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The Chef
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Posted - 2004.07.08 22:30:00 -
[1]
Can anyone explain to me why all NPC's now seem to be immune to all forms of Electronic Warfare? Before the patch, I was able to jam any NPC ship at the cost of 5 mid slots. Which I thought was quite a reasonable investment. After all, it also works on PC ships too.
Now however, NPC's seem to be invunrable to ECM. You can't even jam their little frigates with 8 ECM systems. I'm sorry, but that just isn't right. Its bad enough that they have ~infinate targeting and firing range so you can't dampen them, but now you can't jam them either. Why don't they just remove all forms of electronic warfare and be done with it! ====================================
EVEkill Visit our homepage |

The Chef
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Posted - 2004.07.08 22:30:00 -
[2]
Can anyone explain to me why all NPC's now seem to be immune to all forms of Electronic Warfare? Before the patch, I was able to jam any NPC ship at the cost of 5 mid slots. Which I thought was quite a reasonable investment. After all, it also works on PC ships too.
Now however, NPC's seem to be invunrable to ECM. You can't even jam their little frigates with 8 ECM systems. I'm sorry, but that just isn't right. Its bad enough that they have ~infinate targeting and firing range so you can't dampen them, but now you can't jam them either. Why don't they just remove all forms of electronic warfare and be done with it! ====================================
EVEkill Visit our homepage |

Darkwolf
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Posted - 2004.07.09 07:06:00 -
[3]
Remove EW? It's great in PvP, no cause to say it's useless.
Anyway, NPCs used to be nearly impossible to jam, then they made it easier, now they've made it harder again. Final result: No change in the status quo. EW is useless against NPCs.
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Darkwolf
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Posted - 2004.07.09 07:06:00 -
[4]
Remove EW? It's great in PvP, no cause to say it's useless.
Anyway, NPCs used to be nearly impossible to jam, then they made it easier, now they've made it harder again. Final result: No change in the status quo. EW is useless against NPCs.
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Earthan
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Posted - 2004.07.09 11:04:00 -
[5]
actually removing all ew would be good idea imho .
I hate ew nothing more frustrating then getting jammed and not being to do anything.I mean if im outnumbered i can at least deal some dmg before going down.If im jammed thats it i can do nothing( unless in Raven).
Stars, stars like dust, all around me.... |

Earthan
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Posted - 2004.07.09 11:04:00 -
[6]
actually removing all ew would be good idea imho .
I hate ew nothing more frustrating then getting jammed and not being to do anything.I mean if im outnumbered i can at least deal some dmg before going down.If im jammed thats it i can do nothing( unless in Raven).
Stars, stars like dust, all around me.... |

LilYoda
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Posted - 2004.07.09 17:00:00 -
[7]
It makes no sense I mean they already have instalock, infinite amounts of cap, they have way better range and dmg than guns players use, why now make them immune to jamming?
Make them stronger so that it takes 2 scorps to jam 1 NPC BS, OK, but right now they are totally immune to jamming.
<qw> There's something sitting on my ship :P <Helforian> space herpes?
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LilYoda
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Posted - 2004.07.09 17:00:00 -
[8]
It makes no sense I mean they already have instalock, infinite amounts of cap, they have way better range and dmg than guns players use, why now make them immune to jamming?
Make them stronger so that it takes 2 scorps to jam 1 NPC BS, OK, but right now they are totally immune to jamming.
<qw> There's something sitting on my ship :P <Helforian> space herpes?
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Sgt Drill
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Posted - 2004.07.10 08:38:00 -
[9]
Originally by: LilYoda It makes no sense I mean they already have instalock, infinite amounts of cap, they have way better range and dmg than guns players use, why now make them immune to jamming?
I agree on this. Please put some logics into the programming of the npc. ad get a resolv on how the npc pirates are going to be.
I hate all this redoing. (it's like playing monopoly with a guy that makes new house rules on each dice roll. )
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Sgt Drill
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Posted - 2004.07.10 08:38:00 -
[10]
Originally by: LilYoda It makes no sense I mean they already have instalock, infinite amounts of cap, they have way better range and dmg than guns players use, why now make them immune to jamming?
I agree on this. Please put some logics into the programming of the npc. ad get a resolv on how the npc pirates are going to be.
I hate all this redoing. (it's like playing monopoly with a guy that makes new house rules on each dice roll. )
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