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Grissoom
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Posted - 2004.07.08 05:06:00 -
[1]
Edited by: Grissoom on 11/07/2004 09:19:44 http://www.eve-i.com/home/dancer/page/page_fullnews.php?id=1679
Oveur writes on the official EVE site:
"Drones are next btw, they need some serious fixing and lub."
I don't see a specific Drone thread here....and as a DOM pilot and Miner...Drones are my life in EVE. So I am very curious as to what the plans are for drones.
Appreciate anyone directing me to a discussion of the specific plans etc.
Thanks
Griss
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Grissoom
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Posted - 2004.07.08 05:06:00 -
[2]
Edited by: Grissoom on 11/07/2004 09:19:44 http://www.eve-i.com/home/dancer/page/page_fullnews.php?id=1679
Oveur writes on the official EVE site:
"Drones are next btw, they need some serious fixing and lub."
I don't see a specific Drone thread here....and as a DOM pilot and Miner...Drones are my life in EVE. So I am very curious as to what the plans are for drones.
Appreciate anyone directing me to a discussion of the specific plans etc.
Thanks
Griss
|

Lansfear
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Posted - 2004.07.08 05:20:00 -
[3]
Give Heavy drones the stats of a small electron blaster. Good veriable damage for a drone, decient tracking, and an optimal range more fit of drones.
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Lansfear
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Posted - 2004.07.08 05:20:00 -
[4]
Give Heavy drones the stats of a small electron blaster. Good veriable damage for a drone, decient tracking, and an optimal range more fit of drones.
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Pandora Panda
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Posted - 2004.07.08 05:37:00 -
[5]
Edited by: Pandora Panda on 08/07/2004 05:38:06
Originally by: Lansfear Give Heavy drones the stats of a small electron blaster. Good veriable damage for a drone, decient tracking, and an optimal range more fit of drones.
Thats excessively complicated. Just give them a locktime or about 5-7 seconds on frigs and a maximum firing range of, say, 30k.
Alternatively, have the drone damage = (Ship Sig Radius)/(Drone Sig Resolution) * (Drone Normal Damage). Give little ships some survivability and still let them beat on battleships to some extent. -------------------------------------------- CONCORD: Kneecapping Pilots for Misdemeanors Since 2003 |

Pandora Panda
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Posted - 2004.07.08 05:37:00 -
[6]
Edited by: Pandora Panda on 08/07/2004 05:38:06
Originally by: Lansfear Give Heavy drones the stats of a small electron blaster. Good veriable damage for a drone, decient tracking, and an optimal range more fit of drones.
Thats excessively complicated. Just give them a locktime or about 5-7 seconds on frigs and a maximum firing range of, say, 30k.
Alternatively, have the drone damage = (Ship Sig Radius)/(Drone Sig Resolution) * (Drone Normal Damage). Give little ships some survivability and still let them beat on battleships to some extent. -------------------------------------------- CONCORD: Kneecapping Pilots for Misdemeanors Since 2003 |

Arbenowskee
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Posted - 2004.07.08 05:47:00 -
[7]
they're referenig to a drone bug, which occurs after drones lock on target and start firing. After that they hit even if target is 300km away. and yeah, drones uber pwn frigates, eating them in 5 sec, always hitting for full dmg.
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Arbenowskee
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Posted - 2004.07.08 05:47:00 -
[8]
they're referenig to a drone bug, which occurs after drones lock on target and start firing. After that they hit even if target is 300km away. and yeah, drones uber pwn frigates, eating them in 5 sec, always hitting for full dmg.
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Meridius
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Posted - 2004.07.08 06:05:00 -
[9]
Originally by: Pandora Panda Edited by: Pandora Panda on 08/07/2004 05:38:06
Originally by: Lansfear Give Heavy drones the stats of a small electron blaster. Good veriable damage for a drone, decient tracking, and an optimal range more fit of drones.
Thats excessively complicated. Just give them a locktime or about 5-7 seconds on frigs and a maximum firing range of, say, 30k.
Alternatively, have the drone damage = (Ship Sig Radius)/(Drone Sig Resolution) * (Drone Normal Damage). Give little ships some survivability and still let them beat on battleships to some extent.
Frigs can lock each other in around 3-4sec. A heavy drone is smaller then a frig, lock times should be pretty fast, 1-2sec. ________________________________________________________
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Meridius
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Posted - 2004.07.08 06:05:00 -
[10]
Originally by: Pandora Panda Edited by: Pandora Panda on 08/07/2004 05:38:06
Originally by: Lansfear Give Heavy drones the stats of a small electron blaster. Good veriable damage for a drone, decient tracking, and an optimal range more fit of drones.
Thats excessively complicated. Just give them a locktime or about 5-7 seconds on frigs and a maximum firing range of, say, 30k.
Alternatively, have the drone damage = (Ship Sig Radius)/(Drone Sig Resolution) * (Drone Normal Damage). Give little ships some survivability and still let them beat on battleships to some extent.
Frigs can lock each other in around 3-4sec. A heavy drone is smaller then a frig, lock times should be pretty fast, 1-2sec. ________________________________________________________
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Pandora Panda
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Posted - 2004.07.08 06:31:00 -
[11]
Originally by: Meridius Frigs can lock each other in around 3-4sec. A heavy drone is smaller then a frig, lock times should be pretty fast, 1-2sec.
That would be fine as long as drones are given an actual max range... I think i pulled the 5-7 seconds as a balance for infinate range drones. -------------------------------------------- CONCORD: Kneecapping Pilots for Misdemeanors Since 2003 |

Pandora Panda
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Posted - 2004.07.08 06:31:00 -
[12]
Originally by: Meridius Frigs can lock each other in around 3-4sec. A heavy drone is smaller then a frig, lock times should be pretty fast, 1-2sec.
That would be fine as long as drones are given an actual max range... I think i pulled the 5-7 seconds as a balance for infinate range drones. -------------------------------------------- CONCORD: Kneecapping Pilots for Misdemeanors Since 2003 |

Iece Quaan
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Posted - 2004.07.08 06:46:00 -
[13]
They're going to give drones tracking just like turrets. So they will miss. They are also going to make it so that ech size class of drones is only really effective against ships corresponding to their size, like turrets. And they'll fix the range bug, but probably nerf the range down to something not so useable =P
gonna be fun when heavy drones can't hit frigates.. yesiree bob --------
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Iece Quaan
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Posted - 2004.07.08 06:46:00 -
[14]
They're going to give drones tracking just like turrets. So they will miss. They are also going to make it so that ech size class of drones is only really effective against ships corresponding to their size, like turrets. And they'll fix the range bug, but probably nerf the range down to something not so useable =P
gonna be fun when heavy drones can't hit frigates.. yesiree bob --------
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ShyLion
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Posted - 2004.07.08 07:09:00 -
[15]
I would really like to hear from devs what exact "love" they have prepared for drones. I'll accept any changes to drone's combat abilities, i'll just adopt them, but i really want some changes to drone's interface. I want them to be "smarter", not getting stuck to eachover. I want them to "understand" more complex commands like: launch(all) and attack launch(all) and defend me launch(all) and defend me without leaving scoop range launch(all) and defend my gangmates return(all) and scoop after getting into scoop range attack(all)
add your own
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ShyLion
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Posted - 2004.07.08 07:09:00 -
[16]
I would really like to hear from devs what exact "love" they have prepared for drones. I'll accept any changes to drone's combat abilities, i'll just adopt them, but i really want some changes to drone's interface. I want them to be "smarter", not getting stuck to eachover. I want them to "understand" more complex commands like: launch(all) and attack launch(all) and defend me launch(all) and defend me without leaving scoop range launch(all) and defend my gangmates return(all) and scoop after getting into scoop range attack(all)
add your own
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Grissoom
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Posted - 2004.07.08 07:35:00 -
[17]
Edited by: Grissoom on 08/07/2004 07:37:16
gonna be fun when heavy drones can't hit frigates.. yesiree bob
If that is the case.....this miner will go find another game. Hell there isn't enough ore available in the game now....and prices have skyrocketed....nerf drones....and a lotta miners will look for something else to do...maybe even another game.
Griss
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Grissoom
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Posted - 2004.07.08 07:35:00 -
[18]
Edited by: Grissoom on 08/07/2004 07:37:16
gonna be fun when heavy drones can't hit frigates.. yesiree bob
If that is the case.....this miner will go find another game. Hell there isn't enough ore available in the game now....and prices have skyrocketed....nerf drones....and a lotta miners will look for something else to do...maybe even another game.
Griss
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ErrorS
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Posted - 2004.07.08 07:55:00 -
[19]
yea. havent threatened this yet, but I'll have to agree.
they do the small/medium/large things with drones and im gone. ________
I'm strict Caldari
"The grass is always greener on the other side" - Maybe they're not as uber as you think?
-ErrorS |

