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MOOstradamus
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Posted - 2004.07.07 05:50:00 -
[31]
Edited by: MOOstradamus on 07/07/2004 05:54:11
/me thinks by keeping the 'Enter/Leave Channel' messages (but only have them flash up when Local is open ie: not stay on screen) and removing the Channel Userlist, CCP would create a really exciting 'Hide & Seek' mini-game within EVE ...
How much fun can you handle 
MOOrovingian "Following & supporting EVE (since Jan 2001) is like wiping your arse with sandpaper."
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MOOstradamus
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Posted - 2004.07.07 05:50:00 -
[32]
Edited by: MOOstradamus on 07/07/2004 05:54:11
/me thinks by keeping the 'Enter/Leave Channel' messages (but only have them flash up when Local is open ie: not stay on screen) and removing the Channel Userlist, CCP would create a really exciting 'Hide & Seek' mini-game within EVE ...
How much fun can you handle 
MOOrovingian "Following & supporting EVE (since Jan 2001) is like wiping your arse with sandpaper."
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Hotice
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Posted - 2004.07.07 05:53:00 -
[33]
I know you can turn the notification off. What I'm saying is an option to remove local chat list. If removing the local chat out of game would make game more exciting for majority of the players, then majority of the players will turn it off. CCP should give people this option. As for pirates, they just have to gamble some also. Since they wouldn't know if people got the local chat on or off when they enter a system. Thus both side will have to take chance. As for gate campers, with or without location chat list wouldn't effect them much.
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Hotice
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Posted - 2004.07.07 05:53:00 -
[34]
I know you can turn the notification off. What I'm saying is an option to remove local chat list. If removing the local chat out of game would make game more exciting for majority of the players, then majority of the players will turn it off. CCP should give people this option. As for pirates, they just have to gamble some also. Since they wouldn't know if people got the local chat on or off when they enter a system. Thus both side will have to take chance. As for gate campers, with or without location chat list wouldn't effect them much.
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Feaux Tomai
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Posted - 2004.07.07 06:06:00 -
[35]
I do agree on removing the local view of who is in the system, however, I think it could possibly be remade to add some sort of content to it.
Have a section of the scanner that is solely for the purpose of seeing who is in local.
Perhaps like a ping option with range restrictions. Possibly have modules that boost this range or mask you from being seen. I know the range scanner works and can scan to about 20 au, but it's a pain sifting through the names of everything in the system looking for ships, especially when people name their ships like natural objects.
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Feaux Tomai
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Posted - 2004.07.07 06:06:00 -
[36]
I do agree on removing the local view of who is in the system, however, I think it could possibly be remade to add some sort of content to it.
Have a section of the scanner that is solely for the purpose of seeing who is in local.
Perhaps like a ping option with range restrictions. Possibly have modules that boost this range or mask you from being seen. I know the range scanner works and can scan to about 20 au, but it's a pain sifting through the names of everything in the system looking for ships, especially when people name their ships like natural objects.
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Whiskey Leech
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Posted - 2004.07.07 06:53:00 -
[37]
This Idea will make less interaction, out in deep 0.0 its not very populated as it is, having local to chat with people is very important or it would get very dull out here. Bumping into someone and have a quick chat as you pass by or do some joint op would not be possible without local that displays whos in the system.
If this make pirating harder, so what, its youre choice of career, stop whining or quit like ppl of your kind use to say.
Use mobile warp disruptors, scouts etc and catching ppl isnt hard, if you aint skilled enouth, you might have to reconsider youre career, btw, few ppl only do one thing in EVE. If youre pirating isnt paying off because youre not skilled enouth, do something to bring in the isk once in a while..
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Whiskey Leech
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Posted - 2004.07.07 06:53:00 -
[38]
This Idea will make less interaction, out in deep 0.0 its not very populated as it is, having local to chat with people is very important or it would get very dull out here. Bumping into someone and have a quick chat as you pass by or do some joint op would not be possible without local that displays whos in the system.
If this make pirating harder, so what, its youre choice of career, stop whining or quit like ppl of your kind use to say.
Use mobile warp disruptors, scouts etc and catching ppl isnt hard, if you aint skilled enouth, you might have to reconsider youre career, btw, few ppl only do one thing in EVE. If youre pirating isnt paying off because youre not skilled enouth, do something to bring in the isk once in a while..
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illuminati
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Posted - 2004.07.07 07:35:00 -
[39]
Originally by: Whiskey Leech This Idea will make less interaction, out in deep 0.0 its not very populated as it is, having local to chat with people is very important or it would get very dull out here. Bumping into someone and have a quick chat as you pass by or do some joint op would not be possible without local that displays whos in the system.
What he said!
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illuminati
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Posted - 2004.07.07 07:35:00 -
[40]
Originally by: Whiskey Leech This Idea will make less interaction, out in deep 0.0 its not very populated as it is, having local to chat with people is very important or it would get very dull out here. Bumping into someone and have a quick chat as you pass by or do some joint op would not be possible without local that displays whos in the system.
What he said!
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ErrorS
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Posted - 2004.07.07 08:15:00 -
[41]
uh. remove player list but keep the channel.
i can enter a system and talk to someone (even someone who might be wanting to kill me) yet i still dont know if there might be someone camping the next gate. ________
I'm strict Caldari
"The grass is always greener on the other side" - Maybe they're not as uber as you think?
-ErrorS |

