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quigibow
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Posted - 2008.11.14 04:52:00 -
[1]
Edited by: quigibow on 14/11/2008 04:52:21 This whole missle nerf thing gave me an idea...
How about making a Mid Slot mod that increases missile velocity and explosion velocity...
That way you can get simular effects of pre-nerf missles but you are forced to give up a mid slot which then gives you less slots to play with for tank....
IF there are mid slot enhancing mods for guns there should be some for missles too...
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Gojyu
Ever Flow Axiom Empire
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Posted - 2008.11.14 04:53:00 -
[2]
You mean like a target painter?
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Artemis Rose
Sileo In Pacis
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Posted - 2008.11.14 04:56:00 -
[3]
Guns are not missiles, the more ways they are the different, the better it is for gameplay.
Both webs and target painters will help your missiles greatly.
*** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |

MenanceWhite
Amarr Ministry of War
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Posted - 2008.11.14 04:58:00 -
[4]
Originally by: Gojyu You mean like a target painter?
Originally by: Gojyu You mean like a target painter?
Originally by: Gojyu You mean like a target painter?
Originally by: Gojyu You mean like a target painter?
---
Originally by: Torfi There's alot. That can be done. With.. corpses
Originally by: Oveur
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quigibow
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Posted - 2008.11.14 05:00:00 -
[5]
Edited by: quigibow on 14/11/2008 05:00:40
Originally by: Gojyu You mean like a target painter?
no.. target painter is: A targeting subsystem that projects an electronic "Tag" on the target thus making it easier to target and Hit. 25 % to sig radius of target ship..
This is like the missle missile precision skill...
IF set ship is going fast then it does not matter if your missles can "catch" up it the explosion velocity of the missle is too slow and you cant hit it...
plus caldari are supposed to be the uber long range people... unless you make a mod that can use webbers and target painters at extream range then you need to change thier navy montra...
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Gojyu
Ever Flow Axiom Empire
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Posted - 2008.11.14 05:03:00 -
[6]
Originally by: quigibow
Originally by: Gojyu You mean like a target painter?
no.. target painter is: A targeting subsystem that projects an electronic "Tag" on the target thus making it easier to target and Hit. 25 % to sig radius of target ship..
This is like the missle missile precision skill...
IF set ship is going fast then it does not matter if your missles can "catch" up it the explosion velocity of the missle is too slow and you cant hit it...
plus caldari are supposed to be the uber long range people... unless you make a mode that can use webbers and target painters at extream range then you need to change thier navy montra...
I think you need to research the speed nerf, and the effect sig radius plays with target velocity in increasing missile damage in regards to the new missile damage formula.
In short- you mean like a target painter? (also note the 60km range of target painters, that's plenty far for everything except cruise missiles at their max range)
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Jmanis Catharg
Caldari Deep Core Mining Inc.
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Posted - 2008.11.14 05:03:00 -
[7]
Edited by: Jmanis Catharg on 14/11/2008 05:06:05
Originally by: quigibow Edited by: quigibow on 14/11/2008 04:52:21 This whole missle nerf thing gave me an idea...
How about ...
No.
And it sounds like you've never fitted a target painter. You'll be pleasantly surprised. And yes, it actually does exactly what you want it to do. If you fail to understand what an increased signature radius does, you're doing it wrong.
As I said elsewhere, if anything make the BCU scripted (not that i really think it needs any change). Either:
A) Unscripted has existing bonuses B) Scripted reduces damage, increases explosion velocity and explosion radius.
In english, A) Increased DPS and ROF vs large targets, inefficient vs small targets. B) Reduced DPS and ROF vs large targets, more efficient (read: does more alpha) versus smaller targets. ---
Originally by: CCP Mitnal I went to the forums for special powers and all I got was a dancing padlock and a banhammer.
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ShardowRhino
Caldari Legion 0f The Damned
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Posted - 2008.11.14 05:09:00 -
[8]
Originally by: Gojyu You mean like a target painter?
stop throwing out useful information! You should charge them for it! 
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Tiirae
The New Era HUZZAH FEDERATION
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Posted - 2008.11.14 05:12:00 -
[9]
Don't need a fix for something that's not broken.
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Faife
Noctiscion
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Posted - 2008.11.14 05:13:00 -
[10]
Originally by: ShardowRhino
Originally by: Gojyu You mean like a target painter?
stop throwing out useful information! You should charge them for it! 
man, will the bellicose will finally become a flyable ship? i have one, you know. --

Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. If you would like further details please mail [email protected] - Mitnal |

