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CorVeroth Nar
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Posted - 2004.07.12 00:38:00 -
[91]
Well drones are a good thing...and they need some balancing. I think that they need to really review the drone classes. Scouts SHOULD be used to improves sensor effeciency and targeting ability. They should be scouts, not battle platforms. Interceptors should be just that....fast, armored, armed, and damn expensive. They should be usable for taking out targets that can't be hit with your common weapon load out. So as a screan against other drones and frigates. other wise they are just an anoyance to anything bigger. Finaly and my personal thinking...drones should be allowd some (not allot, just some) programing. They are autonomous craft that may have something better then a toaster to control them. The player SHOULD be allowd to program in simple functions...say like IF ship poses a threat AND is NPC THEN attack and destroy. Something so we can just have them floating and they can do some things for them selves. They are our fighter craft...they should act like it. That and I would not be opposed to heavy drones that cary other ordinance like missiles, rockets, and may be even torpedo's for larger ships. But at the same time there size would be huge...that or may be make a generic drone with wich you can arm with weapons your self. All ideas...enjoy.
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CorVeroth Nar
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Posted - 2004.07.12 00:38:00 -
[92]
Well drones are a good thing...and they need some balancing. I think that they need to really review the drone classes. Scouts SHOULD be used to improves sensor effeciency and targeting ability. They should be scouts, not battle platforms. Interceptors should be just that....fast, armored, armed, and damn expensive. They should be usable for taking out targets that can't be hit with your common weapon load out. So as a screan against other drones and frigates. other wise they are just an anoyance to anything bigger. Finaly and my personal thinking...drones should be allowd some (not allot, just some) programing. They are autonomous craft that may have something better then a toaster to control them. The player SHOULD be allowd to program in simple functions...say like IF ship poses a threat AND is NPC THEN attack and destroy. Something so we can just have them floating and they can do some things for them selves. They are our fighter craft...they should act like it. That and I would not be opposed to heavy drones that cary other ordinance like missiles, rockets, and may be even torpedo's for larger ships. But at the same time there size would be huge...that or may be make a generic drone with wich you can arm with weapons your self. All ideas...enjoy.
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ShyLion
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Posted - 2004.07.13 09:17:00 -
[93]
Let's bump until dev's say something about proposed drones changes :)
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ShyLion
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Posted - 2004.07.13 09:17:00 -
[94]
Let's bump until dev's say something about proposed drones changes :)
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Ithildin
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Posted - 2004.07.13 11:15:00 -
[95]
Originally by: ShyLion Let's bump until dev's say something about proposed drones changes :)
It's after missile balancing, from what I hear --
If TC causes you discomfort that you feel is unwarranted or may be outside TC's current contract - contact me, please. |

Ithildin
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Posted - 2004.07.13 11:15:00 -
[96]
Originally by: ShyLion Let's bump until dev's say something about proposed drones changes :)
It's after missile balancing, from what I hear --
If TC causes you discomfort that you feel is unwarranted or may be outside TC's current contract - contact me, please. |

Batholith
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Posted - 2004.07.13 14:38:00 -
[97]
Looks at the rubbish pile in the corner of the hanger were the new hybrids and projectiles were a few weeks ago. Grips his big trusty bat. Slowly eyes the new drones in the other corner. A loud banging sound can be heard as the bat strikes the drone. I yell, BAD DRONE BAD DRONE! How dare you kill that frigate the Devs love so much. Nothing left but another rubbish pile. In the other corner is the missile launcher and missiles when an evil grin starts to form.
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Batholith
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Posted - 2004.07.13 14:38:00 -
[98]
Looks at the rubbish pile in the corner of the hanger were the new hybrids and projectiles were a few weeks ago. Grips his big trusty bat. Slowly eyes the new drones in the other corner. A loud banging sound can be heard as the bat strikes the drone. I yell, BAD DRONE BAD DRONE! How dare you kill that frigate the Devs love so much. Nothing left but another rubbish pile. In the other corner is the missile launcher and missiles when an evil grin starts to form.
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Razin
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Posted - 2004.07.13 15:07:00 -
[99]
Originally by: Novo DuPont They plan is to boost speeds of Scout drones to somewhere around 3000 m/s and Heavy Drones somewhere around 1500 to 2000 M/s. That to be able to chase down and keep single MWD equiped ships in their optimal range.