ErrorS
|
Posted - 2004.07.08 07:55:00 -
[20]
yea. havent threatened this yet, but I'll have to agree.
they do the small/medium/large things with drones and im gone. ________
I'm strict Caldari
"The grass is always greener on the other side" - Maybe they're not as uber as you think?
-ErrorS |

Svodairs
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Posted - 2004.07.08 07:55:00 -
[21]
I hope they'll set up some sort of configurable squading for them, with hotkeys. So if i have 8 drones (4 light, 4 heavy) then i could have 4 light attack frigs, and 4 heavy go after the cruisers.
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Svodairs
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Posted - 2004.07.08 07:55:00 -
[22]
I hope they'll set up some sort of configurable squading for them, with hotkeys. So if i have 8 drones (4 light, 4 heavy) then i could have 4 light attack frigs, and 4 heavy go after the cruisers.
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spurious signal
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Posted - 2004.07.08 08:09:00 -
[23]
Edited by: spurious signal on 08/07/2004 08:11:38
Originally by: Svodairs I hope they'll set up some sort of configurable squading for them, with hotkeys. So if i have 8 drones (4 light, 4 heavy) then i could have 4 light attack frigs, and 4 heavy go after the cruisers.
That would definitley help make the nerf less crippling but it'll still leave solo miners being forced into higher security space.
My miner alt can currently solo mine in sub-0.5 space in a Thorax with a mix of heavy drones without too much problem. If a cruiser-heavy spawn comes along I'll lose a few drones, sure, but not enough to wipe out the profitability of my mining. She can't handle 0.1 space though. 8 ogres (or a mix of ogres, wasps, praetors, zerks) can't cope with the medium-large spawns there, the cruiser rats take them apart.
So if the "hvy drones vs cruisers, light vs frigates" comes into effect how will she cope? There isn't enough drone space in a 'rax (or even a Dominix) to carry enough drones to be able to handle decent-sized NPC spawns of both cruisers & frigates if she has to use different drones for each type. OK she could mine with an escort but then the profit is halved and the logistics more than double in complexity - solo mining suits me fine, I can warp out whenever I want if RealLife(tm) intrudes, I can swap to my combat character if my corp needs me and not worry about leaving someone else in the lurch, I can fit in 30 mins of mining in my lunchbreak at work etc.
Seems to me that a lot of the "fixes" coming in at the moment are having the effect of reducing the ability of people to solo, whether it's NPC hunting or mining. This is a dangerous thing, and while I agree that grouping should be encouraged (this is a multiplayer game after all) it should be done positively by rewarding grouping, rather than negatively by punishing soloing. There are a million reasons why people go solo in MMOs to varying extents - please devs, don't alienate those players.
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spurious signal
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Posted - 2004.07.08 08:09:00 -
[24]
Edited by: spurious signal on 08/07/2004 08:11:38
Originally by: Svodairs I hope they'll set up some sort of configurable squading for them, with hotkeys. So if i have 8 drones (4 light, 4 heavy) then i could have 4 light attack frigs, and 4 heavy go after the cruisers.
That would definitley help make the nerf less crippling but it'll still leave solo miners being forced into higher security space.
My miner alt can currently solo mine in sub-0.5 space in a Thorax with a mix of heavy drones without too much problem. If a cruiser-heavy spawn comes along I'll lose a few drones, sure, but not enough to wipe out the profitability of my mining. She can't handle 0.1 space though. 8 ogres (or a mix of ogres, wasps, praetors, zerks) can't cope with the medium-large spawns there, the cruiser rats take them apart.
So if the "hvy drones vs cruisers, light vs frigates" comes into effect how will she cope? There isn't enough drone space in a 'rax (or even a Dominix) to carry enough drones to be able to handle decent-sized NPC spawns of both cruisers & frigates if she has to use different drones for each type. OK she could mine with an escort but then the profit is halved and the logistics more than double in complexity - solo mining suits me fine, I can warp out whenever I want if RealLife(tm) intrudes, I can swap to my combat character if my corp needs me and not worry about leaving someone else in the lurch, I can fit in 30 mins of mining in my lunchbreak at work etc.
Seems to me that a lot of the "fixes" coming in at the moment are having the effect of reducing the ability of people to solo, whether it's NPC hunting or mining. This is a dangerous thing, and while I agree that grouping should be encouraged (this is a multiplayer game after all) it should be done positively by rewarding grouping, rather than negatively by punishing soloing. There are a million reasons why people go solo in MMOs to varying extents - please devs, don't alienate those players.
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DREAMWORKS
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Posted - 2004.07.08 08:31:00 -
[25]
Increase the damage output, but alter tracking on the drone types. __________________________
http://www.nin.com/visuals/thtf_hi.html |

DREAMWORKS
|
Posted - 2004.07.08 08:31:00 -
[26]
Increase the damage output, but alter tracking on the drone types. __________________________
http://www.nin.com/visuals/thtf_hi.html |

Svodairs
|
Posted - 2004.07.08 08:34:00 -
[27]
I totally agree with you on this.
I can mine anything down to a 0.3 solo. With the new rat changes, much tougher. With the proposed drone nerf (not really a nerf i know), impossible.
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Svodairs
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Posted - 2004.07.08 08:34:00 -
[28]
I totally agree with you on this.
I can mine anything down to a 0.3 solo. With the new rat changes, much tougher. With the proposed drone nerf (not really a nerf i know), impossible.
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Zoneh
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Posted - 2004.07.08 09:47:00 -
[29]
Originally by: Svodairs I totally agree with you on this.
I can mine anything down to a 0.3 solo. With the new rat changes, much tougher. With the proposed drone nerf (not really a nerf i know), impossible.
Umm sorry you should mine with your friends.. This is a MMORPG..
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Zoneh
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Posted - 2004.07.08 09:47:00 -
[30]
Originally by: Svodairs I totally agree with you on this.
I can mine anything down to a 0.3 solo. With the new rat changes, much tougher. With the proposed drone nerf (not really a nerf i know), impossible.
Umm sorry you should mine with your friends.. This is a MMORPG..
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Christopher Scott
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Posted - 2004.07.08 10:00:00 -
[31]
Currently, if a drone loses it's target lock, it will automatically re-target within the next second. This makes ECM burst modules completely useless, they do nothing against drones whatsoever.
I think drones should never attempt to re-target a ship once their lock has been broken, unless the owner of said drones has been attacked or commanded them to attack. This would make the ECM burst module actually useful, where you could break lock on a pack of drones long enough to escape. 
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Christopher Scott
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Posted - 2004.07.08 10:00:00 -
[32]
Currently, if a drone loses it's target lock, it will automatically re-target within the next second. This makes ECM burst modules completely useless, they do nothing against drones whatsoever.
I think drones should never attempt to re-target a ship once their lock has been broken, unless the owner of said drones has been attacked or commanded them to attack. This would make the ECM burst module actually useful, where you could break lock on a pack of drones long enough to escape. 
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Barth3zzzNL
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Posted - 2004.07.08 10:16:00 -
[33]
Edited by: Barth3zzzNL on 08/07/2004 10:18:10
Originally by: Grissoom Edited by: Grissoom on 08/07/2004 07:37:16
gonna be fun when heavy drones can't hit frigates.. yesiree bob
If that is the case.....this miner will go find another game. Hell there isn't enough ore available in the game now....and prices have skyrocketed....nerf drones....and a lotta miners will look for something else to do...maybe even another game.
Griss
Simply drop 2 HEavy drones for 5 light drones. It still allows you to dich out complete ownage on cruisers in 0.1 and above and it also allows you to own friggies. If anything makes miners leave the game then its the boringness of mining. Im a mining kind of of guy, combat aint my thing but God damnit mining is boring..  ---------------------------
[Coreli Corporation Mainframe] |

Barth3zzzNL
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Posted - 2004.07.08 10:16:00 -
[34]
Edited by: Barth3zzzNL on 08/07/2004 10:18:10
Originally by: Grissoom Edited by: Grissoom on 08/07/2004 07:37:16
gonna be fun when heavy drones can't hit frigates.. yesiree bob
If that is the case.....this miner will go find another game. Hell there isn't enough ore available in the game now....and prices have skyrocketed....nerf drones....and a lotta miners will look for something else to do...maybe even another game.
Griss
Simply drop 2 HEavy drones for 5 light drones. It still allows you to dich out complete ownage on cruisers in 0.1 and above and it also allows you to own friggies. If anything makes miners leave the game then its the boringness of mining. Im a mining kind of of guy, combat aint my thing but God damnit mining is boring..  ---------------------------
[Coreli Corporation Mainframe] |

Christian Xavier
|
Posted - 2004.07.08 11:59:00 -
[35]
What about a few new types of drones?
1. Repair drone. (Target a ship and repair hull and/or armor) much like a R2 droid. I know several times when out in 0.0 far from a base, I've had a mate who took severe damage. It would be nice to repair them.
2. Defender. I would love drones that knock down missiles. They could even be destroyed in the blast, but maybe soak small missiles. It would be like a "defender" smart missile that orbits your ship. No guns but a bigger shield.
3. Buff drones. Drones that have no offensive capabilities, but can transfer small amounts of shield or capacitor power to your (or another) ship.
These are just some ideas that I had. What do you think?
- Chris X. |

