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Muad' Dib
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Posted - 2004.07.07 04:26:00 -
[1]
With this new patch, and the new feature that shows when someone enters and leaves a channel. A few discussions have come up about the Local Channel in general. Some say just get rid of it, this would make the game more interesting, and would give pirates the edge they need at this time in the game.
Hualers would have to be careful at every system, and gate. Which would take alot of time, many would get lazy... Pirates could develope new tactics, inovling a scanner, and a few people a few jumps away
Basically we all know that pirates need a boost. Every other profession pays more, involves less risk. Where can they recieve this "boost"? Through a modification of the local channel.
Instead of removing it completely, just make it so you can't see who is in local. This will allow for friendly mining ops to talk to eachother, or corpmates to talk to eachother in a local channel. Let's face it, there is no need to be able to see who all is in the local solarsystem. This isnt very realistic, and is quite pointless. If you want to know where someone is at, use the scanner.
By making not possible to see who is in local, but still be able to chat in a "local" channel... The Miners and local carebears get what they want, and the pirates get what they NEED. A change in the way pirating works... Pirating should be more of an ambush thing, a suprise... By seeing who is IN, and who ENTERS local, you take away that.
What do you all think? (Very basic idea atm, i just posted this real quick;)
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Muad' Dib
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Posted - 2004.07.07 04:26:00 -
[2]
With this new patch, and the new feature that shows when someone enters and leaves a channel. A few discussions have come up about the Local Channel in general. Some say just get rid of it, this would make the game more interesting, and would give pirates the edge they need at this time in the game.
Hualers would have to be careful at every system, and gate. Which would take alot of time, many would get lazy... Pirates could develope new tactics, inovling a scanner, and a few people a few jumps away
Basically we all know that pirates need a boost. Every other profession pays more, involves less risk. Where can they recieve this "boost"? Through a modification of the local channel.
Instead of removing it completely, just make it so you can't see who is in local. This will allow for friendly mining ops to talk to eachother, or corpmates to talk to eachother in a local channel. Let's face it, there is no need to be able to see who all is in the local solarsystem. This isnt very realistic, and is quite pointless. If you want to know where someone is at, use the scanner.
By making not possible to see who is in local, but still be able to chat in a "local" channel... The Miners and local carebears get what they want, and the pirates get what they NEED. A change in the way pirating works... Pirating should be more of an ambush thing, a suprise... By seeing who is IN, and who ENTERS local, you take away that.
What do you all think? (Very basic idea atm, i just posted this real quick;)
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Hotice
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Posted - 2004.07.07 04:36:00 -
[3]
Edited by: Hotice on 07/07/2004 04:39:23 The new chat change is great actually. Being a pirate is tough life and should be like that. Time for more meaningful pvp. Instead of sneak in to kill other players, just bring large force and claim the system. To most, getting killed while fighting other things or mining isn't fun. Make most of the players happy means more income for the company. PKs always digging their own graves by mindless killing other players. Just take look at UO, it is a perfect example. People don't mind pvp, but only when they want to do so. If you really want true pvp, play first person shooting games.
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Hotice
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Posted - 2004.07.07 04:36:00 -
[4]
Edited by: Hotice on 07/07/2004 04:39:23 The new chat change is great actually. Being a pirate is tough life and should be like that. Time for more meaningful pvp. Instead of sneak in to kill other players, just bring large force and claim the system. To most, getting killed while fighting other things or mining isn't fun. Make most of the players happy means more income for the company. PKs always digging their own graves by mindless killing other players. Just take look at UO, it is a perfect example. People don't mind pvp, but only when they want to do so. If you really want true pvp, play first person shooting games.
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Hunter Ellis
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Posted - 2004.07.07 04:41:00 -
[5]
Edited by: Hunter Ellis on 07/07/2004 04:50:34
Originally by: Muad' Dib Instead of removing it completely, just make it so you can't see who is in local. This will allow for friendly mining ops to talk to eachother, or corpmates to talk to eachother in a local channel. Let's face it, there is no need to be able to see who all is in the local solarsystem. This isnt very realistic, and is quite pointless. If you want to know where someone is at, use the scanner.
Yes, agreed. 100%
Those who are too lazy to get a buddy to scout ahead for them in a frigate, who want to whine about 0.0 being too 'risky' and unfair for their Bestower to travel all alone, need to be thrown screaming from a helicopter.
CCP, please consider this 'fair' change that will improve the game and make it more fun. Please support having fun CCP. 
Originally by: Hotice The new chat change is great actually. Being a pirate is tough life and should be like that. Time for more meaningful pvp. Instead of sneak in to kill other players, just bring large force and claim the system. To most, getting killed while fighting other things or mining isn't fun. Make most of the players happy means more income for the company. PKs always digging their own graves by mindless killing other players. Just take look at UO, it is a perfect example. People don't mind pvp, but only when they want to do so. If you really want true pvp, play first person shooting games.