If drones can attain these speeds then missiles definitely need to be faster than that. At least rockets and light missiles need to be able to chase down the drones.
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Razin
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Posted - 2004.07.13 15:07:00 -
[100]
Originally by: Novo DuPont They plan is to boost speeds of Scout drones to somewhere around 3000 m/s and Heavy Drones somewhere around 1500 to 2000 M/s. That to be able to chase down and keep single MWD equiped ships in their optimal range.
If drones can attain these speeds then missiles definitely need to be faster than that. At least rockets and light missiles need to be able to chase down the drones.
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Raven Norsca
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Posted - 2004.07.13 15:29:00 -
[101]
I don't really see why they need to change drones. everyone keeps saying the blow frigates apart no problem.
I had a fleet of 3 battleships with 8 heavy drones each out in a warzone lastnight and one stupid Crow managed to harrass us without getting hit with gun fire, missiles, or the drones. he was to fast for everything that we threw at him. when we finally got a few frigs and interceptors on the scene he just took off.
Fact of the matter is that drones travel to slow to ever be much of a threat. if CCP wants us to use mixed drones to handle diffrent ships than I want a light drone that does around 3,000 m/s because if it can't your still F'd
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Raven Norsca
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Posted - 2004.07.13 15:29:00 -
[102]
I don't really see why they need to change drones. everyone keeps saying the blow frigates apart no problem.
I had a fleet of 3 battleships with 8 heavy drones each out in a warzone lastnight and one stupid Crow managed to harrass us without getting hit with gun fire, missiles, or the drones. he was to fast for everything that we threw at him. when we finally got a few frigs and interceptors on the scene he just took off.
Fact of the matter is that drones travel to slow to ever be much of a threat. if CCP wants us to use mixed drones to handle diffrent ships than I want a light drone that does around 3,000 m/s because if it can't your still F'd
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Selim
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Posted - 2004.07.13 17:42:00 -
[103]
Heavy drones need to be able to attack frigates. However, they need their damn infinite range thing to be fixed... and more drone skills need to be added. More drone types, too. Maybe I'll start training up my drone skills further if what Novo said is true.
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Selim
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Posted - 2004.07.13 17:42:00 -
[104]
Heavy drones need to be able to attack frigates. However, they need their damn infinite range thing to be fixed... and more drone skills need to be added. More drone types, too. Maybe I'll start training up my drone skills further if what Novo said is true.
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Novo DuPont
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Posted - 2004.07.13 19:04:00 -
[105]
Originally by: BH Hammerhead
Originally by: Novo DuPont
Ok here is what supposedly will happen to drones...
He's pretty much right on with everything he says.
For those that missed it here is what I wrote again:
Ok here is what supposedly will happen to drones from all the info on forums AND talking to the BH and occasionaly DEV that pops into chaos server.
They plan is to boost speeds of Scout drones to somewhere around 3000 m/s and Heavy Drones somewhere around 1500 to 2000 M/s. That to be able to chase down and keep single MWD equiped ships in their optimal range.
The Drones will FINALLY get the proper fall off range that is listed in stats, 5000 M for Heavy Drones with a Optimal of 1000 M.
There will be additional drones skills that will further boost their damage potential upto another 25% (when trained to lvl 5).
The tracking changes they are making is still up in the air, mostly because or the "If a frig can basically never miss a BS because of size difference then why should a Drone miss a frig" arguement MANY of us have made. A Heavy Drone is 100 TIMES (not percent) lighter AND smaller than a frigate. If they do add tracking then there is the possiblity of increasing the damage of Heavy Drones a fair amount to truely make them BS class weapons.
There has also been talk of lowering the ECM Burst activation times down to about 10 seconds. The big reason they left activation times so high is because a ECM can also make a frigate lose it's lock as well. The new Sig Radius changes make that not that big of a issue now, frigates can lock Cruisers and BS's normally in 10 seconds or less.
The one item that would be of GREAT fun was a couple of modules that have been proposed a long time ago but never really brought into testing.
One items is a Hi Slot "Drone Controller" that basically add the ability to control more drones.