Christian Xavier
|
Posted - 2004.07.08 11:59:00 -
[36]
What about a few new types of drones?
1. Repair drone. (Target a ship and repair hull and/or armor) much like a R2 droid. I know several times when out in 0.0 far from a base, I've had a mate who took severe damage. It would be nice to repair them.
2. Defender. I would love drones that knock down missiles. They could even be destroyed in the blast, but maybe soak small missiles. It would be like a "defender" smart missile that orbits your ship. No guns but a bigger shield.
3. Buff drones. Drones that have no offensive capabilities, but can transfer small amounts of shield or capacitor power to your (or another) ship.
These are just some ideas that I had. What do you think?
- Chris X. |

Dufas
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Posted - 2004.07.08 12:04:00 -
[37]
frigs r already a pain in the arse to hit...only way to handle them is with drones...why take away the only way to kill them? if we are gonna have to hold different sized drones for different sized ships then we need bigger drone bays in ships!!!. We also need MORE FREAKING MINING DRONES!!!!
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Dufas
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Posted - 2004.07.08 12:04:00 -
[38]
frigs r already a pain in the arse to hit...only way to handle them is with drones...why take away the only way to kill them? if we are gonna have to hold different sized drones for different sized ships then we need bigger drone bays in ships!!!. We also need MORE FREAKING MINING DRONES!!!!
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Mean Jeebus
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Posted - 2004.07.08 13:53:00 -
[39]
Just a thought: If the 'lub' stick takes a swipe at drones, and there becomes a need for multiple sizes of drones to manage different ship classes, then the interface really should be improved.
I like the ideas you all have of adding more complex and 'smarter' commands to the drones. Along those lines I propose another idea:
The ability to 'split' (like file management programs in several popular GUI operating systems) the drone bay could be a real boon. Having 2 or more compartments of the drone bay could make managing drones and getting them launched in a timely manner very reliable.
The different compartments would take from the total drone space. That way you could put in 25 heavy drones in one compartment of a Dominix, 10 Medium Drones in another, and 5 Light drones in yet another. You could then right click in whichever subdivision and select 'launch all'.
And heck, while they're at it, a system of creating task forces or numbered teams, as in WarCraft etc., would be nice as well.
Ah, anyway...back to work I go.
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Mean Jeebus
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Posted - 2004.07.08 13:53:00 -
[40]
Just a thought: If the 'lub' stick takes a swipe at drones, and there becomes a need for multiple sizes of drones to manage different ship classes, then the interface really should be improved.
I like the ideas you all have of adding more complex and 'smarter' commands to the drones. Along those lines I propose another idea:
The ability to 'split' (like file management programs in several popular GUI operating systems) the drone bay could be a real boon. Having 2 or more compartments of the drone bay could make managing drones and getting them launched in a timely manner very reliable.
The different compartments would take from the total drone space. That way you could put in 25 heavy drones in one compartment of a Dominix, 10 Medium Drones in another, and 5 Light drones in yet another. You could then right click in whichever subdivision and select 'launch all'.
And heck, while they're at it, a system of creating task forces or numbered teams, as in WarCraft etc., would be nice as well.
Ah, anyway...back to work I go.
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Bobby Wilson
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Posted - 2004.07.08 14:15:00 -
[41]
Heavy Drones should be able to hit frigates. Granted, their fall-off needs to be fixed and their damage should be variable, but they already have a significant disadvantage (their size) without a massive nerf that makes them useless against frigates.
The nerfs making turrets unable to hit frigates has been hella stupid. As a test, I tried it without drones last night and it takes me longer to kill 1 NPC frigate than 4 NPC cruisers, and I had to fit 2 of those assault launchers to do it without drones (reeeeal slow, those launchers). Incidentely, by turrets I'm talking Ion and/or Neutron blaster cannons with 2 tech II tracking mods, Gallente BS skill at 4 and gunnery skills at 4 or 5, so don't say it's my character or loadout....
With L turrets already unable to hit frigates, why are we going to do the same to drones? Are we really trying to make PvP all-frigate fleets? Are we really trying to end small scale mining and NPC hunting? FFS...
BW
Originally by: Selim
Cool, congrats.
Oh, stupid idea by the way.
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Bobby Wilson
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Posted - 2004.07.08 14:15:00 -
[42]
Heavy Drones should be able to hit frigates. Granted, their fall-off needs to be fixed and their damage should be variable, but they already have a significant disadvantage (their size) without a massive nerf that makes them useless against frigates.
The nerfs making turrets unable to hit frigates has been hella stupid. As a test, I tried it without drones last night and it takes me longer to kill 1 NPC frigate than 4 NPC cruisers, and I had to fit 2 of those assault launchers to do it without drones (reeeeal slow, those launchers). Incidentely, by turrets I'm talking Ion and/or Neutron blaster cannons with 2 tech II tracking mods, Gallente BS skill at 4 and gunnery skills at 4 or 5, so don't say it's my character or loadout....
With L turrets already unable to hit frigates, why are we going to do the same to drones? Are we really trying to make PvP all-frigate fleets? Are we really trying to end small scale mining and NPC hunting? FFS...
BW
Originally by: Selim
Cool, congrats.
Oh, stupid idea by the way.
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Chrome Born
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Posted - 2004.07.08 15:07:00 -
[43]
Great another omfg drones wtfpwn my frig etc etc, before folks all go *****ing about drones not being able to hit frigs, they will.
Tomb stated in his post about Large turrets not being able to take down a frig, that drones, smart bombs and missiles (which are gonna get a taste of the bat before drones :) where gonna be a BS etc anti frig defense.
So lets stop *****ing about something we know nowt about until we actually know whats gonna happen.
Chrome Born.
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Chrome Born
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Posted - 2004.07.08 15:07:00 -
[44]
Great another omfg drones wtfpwn my frig etc etc, before folks all go *****ing about drones not being able to hit frigs, they will.
Tomb stated in his post about Large turrets not being able to take down a frig, that drones, smart bombs and missiles (which are gonna get a taste of the bat before drones :) where gonna be a BS etc anti frig defense.
So lets stop *****ing about something we know nowt about until we actually know whats gonna happen.
Chrome Born.
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Wulfgard
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Posted - 2004.07.08 16:42:00 -
[45]
Originally by: Zoneh
Originally by: Svodairs I totally agree with you on this.
I can mine anything down to a 0.3 solo. With the new rat changes, much tougher. With the proposed drone nerf (not really a nerf i know), impossible.
Umm sorry you should mine with your friends.. This is a MMORPG..
LOL!!! So to mine in 0.5, you will need 2 players (frig+cruisers for cover) plus a miner = make more isk levaing you indy afk mining veld. Seriously, players should have the option of SOLOING, specially when it comes to mining in empire. I drones get same lovin as large guns: yikes!!!
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Wulfgard
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Posted - 2004.07.08 16:42:00 -
[46]
Originally by: Zoneh
Originally by: Svodairs I totally agree with you on this.
I can mine anything down to a 0.3 solo. With the new rat changes, much tougher. With the proposed drone nerf (not really a nerf i know), impossible.
Umm sorry you should mine with your friends.. This is a MMORPG..
LOL!!! So to mine in 0.5, you will need 2 players (frig+cruisers for cover) plus a miner = make more isk levaing you indy afk mining veld. Seriously, players should have the option of SOLOING, specially when it comes to mining in empire. I drones get same lovin as large guns: yikes!!!
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Grayson Burrows
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Posted - 2004.07.08 18:55:00 -
[47]
Edited by: Grayson Burrows on 08/07/2004 18:57:14 You can get an idea for some of the proposed new drone types by doing a search for "Drone" on the market right now. You'll find alot of drones that aren't purchasable yet - four breeds of mining drone that are all better than the "basic", and a repair drone that can be used for repairing the hull and armor of a target.
Personally I want to see Scavenger drones that you can use to clean up cargo containers. Send 'em out and they'll either bring back one item at a time or bring back 10m3 worth of whatever is in the container per drone. I'd make cleaning up after rats alot easier.
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Grayson Burrows
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Posted - 2004.07.08 18:55:00 -
[48]
Edited by: Grayson Burrows on 08/07/2004 18:57:14 You can get an idea for some of the proposed new drone types by doing a search for "Drone" on the market right now. You'll find alot of drones that aren't purchasable yet - four breeds of mining drone that are all better than the "basic", and a repair drone that can be used for repairing the hull and armor of a target.
Personally I want to see Scavenger drones that you can use to clean up cargo containers. Send 'em out and they'll either bring back one item at a time or bring back 10m3 worth of whatever is in the container per drone. I'd make cleaning up after rats alot easier.
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Novo DuPont
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Posted - 2004.07.08 20:09:00 -
[49]
Ok here is what supposedly will happen to drones from all the info on forums AND talking to the BH and occasionaly DEV that pops into chaos server.
They plan is to boost speeds of Scout drones to somewhere around 3000 m/s and Heavy Drones somewhere around 1500 to 2000 M/s. That to be able to chase down and keep single MWD equiped ships in their optimal range.
The Drones will FINALLY get the proper fall off range that is listed in stats, 5000 M for Heavy Drones with a Optimal of 1000 M.
There will be additional drones skills that will further boost their damage potential upto another 25% (when trained to lvl 5).
The tracking changes they are making is still up in the air, mostly because or the "If a frig can basically never miss a BS because of size difference then why should a Drone miss a frig" arguement MANY of us have made. A Heavy Drone is 100 TIMES (not percent) lighter AND smaller than a frigate. If they do add tracking then there is the possiblity of increasing the damage of Heavy Drones a fair amount to truely make them BS class weapons.
There has also been talk of lowering the ECM Burst activation times down to about 10 seconds. The big reason they left activation times so high is because a ECM can also make a frigate lose it's lock as well. The new Sig Radius changes make that not that big of a issue now, frigates can lock Cruisers and BS's normally in 10 seconds or less.
The one item that would be of GREAT fun was a couple of modules that have been proposed a long time ago but never really brought into testing.
One items is a Hi Slot "Drone Controller" that basically add the ability to control more drones.
Another is like a cargo expander but is a Drone Bay Expander. It would take away structure, speed and cargo space to add more Drone Bay space.
Then last is the Carrier class of ships coming out supposedly for Shiva. These will be basically big ass Drone launching ships with ship bonuses like +2 drone controlling per skill level(talk about Drone lubbing) 
2 new Drone classes that will be added for sure are the Repair Drones for Armor and Energy Neutralizer Drones for Cap, thing is it might not make it for Shiva 
Well thats all the info I know of and basically all I can say is bump up the speed and fix the range bug and everyone should be happy.
Well at least the peeps that think having one frig PWN a BS as being as stupid as making Heavy drones not be able to hit frigates.
"To succeed greatly one must sacrifice greatly"
|

