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Maule
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Posted - 2004.07.07 13:34:00 -
[1]
Okay. before I start I¦m not talking about how much dmg they give or can take or anything.. Its the weapon they use range... I met 1 commodore (1.5mil) and 2x enforcers (750k) serpentis npc¦s. Now they use blasters.. what got me thinking if how the hell can a ship whit ion¦s and neutrons whit a optimal range at 3-6km and have a hard time hitting at 15km (if players use them) hit a target 30km away thats moving 800m/s+ and make hits at 100+ everytime... it just dont seem right that a npc ship that uses close range guns can hit on 30km. Now lost my tempest on this but **** happenes and dont care about that, but I do care about on what range npc¦s can hit becurse they drop guns that players cant hit **** whit on 15-20km but npc¦s hit everytime.... anyone else noticed this ?
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Maule
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Posted - 2004.07.07 13:34:00 -
[2]
Okay. before I start I¦m not talking about how much dmg they give or can take or anything.. Its the weapon they use range... I met 1 commodore (1.5mil) and 2x enforcers (750k) serpentis npc¦s. Now they use blasters.. what got me thinking if how the hell can a ship whit ion¦s and neutrons whit a optimal range at 3-6km and have a hard time hitting at 15km (if players use them) hit a target 30km away thats moving 800m/s+ and make hits at 100+ everytime... it just dont seem right that a npc ship that uses close range guns can hit on 30km. Now lost my tempest on this but **** happenes and dont care about that, but I do care about on what range npc¦s can hit becurse they drop guns that players cant hit **** whit on 15-20km but npc¦s hit everytime.... anyone else noticed this ?
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hatchette
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Posted - 2004.07.07 13:53:00 -
[3]
The drop doesn't mean they are using that item. NPC cruisers and battleships also drop cargo expanders, but that doesn't mean they are using them;)
Try checking www.eve-db.com to see what optimal range they have.
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hatchette
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Posted - 2004.07.07 13:53:00 -
[4]
The drop doesn't mean they are using that item. NPC cruisers and battleships also drop cargo expanders, but that doesn't mean they are using them;)
Try checking www.eve-db.com to see what optimal range they have.
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Slarty Bardfast
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Posted - 2004.07.07 14:03:00 -
[5]
Yeah, the Serps do seem to hit from the moment they open fire.
Executors are the worst, as they use Electron Blasters, maintain an orbit of 30+ KM, and hit you every single time and WELL.
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Slarty Bardfast
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Posted - 2004.07.07 14:03:00 -
[6]
Yeah, the Serps do seem to hit from the moment they open fire.
Executors are the worst, as they use Electron Blasters, maintain an orbit of 30+ KM, and hit you every single time and WELL.
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Luc Boye
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Posted - 2004.07.07 14:15:00 -
[7]
NPC's are bolloxed. Bad AI compensated with godly attributes. Go figure. --
2004.12.29 23:33:40combatMining Pollution Cloud hits you, doing 140.0 damage. |

Luc Boye
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Posted - 2004.07.07 14:15:00 -
[8]
NPC's are bolloxed. Bad AI compensated with godly attributes. Go figure. --
2004.12.29 23:33:40combatMining Pollution Cloud hits you, doing 140.0 damage. |

Deloup Drakar
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Posted - 2004.07.07 14:30:00 -
[9]
Certain NPcs are known to be firing t2 missiles, whats to say those rats aren't using t2 turrets?
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Deloup Drakar
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Posted - 2004.07.07 14:30:00 -
[10]
Certain NPcs are known to be firing t2 missiles, whats to say those rats aren't using t2 turrets?
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Maule
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Posted - 2004.07.07 14:34:00 -
[11]
Originally by: hatchette The drop doesn't mean they are using that item. NPC cruisers and battleships also drop cargo expanders, but that doesn't mean they are using them;)
Try checking www.eve-db.com to see what optimal range they have.
if you press look at on a npc and look for what guns they are using you can see they are using blasters. they allways have and never drop any other guns than blasters
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Maule
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Posted - 2004.07.07 14:34:00 -
[12]
Originally by: hatchette The drop doesn't mean they are using that item. NPC cruisers and battleships also drop cargo expanders, but that doesn't mean they are using them;)
Try checking www.eve-db.com to see what optimal range they have.
if you press look at on a npc and look for what guns they are using you can see they are using blasters. they allways have and never drop any other guns than blasters
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Goldengamegod
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Posted - 2004.07.07 14:39:00 -
[13]
no kidding, I'm losing all my drones really fast because the serps I'm fighting are hitting them every time even thogh they are spossed to be hard to hit
2004.12.11 03:07:32notifyThe Serpentis Mercenary is too far away, you need to be within 54625 meters of it but are actually 13193590680251 meters away. |

Goldengamegod
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Posted - 2004.07.07 14:39:00 -
[14]
no kidding, I'm losing all my drones really fast because the serps I'm fighting are hitting them every time even thogh they are spossed to be hard to hit
2004.12.11 03:07:32notifyThe Serpentis Mercenary is too far away, you need to be within 54625 meters of it but are actually 13193590680251 meters away. |

TomB
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Posted - 2004.07.07 15:27:00 -
[15]
Serpentis Blaster boats have too long fall off, just as players had before. This will get hot-fixed very soon.

2004.07.06 19:30:45combatTomB strikes you critically with his Nerf Bat, pwning you for -100% everything. |

TomB
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Posted - 2004.07.07 15:27:00 -
[16]
Serpentis Blaster boats have too long fall off, just as players had before. This will get hot-fixed very soon.