Another is like a cargo expander but is a Drone Bay Expander. It would take away structure, speed and cargo space to add more Drone Bay space.
Then last is the Carrier class of ships coming out supposedly for Shiva. These will be basically big ass Drone launching ships with ship bonuses like +2 drone controlling per skill level(talk about Drone lubbing) 
2 new Drone classes that will be added for sure are the Repair Drones for Armor and Energy Neutralizer Drones for Cap, thing is it might not make it for Shiva 
Well thats all the info I know of and basically all I can say is bump up the speed and fix the range bug and everyone should be happy.
Well at least the peeps that think having one frig PWN a BS as being as stupid as making Heavy drones not be able to hit frigates.
"To succeed greatly one must sacrifice greatly"
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Novo DuPont
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Posted - 2004.07.13 19:04:00 -
[106]
Originally by: BH Hammerhead
Originally by: Novo DuPont
Ok here is what supposedly will happen to drones...
He's pretty much right on with everything he says.
For those that missed it here is what I wrote again:
Ok here is what supposedly will happen to drones from all the info on forums AND talking to the BH and occasionaly DEV that pops into chaos server.
They plan is to boost speeds of Scout drones to somewhere around 3000 m/s and Heavy Drones somewhere around 1500 to 2000 M/s. That to be able to chase down and keep single MWD equiped ships in their optimal range.
The Drones will FINALLY get the proper fall off range that is listed in stats, 5000 M for Heavy Drones with a Optimal of 1000 M.
There will be additional drones skills that will further boost their damage potential upto another 25% (when trained to lvl 5).
The tracking changes they are making is still up in the air, mostly because or the "If a frig can basically never miss a BS because of size difference then why should a Drone miss a frig" arguement MANY of us have made. A Heavy Drone is 100 TIMES (not percent) lighter AND smaller than a frigate. If they do add tracking then there is the possiblity of increasing the damage of Heavy Drones a fair amount to truely make them BS class weapons.
There has also been talk of lowering the ECM Burst activation times down to about 10 seconds. The big reason they left activation times so high is because a ECM can also make a frigate lose it's lock as well. The new Sig Radius changes make that not that big of a issue now, frigates can lock Cruisers and BS's normally in 10 seconds or less.
The one item that would be of GREAT fun was a couple of modules that have been proposed a long time ago but never really brought into testing.
One items is a Hi Slot "Drone Controller" that basically add the ability to control more drones.
Another is like a cargo expander but is a Drone Bay Expander. It would take away structure, speed and cargo space to add more Drone Bay space.
Then last is the Carrier class of ships coming out supposedly for Shiva. These will be basically big ass Drone launching ships with ship bonuses like +2 drone controlling per skill level(talk about Drone lubbing) 
2 new Drone classes that will be added for sure are the Repair Drones for Armor and Energy Neutralizer Drones for Cap, thing is it might not make it for Shiva 
Well thats all the info I know of and basically all I can say is bump up the speed and fix the range bug and everyone should be happy.
Well at least the peeps that think having one frig PWN a BS as being as stupid as making Heavy drones not be able to hit frigates.
"To succeed greatly one must sacrifice greatly"
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Beta Vixen
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Posted - 2004.07.13 20:27:00 -
[107]
Originally by: CorVeroth Nar drones ... need to review the drone classes. Scouts SHOULD improve sensor effeciency and targeting ability. They should be scouts, not battle platforms. Interceptors should be just that....fast, armored, armed, and damn expensive. They should take out targets that can't be hit with your common weapon load out. So as a screen against other drones and frigates.... Finally and my personal thinking...drones should be allowd some (not a lot, just some) programing. They are autonomous craft that may have something better then a toaster to control them. They are our fighter craft...they should act like it. Maybe make a generic drone which you can arm with weapons yourself. All ideas...enjoy.
Plenty thoughtful, plenty useful. Real scout drones would make the defender in a location more powerful until his attackers can get their drones deployed. This adds balance to EVE.
Scavenger drones ("go fetch") would be useful.
Let's just not let drones become too powerful -- their very small size (250 m3 vs an Ibis' 18,000 m3) means they must have quite limited CPU, powergrid, and cap (by comparison). Most of that volume must be engines, shield, armor and weapon, leaving almost none for other purposes.