You don't care about 'most people' or having 'fair' gameplay.
CCP won't bring the arkanor to empire, so you want CCP to bring 'empire' to 0.0 space. You want to make loads of cash on your own with little to no risk involved. People like you do not do this game a favor, and your only justification for pushing this game to your own own benefeit is rhetoric like "people like me pay CCP's bills."
I believe this game would be better off without you and others like you, but don't worry that's just my own opinion. 
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Hunter Ellis
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Posted - 2004.07.07 04:41:00 -
[6]
Edited by: Hunter Ellis on 07/07/2004 04:50:34
Originally by: Muad' Dib Instead of removing it completely, just make it so you can't see who is in local. This will allow for friendly mining ops to talk to eachother, or corpmates to talk to eachother in a local channel. Let's face it, there is no need to be able to see who all is in the local solarsystem. This isnt very realistic, and is quite pointless. If you want to know where someone is at, use the scanner.
Yes, agreed. 100%
Those who are too lazy to get a buddy to scout ahead for them in a frigate, who want to whine about 0.0 being too 'risky' and unfair for their Bestower to travel all alone, need to be thrown screaming from a helicopter.
CCP, please consider this 'fair' change that will improve the game and make it more fun. Please support having fun CCP. 
Originally by: Hotice The new chat change is great actually. Being a pirate is tough life and should be like that. Time for more meaningful pvp. Instead of sneak in to kill other players, just bring large force and claim the system. To most, getting killed while fighting other things or mining isn't fun. Make most of the players happy means more income for the company. PKs always digging their own graves by mindless killing other players. Just take look at UO, it is a perfect example. People don't mind pvp, but only when they want to do so. If you really want true pvp, play first person shooting games.
You don't care about 'most people' or having 'fair' gameplay.
CCP won't bring the arkanor to empire, so you want CCP to bring 'empire' to 0.0 space. You want to make loads of cash on your own with little to no risk involved. People like you do not do this game a favor, and your only justification for pushing this game to your own own benefeit is rhetoric like "people like me pay CCP's bills."
I believe this game would be better off without you and others like you, but don't worry that's just my own opinion. 
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MOOstradamus
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Posted - 2004.07.07 04:48:00 -
[7]
Quote: Basically we all know that pirates need a boost. Every other profession pays more, involves less risk.
Total crap !!
However I do support this:
Quote: Where can they recieve this "boost"? Through a modification of the local channel.
MOOrovingian "Following & supporting EVE (since Jan 2001) is like wiping your arse with sandpaper."
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MOOstradamus
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Posted - 2004.07.07 04:48:00 -
[8]
Quote: Basically we all know that pirates need a boost. Every other profession pays more, involves less risk.
Total crap !!
However I do support this:
Quote: Where can they recieve this "boost"? Through a modification of the local channel.
MOOrovingian "Following & supporting EVE (since Jan 2001) is like wiping your arse with sandpaper."
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Muad' Dib
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Posted - 2004.07.07 04:51:00 -
[9]
Pirating should be a tough life? Why do you say that? Should mining be a tough life?
This modification would give PVP, and .0 life a huge boost in entertainment and fun:D
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Muad' Dib
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Posted - 2004.07.07 04:51:00 -
[10]
Pirating should be a tough life? Why do you say that? Should mining be a tough life?
This modification would give PVP, and .0 life a huge boost in entertainment and fun:D
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MOOstradamus
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Posted - 2004.07.07 04:54:00 -
[11]
Edited by: MOOstradamus on 07/07/2004 05:02:49
Mining is a tough life. Its as dull as ... er ... JC
In addition to this simple & excellent proposal CCP may like to add a change to the text of cloaked ships/pilots ie: make it shimmer and the same colour as the chat background
MOOrovingian "Following & supporting EVE (since Jan 2001) is like wiping your arse with sandpaper."
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MOOstradamus
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Posted - 2004.07.07 04:54:00 -
[12]
Edited by: MOOstradamus on 07/07/2004 05:02:49
Mining is a tough life. Its as dull as ... er ... JC
In addition to this simple & excellent proposal CCP may like to add a change to the text of cloaked ships/pilots ie: make it shimmer and the same colour as the chat background
MOOrovingian "Following & supporting EVE (since Jan 2001) is like wiping your arse with sandpaper."
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Muad' Dib
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Posted - 2004.07.07 04:59:00 -
[13]
Dull maybe...but it pays very very well.
I'm just saying, this change would make the game alot funner... I don't think anyone can argue against that.
(or atleast alot more interesting)
.
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Muad' Dib
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Posted - 2004.07.07 04:59:00 -
[14]
Dull maybe...but it pays very very well.
I'm just saying, this change would make the game alot funner... I don't think anyone can argue against that.
(or atleast alot more interesting)
.
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Wild Rho
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Posted - 2004.07.07 05:01:00 -
[15]
agreed, kill local in 0.0.
I have the body of a supermodel. I just can't remember where I left it... |