Novo DuPont
|
Posted - 2004.07.08 20:09:00 -
[50]
Ok here is what supposedly will happen to drones from all the info on forums AND talking to the BH and occasionaly DEV that pops into chaos server.
They plan is to boost speeds of Scout drones to somewhere around 3000 m/s and Heavy Drones somewhere around 1500 to 2000 M/s. That to be able to chase down and keep single MWD equiped ships in their optimal range.
The Drones will FINALLY get the proper fall off range that is listed in stats, 5000 M for Heavy Drones with a Optimal of 1000 M.
There will be additional drones skills that will further boost their damage potential upto another 25% (when trained to lvl 5).
The tracking changes they are making is still up in the air, mostly because or the "If a frig can basically never miss a BS because of size difference then why should a Drone miss a frig" arguement MANY of us have made. A Heavy Drone is 100 TIMES (not percent) lighter AND smaller than a frigate. If they do add tracking then there is the possiblity of increasing the damage of Heavy Drones a fair amount to truely make them BS class weapons.
There has also been talk of lowering the ECM Burst activation times down to about 10 seconds. The big reason they left activation times so high is because a ECM can also make a frigate lose it's lock as well. The new Sig Radius changes make that not that big of a issue now, frigates can lock Cruisers and BS's normally in 10 seconds or less.
The one item that would be of GREAT fun was a couple of modules that have been proposed a long time ago but never really brought into testing.
One items is a Hi Slot "Drone Controller" that basically add the ability to control more drones.
Another is like a cargo expander but is a Drone Bay Expander. It would take away structure, speed and cargo space to add more Drone Bay space.
Then last is the Carrier class of ships coming out supposedly for Shiva. These will be basically big ass Drone launching ships with ship bonuses like +2 drone controlling per skill level(talk about Drone lubbing) 
2 new Drone classes that will be added for sure are the Repair Drones for Armor and Energy Neutralizer Drones for Cap, thing is it might not make it for Shiva 
Well thats all the info I know of and basically all I can say is bump up the speed and fix the range bug and everyone should be happy.
Well at least the peeps that think having one frig PWN a BS as being as stupid as making Heavy drones not be able to hit frigates.
"To succeed greatly one must sacrifice greatly"
|

Grissoom
|
Posted - 2004.07.08 21:17:00 -
[51]
Thanks Novo for your input, but can we get a DEV to confirm or deny this....my skill tree depends on knowing whats coming down....not guesses...OK?
Griss
|

Grissoom
|
Posted - 2004.07.08 21:17:00 -
[52]
Thanks Novo for your input, but can we get a DEV to confirm or deny this....my skill tree depends on knowing whats coming down....not guesses...OK?
Griss
|

Grissoom
|
Posted - 2004.07.09 02:02:00 -
[53]
shamelessly bumping this in the hopes that a DEV will see and respond
|

Grissoom
|
Posted - 2004.07.09 02:02:00 -
[54]
shamelessly bumping this in the hopes that a DEV will see and respond
|

Xelios
|
Posted - 2004.07.09 02:12:00 -
[55]
Well drones don't uber pwn frigates, they only pwn them when you use what? 6-8 of them? Considering each drone does as much damage as a small turret, yes 8 of the heavies will pwn a frigate, and they should. However 8 drones will NOT pwn 8 frigates. I think this is the way it should be anyway, just fix the infinite range bug and leave it at that. Sure they hit for full damage every time, but that's what hardeners are for. Sure if you attack a battleship with a full complement of drones you will lose some frigates, but not before your squadron of frigates is able to take out the drones and render the battleship defenseless (assuming it relied on drones for anti-frig defense).
The thing is, with the range bug gone drones will only fire to 20-30km, so if a frig is getting hit all it needs to do is mwd 30km away and come back, this way an organized group of frigates can rotate the damage while they pick off the drones. There's no need for any more nerfs.
|

Xelios
|
Posted - 2004.07.09 02:12:00 -
[56]
Well drones don't uber pwn frigates, they only pwn them when you use what? 6-8 of them? Considering each drone does as much damage as a small turret, yes 8 of the heavies will pwn a frigate, and they should. However 8 drones will NOT pwn 8 frigates. I think this is the way it should be anyway, just fix the infinite range bug and leave it at that. Sure they hit for full damage every time, but that's what hardeners are for. Sure if you attack a battleship with a full complement of drones you will lose some frigates, but not before your squadron of frigates is able to take out the drones and render the battleship defenseless (assuming it relied on drones for anti-frig defense).
The thing is, with the range bug gone drones will only fire to 20-30km, so if a frig is getting hit all it needs to do is mwd 30km away and come back, this way an organized group of frigates can rotate the damage while they pick off the drones. There's no need for any more nerfs.
|

Deteaskell
|
Posted - 2004.07.09 23:35:00 -
[57]
I too want to see a DEV comment here....OK?
|

Deteaskell
|
Posted - 2004.07.09 23:35:00 -
[58]
I too want to see a DEV comment here....OK?
|

Venril
|
Posted - 2004.07.10 00:10:00 -
[59]
heavy drones are smaller, lighter, and more fragile then a frigate. So why they would be stupid and take away a drones ability to hit a frigate is a moronic move. Espcially considering the size of a frig to the drone. A fighter is certainly more manuverable then a frig if they nerf a heavy to make it so it can't hit a frig. I'm gone. That will be it for me.
Right now I can't even get my blasters to hit a webbed cruiser at 5000 meters. So yea there doing a good job balanceing things...
|

Venril
|
Posted - 2004.07.10 00:10:00 -
[60]
heavy drones are smaller, lighter, and more fragile then a frigate. So why they would be stupid and take away a drones ability to hit a frigate is a moronic move. Espcially considering the size of a frig to the drone. A fighter is certainly more manuverable then a frig if they nerf a heavy to make it so it can't hit a frig. I'm gone. That will be it for me.
Right now I can't even get my blasters to hit a webbed cruiser at 5000 meters. So yea there doing a good job balanceing things...
|

Fighterpilotjp
|
Posted - 2004.07.10 00:33:00 -
[61]
Messing with the effectiveness of drones against certain types of ships, in my opinion, in the wrong move. In most cases, drone users are paying the same amount for one Ogre as a frigate pilot is paying for the average frigate. As an Arbitrator and Thorax pilot, I would hope that purcashing around 400K worth of 6 or 8 drones would still give me an advantage over smaller ships. A heavy drone shouldn't be able to hit frigates so easily? It's still a small fraction of their size. Accuracy should be kept the same. If you really want to make it harder for drone users to destroy frigates so quickly, make the drones more expensive for their effectiveness. Of course, a lot of people who mine rely on drones, sometimes, as their strongest line of defense against NPCs or other players. If suddenly they have to switch out their miner IIs for weapons, a Thorax will no longer be as popular as a mining cruiser because two or three of its Miner IIs are being replaced by weapons to fill the role drones once served. If the heavy drones were made more demanding on resources to build, and prices rose for them, smaller drones would be used more often and it would make more sense when a single cruiser and its swarm of Ogres tears through frigates. I say, fix what needs to be fixed about drones, such as bugs and optimal ranges, and then either leave it there or make them more expensive.
combat Your Tachyon Beam Laser I hits Blood Arch Templar, doing 133.7 damage. |