Which suggests, imho, that generic drones, sensor drones, and/or scavenger drones, like mining drones, should be unarmed and may have quite small shield and armor, or slow speed, in order to be able to power their other functions.
**** I'm free! I'm free!! **** Imagination comes before Accomplishment.
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Beta Vixen
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Posted - 2004.07.13 20:27:00 -
[108]
Originally by: CorVeroth Nar drones ... need to review the drone classes. Scouts SHOULD improve sensor effeciency and targeting ability. They should be scouts, not battle platforms. Interceptors should be just that....fast, armored, armed, and damn expensive. They should take out targets that can't be hit with your common weapon load out. So as a screen against other drones and frigates.... Finally and my personal thinking...drones should be allowd some (not a lot, just some) programing. They are autonomous craft that may have something better then a toaster to control them. They are our fighter craft...they should act like it. Maybe make a generic drone which you can arm with weapons yourself. All ideas...enjoy.
Plenty thoughtful, plenty useful. Real scout drones would make the defender in a location more powerful until his attackers can get their drones deployed. This adds balance to EVE.
Scavenger drones ("go fetch") would be useful.
Let's just not let drones become too powerful -- their very small size (250 m3 vs an Ibis' 18,000 m3) means they must have quite limited CPU, powergrid, and cap (by comparison). Most of that volume must be engines, shield, armor and weapon, leaving almost none for other purposes.
Which suggests, imho, that generic drones, sensor drones, and/or scavenger drones, like mining drones, should be unarmed and may have quite small shield and armor, or slow speed, in order to be able to power their other functions.
**** I'm free! I'm free!! **** Imagination comes before Accomplishment.
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Jonnifree
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Posted - 2004.07.17 01:19:00 -
[109]
Bumping this to see if a DEV will notice and respond.
Thanks
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Jonnifree
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Posted - 2004.07.17 01:19:00 -
[110]
Bumping this to see if a DEV will notice and respond.
Thanks
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Sinist
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Posted - 2004.07.17 03:07:00 -
[111]
I think you guys already got your answer. No need to keep asking.
There will be no drones cant hit frigates. That is insanity. They will have limited range (30-35km max). They will get a speed buff. The ECM burst modules will be more effective against them. There may be some new drone modules like repair bays and drone controlling modules. There willl likely not be any tracking changes.
Sounds perfect to me. Anything else i would be ****ED off.
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Sinist
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Posted - 2004.07.17 03:07:00 -
[112]
I think you guys already got your answer. No need to keep asking.
There will be no drones cant hit frigates. That is insanity. They will have limited range (30-35km max). They will get a speed buff. The ECM burst modules will be more effective against them. There may be some new drone modules like repair bays and drone controlling modules. There willl likely not be any tracking changes.
Sounds perfect to me. Anything else i would be ****ED off.
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Derran
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Posted - 2004.07.18 22:32:00 -
[113]
I wouldn't mind some changes to drones. I have loved using drones to beta but to be fair I think them automatically hitting is unbalanced as well as that issue with their range. I wouldn't mind the whole heavy drones are good for large ships and weak against small ones and vice versa for the smaller drones except I would want some modifications on that whole idea. Make them do maybe 1 point more damage and a bit more armor (but not more shields). I'm sure most people don't like the idea of changing drones to be less effective against certain target types but lets face it, nothing really terribly different changed with turret alterations. All you have to do now is just launch your drones now to take out those smaller, weaker, but annoying targets. And who uses light drones these days anyway?
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Derran
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Posted - 2004.07.18 22:32:00 -
[114]
I wouldn't mind some changes to drones. I have loved using drones to beta but to be fair I think them automatically hitting is unbalanced as well as that issue with their range. I wouldn't mind the whole heavy drones are good for large ships and weak against small ones and vice versa for the smaller drones except I would want some modifications on that whole idea. Make them do maybe 1 point more damage and a bit more armor (but not more shields). I'm sure most people don't like the idea of changing drones to be less effective against certain target types but lets face it, nothing really terribly different changed with turret alterations. All you have to do now is just launch your drones now to take out those smaller, weaker, but annoying targets. And who uses light drones these days anyway?
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