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Rivqua
Caldari Omega Wing R.E.P.O.
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Posted - 2008.11.13 12:29:00 -
[1]
Edited by: Rivqua on 13/11/2008 12:31:49 Edited by: Rivqua on 13/11/2008 12:29:53
As I've been to Fanfest, and been keeping an eye leading up to and after QR, and listened to what the devs want and are hoping for, for the March 10 expansion (M10).
If I've missed anything, mention it and I'll edit the post.
Basically it will be fun to keep a tab on what the hopes & plans are now, and see how it all turns out past M10 release.
Published: *Unstable Wormholes that lead to new systems, that can be held / moon mined / explored. *New Exploration mechanics. *New Skills for the above mechanic. *T3 Ships! Lots of combinations, atm hinted at 5 parts per ship. *New Industry for T3, coming from wormhole systems, new minerals, mechanics for production. *Continuing upgrade of TrinityEngine, Effects are next (NoS demoed). Hinted at Planet gfx upgrades. *Epic Storyline mission arcs, with branching missions where a failure branches to a new mission. *NPC AI. They have a AI dev! New NPC smartness. *UI Revamp, new UI team working on optimizing the usability of the UI.
Mentioned by devs: *The BlackOps changes may end up here, if not in a subpatch between QR and M10. *BlackOps fuel bays. *BlackOps jumping into cynojammed systems.
Hoped for by devs: To find a new mechanic for local, remove local in some areas (ex 00, or the new wormhole systems)
*Local Chat Channel tweaks on some level.
Cut from QR and destined to be included in M10:
*Industry expansion & revamp, probably ties in with T3 when it comes. *Storefronts.
FanFest Discussions: Alot of fanfest future expansion & nulsec roundtables revolved around how sov worked. Something alot of people agreed on is to create a new PoS that's placed around planets for SoV holding. So instead of 50 moons for pos spamming, you only have some 10 planets or so.
*Sov Mechanic Changes.
Other rumours:
*Warping in formations was mentioned as cut from QR, could reappear in M10.
/Rivqua
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Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2008.11.13 12:37:00 -
[2]
Nothing for supercaps :(
Wyvern & Chimera fitting flowchart |

Chaos Incarnate
Faceless Logistics
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Posted - 2008.11.13 12:37:00 -
[3]
Originally by: Sokratesz Nothing for supercaps :(
What'd supercaps need, exactly? _____________________
My opinions plus a tablespoon of water may be substituted for your own. |

Rivqua
Caldari Omega Wing R.E.P.O.
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Posted - 2008.11.13 12:40:00 -
[4]
I guess one wouldn't expect supercap development to be inline with the other technology of the universe, they are behemoths that don't get updated very often.
They were talking alot about hit locations on supercaps, but I didn't get a feeling it was destined to be in the next expansion, so didn't include it in the above.
/Riv
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Sheriff Jones
Amarr Clinical Experiment
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Posted - 2008.11.13 12:42:00 -
[5]
Originally by: Chaos Incarnate
Originally by: Sokratesz Nothing for supercaps :(
What'd supercaps need, exactly?
A speckled mushroom, larger size and the ability to smash smaller things by jumping on them 
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Arriana Kale
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Posted - 2008.11.13 12:59:00 -
[6]
Originally by: Chaos Incarnate
Originally by: Sokratesz Nothing for supercaps :(
What'd supercaps need, exactly?
Toilets!
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2008.11.13 13:16:00 -
[7]
I heard wormholes will be tied to missions. Get your PvE shoes on boys. -
DesuSigs |