Fighterpilotjp
|
Posted - 2004.07.10 00:33:00 -
[62]
Messing with the effectiveness of drones against certain types of ships, in my opinion, in the wrong move. In most cases, drone users are paying the same amount for one Ogre as a frigate pilot is paying for the average frigate. As an Arbitrator and Thorax pilot, I would hope that purcashing around 400K worth of 6 or 8 drones would still give me an advantage over smaller ships. A heavy drone shouldn't be able to hit frigates so easily? It's still a small fraction of their size. Accuracy should be kept the same. If you really want to make it harder for drone users to destroy frigates so quickly, make the drones more expensive for their effectiveness. Of course, a lot of people who mine rely on drones, sometimes, as their strongest line of defense against NPCs or other players. If suddenly they have to switch out their miner IIs for weapons, a Thorax will no longer be as popular as a mining cruiser because two or three of its Miner IIs are being replaced by weapons to fill the role drones once served. If the heavy drones were made more demanding on resources to build, and prices rose for them, smaller drones would be used more often and it would make more sense when a single cruiser and its swarm of Ogres tears through frigates. I say, fix what needs to be fixed about drones, such as bugs and optimal ranges, and then either leave it there or make them more expensive.
combat Your Tachyon Beam Laser I hits Blood Arch Templar, doing 133.7 damage. |

LJSilver
|
Posted - 2004.07.10 02:28:00 -
[63]
Originally by: Grissoom http://www.eve-i.com/home/dancer/page/page_fullnews.php?id=1679
Oveur writes on the official EVE site:
"Drones are next btw, they need some serious fixing and lub."
I don't see a specific Drone thread here....and as a DOM pilot and Miner...Drones are my life in EVE. So I am very curious as to what the plans are for drones.
Appreciate anyone directing me to a discussion of the specific plans etc.
Thanks
Griss
Drones are to be......
NERFED
http://www.liketelevision.com/web1/classictv/longjohn/longjohn210.gif |

LJSilver
|
Posted - 2004.07.10 02:28:00 -
[64]
Originally by: Grissoom http://www.eve-i.com/home/dancer/page/page_fullnews.php?id=1679
Oveur writes on the official EVE site:
"Drones are next btw, they need some serious fixing and lub."
I don't see a specific Drone thread here....and as a DOM pilot and Miner...Drones are my life in EVE. So I am very curious as to what the plans are for drones.
Appreciate anyone directing me to a discussion of the specific plans etc.
Thanks
Griss
Drones are to be......
NERFED
http://www.liketelevision.com/web1/classictv/longjohn/longjohn210.gif |

Vardofire
|
Posted - 2004.07.10 04:02:00 -
[65]
Originally by: LJSilver
Originally by: Grissoom http://www.eve-i.com/home/dancer/page/page_fullnews.php?id=1679
Oveur writes on the official EVE site:
"Drones are next btw, they need some serious fixing and lub."
I don't see a specific Drone thread here....and as a DOM pilot and Miner...Drones are my life in EVE. So I am very curious as to what the plans are for drones.
Appreciate anyone directing me to a discussion of the specific plans etc.
Thanks
Griss
Drones are to be......
NERFED
dude what are you saying youre Gallente?! and what will happen to ships like rax and dom after theyve nerfed the turrets so much??? -----------------------------------------------
"Lead me, follow me, or get out of my way." -General George Patton Jr
|

Vardofire
|
Posted - 2004.07.10 04:02:00 -
[66]
Originally by: LJSilver
Originally by: Grissoom http://www.eve-i.com/home/dancer/page/page_fullnews.php?id=1679
Oveur writes on the official EVE site:
"Drones are next btw, they need some serious fixing and lub."
I don't see a specific Drone thread here....and as a DOM pilot and Miner...Drones are my life in EVE. So I am very curious as to what the plans are for drones.
Appreciate anyone directing me to a discussion of the specific plans etc.
Thanks
Griss
Drones are to be......
NERFED
dude what are you saying youre Gallente?! and what will happen to ships like rax and dom after theyve nerfed the turrets so much??? -----------------------------------------------
"Lead me, follow me, or get out of my way." -General George Patton Jr
|

Lansfear
|
Posted - 2004.07.10 06:37:00 -
[67]
The ECM Burst would be a wonderful tool to disrupt drones *if* they didnt immediately lock back in a nanosecond and contunue firing.
Maybe give them default scan resolutions. 8 sec frig, 4 sec cruiser, 2 sec bs?? Or make it so the pilot has to re-command the drones to attack as us pilots have to relock after being jammed?
Thoughts?
|

Lansfear
|
Posted - 2004.07.10 06:37:00 -
[68]
The ECM Burst would be a wonderful tool to disrupt drones *if* they didnt immediately lock back in a nanosecond and contunue firing.
Maybe give them default scan resolutions. 8 sec frig, 4 sec cruiser, 2 sec bs?? Or make it so the pilot has to re-command the drones to attack as us pilots have to relock after being jammed?
Thoughts?
|

CCP Hammerhead
|
Posted - 2004.07.10 07:32:00 -
[69]
Originally by: Novo DuPont
Ok here is what supposedly will happen to drones...
He's pretty much right on with everything he says.
|

CCP Hammerhead
|
Posted - 2004.07.10 07:32:00 -
[70]
Originally by: Novo DuPont
Ok here is what supposedly will happen to drones...
He's pretty much right on with everything he says.
|

SpiralArchitech
|
Posted - 2004.07.10 08:18:00 -
[71]
Ccp seems to want to mix up the stats to fix drones as it is they do own frigates even interceptors (which is stupid 8 drones 500k should not own a 6-7 mill fully armed interceptor ) i would rather see a new type of jammer one which says make drones useless make it mid slot like warp jammer and webers, though with this fitted u might not be able to warp jam enough to prevent him warping off so again its all about the setup as it should be and not just nerfing the stats to sort out a problem(just thinking out loud so no flaming .
|

SpiralArchitech
|
Posted - 2004.07.10 08:18:00 -
[72]
Ccp seems to want to mix up the stats to fix drones as it is they do own frigates even interceptors (which is stupid 8 drones 500k should not own a 6-7 mill fully armed interceptor ) i would rather see a new type of jammer one which says make drones useless make it mid slot like warp jammer and webers, though with this fitted u might not be able to warp jam enough to prevent him warping off so again its all about the setup as it should be and not just nerfing the stats to sort out a problem(just thinking out loud so no flaming .
|

Kern Hotha
|
Posted - 2004.07.10 09:03:00 -
[73]
It would be nice to have onboard repair facilities for drones. If the technology exists to repair the massive armor and structure of spacecraft surely an advanced drone bay could have the same capabilities.
|

Kern Hotha
|
Posted - 2004.07.10 09:03:00 -
[74]
It would be nice to have onboard repair facilities for drones. If the technology exists to repair the massive armor and structure of spacecraft surely an advanced drone bay could have the same capabilities.
|

Ithildin
|
Posted - 2004.07.10 11:26:00 -
[75]
A quick note before I hit the shower:
Yesterday I had a fight in my Taranis against my Warrior Light Scout Drone. Well, I didn't fire back. And it IS possible to get the drones attack their owner. (should be addressed, by the way, BHs! To replicate: launch drone, lock it, and then webbify it.).
The Warrior drone did 1.7 damage to me per 2 seconds. I could easily outrun it. I could easily shoot it down. All in all, I found that even if I had 10 of these buggers on me I'd not be in too much trouble if it wasn't for the ease by which someone capable of launching 10 drones could replace them by launching more. As I sat there thinking for a long while of when the little bugger would bring my shield down, I also thought that drones in frigates are a laugh! Frigate warfare is so fast paced, and consist of several warp-in-and-out that having drones is more or less a moot point. In essence, improved drone handling and AI need be implemented, where you can regain control of drones when you warp back to the same grid. Also, often I find myself waiting for ages before I can warp away because of my drones, but with a higher speed I guess they'll be scooped faster.
Short note? Nah, not really. Here's the last note: I find the drone hold limiting odd, and I wonder why drones do not take other fitting requirements (and are not repaired on board). I think a ship should only be able to have a certain amount of drone slots (drone bays), and what drones you use after that and have fitted would be determined by powergrid and CPU (CPU above all!). This would mean a BShip with 5 Drone Bays and an Imicus with 5 Drone Bays would still not play equal in drone warfare, and that drones will be able to get boosted to weapon status rather than mandatory misc equipment. --
If TC causes you discomfort that you feel is unwarranted or may be outside TC's current contract - contact me, please. |