2004.07.06 19:30:45combatTomB strikes you critically with his Nerf Bat, pwning you for -100% everything. |

Slarty Bardfast
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Posted - 2004.07.07 17:06:00 -
[17]
Originally by: TomB Serpentis Blaster boats have too long fall off, just as players had before. This will get hot-fixed very soon.
Not just wrong falloff, the Guardian Executor orbits at roughly 10 times what it used to (2 patches ago).
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Slarty Bardfast
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Posted - 2004.07.07 17:06:00 -
[18]
Originally by: TomB Serpentis Blaster boats have too long fall off, just as players had before. This will get hot-fixed very soon.
Not just wrong falloff, the Guardian Executor orbits at roughly 10 times what it used to (2 patches ago).
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TomB
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Posted - 2004.07.07 20:46:00 -
[19]
Originally by: Slarty Bardfast
Originally by: TomB Serpentis Blaster boats have too long fall off, just as players had before. This will get hot-fixed very soon.
Not just wrong falloff, the Guardian Executor orbits at roughly 10 times what it used to (2 patches ago).
Executor uses Railgun now, Serpentis battleships all had blasters before and no threat to players good at keeping at range.

2004.07.06 19:30:45combatTomB strikes you critically with his Nerf Bat, pwning you for -100% everything. |

TomB
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Posted - 2004.07.07 20:46:00 -
[20]
Originally by: Slarty Bardfast
Originally by: TomB Serpentis Blaster boats have too long fall off, just as players had before. This will get hot-fixed very soon.
Not just wrong falloff, the Guardian Executor orbits at roughly 10 times what it used to (2 patches ago).
Executor uses Railgun now, Serpentis battleships all had blasters before and no threat to players good at keeping at range.

2004.07.06 19:30:45combatTomB strikes you critically with his Nerf Bat, pwning you for -100% everything. |

Slarty Bardfast
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Posted - 2004.07.07 21:06:00 -
[21]
Originally by: TomB
Originally by: Slarty Bardfast
Originally by: TomB Serpentis Blaster boats have too long fall off, just as players had before. This will get hot-fixed very soon.
Not just wrong falloff, the Guardian Executor orbits at roughly 10 times what it used to (2 patches ago).
Executor uses Railgun now, Serpentis battleships all had blasters before and no threat to players good at keeping at range.
I just checked, it still drops Electrons and appears to have them on its hull. Something overlooked? ;)
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Slarty Bardfast
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Posted - 2004.07.07 21:06:00 -
[22]
Originally by: TomB
Originally by: Slarty Bardfast
Originally by: TomB Serpentis Blaster boats have too long fall off, just as players had before. This will get hot-fixed very soon.
Not just wrong falloff, the Guardian Executor orbits at roughly 10 times what it used to (2 patches ago).
Executor uses Railgun now, Serpentis battleships all had blasters before and no threat to players good at keeping at range.
I just checked, it still drops Electrons and appears to have them on its hull. Something overlooked? ;)
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Jarjar
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Posted - 2004.07.07 21:32:00 -
[23]
Slarty: What you're seeing on it's hull is Dual 250mm railguns, they look similar to electron but there are differences. The loot drops are probably an oversight, though.
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Jarjar
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Posted - 2004.07.07 21:32:00 -
[24]
Slarty: What you're seeing on it's hull is Dual 250mm railguns, they look similar to electron but there are differences. The loot drops are probably an oversight, though.
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Slarty Bardfast
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Posted - 2004.07.07 22:12:00 -
[25]
Originally by: Jarjar Slarty: What you're seeing on it's hull is Dual 250mm railguns, they look similar to electron but there are differences. The loot drops are probably an oversight, though.
I know my Dual 250's from my Electrons ;).
The barrels of the Dual 250's are very small, and barely poke out, whereas the twin barrels of the electron are long and distinct.
Its an Electron or im blind :)
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Slarty Bardfast
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Posted - 2004.07.07 22:12:00 -
[26]
Originally by: Jarjar Slarty: What you're seeing on it's hull is Dual 250mm railguns, they look similar to electron but there are differences. The loot drops are probably an oversight, though.
I know my Dual 250's from my Electrons ;).
The barrels of the Dual 250's are very small, and barely poke out, whereas the twin barrels of the electron are long and distinct.
Its an Electron or im blind :)
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Xelios
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Posted - 2004.07.07 23:10:00 -
[27]
Yeah I've definatly noticed the blasters on Serpentis being bugged. Elders were hitting me for 150 damage per second at 60km, they were far more dangerous than even the commanders.
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Xelios
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Posted - 2004.07.07 23:10:00 -
[28]
Yeah I've definatly noticed the blasters on Serpentis being bugged. Elders were hitting me for 150 damage per second at 60km, they were far more dangerous than even the commanders.
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Jarjar
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Posted - 2004.07.08 05:48:00 -
[29]
Originally by: Xelios Yeah I've definatly noticed the blasters on Serpentis being bugged. Elders were hitting me for 150 damage per second at 60km, they were far more dangerous than even the commanders.
That might explain stuff though. I find the elders a lot more scary than 750k enforcers using blasters - and I mean a lot. Having 2 elders at 30km is worse than 2 close-range serpentis at 3km, it seems. Not quite sure about this, but elders seems to do some good damage.
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Jarjar
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Posted - 2004.07.08 05:48:00 -
[30]
Originally by: Xelios Yeah I've definatly noticed the blasters on Serpentis being bugged. Elders were hitting me for 150 damage per second at 60km, they were far more dangerous than even the commanders.
That might explain stuff though. I find the elders a lot more scary than 750k enforcers using blasters - and I mean a lot. Having 2 elders at 30km is worse than 2 close-range serpentis at 3km, it seems. Not quite sure about this, but elders seems to do some good damage.
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