Rivqua
Caldari Omega Wing R.E.P.O.
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Posted - 2008.11.13 13:42:00 -
[8]
Originally by: Crumplecorn I heard wormholes will be tied to missions. Get your PvE shoes on boys.
That's incorrect. There will be missions involving wormholes, but wormholes themselves will not be tied to missions, they will be only tied to the exploration mechanic.
/Riv
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Victoria Ehr
Caldari The Graduates Morsus Mihi
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Posted - 2008.11.13 14:43:00 -
[9]
Did they say when Ambulation is due out? -------------------------------------------- Glory to the State and Tibus Heth.
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Ekil Ix
Omega Wing R.E.P.O.
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Posted - 2008.11.13 14:50:00 -
[10]
Originally by: Victoria Ehr Did they say when Ambulation is due out?
No, hinted about sometime next year tho
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Misanth
RABBLE RABBLE RABBLE
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Posted - 2008.11.13 14:54:00 -
[11]
Originally by: Chaos Incarnate What'd supercaps need, exactly?
Some survivability back. And what someone said below, toilets. 
Hell even nubs like me run multiple capital viable accounts, it's not too hard to drop enough dreads to melt a supercap before the opposing side can counterdrop. And well, those drops won't help either, as what you really need is to kill off the tackler anyway.
Titans got their DD obviously, MS.. remote ECM burst? *hic* (pun intended).. how about some hp boost?
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Chaos Incarnate
Faceless Logistics
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Posted - 2008.11.13 14:59:00 -
[12]
Originally by: Misanth Some survivability back. And what someone said below, toilets. 
Hell even nubs like me run multiple capital viable accounts, it's not too hard to drop enough dreads to melt a supercap before the opposing side can counterdrop. And well, those drops won't help either, as what you really need is to kill off the tackler anyway.
Titans got their DD obviously, MS.. remote ECM burst? *hic* (pun intended).. how about some hp boost?
Well, with lag hopefully on its way to being fixed (ohgod, please say i didn't jinx it now), I think everyone's on the way to being pretty well hosed in terms of fleet survivability - it's not just a supercapital problem _____________________
My opinions plus a tablespoon of water may be substituted for your own. |

Thea Arsoniztik
Red Tides Viewer Discretion Advised
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Posted - 2008.11.13 15:00:00 -
[13]
Wormhole systems?! I wanna see.
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2008.11.13 15:03:00 -
[14]
Originally by: Thea Arsoniztik Wormhole systems?! I wanna see.
Linkage
Secure 3rd party service ■ Veldspar |
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Malcanis
RuffRyders Eradication Alliance
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Posted - 2008.11.13 15:08:00 -
[15]
Originally by: Misanth
Originally by: Chaos Incarnate What'd supercaps need, exactly?
Some survivability back. And what someone said below, toilets. 
Hell even nubs like me run multiple capital viable accounts, it's not too hard to drop enough dreads to melt a supercap before the opposing side can counterdrop. And well, those drops won't help either, as what you really need is to kill off the tackler anyway.
Titans got their DD obviously, MS.. remote ECM burst? *hic* (pun intended).. how about some hp boost?
What can you give a supercap that will let it survive 150 dreads that won't make it insanely overpowered vs 15 dreads?
In big fleet battles, lots of ships are gonna blow up. Don't bring it if you don't want to risk it.
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Rivqua
Caldari Omega Wing R.E.P.O.
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Posted - 2008.11.13 15:13:00 -
[16]
You could give it a 1 min duration mod with a 12 hour cooldown that gives it 90% resists.
That way, the small gang will just get their fight delayed for 1 min, and they were only 15, so it would take a long time anyway.
And the big blob will get slowed down markedly percentege wise, from 1 min to melt face, to maybe 2.
/Riv
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2008.11.13 15:15:00 -
[17]
Originally by: Malcanis
Originally by: Misanth
Originally by: Chaos Incarnate What'd supercaps need, exactly?
Some survivability back. And what someone said below, toilets. 
Hell even nubs like me run multiple capital viable accounts, it's not too hard to drop enough dreads to melt a supercap before the opposing side can counterdrop. And well, those drops won't help either, as what you really need is to kill off the tackler anyway.
Titans got their DD obviously, MS.. remote ECM burst? *hic* (pun intended).. how about some hp boost?
What can you give a supercap that will let it survive 150 dreads that won't make it insanely overpowered vs 15 dreads?
In big fleet battles, lots of ships are gonna blow up. Don't bring it if you don't want to risk it.
There was a rumor that the devs were toying with an idea to make the DDD damage target signature based. ...
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Chaos Incarnate
Faceless Logistics
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Posted - 2008.11.13 15:19:00 -
[18]
Originally by: Razin There was a rumor that the devs were toying with an idea to make the DDD damage target signature based.
It's a lazy, uncomplicated way of fiddling with titan DD damage, but considering the flood of tears over complicated changes to the game, I wouldn't be surprised _____________________
My opinions plus a tablespoon of water may be substituted for your own. |

Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2008.11.13 15:33:00 -
[19]
Originally by: Chaos Incarnate
Originally by: Razin There was a rumor that the devs were toying with an idea to make the DDD damage target signature based.
It's a lazy, uncomplicated way of fiddling with titan DD damage, but considering the flood of tears over complicated changes to the game, I wouldn't be surprised
What would you do?
In my understanding the devs were planning to make the DDD more powerful, adding damage to the caps and supercaps in the affected zone. ...
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Huurtney Gurdsen
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Posted - 2008.11.13 15:38:00 -
[20]
Wot no space whales ?
Yea, though I wart through the valet of thy shadowy hut I will feed no norman. |

Misanth
RABBLE RABBLE RABBLE
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Posted - 2008.11.13 15:42:00 -
[21]
Originally by: Chaos Incarnate
Originally by: Razin There was a rumor that the devs were toying with an idea to make the DDD damage target signature based.
It's a lazy, uncomplicated way of fiddling with titan DD damage, but considering the flood of tears over complicated changes to the game, I wouldn't be surprised
Agree. I was just talking about means to get away from solo tacklers. If you get a number of HIC's on you, you should need support to help you clear it. If you get a single HIC on you and neut/ecm drone/burst combination won't get him off you, something is wrong.
The fact that dreads are so common and now fairly easily/cheap also warrants for a consideration of the survivability for supercaps. Titans have their DD and generally fly with a group. Motherships can't be fielded in cap fights as dreads melt through them like butter. Not bad ships at what they do, but having a supercap pilot reduced to logistics purely (imagine a titan with the jumpbridge but now DD for example) makes for something. MS could use some love when it comes to getting off single tacklers. I mean, we used to kill them when we didn't have HICs and was resorted to bumping. HIC's made it easymode. The HIC can stay at 25km from the MS, tank the fighters and stay out of web/disrupt range. Add in a 2nd HIC and you can virtually have them warp in/out/-rotate to permalockdown a mom.
It was more reasonable and better when bumping were the way to stop them from getting away.
Don't get me wrong, I'm a HIC pilot myself, and I love dictors (favourite ship to fly), but you'd think a mom should be able to kill off a lone HIC before his friends jump in, they already got the advantage as the attacker/element of surprise/whatever.
Second issue is the lack of survivability for moms while fielding it in fleets. They're alot better in low sec than in 0.0, which is a bit ironic since they're almost designed (with the HIC and massive cap forces around) to have a big corp/alliance for support nearby. Perhaps hp buff isn't the ideal way to do it tho. There's other ways, having them less cap vulnerable would be one. It's not hard to cap out a cap/supercap today, used to be alot harder, and with no cap.. they're screwed in all sense there is.
Would be interesting to have moms be invulnerable to neuts.  I'm perhaps biased, want to buy me one but can't really see it worth the isk as it is. Would require an alliance that actually do use moms actively and put them on the field in gangs. So, defend home system when cynojammer is up, hugging a POS or bundle up a few moms on a gate to spider/fighterblob? That's their only role? I'd like to think your 15bil + fittings + implants + skills invested give you more than that. Would love to see them be more offensive weapons (again).
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Chaos Incarnate
Faceless Logistics
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Posted - 2008.11.13 15:50:00 -
[22]
Originally by: Razin
What would you do?
Find ways to improve general fleet survivability for all ships that included ways of limiting the multi-DD phenomenon, near-instapopped primaries, quick-melt supercapitals, the underrepresentation of sub-BS's in fleet battles, as well as limiting effectiveness of DDs vs support ships who have no serious way of taking the damage. Among other things. 
Quote: In my understanding the devs were planning to make the DDD more powerful, adding damage to the caps and supercaps in the affected zone.
I had assumed they meant to reduce damage against smaller ships as well _____________________
My opinions plus a tablespoon of water may be substituted for your own. |