Ithildin
|
Posted - 2004.07.10 11:26:00 -
[76]
A quick note before I hit the shower:
Yesterday I had a fight in my Taranis against my Warrior Light Scout Drone. Well, I didn't fire back. And it IS possible to get the drones attack their owner. (should be addressed, by the way, BHs! To replicate: launch drone, lock it, and then webbify it.).
The Warrior drone did 1.7 damage to me per 2 seconds. I could easily outrun it. I could easily shoot it down. All in all, I found that even if I had 10 of these buggers on me I'd not be in too much trouble if it wasn't for the ease by which someone capable of launching 10 drones could replace them by launching more. As I sat there thinking for a long while of when the little bugger would bring my shield down, I also thought that drones in frigates are a laugh! Frigate warfare is so fast paced, and consist of several warp-in-and-out that having drones is more or less a moot point. In essence, improved drone handling and AI need be implemented, where you can regain control of drones when you warp back to the same grid. Also, often I find myself waiting for ages before I can warp away because of my drones, but with a higher speed I guess they'll be scooped faster.
Short note? Nah, not really. Here's the last note: I find the drone hold limiting odd, and I wonder why drones do not take other fitting requirements (and are not repaired on board). I think a ship should only be able to have a certain amount of drone slots (drone bays), and what drones you use after that and have fitted would be determined by powergrid and CPU (CPU above all!). This would mean a BShip with 5 Drone Bays and an Imicus with 5 Drone Bays would still not play equal in drone warfare, and that drones will be able to get boosted to weapon status rather than mandatory misc equipment. --
If TC causes you discomfort that you feel is unwarranted or may be outside TC's current contract - contact me, please. |

Fighterpilotjp
|
Posted - 2004.07.10 13:25:00 -
[77]
Originally by: SpiralArchitech Ccp seems to want to mix up the stats to fix drones as it is they do own frigates even interceptors (which is stupid 8 drones 500k should not own a 6-7 mill fully armed interceptor ) i would rather see a new type of jammer one which says make drones useless make it mid slot like warp jammer and webers, though with this fitted u might not be able to warp jam enough to prevent him warping off so again its all about the setup as it should be and not just nerfing the stats to sort out a problem(just thinking out loud so no flaming .
I agree with pretty much everything except drones not being able to destroy an interceptor. If you're that worried about it when you lock into combat with a drone carrying ship, just fly a frigate instead for that particular encounter. But yes, a module that puts drones out of business would be useful for frigates. Battleships and cruisers would probably not want to use a midslot for the module when they've got other weapons at their disposal, so frigates could have a new role; drone scrambling. |

Fighterpilotjp
|
Posted - 2004.07.10 13:25:00 -
[78]
Originally by: SpiralArchitech Ccp seems to want to mix up the stats to fix drones as it is they do own frigates even interceptors (which is stupid 8 drones 500k should not own a 6-7 mill fully armed interceptor ) i would rather see a new type of jammer one which says make drones useless make it mid slot like warp jammer and webers, though with this fitted u might not be able to warp jam enough to prevent him warping off so again its all about the setup as it should be and not just nerfing the stats to sort out a problem(just thinking out loud so no flaming .
I agree with pretty much everything except drones not being able to destroy an interceptor. If you're that worried about it when you lock into combat with a drone carrying ship, just fly a frigate instead for that particular encounter. But yes, a module that puts drones out of business would be useful for frigates. Battleships and cruisers would probably not want to use a midslot for the module when they've got other weapons at their disposal, so frigates could have a new role; drone scrambling. |

Vaco
|
Posted - 2004.07.10 20:19:00 -
[79]
To those who complain about drones winning against frigates, do you know what drones were meant for? Destroying frigates. And interceptors are not that valuable, inflation and markup has made them cost so much.
On an other note, if they do make drones class dependant (stupid) then they need to make the heavy drone...heavy... Make it so that 8 of them are a concern for a battleship. They would not take 250, they would need more like 800. And make the med drone a bit stronger, just a little bit.
|

Vaco
|
Posted - 2004.07.10 20:19:00 -
[80]
To those who complain about drones winning against frigates, do you know what drones were meant for? Destroying frigates. And interceptors are not that valuable, inflation and markup has made them cost so much.
On an other note, if they do make drones class dependant (stupid) then they need to make the heavy drone...heavy... Make it so that 8 of them are a concern for a battleship. They would not take 250, they would need more like 800. And make the med drone a bit stronger, just a little bit.
|

Vasiliy Yakovich
|
Posted - 2004.07.10 20:58:00 -
[81]
If they go for Small drones only hitting small, large only large etc (as they should, drones are quite nasty now), then they need to alter the number of drones controlled based on the size category they are in.
I.E. With Drones LVL 5 and Drone Interfacing LVL 5 a person could control, perhaps, 30 Small or 20 Med or 10 Large (or any combination between).
These numbers aren't exact and I realize that this could lead to a much bigger lag problem. Drones should be fixed though imho.
Vas, Joy Division
|

Vasiliy Yakovich
|
Posted - 2004.07.10 20:58:00 -
[82]
If they go for Small drones only hitting small, large only large etc (as they should, drones are quite nasty now), then they need to alter the number of drones controlled based on the size category they are in.
I.E. With Drones LVL 5 and Drone Interfacing LVL 5 a person could control, perhaps, 30 Small or 20 Med or 10 Large (or any combination between).
These numbers aren't exact and I realize that this could lead to a much bigger lag problem. Drones should be fixed though imho.
Vas, Joy Division
|

Kritkeen
|
Posted - 2004.07.10 21:03:00 -
[83]
before eve-db updated, i saw the skills under "drones" that included specified drone weaponry..........i.e railguns, missles, lasers
it was up for awhile, i dont remember how long, but added like 5% damage per skill level..........
course, no one will believe me cause it's not there anymore, but maybe that is what they will do with the drones........i.e railgun drone weaponry lvl 5.....so lights using railguns would be more powerful
dunno if that would be cool or not, haven't decided
but specializing in one type of drone (blasters, lasers, rockets) would be kinda cool imo
-----2004.08.02 17:00:58 combatYour Modal Mega Neutron Particle Accelerator I perfectly strikes Serpentis Chief Protector, wrecking for 847.8 damage. Your Modal Mega Neutron Particle Accelerator I perfectly strikes Serpentis Chief Protector, wrecking for 847.8 damage.---- |

Kritkeen
|
Posted - 2004.07.10 21:03:00 -
[84]
before eve-db updated, i saw the skills under "drones" that included specified drone weaponry..........i.e railguns, missles, lasers
it was up for awhile, i dont remember how long, but added like 5% damage per skill level..........
course, no one will believe me cause it's not there anymore, but maybe that is what they will do with the drones........i.e railgun drone weaponry lvl 5.....so lights using railguns would be more powerful
dunno if that would be cool or not, haven't decided
but specializing in one type of drone (blasters, lasers, rockets) would be kinda cool imo
-----2004.08.02 17:00:58 combatYour Modal Mega Neutron Particle Accelerator I perfectly strikes Serpentis Chief Protector, wrecking for 847.8 damage. Your Modal Mega Neutron Particle Accelerator I perfectly strikes Serpentis Chief Protector, wrecking for 847.8 damage.---- |

Eximius
|
Posted - 2004.07.10 21:36:00 -
[85]
If they really plan to make drones that fast I cant see if working without changing the control ranges...45 km is not a very long distance if you are goin 3 km/s...
If say the Scout drone op skill was changed to be 10 km per lvl, that would help immensely. Would get what 70 km range?
Im all for doing to drones what is being done to everything provided that ships that are meant to be carriers can actually carry the drones it will need.
Also, I think either lowering the heavy drones to 200 m3 or increasing drone bays will be a good idea.
~Eximius, Reaver Templar
When a man's soul is forfeited, he is said to die. We did not. We were remade as demons of malice for an unworldy purpose. We are empty. Damned, for one cannot look unto the abyss and remain whole. ~ActiveX, 3 days after the Ascension |

Eximius
|
Posted - 2004.07.10 21:36:00 -
[86]
If they really plan to make drones that fast I cant see if working without changing the control ranges...45 km is not a very long distance if you are goin 3 km/s...
If say the Scout drone op skill was changed to be 10 km per lvl, that would help immensely. Would get what 70 km range?
Im all for doing to drones what is being done to everything provided that ships that are meant to be carriers can actually carry the drones it will need.
Also, I think either lowering the heavy drones to 200 m3 or increasing drone bays will be a good idea.
~Eximius, Reaver Templar
When a man's soul is forfeited, he is said to die. We did not. We were remade as demons of malice for an unworldy purpose. We are empty. Damned, for one cannot look unto the abyss and remain whole. ~ActiveX, 3 days after the Ascension |

