmios I dont know, what ppl are complaining about. Cruisies hit Angel Rats nearly same as before and my med drones nearly eat frigs alive...
Fixed it, and bolded the important parts.
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Malcanis
RuffRyders Eradication Alliance
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Posted - 2008.11.13 13:30:00 -
[23]
Originally by: Tanith YarnDemon
Originally by: Marmios I dont know, what ppl are complaining about. Cruisies hit Angel Rats nearly same as before and my med drones nearly eat frigs alive...
Fixed it, and bolded the important parts.
That "nearly" only really matters if it takes more volleys. CRN fires volleys of 7, and often quite a bit of the damage of last volley was wasted. EG a Battlecruiser would take 10 or 11 cruise worth of damage, but would get 14 fired at it anyway. If they now take 12 or 13 missiles worth, the difference in practice is negligable.
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Tanith YarnDemon
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Posted - 2008.11.13 13:52:00 -
[24]
Originally by: Malcanis
Originally by: Tanith YarnDemon
Originally by: Marmios I dont know, what ppl are complaining about. Cruisies hit Angel Rats nearly same as before and my med drones nearly eat frigs alive...
Fixed it, and bolded the important parts.
That "nearly" only really matters if it takes more volleys. CRN fires volleys of 7, and often quite a bit of the damage of last volley was wasted. EG a Battlecruiser would take 10 or 11 cruise worth of damage, but would get 14 fired at it anyway. If they now take 12 or 13 missiles worth, the difference in practice is negligable.
That applies - if you fire in full volleys at all times. Personally, I can at no time have more than 1.86 volleys wasted at any given time, thanks to RoF being just barely faster than total traveltime. I avoid firing in full volleys(No, I do not use weapon grouping for this very reason) and if a BC has 1 pixel left of health, I fire only one torp.
So the concept of volleys is really rather useless. And I like how you state that 17% slower missions is negligable.
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Noriko Sakai
Gallente DC1 Coalition
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Posted - 2008.11.14 03:23:00 -
[25]
Edited by: Noriko Sakai on 14/11/2008 03:25:50 I have no problem using my CNR for lv 4 at all. I didn't even refit it after the patch. I just pop in some precision cruise missiles and added a couple TP drones.
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TomNewDelhi
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Posted - 2008.11.14 03:37:00 -
[26]
Originally by: Tolsimir Wolfblood buy a golem
Thats really helpful seeing as hes asking about a CNR
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Metallion1
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Posted - 2008.11.14 04:24:00 -
[27]
Grind up all your loot , never give 1 unit of anything to fanbois , leave game , end of story ;)
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Solostrom
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Posted - 2008.11.14 04:32:00 -
[28]
Stick cruise missiles on it and stop crying about the fact that your L4 pwn boat has ruled for years and is now dethroned... use Caldari BS skills as boost in buying a Nightmare and train lasers. My CNR is fine. Could all of u Torp/CNR specc'd pilots STFU?
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nahtoh
Caldari StrikerCorp Dark Trinity Alliance
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Posted - 2008.11.14 04:44:00 -
[29]
Originally by: Sidus Isaacs Dude, I fit my CNR the same way now, it works fine.
Yup same here... ========= "I am not saying there should be capital punishment for stupidity, but why can`t we just take the safety labels off everything and let the problem fix its self |

ThaDollaGenerale
The Priory
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Posted - 2008.11.14 04:50:00 -
[30]
Originally by: NoNah
Originally by: marie blueprint sold the cnr before this dumb patch (nerfbatfest) bought 4 ishtars and blaze through lv 4s
How can you possibly blaze through missions with that pitiful dps?
lolwut? Ishtar's DPS is comparable to a Domi or a Raven.
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Lady Aja
Caldari Ore Mongers Black Hand.
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Posted - 2008.11.14 06:08:00 -
[31]
tea, up with someone else who flies miniw recons... you take tank. he then webs and paints the frigs for both youre shooting pleasures.
Many kudos to Foulque for my sig.. |

Tolsimir Wolfblood
X.S. Industries
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Posted - 2008.11.14 06:32:00 -
[32]
Or u can buy a golem
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n00b alt3
THE INTERNET.
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Posted - 2008.11.14 07:39:00 -
[33]
Originally by: Furb Killer Dont change anything about fitting, just make sure you got 5 lights and 5 med drones, it still works fine.
this is what i'm doing, works fine, especially since i dual box missions
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Kel Solaar
Soulbound.
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Posted - 2008.11.14 23:45:00 -
[34]
Same as before, didn't noticed any special difference :)
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Kery Nysell
Caldari Nysell Incorporated
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Posted - 2008.11.15 10:42:00 -
[35]
Meh.
I didn't change my fitting, and since I already had 5 Light and 5 Medium T2 drones (of the right type for the mission) in my dronebay, plus a Warhead Flare Catalyst and a Warhead Rigor Catalyst (and a CCC) in my rigslots, the only change I've noticed is the weapon grouping : with less "finger lag" between cruise missiles, I actually destroy the targets faster than before the patch ... and that's with T1 launcher, not even named ones, and standard T1 missiles ...
In short : this sky is not falling, the CNR is still a monster at mission-bashing, the only difference is that now you MUST have good drone skills and the right size of drones in the dronebay (to deal with the frigates) ... before patch, you could fire and forget cruise missiles at anything and sleep through the missions, now you have to think a little, have a nice set of skills, and use the weapons and options at your disposal to be effective ...
Better like this, IMHO. |

Hyveres
Caldari
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Posted - 2008.11.15 11:24:00 -
[36]
Well I had T2 droneskills prepatch , I also had the TP skills set and was using one so tbh I noticed mostly no difference.
Only exception being merc & angel battleships seem to tank a bit better. |

wenxiu
Gallente 55th Deep Space Recon
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Posted - 2008.11.15 12:55:00 -
[37]
Edited by: wenxiu on 15/11/2008 12:57:54 Completed a bunch of missions already. So far I can't really say that I can notice a difference.
The smaller ships still pop pretty quickly using a combination of precision cruise missiles, target painter (including signature focusing skill).
Where it got a little tougher, I unleashed the light drones and finished them off. There might be a more compelling need now to fit Smartbombs when dealing with missions like Buzz Kill, but I am not seeing any increased difficulty.
Once you collect a bunch of LPs, turn some of them in to get missile implants for your mission running character and also make sure you get guided missile precision and target navigation prediction skills done up.
T2 precision cruises + TP + T2 drones are your friends. They kill anything smaller than a battleship. For a BS, load up Caldari Navy cruise missiles and take them down. I use a 3 x BCU set up on my CNR for increased gank and for rapidly reducing the incoming damage.
If there's any frustration, it is this - that it still takes me as long to salvage/loot the mission as it does for me to complete it.
Mordu's Folly 1/2 took 20 minutes to complete and over 20 mins to salvage/loot. Took me another few minutes to get the hauler to retrieve that huge jetcan of stuff. |
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