Misanth
RABBLE RABBLE RABBLE
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Posted - 2008.11.13 16:04:00 -
[23]
Originally by: Chaos Incarnate
Originally by: Razin
What would you do?
Find ways to improve general fleet survivability for all ships that included ways of limiting the multi-DD phenomenon, near-instapopped primaries, quick-melt supercapitals, the underrepresentation of sub-BS's in fleet battles, as well as limiting effectiveness of DDs vs support ships who have no serious way of taking the damage. Among other things. 
Quote: In my understanding the devs were planning to make the DDD more powerful, adding damage to the caps and supercaps in the affected zone.
I had assumed they meant to reduce damage against smaller ships as well
I'd sign on both of those. Would love to see fleets with more diversity, the regular asmuchBSasyoucanget, combined with multiple titans, obvious capfleet and a few dictors/tacklers.. it's quite limited.
Hp buffer and decent damage outputs from BS can't really be replaced by smaller ships, but if DD damage scaled it might give smaller ships a more designated role as tacklers. Imagine AF's that are "DDproof" because of sig radius, and can "speedtank" with AB while tackling in fleets?
Would love to see stuff like that.
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Rosur
Most Wanted INC G00DFELLAS
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Posted - 2008.11.13 16:46:00 -
[24]
The local should stay the same or be delayed in 0.0 for about 2 mins. Though in the unstable wormholes there should be no local unless someone talks in it.
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Caiman Graystock
Comrades in Construction Anarchy.
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Posted - 2008.11.13 16:50:00 -
[25]
So is T3 limited to ships, no T3 weapons, modules etc?
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Faife
Noctiscion
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Posted - 2008.11.13 17:28:00 -
[26]
hm. planet POSes. i need to get in the habit of only warping out of combat into belts --

Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. If you would like further details please mail [email protected] - Mitnal |

Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2008.11.13 17:51:00 -
[27]
Originally by: Rosur The local should stay the same or be delayed in 0.0 for about 2 mins. Though in the unstable wormholes there should be no local unless someone talks in it.
What would be the point in the 2 minute delay then? ...
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WhiteSavage
Gallente Noir.
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Posted - 2008.11.13 18:03:00 -
[28]
Originally by: Caiman Graystock So is T3 limited to ships, no T3 weapons, modules etc?
yet. ___________________________________________
..My doctor says that I have a malformed public-duty gland and a natural deficiency in moral fiber, and that I am therefore excused from saving Universes |

Eddy Vasquez
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Posted - 2008.11.13 18:41:00 -
[29]
To be honest, i'm not too excited on the next expansion. Allthough this all sounds pretty cool, we all know the difference between promises/announcements and the real deal. fe.
- Unstable wormholes sounds cool, but will they be found/accessable from everywhere? If so, i would suppose the empire wormholes will be as crappy as current exploration, and therefore again only benefit the 0.0 veteran players. - T3 ships with customization. I've dreamed of customized ships since i started eve. Well, actually more like custom textures and stuff, or meta lvl hulls/engines/capacitor. Anyways, how could this possibly work? If you're going to bring customized ships to EVE, you would have to make ALL ships like that, wouldn't ya? Well, not if you are CCP with it's fable for the veteran playerbase. All others have to use the T1/T2 crap off the shelf while the skilled folks can use nice customized vessels ... - New industry for 3 ... well. I guess T3 is needed since T2 is messed up with those T2 bpo's, right? I'm just afraid that another bunch of stuff will mess up general balancing even more (both, industry and pvp sides).
Personally, i would be really fancy for a patch without any new stuff, rather than have the current stuff balanced. And there IS a lot of mods/ships/ammo/production time to be looked at. It would be much easier to bring new stuff into a healty base!
People say i'm whining to much. To invalidate this: I don't see any problems with epic storyline missions or better NPC AI 
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quave
Caldari EPIC INC
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Posted - 2008.11.13 19:30:00 -
[30]
I can hear the whines already, "OMG, to much new stuffs, how will we cope". But being serious, there are some really exciting things coming in M10 and i look forward to it all.
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