StupidDolphin
|
Posted - 2004.07.11 02:49:00 -
[87]
How about a command that tells the drones you have launched to attack the target which would be most efficiant for them? ie a light drone would then set itself on the nearest smallest frig, and a heavy drone would look for the nearest cruiser or bs?
Launch all and attack most suitable target
|

StupidDolphin
|
Posted - 2004.07.11 02:49:00 -
[88]
How about a command that tells the drones you have launched to attack the target which would be most efficiant for them? ie a light drone would then set itself on the nearest smallest frig, and a heavy drone would look for the nearest cruiser or bs?
Launch all and attack most suitable target
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Rhuu
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Posted - 2004.07.11 07:09:00 -
[89]
Originally by: Eximius Also, I think either lowering the heavy drones to 200 m3 or increasing drone bays will be a good idea.
/me laughs stupidly.
Beware the heavy-drone-bearing velator!
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Rhuu
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Posted - 2004.07.11 07:09:00 -
[90]
Originally by: Eximius Also, I think either lowering the heavy drones to 200 m3 or increasing drone bays will be a good idea.
/me laughs stupidly.
Beware the heavy-drone-bearing velator!
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CorVeroth Nar
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Posted - 2004.07.12 00:38:00 -
[91]
Well drones are a good thing...and they need some balancing. I think that they need to really review the drone classes. Scouts SHOULD be used to improves sensor effeciency and targeting ability. They should be scouts, not battle platforms. Interceptors should be just that....fast, armored, armed, and damn expensive. They should be usable for taking out targets that can't be hit with your common weapon load out. So as a screan against other drones and frigates. other wise they are just an anoyance to anything bigger. Finaly and my personal thinking...drones should be allowd some (not allot, just some) programing. They are autonomous craft that may have something better then a toaster to control them. The player SHOULD be allowd to program in simple functions...say like IF ship poses a threat AND is NPC THEN attack and destroy. Something so we can just have them floating and they can do some things for them selves. They are our fighter craft...they should act like it. That and I would not be opposed to heavy drones that cary other ordinance like missiles, rockets, and may be even torpedo's for larger ships. But at the same time there size would be huge...that or may be make a generic drone with wich you can arm with weapons your self. All ideas...enjoy.
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CorVeroth Nar
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Posted - 2004.07.12 00:38:00 -
[92]
Well drones are a good thing...and they need some balancing. I think that they need to really review the drone classes. Scouts SHOULD be used to improves sensor effeciency and targeting ability. They should be scouts, not battle platforms. Interceptors should be just that....fast, armored, armed, and damn expensive. They should be usable for taking out targets that can't be hit with your common weapon load out. So as a screan against other drones and frigates. other wise they are just an anoyance to anything bigger. Finaly and my personal thinking...drones should be allowd some (not allot, just some) programing. They are autonomous craft that may have something better then a toaster to control them. The player SHOULD be allowd to program in simple functions...say like IF ship poses a threat AND is NPC THEN attack and destroy. Something so we can just have them floating and they can do some things for them selves. They are our fighter craft...they should act like it. That and I would not be opposed to heavy drones that cary other ordinance like missiles, rockets, and may be even torpedo's for larger ships. But at the same time there size would be huge...that or may be make a generic drone with wich you can arm with weapons your self. All ideas...enjoy.
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ShyLion
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Posted - 2004.07.13 09:17:00 -
[93]
Let's bump until dev's say something about proposed drones changes :)
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ShyLion
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Posted - 2004.07.13 09:17:00 -
[94]
Let's bump until dev's say something about proposed drones changes :)
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Ithildin
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Posted - 2004.07.13 11:15:00 -
[95]
Originally by: ShyLion Let's bump until dev's say something about proposed drones changes :)
It's after missile balancing, from what I hear --
If TC causes you discomfort that you feel is unwarranted or may be outside TC's current contract - contact me, please. |

Ithildin
|
Posted - 2004.07.13 11:15:00 -
[96]
Originally by: ShyLion Let's bump until dev's say something about proposed drones changes :)
It's after missile balancing, from what I hear --
If TC causes you discomfort that you feel is unwarranted or may be outside TC's current contract - contact me, please. |

Batholith
|
Posted - 2004.07.13 14:38:00 -
[97]
Looks at the rubbish pile in the corner of the hanger were the new hybrids and projectiles were a few weeks ago. Grips his big trusty bat. Slowly eyes the new drones in the other corner. A loud banging sound can be heard as the bat strikes the drone. I yell, BAD DRONE BAD DRONE! How dare you kill that frigate the Devs love so much. Nothing left but another rubbish pile. In the other corner is the missile launcher and missiles when an evil grin starts to form.
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Batholith
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Posted - 2004.07.13 14:38:00 -
[98]
Looks at the rubbish pile in the corner of the hanger were the new hybrids and projectiles were a few weeks ago. Grips his big trusty bat. Slowly eyes the new drones in the other corner. A loud banging sound can be heard as the bat strikes the drone. I yell, BAD DRONE BAD DRONE! How dare you kill that frigate the Devs love so much. Nothing left but another rubbish pile. In the other corner is the missile launcher and missiles when an evil grin starts to form.
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Razin
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Posted - 2004.07.13 15:07:00 -
[99]
Originally by: Novo DuPont They plan is to boost speeds of Scout drones to somewhere around 3000 m/s and Heavy Drones somewhere around 1500 to 2000 M/s. That to be able to chase down and keep single MWD equiped ships in their optimal range.
If drones can attain these speeds then missiles definitely need to be faster than that. At least rockets and light missiles need to be able to chase down the drones.
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Razin
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Posted - 2004.07.13 15:07:00 -
[100]
Originally by: Novo DuPont They plan is to boost speeds of Scout drones to somewhere around 3000 m/s and Heavy Drones somewhere around 1500 to 2000 M/s. That to be able to chase down and keep single MWD equiped ships in their optimal range.
If drones can attain these speeds then missiles definitely need to be faster than that. At least rockets and light missiles need to be able to chase down the drones.
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Raven Norsca
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Posted - 2004.07.13 15:29:00 -
[101]
I don't really see why they need to change drones. everyone keeps saying the blow frigates apart no problem.
I had a fleet of 3 battleships with 8 heavy drones each out in a warzone lastnight and one stupid Crow managed to harrass us without getting hit with gun fire, missiles, or the drones. he was to fast for everything that we threw at him. when we finally got a few frigs and interceptors on the scene he just took off.
Fact of the matter is that drones travel to slow to ever be much of a threat. if CCP wants us to use mixed drones to handle diffrent ships than I want a light drone that does around 3,000 m/s because if it can't your still F'd
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Raven Norsca
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Posted - 2004.07.13 15:29:00 -
[102]
I don't really see why they need to change drones. everyone keeps saying the blow frigates apart no problem.
I had a fleet of 3 battleships with 8 heavy drones each out in a warzone lastnight and one stupid Crow managed to harrass us without getting hit with gun fire, missiles, or the drones. he was to fast for everything that we threw at him. when we finally got a few frigs and interceptors on the scene he just took off.
Fact of the matter is that drones travel to slow to ever be much of a threat. if CCP wants us to use mixed drones to handle diffrent ships than I want a light drone that does around 3,000 m/s because if it can't your still F'd
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Selim
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Posted - 2004.07.13 17:42:00 -
[103]
Heavy drones need to be able to attack frigates. However, they need their damn infinite range thing to be fixed... and more drone skills need to be added. More drone types, too. Maybe I'll start training up my drone skills further if what Novo said is true.
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Selim
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Posted - 2004.07.13 17:42:00 -
[104]
Heavy drones need to be able to attack frigates. However, they need their damn infinite range thing to be fixed... and more drone skills need to be added. More drone types, too. Maybe I'll start training up my drone skills further if what Novo said is true.
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Novo DuPont
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Posted - 2004.07.13 19:04:00 -
[105]
Originally by: BH Hammerhead
Originally by: Novo DuPont
Ok here is what supposedly will happen to drones...
He's pretty much right on with everything he says.
For those that missed it here is what I wrote again:
Ok here is what supposedly will happen to drones from all the info on forums AND talking to the BH and occasionaly DEV that pops into chaos server.
They plan is to boost speeds of Scout drones to somewhere around 3000 m/s and Heavy Drones somewhere around 1500 to 2000 M/s. That to be able to chase down and keep single MWD equiped ships in their optimal range.
The Drones will FINALLY get the proper fall off range that is listed in stats, 5000 M for Heavy Drones with a Optimal of 1000 M.
There will be additional drones skills that will further boost their damage potential upto another 25% (when trained to lvl 5).
The tracking changes they are making is still up in the air, mostly because or the "If a frig can basically never miss a BS because of size difference then why should a Drone miss a frig" arguement MANY of us have made. A Heavy Drone is 100 TIMES (not percent) lighter AND smaller than a frigate. If they do add tracking then there is the possiblity of increasing the damage of Heavy Drones a fair amount to truely make them BS class weapons.
There has also been talk of lowering the ECM Burst activation times down to about 10 seconds. The big reason they left activation times so high is because a ECM can also make a frigate lose it's lock as well. The new Sig Radius changes make that not that big of a issue now, frigates can lock Cruisers and BS's normally in 10 seconds or less.
The one item that would be of GREAT fun was a couple of modules that have been proposed a long time ago but never really brought into testing.
One items is a Hi Slot "Drone Controller" that basically add the ability to control more drones.
Another is like a cargo expander but is a Drone Bay Expander. It would take away structure, speed and cargo space to add more Drone Bay space.
Then last is the Carrier class of ships coming out supposedly for Shiva. These will be basically big ass Drone launching ships with ship bonuses like +2 drone controlling per skill level(talk about Drone lubbing) 
2 new Drone classes that will be added for sure are the Repair Drones for Armor and Energy Neutralizer Drones for Cap, thing is it might not make it for Shiva 
Well thats all the info I know of and basically all I can say is bump up the speed and fix the range bug and everyone should be happy.
Well at least the peeps that think having one frig PWN a BS as being as stupid as making Heavy drones not be able to hit frigates.
"To succeed greatly one must sacrifice greatly"
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Novo DuPont
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Posted - 2004.07.13 19:04:00 -
[106]
Originally by: BH Hammerhead
Originally by: Novo DuPont
Ok here is what supposedly will happen to drones...
He's pretty much right on with everything he says.
For those that missed it here is what I wrote again:
Ok here is what supposedly will happen to drones from all the info on forums AND talking to the BH and occasionaly DEV that pops into chaos server.
They plan is to boost speeds of Scout drones to somewhere around 3000 m/s and Heavy Drones somewhere around 1500 to 2000 M/s. That to be able to chase down and keep single MWD equiped ships in their optimal range.
The Drones will FINALLY get the proper fall off range that is listed in stats, 5000 M for Heavy Drones with a Optimal of 1000 M.
There will be additional drones skills that will further boost their damage potential upto another 25% (when trained to lvl 5).
The tracking changes they are making is still up in the air, mostly because or the "If a frig can basically never miss a BS because of size difference then why should a Drone miss a frig" arguement MANY of us have made. A Heavy Drone is 100 TIMES (not percent) lighter AND smaller than a frigate. If they do add tracking then there is the possiblity of increasing the damage of Heavy Drones a fair amount to truely make them BS class weapons.
There has also been talk of lowering the ECM Burst activation times down to about 10 seconds. The big reason they left activation times so high is because a ECM can also make a frigate lose it's lock as well. The new Sig Radius changes make that not that big of a issue now, frigates can lock Cruisers and BS's normally in 10 seconds or less.
The one item that would be of GREAT fun was a couple of modules that have been proposed a long time ago but never really brought into testing.
One items is a Hi Slot "Drone Controller" that basically add the ability to control more drones.
Another is like a cargo expander but is a Drone Bay Expander. It would take away structure, speed and cargo space to add more Drone Bay space.
Then last is the Carrier class of ships coming out supposedly for Shiva. These will be basically big ass Drone launching ships with ship bonuses like +2 drone controlling per skill level(talk about Drone lubbing) 
2 new Drone classes that will be added for sure are the Repair Drones for Armor and Energy Neutralizer Drones for Cap, thing is it might not make it for Shiva 
Well thats all the info I know of and basically all I can say is bump up the speed and fix the range bug and everyone should be happy.
Well at least the peeps that think having one frig PWN a BS as being as stupid as making Heavy drones not be able to hit frigates.
"To succeed greatly one must sacrifice greatly"
|