ErrorS
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Posted - 2004.07.07 08:15:00 -
[42]
uh. remove player list but keep the channel.
i can enter a system and talk to someone (even someone who might be wanting to kill me) yet i still dont know if there might be someone camping the next gate. ________
I'm strict Caldari
"The grass is always greener on the other side" - Maybe they're not as uber as you think?
-ErrorS |

Whiskey Leech
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Posted - 2004.07.07 08:35:00 -
[43]
Originally by: ErrorS uh. remove player list but keep the channel.
i can enter a system and talk to someone (even someone who might be wanting to kill me) yet i still dont know if there might be someone camping the next gate.
It dosent matter, for people to interact, they need to know that theres other there, talking mostly in friendly terms now, you can join up for some hunting together or whatelse, or if its a hostile you can start scanning the system to find him.
Without local (as in showing whos in it) you would just pass by if not beeing at the same gate at once, wich leeds to much less PvP, both between frindly and hostile.
Less PvP in a mmorpg is not a good thing...
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Whiskey Leech
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Posted - 2004.07.07 08:35:00 -
[44]
Originally by: ErrorS uh. remove player list but keep the channel.
i can enter a system and talk to someone (even someone who might be wanting to kill me) yet i still dont know if there might be someone camping the next gate.
It dosent matter, for people to interact, they need to know that theres other there, talking mostly in friendly terms now, you can join up for some hunting together or whatelse, or if its a hostile you can start scanning the system to find him.
Without local (as in showing whos in it) you would just pass by if not beeing at the same gate at once, wich leeds to much less PvP, both between frindly and hostile.
Less PvP in a mmorpg is not a good thing...
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Horath
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Posted - 2004.07.07 09:03:00 -
[45]
Quote: Instead of removing it completely, just make it so you can't see who is in local. This will allow for friendly mining ops to talk to eachother, or corpmates to talk to eachother in a local channel. Let's face it, there is no need to be able to see who all is in the local solarsystem. This isnt very realistic, and is quite pointless. If you want to know where someone is at, use the scanner.
On the point of people showing up in local being realistic, in a system like eve's it is perfectly realistic. To enter any system you currently have to use a stargate, which would log who you are and that you have jumped to a certain system. The information would then be accessed by anyone in the system and would tell them you are there. If and when Jumpdrives are implemented for individual ships/Titans and you still showed up on local then I would see a case that appearing on local would be unrealistic.
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Horath
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Posted - 2004.07.07 09:03:00 -
[46]
Quote: Instead of removing it completely, just make it so you can't see who is in local. This will allow for friendly mining ops to talk to eachother, or corpmates to talk to eachother in a local channel. Let's face it, there is no need to be able to see who all is in the local solarsystem. This isnt very realistic, and is quite pointless. If you want to know where someone is at, use the scanner.
On the point of people showing up in local being realistic, in a system like eve's it is perfectly realistic. To enter any system you currently have to use a stargate, which would log who you are and that you have jumped to a certain system. The information would then be accessed by anyone in the system and would tell them you are there. If and when Jumpdrives are implemented for individual ships/Titans and you still showed up on local then I would see a case that appearing on local would be unrealistic.
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Speknek
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Posted - 2004.07.07 09:53:00 -
[47]
Keep local as it is.
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Speknek
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Posted - 2004.07.07 09:53:00 -
[48]
Keep local as it is.
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Barth3zzzNL
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Posted - 2004.07.07 09:57:00 -
[49]
Killing Local is bad. Simply remove the announcements and the Local room member list. We carebears like to chat...  ---------------------------
[Coreli Corporation Mainframe] |

Barth3zzzNL
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Posted - 2004.07.07 09:57:00 -
[50]
Killing Local is bad. Simply remove the announcements and the Local room member list. We carebears like to chat...  ---------------------------
[Coreli Corporation Mainframe] |