Wild Rho
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Posted - 2004.07.07 05:01:00 -
[16]
agreed, kill local in 0.0.
I have the body of a supermodel. I just can't remember where I left it... |

Hotice
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Posted - 2004.07.07 05:05:00 -
[17]
Hunter Ellis: Like it or not, a lot more people like meaningful pvp instead pk fest. If all none pkers leave the game, who are you going to kill? It is a very fine edge to balance between the pk lovers and those that like more structured pvp. Too much of either will ruin the game. Flame me as all you want, the simple fact is that mindless pking will result in big nerfs to pks. I personally don't think having fun at other's cost is a right thing to do. Even back in UO, as long as those dread lords don't bother me and people around the area, I will not bother them either. I've playd DAoC for almost 2 years, and I've played on EQ RZ server(pvp) for over 3 years. I don't mind pvp but I do think pking is not a very good feature for a game to have.
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Hotice
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Posted - 2004.07.07 05:05:00 -
[18]
Hunter Ellis: Like it or not, a lot more people like meaningful pvp instead pk fest. If all none pkers leave the game, who are you going to kill? It is a very fine edge to balance between the pk lovers and those that like more structured pvp. Too much of either will ruin the game. Flame me as all you want, the simple fact is that mindless pking will result in big nerfs to pks. I personally don't think having fun at other's cost is a right thing to do. Even back in UO, as long as those dread lords don't bother me and people around the area, I will not bother them either. I've playd DAoC for almost 2 years, and I've played on EQ RZ server(pvp) for over 3 years. I don't mind pvp but I do think pking is not a very good feature for a game to have.
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Muad' Dib
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Posted - 2004.07.07 05:10:00 -
[19]
Originally by: Hotice Hunter Ellis: Like it or not, a lot more people like meaningful pvp instead pk fest. If all none pkers leave the game, who are you going to kill? It is a very fine edge to balance between the pk lovers and those that like more structured pvp. Too much of either will ruin the game. Flame me as all you want, the simple fact is that mindless pking will result in big nerfs to pks. I personally don't think having fun at other's cost is a right thing to do. Even back in UO, as long as those dread lords don't bother me and people around the area, I will not bother them either. I've playd DAoC for almost 2 years, and I've played on EQ RZ server(pvp) for over 3 years. I don't mind pvp but I do think pking is not a very good feature for a game to have.
LOL
Meaningful PVP? Meaningful PVP?!!?! Is that just what you and your buddies consider PVP that has a meaning? And pirates dont have a meaning? or arent serious? You are a newb.
Structured PVP? WTF is that?
and i never suggested mindless Pking, nothing will change the ammount of damage pirates do, or how they tank their setups...or whatever. The changes would make for more ambushes, and more interesting style play.
And there isn't pking in a game as full of PVP as eve is. I guess you could call PKing camping gates at 200km away in empire space, but any kind of combat in .0 is PVP. Not Pking
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Muad' Dib
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Posted - 2004.07.07 05:10:00 -
[20]
Originally by: Hotice Hunter Ellis: Like it or not, a lot more people like meaningful pvp instead pk fest. If all none pkers leave the game, who are you going to kill? It is a very fine edge to balance between the pk lovers and those that like more structured pvp. Too much of either will ruin the game. Flame me as all you want, the simple fact is that mindless pking will result in big nerfs to pks. I personally don't think having fun at other's cost is a right thing to do. Even back in UO, as long as those dread lords don't bother me and people around the area, I will not bother them either. I've playd DAoC for almost 2 years, and I've played on EQ RZ server(pvp) for over 3 years. I don't mind pvp but I do think pking is not a very good feature for a game to have.
LOL
Meaningful PVP? Meaningful PVP?!!?! Is that just what you and your buddies consider PVP that has a meaning? And pirates dont have a meaning? or arent serious? You are a newb.
Structured PVP? WTF is that?
and i never suggested mindless Pking, nothing will change the ammount of damage pirates do, or how they tank their setups...or whatever. The changes would make for more ambushes, and more interesting style play.
And there isn't pking in a game as full of PVP as eve is. I guess you could call PKing camping gates at 200km away in empire space, but any kind of combat in .0 is PVP. Not Pking
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Daakkon
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Posted - 2004.07.07 05:12:00 -
[21]
i like it the way it is
www.dark-cartel.com |

Daakkon
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Posted - 2004.07.07 05:12:00 -
[22]
i like it the way it is
www.dark-cartel.com |