Beta Vixen
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Posted - 2004.07.13 20:27:00 -
[107]
Originally by: CorVeroth Nar drones ... need to review the drone classes. Scouts SHOULD improve sensor effeciency and targeting ability. They should be scouts, not battle platforms. Interceptors should be just that....fast, armored, armed, and damn expensive. They should take out targets that can't be hit with your common weapon load out. So as a screen against other drones and frigates.... Finally and my personal thinking...drones should be allowd some (not a lot, just some) programing. They are autonomous craft that may have something better then a toaster to control them. They are our fighter craft...they should act like it. Maybe make a generic drone which you can arm with weapons yourself. All ideas...enjoy.
Plenty thoughtful, plenty useful. Real scout drones would make the defender in a location more powerful until his attackers can get their drones deployed. This adds balance to EVE.
Scavenger drones ("go fetch") would be useful.
Let's just not let drones become too powerful -- their very small size (250 m3 vs an Ibis' 18,000 m3) means they must have quite limited CPU, powergrid, and cap (by comparison). Most of that volume must be engines, shield, armor and weapon, leaving almost none for other purposes.
Which suggests, imho, that generic drones, sensor drones, and/or scavenger drones, like mining drones, should be unarmed and may have quite small shield and armor, or slow speed, in order to be able to power their other functions.
**** I'm free! I'm free!! **** Imagination comes before Accomplishment.
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Beta Vixen
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Posted - 2004.07.13 20:27:00 -
[108]
Originally by: CorVeroth Nar drones ... need to review the drone classes. Scouts SHOULD improve sensor effeciency and targeting ability. They should be scouts, not battle platforms. Interceptors should be just that....fast, armored, armed, and damn expensive. They should take out targets that can't be hit with your common weapon load out. So as a screen against other drones and frigates.... Finally and my personal thinking...drones should be allowd some (not a lot, just some) programing. They are autonomous craft that may have something better then a toaster to control them. They are our fighter craft...they should act like it. Maybe make a generic drone which you can arm with weapons yourself. All ideas...enjoy.
Plenty thoughtful, plenty useful. Real scout drones would make the defender in a location more powerful until his attackers can get their drones deployed. This adds balance to EVE.
Scavenger drones ("go fetch") would be useful.
Let's just not let drones become too powerful -- their very small size (250 m3 vs an Ibis' 18,000 m3) means they must have quite limited CPU, powergrid, and cap (by comparison). Most of that volume must be engines, shield, armor and weapon, leaving almost none for other purposes.
Which suggests, imho, that generic drones, sensor drones, and/or scavenger drones, like mining drones, should be unarmed and may have quite small shield and armor, or slow speed, in order to be able to power their other functions.
**** I'm free! I'm free!! **** Imagination comes before Accomplishment.
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Jonnifree
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Posted - 2004.07.17 01:19:00 -
[109]
Bumping this to see if a DEV will notice and respond.
Thanks
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Jonnifree
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Posted - 2004.07.17 01:19:00 -
[110]
Bumping this to see if a DEV will notice and respond.
Thanks
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Sinist
|
Posted - 2004.07.17 03:07:00 -
[111]
I think you guys already got your answer. No need to keep asking.
There will be no drones cant hit frigates. That is insanity. They will have limited range (30-35km max). They will get a speed buff. The ECM burst modules will be more effective against them. There may be some new drone modules like repair bays and drone controlling modules. There willl likely not be any tracking changes.
Sounds perfect to me. Anything else i would be ****ED off.
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Sinist
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Posted - 2004.07.17 03:07:00 -
[112]
I think you guys already got your answer. No need to keep asking.
There will be no drones cant hit frigates. That is insanity. They will have limited range (30-35km max). They will get a speed buff. The ECM burst modules will be more effective against them. There may be some new drone modules like repair bays and drone controlling modules. There willl likely not be any tracking changes.
Sounds perfect to me. Anything else i would be ****ED off.
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Derran
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Posted - 2004.07.18 22:32:00 -
[113]
I wouldn't mind some changes to drones. I have loved using drones to beta but to be fair I think them automatically hitting is unbalanced as well as that issue with their range. I wouldn't mind the whole heavy drones are good for large ships and weak against small ones and vice versa for the smaller drones except I would want some modifications on that whole idea. Make them do maybe 1 point more damage and a bit more armor (but not more shields). I'm sure most people don't like the idea of changing drones to be less effective against certain target types but lets face it, nothing really terribly different changed with turret alterations. All you have to do now is just launch your drones now to take out those smaller, weaker, but annoying targets. And who uses light drones these days anyway?
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Derran
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Posted - 2004.07.18 22:32:00 -
[114]
I wouldn't mind some changes to drones. I have loved using drones to beta but to be fair I think them automatically hitting is unbalanced as well as that issue with their range. I wouldn't mind the whole heavy drones are good for large ships and weak against small ones and vice versa for the smaller drones except I would want some modifications on that whole idea. Make them do maybe 1 point more damage and a bit more armor (but not more shields). I'm sure most people don't like the idea of changing drones to be less effective against certain target types but lets face it, nothing really terribly different changed with turret alterations. All you have to do now is just launch your drones now to take out those smaller, weaker, but annoying targets. And who uses light drones these days anyway?
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