Mara Rinn
Minmatar
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Posted - 2008.11.14 05:14:00 -
[11]
It occurred to me that there already is a module that you can put in a mid slot that has the same effect as drastically increasing the missile's explosion velocity and reducing the explosion radius.
That module is called the "Target Painter". Check it out, or it's FOTM variant, "PWNAGE".
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MeBiatch
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Posted - 2008.11.14 05:16:00 -
[12]
Originally by: Gojyu You mean like a target painter?
stupid question... but dont target painters help guns too? or are they not affected by sig radius?
By your logic... the explosion velocity bonus on the golem is pointless...
why on g-ds green earth would the devs give a bonus to a ship that already has a bonus to target painters ...
I guess you "get" this game better then them
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Allen Ramses
Caldari Typo Corp
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Posted - 2008.11.14 05:17:00 -
[13]
Originally by: Tiirae Don't need a fix for something that's not broken.
What about things that are broken? Such as a close range weapon hitting for only 40% against his equally sized opponent? ____________________ Pimped out Raven to run level 4 missions quickly: 210 Mil ISK. Realizing your 120 Mil ISK Drake gets the job done faster: Priceless. Made a reality by speed and missile nerf. |

Gojyu
Ever Flow Axiom Empire
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Posted - 2008.11.14 05:22:00 -
[14]
Edited by: Gojyu on 14/11/2008 05:23:05
Quote: By your logic... the explosion velocity bonus on the golem is pointless...
why on g-ds green earth would the devs give a bonus to a ship that already has a bonus to target painters
I guess you "get" this game better then them :Rolling Eyes:
No, but I have a feeling I might get this game a little better than you. See the thing about tech II ships is that they generally receive two sets of bonuses, one from the base class of ship that you need level 5 in order to fly, and one from the specialisation (eg marauder, interdictor). Now, sometimes, these bonuses are in different areas to make the ship able to perform two separate roles (eg, most force recons), however sometimes, such as in the case of the golem, the bonuses combine to allow the ship to be really good at a single thing (in the golem's case, hitting smaller ships with large missiles)
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Nebulous
Minmatar Thukker Insurgents
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Posted - 2008.11.14 05:23:00 -
[15]
Originally by: quigibow Edited by: quigibow on 14/11/2008 05:03:03
This whole missle nerf thing gave me an idea...
How about making a Mid Slot mod that increases missile velocity and explosion velocity...
That way you can get simular effects of pre-nerf missles but you are forced to give up a mid slot which then gives you less slots to play with for tank....
IF there are mid slot enhancing mods for guns there should be some for missles too...
You must not have noticed, they got fixed in the QR patch.
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Nebulous
Minmatar Thukker Insurgents
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Posted - 2008.11.14 05:27:00 -
[16]
Originally by: Allen Ramses
Originally by: Tiirae Don't need a fix for something that's not broken.
What about things that are broken? Such as a close range weapon hitting for only 40% against his equally sized opponent?
Hoe bout close range blasters that hit for close to 0% because webs have been changed? And thats if you can get in range at all because the speed has been changed also, I've said it once and i'll say it again it's not only missiles that have been "balanced" if they roll back one thing then they would have to roll back everything else and this would make the last patch pointles.
Time to adapt people.
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MeBiatch
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Posted - 2008.11.14 05:31:00 -
[17]
Originally by: Gojyu Edited by: Gojyu on 14/11/2008 05:23:05
Quote: By your logic... the explosion velocity bonus on the golem is pointless...
why on g-ds green earth would the devs give a bonus to a ship that already has a bonus to target painters
I guess you "get" this game better then them :Rolling Eyes:
No, but I have a feeling I might get this game a little better than you. See the thing about tech II ships is that they generally receive two sets of bonuses, one from the base class of ship that you need level 5 in order to fly, and one from the specialisation (eg marauder, interdictor). Now, sometimes, these bonuses are in different areas to make the ship able to perform two separate roles (eg, most force recons), however sometimes, such as in the case of the golem, the bonuses combine to allow the ship to be really good at a single thing (in the golem's case, hitting smaller ships with large missiles)
i agree you are way more expreiance in internet spaceships
but! aint that the problem now... big missles cant hit small ****? i use rails at long range and i hit small things just fine.. 100 km + with missles you could hit **** at 220 + i dont know of a target painter that works at that range....
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Yuri VanKaer
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Posted - 2008.11.14 05:55:00 -
[18]
There is absolutely no problem with missles in EVE, due to the fact that there aren't any. There are however miss I les...
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Mutabae
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Posted - 2008.11.14 06:17:00 -
[19]
Originally by: Gojyu You mean like a target painter?
Nah, that would be too easy and straightforward. Couldn't possibly work! I won't believe you....
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Lady Aja
Caldari Ore Mongers Black Hand.
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Posted - 2008.11.14 06:41:00 -
[20]
Originally by: quigibow Edited by: quigibow on 14/11/2008 05:03:03
This whole missle nerf thing gave me an idea...
How about making a Mid Slot mod that increases missile velocity and explosion velocity...
That way you can get simular effects of pre-nerf missles but you are forced to give up a mid slot which then gives you less slots to play with for tank....
IF there are mid slot enhancing mods for guns there should be some for missles too...
Heres a fix for you. GIVE ME ALL YOURE STUFF AND SOD OFF!
Many kudos to Foulque for my sig.. |