Hunter Ellis
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Posted - 2004.07.07 05:17:00 -
[23]
Originally by: Hotice Hunter Ellis: Like it or not, a lot more people like meaningful pvp instead pk fest. If all none pkers leave the game, who are you going to kill?
If you don't like PVP, stay in empire space.
If you can't fathom the idea of non-consentual PVP in 0.0 space, then stay in empire or quit the game.
What part of 'lawless space' is incomprehensible for you? If you need CONCORD to hold your hand everywhere you travel, then please do this game a favor and cancel your subscription.
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Hunter Ellis
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Posted - 2004.07.07 05:17:00 -
[24]
Originally by: Hotice Hunter Ellis: Like it or not, a lot more people like meaningful pvp instead pk fest. If all none pkers leave the game, who are you going to kill?
If you don't like PVP, stay in empire space.
If you can't fathom the idea of non-consentual PVP in 0.0 space, then stay in empire or quit the game.
What part of 'lawless space' is incomprehensible for you? If you need CONCORD to hold your hand everywhere you travel, then please do this game a favor and cancel your subscription.
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Hotice
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Posted - 2004.07.07 05:32:00 -
[25]
Did I say I don't want to go into 0.0 because I don't like so called non-consentual fight against another player. When I go into the 0.0 space, I always have a plan. What I'm saying is not everybody want to deal with it. Give those people new features to protect themselves is a good thing. More feature is always better than less. What CCP should consider is to allow people to turn off the local chat notifications and player list. For those that don't want to use this feature, they can turn it off. For those that want to use the feature, they can keep it running.
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Hotice
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Posted - 2004.07.07 05:32:00 -
[26]
Did I say I don't want to go into 0.0 because I don't like so called non-consentual fight against another player. When I go into the 0.0 space, I always have a plan. What I'm saying is not everybody want to deal with it. Give those people new features to protect themselves is a good thing. More feature is always better than less. What CCP should consider is to allow people to turn off the local chat notifications and player list. For those that don't want to use this feature, they can turn it off. For those that want to use the feature, they can keep it running.
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Muad' Dib
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Posted - 2004.07.07 05:36:00 -
[27]
Hotice...More and more you are making me think you are a newb.
you can turn off the chat notifications. Right click on the channel tab, and turn it off.
You say more features are good, but you only want the features that you will benifit from. What about pirates? This new feature screws them over.
I'm just saying that by removing the local list, you would have a better feel to .0 space. It would make things MUCH MUCH more interesting
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Muad' Dib
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Posted - 2004.07.07 05:36:00 -
[28]
Hotice...More and more you are making me think you are a newb.
you can turn off the chat notifications. Right click on the channel tab, and turn it off.
You say more features are good, but you only want the features that you will benifit from. What about pirates? This new feature screws them over.
I'm just saying that by removing the local list, you would have a better feel to .0 space. It would make things MUCH MUCH more interesting
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Sinist
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Posted - 2004.07.07 05:43:00 -
[29]
There are alot of ideas I would like. The one thing I can agree on is to get rid of the local as it is now(regardless of the join or part msg).
An ideas is to only display ships in local that are within scanning range of you or your gang (It would be who is local to your gang "local chat").
Get rid of local all together and have people rely on their scanners (my favorite idea, as long as maybe to tie in information from scanners between gang members).
Just do a lazy thing and get rid of the join/part messages in favor of the crying pirates (woudlnt solve much since I dont like local how it is anyways right now).
Only display corp members, gang members, or alliance members in local.
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Sinist
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Posted - 2004.07.07 05:43:00 -
[30]
There are alot of ideas I would like. The one thing I can agree on is to get rid of the local as it is now(regardless of the join or part msg).
An ideas is to only display ships in local that are within scanning range of you or your gang (It would be who is local to your gang "local chat").
Get rid of local all together and have people rely on their scanners (my favorite idea, as long as maybe to tie in information from scanners between gang members).
Just do a lazy thing and get rid of the join/part messages in favor of the crying pirates (woudlnt solve much since I dont like local how it is anyways right now).
Only display corp members, gang members, or alliance members in local.
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MOOstradamus
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Posted - 2004.07.07 05:50:00 -
[31]
Edited by: MOOstradamus on 07/07/2004 05:54:11
/me thinks by keeping the 'Enter/Leave Channel' messages (but only have them flash up when Local is open ie: not stay on screen) and removing the Channel Userlist, CCP would create a really exciting 'Hide & Seek' mini-game within EVE ...
How much fun can you handle 
MOOrovingian "Following & supporting EVE (since Jan 2001) is like wiping your arse with sandpaper."
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MOOstradamus
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Posted - 2004.07.07 05:50:00 -
[32]
Edited by: MOOstradamus on 07/07/2004 05:54:11
/me thinks by keeping the 'Enter/Leave Channel' messages (but only have them flash up when Local is open ie: not stay on screen) and removing the Channel Userlist, CCP would create a really exciting 'Hide & Seek' mini-game within EVE ...
How much fun can you handle 
MOOrovingian "Following & supporting EVE (since Jan 2001) is like wiping your arse with sandpaper."
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Hotice
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Posted - 2004.07.07 05:53:00 -
[33]
I know you can turn the notification off. What I'm saying is an option to remove local chat list. If removing the local chat out of game would make game more exciting for majority of the players, then majority of the players will turn it off. CCP should give people this option. As for pirates, they just have to gamble some also. Since they wouldn't know if people got the local chat on or off when they enter a system. Thus both side will have to take chance. As for gate campers, with or without location chat list wouldn't effect them much.
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Hotice
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Posted - 2004.07.07 05:53:00 -
[34]
I know you can turn the notification off. What I'm saying is an option to remove local chat list. If removing the local chat out of game would make game more exciting for majority of the players, then majority of the players will turn it off. CCP should give people this option. As for pirates, they just have to gamble some also. Since they wouldn't know if people got the local chat on or off when they enter a system. Thus both side will have to take chance. As for gate campers, with or without location chat list wouldn't effect them much.
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Feaux Tomai
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Posted - 2004.07.07 06:06:00 -
[35]
I do agree on removing the local view of who is in the system, however, I think it could possibly be remade to add some sort of content to it.
Have a section of the scanner that is solely for the purpose of seeing who is in local.
Perhaps like a ping option with range restrictions. Possibly have modules that boost this range or mask you from being seen. I know the range scanner works and can scan to about 20 au, but it's a pain sifting through the names of everything in the system looking for ships, especially when people name their ships like natural objects.
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Feaux Tomai
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Posted - 2004.07.07 06:06:00 -
[36]
I do agree on removing the local view of who is in the system, however, I think it could possibly be remade to add some sort of content to it.
Have a section of the scanner that is solely for the purpose of seeing who is in local.
Perhaps like a ping option with range restrictions. Possibly have modules that boost this range or mask you from being seen. I know the range scanner works and can scan to about 20 au, but it's a pain sifting through the names of everything in the system looking for ships, especially when people name their ships like natural objects.
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Whiskey Leech
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Posted - 2004.07.07 06:53:00 -
[37]
This Idea will make less interaction, out in deep 0.0 its not very populated as it is, having local to chat with people is very important or it would get very dull out here. Bumping into someone and have a quick chat as you pass by or do some joint op would not be possible without local that displays whos in the system.
If this make pirating harder, so what, its youre choice of career, stop whining or quit like ppl of your kind use to say.
Use mobile warp disruptors, scouts etc and catching ppl isnt hard, if you aint skilled enouth, you might have to reconsider youre career, btw, few ppl only do one thing in EVE. If youre pirating isnt paying off because youre not skilled enouth, do something to bring in the isk once in a while..
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Whiskey Leech
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Posted - 2004.07.07 06:53:00 -
[38]
This Idea will make less interaction, out in deep 0.0 its not very populated as it is, having local to chat with people is very important or it would get very dull out here. Bumping into someone and have a quick chat as you pass by or do some joint op would not be possible without local that displays whos in the system.
If this make pirating harder, so what, its youre choice of career, stop whining or quit like ppl of your kind use to say.
Use mobile warp disruptors, scouts etc and catching ppl isnt hard, if you aint skilled enouth, you might have to reconsider youre career, btw, few ppl only do one thing in EVE. If youre pirating isnt paying off because youre not skilled enouth, do something to bring in the isk once in a while..
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illuminati
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Posted - 2004.07.07 07:35:00 -
[39]
Originally by: Whiskey Leech This Idea will make less interaction, out in deep 0.0 its not very populated as it is, having local to chat with people is very important or it would get very dull out here. Bumping into someone and have a quick chat as you pass by or do some joint op would not be possible without local that displays whos in the system.
What he said!
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illuminati
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Posted - 2004.07.07 07:35:00 -
[40]
Originally by: Whiskey Leech This Idea will make less interaction, out in deep 0.0 its not very populated as it is, having local to chat with people is very important or it would get very dull out here. Bumping into someone and have a quick chat as you pass by or do some joint op would not be possible without local that displays whos in the system.
What he said!
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ErrorS
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Posted - 2004.07.07 08:15:00 -
[41]
uh. remove player list but keep the channel.
i can enter a system and talk to someone (even someone who might be wanting to kill me) yet i still dont know if there might be someone camping the next gate. ________
I'm strict Caldari
"The grass is always greener on the other side" - Maybe they're not as uber as you think?
-ErrorS |