Jaabaa Prime
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Posted - 2004.07.07 10:05:00 -
[51]
1) Keep local and list 2) Remove left/joined from local 3) Remove "Pilots in space" completely, use "Jumps in last hour" to tell if there is movement, and spies to find out who's where as required.
my 2ó -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Jaabaa Prime
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Posted - 2004.07.07 10:05:00 -
[52]
1) Keep local and list 2) Remove left/joined from local 3) Remove "Pilots in space" completely, use "Jumps in last hour" to tell if there is movement, and spies to find out who's where as required.
my 2ó -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Xelios
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Posted - 2004.07.07 10:21:00 -
[53]
Since the thread I posted this in has been locked, and is now doomed to spend the rest of its life in the bottomless pit of EVE forum hell, I'll just put it here in the hopes that it adds something to the discussion.
There's no easy answer to this problem. If you remove pilots in space you throw a big nerf at fleet and alliance combat. If you keep pilots in space you make POS worthless as they'll be so easy to find that they'll be destroyed constantly.
I'm in favor of leaving both the local chat and pilots in space.
We could have POS's like sensor disruptors that will shield a base of operations or other POS from showing up on the map. In order to have information about a system not shown on the map you'd have to set up one (or more) of these sensor disruptors in the system. Of course, these things would have to be built, not just deployed, otherwise it becomes far too easy to hide yourself from the map. They should also need a constant supply of resources to keep running. This way you can hide important things, but keep the map useful for tracking fleets and such.
In short, give players the tools to hide and reveal the things they want on the map, don't just build in more nerfs.
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Xelios
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Posted - 2004.07.07 10:21:00 -
[54]
Since the thread I posted this in has been locked, and is now doomed to spend the rest of its life in the bottomless pit of EVE forum hell, I'll just put it here in the hopes that it adds something to the discussion.
There's no easy answer to this problem. If you remove pilots in space you throw a big nerf at fleet and alliance combat. If you keep pilots in space you make POS worthless as they'll be so easy to find that they'll be destroyed constantly.
I'm in favor of leaving both the local chat and pilots in space.
We could have POS's like sensor disruptors that will shield a base of operations or other POS from showing up on the map. In order to have information about a system not shown on the map you'd have to set up one (or more) of these sensor disruptors in the system. Of course, these things would have to be built, not just deployed, otherwise it becomes far too easy to hide yourself from the map. They should also need a constant supply of resources to keep running. This way you can hide important things, but keep the map useful for tracking fleets and such.
In short, give players the tools to hide and reveal the things they want on the map, don't just build in more nerfs.
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Del Narveux
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Posted - 2004.07.07 10:43:00 -
[55]
I totally disagree with removing local chat. A lot of people just like to talk to other in local, or get the lowdown on the area from the inhabitants. See, removing local might make sense if all that happened in Eve was hunting people down in 0.0, but theres a lot more to it than that.
As for pilots in space, I could live with removing it provided that you can see the pilots in space at least one jump away in all directions. This way you could see if a gate is camped, or a huge ambush set, and avoid it appropriately. Call me a carebear if you like, but low-sec space is dangerous enough, this would just screw over newbies and small groups venturing out into low-sec even more than they already are. _________________ [SAK] And Proud Of It! aka Cpt Bogus Is that my torped sig cloaking your base? |

Del Narveux
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Posted - 2004.07.07 10:43:00 -
[56]
I totally disagree with removing local chat. A lot of people just like to talk to other in local, or get the lowdown on the area from the inhabitants. See, removing local might make sense if all that happened in Eve was hunting people down in 0.0, but theres a lot more to it than that.
As for pilots in space, I could live with removing it provided that you can see the pilots in space at least one jump away in all directions. This way you could see if a gate is camped, or a huge ambush set, and avoid it appropriately. Call me a carebear if you like, but low-sec space is dangerous enough, this would just screw over newbies and small groups venturing out into low-sec even more than they already are. _________________ [SAK] And Proud Of It! aka Cpt Bogus Is that my torped sig cloaking your base? |

Lao Tzu
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Posted - 2004.07.07 11:08:00 -
[57]
Quote: There's no easy answer to this problem. If you remove pilots in space you throw a big nerf at fleet and alliance combat.
OMG, we wouldn't want to nerf blob wars
Fleet and alliance combat is made dull by pilots in space.
As for this proposed changed to local, I'm not sure, certianly I'd like the "xxxx has joined..." to go.
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Lao Tzu
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Posted - 2004.07.07 11:08:00 -
[58]
Quote: There's no easy answer to this problem. If you remove pilots in space you throw a big nerf at fleet and alliance combat.
OMG, we wouldn't want to nerf blob wars
Fleet and alliance combat is made dull by pilots in space.
As for this proposed changed to local, I'm not sure, certianly I'd like the "xxxx has joined..." to go.
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Damajink
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Posted - 2004.07.07 11:37:00 -
[59]
Originally by: Hotice I know you can turn the notification off. What I'm saying is an option to remove local chat list. If removing the local chat out of game would make game more exciting for majority of the players, then majority of the players will turn it off. CCP should give people this option. As for pirates, they just have to gamble some also. Since they wouldn't know if people got the local chat on or off when they enter a system. Thus both side will have to take chance. As for gate campers, with or without location chat list wouldn't effect them much.
You already have the option to remove the list of who is in the channel - there is a little person-like icon by the ones which change text size which removes the bar where the people in channel are shown.
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Damajink
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Posted - 2004.07.07 11:37:00 -
[60]
Originally by: Hotice I know you can turn the notification off. What I'm saying is an option to remove local chat list. If removing the local chat out of game would make game more exciting for majority of the players, then majority of the players will turn it off. CCP should give people this option. As for pirates, they just have to gamble some also. Since they wouldn't know if people got the local chat on or off when they enter a system. Thus both side will have to take chance. As for gate campers, with or without location chat list wouldn't effect them much.
You already have the option to remove the list of who is in the channel - there is a little person-like icon by the ones which change text size which removes the bar where the people in channel are shown.
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