Sileam
Caldari NosferaTech
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Posted - 2008.11.14 06:46:00 -
[21]
Originally by: Gojyu You mean like a target painter?
How many Amarr, Gallente and Minmatar battleships REQUIRE "target painter" to be able to deal atleast 60-70% of their DPS against the target of the EQUAL size? How many of them uses MED SLOT SHIELD TANK that uses "target painter" slot?
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motomysz
Militek Industries Integrity Respect Selflessness
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Posted - 2008.11.14 08:07:00 -
[22]
Edited by: motomysz on 14/11/2008 08:07:42
Originally by: Sileam Edited by: Sileam on 14/11/2008 06:46:31 How many of them uses MED SLOT SHIELD TANK that occupies "target painter" slot?
How about low slots and armor tanks, you ignorant whiny ass?
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Kransthow
The Scope
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Posted - 2008.11.14 08:11:00 -
[23]
How about a target painter
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Tratis Sykes
Gallente Heavy Industry Technology and Logistics
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Posted - 2008.11.14 08:19:00 -
[24]
Originally by: Sileam Edited by: Sileam on 14/11/2008 06:46:31
Originally by: Gojyu You mean like a target painter?
How many Amarr, Gallente and Minmatar battleships REQUIRE "target painter" to be able to deal atleast 60-70% of their DPS against the target of the EQUAL size? How many of them uses MED SLOT SHIELD TANK that occupies "target painter" slot?
Yeah.. I can't fit Tank and DMG Boosting Modules at once cos both are low slot modules. Only Caldari can fit tank + BCU's the same time. Med slots? Cap Recharger for missions. Something you Caldari boons have also no clue about. Ever fired a laser and keep your repper running for 10 minutes? So shut up, dumbass
Sir! Sir! .. We are completly surrounded!! - Excelent! Then we can attack in every direction! |

Gonada
Priory Of The Lemon
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Posted - 2008.11.14 08:21:00 -
[25]
Posting to confirm that there are multiple idiots in the post.
Please, jump into traffic
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Tobias Sjodin
Ore Mongers Black Hand.
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Posted - 2008.11.14 08:23:00 -
[26]
How about not doing that, and leave as-(wonderful)-is
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Sheriff Jones
Amarr Clinical Experiment
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Posted - 2008.11.14 08:26:00 -
[27]
Originally by: Sileam How many of them uses MED SLOT SHIELD TANK that occupies "target painter" slot?
Heretics, traitors and future biomass 
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Gonk Vangler
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Posted - 2008.11.14 08:35:00 -
[28]
Edited by: Gonk Vangler on 14/11/2008 08:38:14
Originally by: Tratis Sykes
Yeah.. I can't fit Tank and DMG Boosting Modules at once cos both are low slot modules. Only Caldari can fit tank + BCU's the same time. Med slots? Cap Recharger for missions. Something you Caldari boons have also no clue about. Ever fired a laser and keep your repper running for 10 minutes? So shut up, dumbass
Ever wonder why that is? The BCU/tank thing I mean. Ever see any missile ship but a fully passive drake without BCU's in the low's? No? care to maybe speculate on why that is?
1: Missiles have the lowest damage of any weapon class 2: Active shieldtanking eats cap like nobody's business
All the drawbacks of pre-QR missiles are still here. And I'll remind you, Caldari are not the only missile users, but they were hit the hardest due to their reliance on the weapon type. If they'd done to your pulse lasers what they've done to my missiles, you'd be ****ed too 
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Kerfira
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Posted - 2008.11.14 08:46:00 -
[29]
Edited by: Kerfira on 14/11/2008 08:45:49 Missiles don't need fixing (my main is 12m SP in missiles, and 300k in guns).
They're perfectly well balanced now where before they were insanely unbalanced!
The only thing that need fixing is that the majority of missile whiners need to realise it now takes skill to fly a missile boat, just as it's always required skill to fly a gun boat.
You can no longer jump your 2 month character into a raven and earn loads of ISK on L4's. This is how it SHOULD be!
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Kransthow
The Scope
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Posted - 2008.11.14 08:51:00 -
[30]
I found another fix

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