ErrorS
|
Posted - 2004.07.07 08:15:00 -
[42]
uh. remove player list but keep the channel.
i can enter a system and talk to someone (even someone who might be wanting to kill me) yet i still dont know if there might be someone camping the next gate. ________
I'm strict Caldari
"The grass is always greener on the other side" - Maybe they're not as uber as you think?
-ErrorS |

Whiskey Leech
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Posted - 2004.07.07 08:35:00 -
[43]
Originally by: ErrorS uh. remove player list but keep the channel.
i can enter a system and talk to someone (even someone who might be wanting to kill me) yet i still dont know if there might be someone camping the next gate.
It dosent matter, for people to interact, they need to know that theres other there, talking mostly in friendly terms now, you can join up for some hunting together or whatelse, or if its a hostile you can start scanning the system to find him.
Without local (as in showing whos in it) you would just pass by if not beeing at the same gate at once, wich leeds to much less PvP, both between frindly and hostile.
Less PvP in a mmorpg is not a good thing...
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Whiskey Leech
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Posted - 2004.07.07 08:35:00 -
[44]
Originally by: ErrorS uh. remove player list but keep the channel.
i can enter a system and talk to someone (even someone who might be wanting to kill me) yet i still dont know if there might be someone camping the next gate.
It dosent matter, for people to interact, they need to know that theres other there, talking mostly in friendly terms now, you can join up for some hunting together or whatelse, or if its a hostile you can start scanning the system to find him.
Without local (as in showing whos in it) you would just pass by if not beeing at the same gate at once, wich leeds to much less PvP, both between frindly and hostile.
Less PvP in a mmorpg is not a good thing...
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Horath
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Posted - 2004.07.07 09:03:00 -
[45]
Quote: Instead of removing it completely, just make it so you can't see who is in local. This will allow for friendly mining ops to talk to eachother, or corpmates to talk to eachother in a local channel. Let's face it, there is no need to be able to see who all is in the local solarsystem. This isnt very realistic, and is quite pointless. If you want to know where someone is at, use the scanner.
On the point of people showing up in local being realistic, in a system like eve's it is perfectly realistic. To enter any system you currently have to use a stargate, which would log who you are and that you have jumped to a certain system. The information would then be accessed by anyone in the system and would tell them you are there. If and when Jumpdrives are implemented for individual ships/Titans and you still showed up on local then I would see a case that appearing on local would be unrealistic.
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Horath
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Posted - 2004.07.07 09:03:00 -
[46]
Quote: Instead of removing it completely, just make it so you can't see who is in local. This will allow for friendly mining ops to talk to eachother, or corpmates to talk to eachother in a local channel. Let's face it, there is no need to be able to see who all is in the local solarsystem. This isnt very realistic, and is quite pointless. If you want to know where someone is at, use the scanner.
On the point of people showing up in local being realistic, in a system like eve's it is perfectly realistic. To enter any system you currently have to use a stargate, which would log who you are and that you have jumped to a certain system. The information would then be accessed by anyone in the system and would tell them you are there. If and when Jumpdrives are implemented for individual ships/Titans and you still showed up on local then I would see a case that appearing on local would be unrealistic.
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Speknek
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Posted - 2004.07.07 09:53:00 -
[47]
Keep local as it is.
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Speknek
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Posted - 2004.07.07 09:53:00 -
[48]
Keep local as it is.
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Barth3zzzNL
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Posted - 2004.07.07 09:57:00 -
[49]
Killing Local is bad. Simply remove the announcements and the Local room member list. We carebears like to chat...  ---------------------------
[Coreli Corporation Mainframe] |

Barth3zzzNL
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Posted - 2004.07.07 09:57:00 -
[50]
Killing Local is bad. Simply remove the announcements and the Local room member list. We carebears like to chat...  ---------------------------
[Coreli Corporation Mainframe] |

Jaabaa Prime
|
Posted - 2004.07.07 10:05:00 -
[51]
1) Keep local and list 2) Remove left/joined from local 3) Remove "Pilots in space" completely, use "Jumps in last hour" to tell if there is movement, and spies to find out who's where as required.
my 2ó -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Jaabaa Prime
|
Posted - 2004.07.07 10:05:00 -
[52]
1) Keep local and list 2) Remove left/joined from local 3) Remove "Pilots in space" completely, use "Jumps in last hour" to tell if there is movement, and spies to find out who's where as required.
my 2ó -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Xelios
|
Posted - 2004.07.07 10:21:00 -
[53]
Since the thread I posted this in has been locked, and is now doomed to spend the rest of its life in the bottomless pit of EVE forum hell, I'll just put it here in the hopes that it adds something to the discussion.
There's no easy answer to this problem. If you remove pilots in space you throw a big nerf at fleet and alliance combat. If you keep pilots in space you make POS worthless as they'll be so easy to find that they'll be destroyed constantly.
I'm in favor of leaving both the local chat and pilots in space.
We could have POS's like sensor disruptors that will shield a base of operations or other POS from showing up on the map. In order to have information about a system not shown on the map you'd have to set up one (or more) of these sensor disruptors in the system. Of course, these things would have to be built, not just deployed, otherwise it becomes far too easy to hide yourself from the map. They should also need a constant supply of resources to keep running. This way you can hide important things, but keep the map useful for tracking fleets and such.
In short, give players the tools to hide and reveal the things they want on the map, don't just build in more nerfs.
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Xelios
|
Posted - 2004.07.07 10:21:00 -
[54]
Since the thread I posted this in has been locked, and is now doomed to spend the rest of its life in the bottomless pit of EVE forum hell, I'll just put it here in the hopes that it adds something to the discussion.
There's no easy answer to this problem. If you remove pilots in space you throw a big nerf at fleet and alliance combat. If you keep pilots in space you make POS worthless as they'll be so easy to find that they'll be destroyed constantly.
I'm in favor of leaving both the local chat and pilots in space.
We could have POS's like sensor disruptors that will shield a base of operations or other POS from showing up on the map. In order to have information about a system not shown on the map you'd have to set up one (or more) of these sensor disruptors in the system. Of course, these things would have to be built, not just deployed, otherwise it becomes far too easy to hide yourself from the map. They should also need a constant supply of resources to keep running. This way you can hide important things, but keep the map useful for tracking fleets and such.
In short, give players the tools to hide and reveal the things they want on the map, don't just build in more nerfs.
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Del Narveux
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Posted - 2004.07.07 10:43:00 -
[55]
I totally disagree with removing local chat. A lot of people just like to talk to other in local, or get the lowdown on the area from the inhabitants. See, removing local might make sense if all that happened in Eve was hunting people down in 0.0, but theres a lot more to it than that.
As for pilots in space, I could live with removing it provided that you can see the pilots in space at least one jump away in all directions. This way you could see if a gate is camped, or a huge ambush set, and avoid it appropriately. Call me a carebear if you like, but low-sec space is dangerous enough, this would just screw over newbies and small groups venturing out into low-sec even more than they already are. _________________ [SAK] And Proud Of It! aka Cpt Bogus Is that my torped sig cloaking your base? |

Del Narveux
|
Posted - 2004.07.07 10:43:00 -
[56]
I totally disagree with removing local chat. A lot of people just like to talk to other in local, or get the lowdown on the area from the inhabitants. See, removing local might make sense if all that happened in Eve was hunting people down in 0.0, but theres a lot more to it than that.
As for pilots in space, I could live with removing it provided that you can see the pilots in space at least one jump away in all directions. This way you could see if a gate is camped, or a huge ambush set, and avoid it appropriately. Call me a carebear if you like, but low-sec space is dangerous enough, this would just screw over newbies and small groups venturing out into low-sec even more than they already are. _________________ [SAK] And Proud Of It! aka Cpt Bogus Is that my torped sig cloaking your base? |

Lao Tzu
|
Posted - 2004.07.07 11:08:00 -
[57]
Quote: There's no easy answer to this problem. If you remove pilots in space you throw a big nerf at fleet and alliance combat.
OMG, we wouldn't want to nerf blob wars
Fleet and alliance combat is made dull by pilots in space.
As for this proposed changed to local, I'm not sure, certianly I'd like the "xxxx has joined..." to go.
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Lao Tzu
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Posted - 2004.07.07 11:08:00 -
[58]
Quote: There's no easy answer to this problem. If you remove pilots in space you throw a big nerf at fleet and alliance combat.
OMG, we wouldn't want to nerf blob wars
Fleet and alliance combat is made dull by pilots in space.
As for this proposed changed to local, I'm not sure, certianly I'd like the "xxxx has joined..." to go.
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Damajink
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Posted - 2004.07.07 11:37:00 -
[59]
Originally by: Hotice I know you can turn the notification off. What I'm saying is an option to remove local chat list. If removing the local chat out of game would make game more exciting for majority of the players, then majority of the players will turn it off. CCP should give people this option. As for pirates, they just have to gamble some also. Since they wouldn't know if people got the local chat on or off when they enter a system. Thus both side will have to take chance. As for gate campers, with or without location chat list wouldn't effect them much.
You already have the option to remove the list of who is in the channel - there is a little person-like icon by the ones which change text size which removes the bar where the people in channel are shown.
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Damajink
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Posted - 2004.07.07 11:37:00 -
[60]
Originally by: Hotice I know you can turn the notification off. What I'm saying is an option to remove local chat list. If removing the local chat out of game would make game more exciting for majority of the players, then majority of the players will turn it off. CCP should give people this option. As for pirates, they just have to gamble some also. Since they wouldn't know if people got the local chat on or off when they enter a system. Thus both side will have to take chance. As for gate campers, with or without location chat list wouldn't effect them much.
You already have the option to remove the list of who is in the channel - there is a little person-like icon by the ones which change text size which removes the bar where the people in channel are shown.
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Sally
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Posted - 2004.07.07 11:51:00 -
[61]
Originally by: Hotice Edited by: Hotice on 07/07/2004 04:39:23 The new chat change is great actually. Being a pirate is tough life and should be like that. Time for more meaningful pvp. Instead of sneak in to kill other players, just bring large force and claim the system. To most, getting killed while fighting other things or mining isn't fun. Make most of the players happy means more income for the company. PKs always digging their own graves by mindless killing other players. Just take look at UO, it is a perfect example. People don't mind pvp, but only when they want to do so. If you really want true pvp, play first person shooting games.
Erm...
How about a simple STFU and get a clue? -- Stories: #1 --
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Sally
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Posted - 2004.07.07 11:51:00 -
[62]
Originally by: Hotice Edited by: Hotice on 07/07/2004 04:39:23 The new chat change is great actually. Being a pirate is tough life and should be like that. Time for more meaningful pvp. Instead of sneak in to kill other players, just bring large force and claim the system. To most, getting killed while fighting other things or mining isn't fun. Make most of the players happy means more income for the company. PKs always digging their own graves by mindless killing other players. Just take look at UO, it is a perfect example. People don't mind pvp, but only when they want to do so. If you really want true pvp, play first person shooting games.
Erm...
How about a simple STFU and get a clue? -- Stories: #1 --
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Detron
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Posted - 2004.07.07 11:57:00 -
[63]
Stop whinning kids. We will all get used of that in a month or so 
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Detron
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Posted - 2004.07.07 11:57:00 -
[64]
Stop whinning kids. We will all get used of that in a month or so 
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DJTheBaron
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Posted - 2004.07.07 12:00:00 -
[65]
bump __________________________________________________
Scum, your all scum. |

DJTheBaron
|
Posted - 2004.07.07 12:00:00 -
[66]
bump __________________________________________________
Scum, your all scum. |

Bhaal
|
Posted - 2004.07.07 12:27:00 -
[67]
"Basically we all know that pirates need a boost. Every other profession pays more, involves less risk"
Uhm...
That's the way it should be dumbass...
It should not be as easy to be a pirate in this game, as it is to hold every other profession...
Only the absolute best pirates should be able to make good profits... So as to limit the number of them... And weed out the inferior ones who do not deserve to hold that distinction.
Sorry, but if you can't make good profits as a pirate, than you suck at that profession... Go do something else...
You can't have 50% of the playerbase play as a pirate... I know a lot of people want that, but realistically, it should be 2-5% of the EVE population pirating for profit... The rest invloved in Corp wars for their PvP...
It should be the absolute hardest profession in the game, along with bounty hunting (A dead profession cause the gameplay & bounty system suck for this)
All the wannabe pirates need to stop whining about how hard it is... This is not a FPS game... Not everyone can be the big bad scary guy... ------------------------------------------------ "for piece sakes!" |

Bhaal
|
Posted - 2004.07.07 12:27:00 -
[68]
"Basically we all know that pirates need a boost. Every other profession pays more, involves less risk"
Uhm...
That's the way it should be dumbass...
It should not be as easy to be a pirate in this game, as it is to hold every other profession...
Only the absolute best pirates should be able to make good profits... So as to limit the number of them... And weed out the inferior ones who do not deserve to hold that distinction.
Sorry, but if you can't make good profits as a pirate, than you suck at that profession... Go do something else...
You can't have 50% of the playerbase play as a pirate... I know a lot of people want that, but realistically, it should be 2-5% of the EVE population pirating for profit... The rest invloved in Corp wars for their PvP...
It should be the absolute hardest profession in the game, along with bounty hunting (A dead profession cause the gameplay & bounty system suck for this)
All the wannabe pirates need to stop whining about how hard it is... This is not a FPS game... Not everyone can be the big bad scary guy... ------------------------------------------------ "for piece sakes!" |

Kern Hotha
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Posted - 2004.07.08 05:09:00 -
[69]
According to latest dev blog the join/part will be off by default and it will be removed from local entirely. I'm still dissatisfied with the "magic ship data" that informs you of every single person in the system though...
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Kern Hotha
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Posted - 2004.07.08 05:09:00 -
[70]
According to latest dev blog the join/part will be off by default and it will be removed from local entirely. I'm still dissatisfied with the "magic ship data" that informs you of every single person in the system though...
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Kerosene
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Posted - 2004.07.08 06:33:00 -
[71]
I'm a bit confused. You want local chat to not show who's in local yet you still want to be able to pk? What you gonna do, search every 'roid belt in 0.1-0.4 for miners?
The only part of non-consentual pvp this will help is gate camping and tbh that's pretty lame anyway with instajumps/warp core stabs/dual mwd's and god-knows-whatelse
If you take away the ability to see who's in local, pk'ers will have a lot less opportunity to kill people and pvp will become a chance encounter.
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Kerosene
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Posted - 2004.07.08 06:33:00 -
[72]
I'm a bit confused. You want local chat to not show who's in local yet you still want to be able to pk? What you gonna do, search every 'roid belt in 0.1-0.4 for miners?
The only part of non-consentual pvp this will help is gate camping and tbh that's pretty lame anyway with instajumps/warp core stabs/dual mwd's and god-knows-whatelse
If you take away the ability to see who's in local, pk'ers will have a lot less opportunity to kill people and pvp will become a chance encounter.
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Christopher Scott
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Posted - 2004.07.08 09:47:00 -
[73]
Originally by: Kerosene If you take away the ability to see who's in local, pk'ers will have a lot less opportunity to kill people and pvp will become a chance encounter.
PvP is already a chance encounter, either you catch them at the jump-in or they see you in local and safespot.
By removing the contact list, people won't be able to safespot pre-emptively, giving PvP'ers a better chance of catching people off guard at jump-exits, around stations, at planets and in asteroid belts.
Sounds fair to me. 
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Christopher Scott
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Posted - 2004.07.08 09:47:00 -
[74]
Originally by: Kerosene If you take away the ability to see who's in local, pk'ers will have a lot less opportunity to kill people and pvp will become a chance encounter.
PvP is already a chance encounter, either you catch them at the jump-in or they see you in local and safespot.
By removing the contact list, people won't be able to safespot pre-emptively, giving PvP'ers a better chance of catching people off guard at jump-exits, around stations, at planets and in asteroid belts.
Sounds fair to me. 
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Bhaal
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Posted - 2004.07.08 11:09:00 -
[75]
0.5-1.0 space: Local channel + join feature (By default, both turned on for everyone, no way for anyone to mask themselves in Empire space using skills or mods. A player trying to mask his transponder with a module will be visited by Concord and may be fired upon if he does not unmask his transponder quickly)
0.1-0.4 space: Local channel (skills & modules required to mask yourself in channel, Empires feel no need to enforce masking rules in these territories, as it costs too much manpower & ships to uphold, but they do provide the service of detecting transponders that are not masked, and providing that information to anyone, no skills or modules required to recieve this data)
0.0 space: No Local channel (By default, there is no local channel, Empires have no control of these territories so provide no communication or warning services of any kind, skills & mods required to see peoeple in local, if your skills & mods for detecting others are higher than those masking them, you see them, if their skills & mods are equal or better for masking, you can't see them...)
Make it another form of PvP, using skills & modules...
Those interested in hiding, must train for it... Those interested in being able to see others, must train for it...
In 0.1-0.4 space, a tie in skills & mod "strength" favors the detecting individual.
In 0.0 space, a tie in skills & mod "strength" favors the masking individual. ------------------------------------------------ "for piece sakes!" |

Bhaal
|
Posted - 2004.07.08 11:09:00 -
[76]
0.5-1.0 space: Local channel + join feature (By default, both turned on for everyone, no way for anyone to mask themselves in Empire space using skills or mods. A player trying to mask his transponder with a module will be visited by Concord and may be fired upon if he does not unmask his transponder quickly)
0.1-0.4 space: Local channel (skills & modules required to mask yourself in channel, Empires feel no need to enforce masking rules in these territories, as it costs too much manpower & ships to uphold, but they do provide the service of detecting transponders that are not masked, and providing that information to anyone, no skills or modules required to recieve this data)
0.0 space: No Local channel (By default, there is no local channel, Empires have no control of these territories so provide no communication or warning services of any kind, skills & mods required to see peoeple in local, if your skills & mods for detecting others are higher than those masking them, you see them, if their skills & mods are equal or better for masking, you can't see them...)
Make it another form of PvP, using skills & modules...
Those interested in hiding, must train for it... Those interested in being able to see others, must train for it...
In 0.1-0.4 space, a tie in skills & mod "strength" favors the detecting individual.
In 0.0 space, a tie in skills & mod "strength" favors the masking individual. ------------------------------------------------ "for piece sakes!" |

Liquid Metal
|
Posted - 2004.07.08 11:44:00 -
[77]
Tbh, all this remove local crap is a farce. People should stop whining and grow some balls. With or without, most people in 0.0 systems watch local like a hawk to see who joins etc and who doesnt. The join info, doesnt say which gate they are at, so whats the problem, people generally watch local when they are in 0.0.
So i really dont understand why people are *****ing. its fine as it is.
"A strong man stands tall against all others, everything else is just a delusion for the weak.."
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Liquid Metal
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Posted - 2004.07.08 11:44:00 -
[78]
Tbh, all this remove local crap is a farce. People should stop whining and grow some balls. With or without, most people in 0.0 systems watch local like a hawk to see who joins etc and who doesnt. The join info, doesnt say which gate they are at, so whats the problem, people generally watch local when they are in 0.0.
So i really dont understand why people are *****ing. its fine as it is.
"A strong man stands tall against all others, everything else is just a delusion for the weak.."
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StellarSheep
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Posted - 2004.07.08 11:57:00 -
[79]
I think that joining notification sux. For rats. But notification about exit is good. (local bugs etc.) About that option that u cant see who`s in local ... it`s stupid. Evrything is ok now. And better is add option to hide that stupid ppl images ... Not nicknames, but only images ;) Sorry about crap english ;) ________________________________________________
StellarSheep Fury Corporation member
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StellarSheep
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Posted - 2004.07.08 11:57:00 -
[80]
I think that joining notification sux. For rats. But notification about exit is good. (local bugs etc.) About that option that u cant see who`s in local ... it`s stupid. Evrything is ok now. And better is add option to hide that stupid ppl images ... Not nicknames, but only images ;) Sorry about crap english ;) ________________________________________________
StellarSheep Fury Corporation member
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