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Aleus Stygian
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Posted - 2008.11.22 04:29:00 -
[1]
So here I am taking a break off lowsec to do missions for the RSS to get Loyalty Points, doing this mission against Serpentis in an Apoc. I've got a sensor booster mounted, and a full load of Hammerhead IIs in store, expecting a great deal of scramming. Not an easy run, comparatively, and all that.
First jump into pocket goes as expected. I pop some and get off, rep, and get ready for another run. It's always crap when they shift positions in the pocket, but what do you do?
Then the **** starts happening. When I jump into the pocket, not only are all the rats already locked on to me, but I'm already SDd. I align and send out drones to defend, thinking 'What the Hell?!', as I try locking onto these frigs that are scramming me. A good bit into my tank later, I at last get lock on them and assign my drones, taking out battlecruisers as best I can.
Then, as I have them off me, and I am very, very nearly into structure, I try to recall my drones. Only one goes into hold. I check for webs, but there aren't any. I try recalling them again, keyboard and interface. No response.
Then, as I am edging down into structure, I decide that this is getting crappy and that I really have to warp off. I am already aligned and non-webbed. So I click. And it says I am scrammed. Which I am not. No icons, no indicators, no little blue ripples or ships buzzing around me; the nearest frigate is 21 km off. I click again. It doesn't work. I start hammering the drone recall and warp buttons like a mother****er.
Only once I'm down into 40% structure does it admit that I am clear to go, and I warp off.
Dear CCP, what in the bloody diarrhea-stained blazes did you do?!
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Murkon Salesgirl
Amarr
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Posted - 2008.11.22 05:02:00 -
[2]
Welcome to broken npc ewar, and lag. |

FT Diomedes
Gallente Ductus Exemplo
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Posted - 2008.11.22 05:35:00 -
[3]
Always a lovely mission. One of the best. Next time, shoot the group second from the left first and kill them off. They are the only ones that damp you. Then you can take out all the BCs and destroyers. Then start shooting BSs, that will trigger the respawn. Truly one of the best missions - especially if you have dual accounts. ------------ Improvize. Adapt. Overcome.
* Your signature file is too wide. Please note: we allow images no larger than 400x120 pixels - Fallout |

Ragnar Darkstar
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Posted - 2008.11.22 05:36:00 -
[4]
God I hate that mission. NPC ewar is sooooooooo annoying. Running that mission is like watching paint dry.
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Kery Nysell
Caldari Nysell Incorporated
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Posted - 2008.11.22 09:42:00 -
[5]
Yes, NPC EWAR is broken as hell, they always jam/scramble/damp you from insane distances and NEVER fail ...
But, I might suggest that the OP's tank wasn't good enough ... against Guristas, I spent at least half of my time jammed to hell and back, but I don't need to warp out ... just grit my teeth, wait till they're done jamming, and kill a couple of targets before the next jam cycle ... same thing with dampeners really, and I don't care about scramblers anymore (since I don't need to warp out) ...
In missions, tank before gank ... <~ sig starts here
My Skills |

Qui Shon
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Posted - 2008.11.22 09:49:00 -
[6]
Serp version do what FT said, then it's one of the best missions around, top 5. Also, targeting range script counters it to a degree, especially on a Marauder.
Guri version, yeah, no way to not get jammed, but fortunately drone ships retain 60-100% of their dps when Jammed. I usually do it with two ships, alt in an Ishtar grabs all aggro from all spawns, which takes maybe 20 seconds, after which max-dps ship jumps in and starts shooting.
With two ships, it's still a lovely mission. With just one ship, Domi needs to be tanked up, and even then the advantage over afking the whole thing is not huge. I wonder how well grouped cruise FOF's work?
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Lord Ozu
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Posted - 2008.11.22 11:25:00 -
[7]
dump the HH2's and go with Hobgoblin 2's. since the med drone nerf lights seem a damn sight more effective agains elite/ewar frigs/cruisers, plus it leaves you a spare set incase of hicups. ALLWAYS take out the frigs first with your drones, they/re the web/scram npc's - to ensure easy getaway if you have tank issues. If you manage the aggro better the first room can be cleared in 15mins ish. 2nd from left pocket - left pocket, then aggro the rest. i use a domi for mission running - serps i use 1 Lar2, amarr eanm, active kin/therm 2, energized kin/therm 2, dcu2. perma runs everything and gives me over 87% resists to kin/therm.
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Andrue
Amarr
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Posted - 2008.11.22 11:28:00 -
[8]
Edited by: Andrue on 22/11/2008 11:28:59 The only thing wrong with that mission is that they made it easier a while back. Probably because of whiney players with inadequate skills or poor preperation. Just make sure you have a decent tank and learn which ships do the jamming. Most of them will go down with a few missiles. Only a couple of BS jam and they don't jam very often.
The Assault is one of the better missions in the game, if you can't hande it, skip it. Don't ruin the fun for the rest of us. -- (Sarcastic mission running veteran, 4+ years)
[Brackley, UK]
My budgie can say "ploppy bottom". You have been warned. |

Aleus Stygian
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Posted - 2008.11.22 20:04:00 -
[9]
Originally by: Andrue The only thing wrong with that mission is that they made it easier a while back. Probably because of whiney players with inadequate skills or poor preperation. Just make sure you have a decent tank and learn which ships do the jamming. Most of them will go down with a few missiles. Only a couple of BS jam and they don't jam very often.
The Assault is one of the better missions in the game, if you can't hande it, skip it. Don't ruin the fun for the rest of us.
Note how my desciption says that this was hardly the issue. I have rather sufficient tank, full armor skills and T2 repper fitted. But I can't keep taking that much fire from all those BS:s indefinitely. The issue was that not only were they unreasonably quick on getting back to attacking, but the game also bugged up my whole exit and lost me four drones that somehow wouldn't return to me even while they were obviously not being webbed or even attacked; two of them I saw 'floating' right next to the ship without doing anything.
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super hornet
Caldari Boob Heads Bionic Dawn
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Posted - 2008.11.23 10:59:00 -
[10]
Edited by: super hornet on 23/11/2008 11:00:23 edit Double post sorry that was a warning shot didnt mean to pop you |

super hornet
Caldari Boob Heads Bionic Dawn
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Posted - 2008.11.23 11:00:00 -
[11]
yeah that mission is a pain in the rectum although the comment on jamming changes time to time i ran in a nighthawk and was nearly perma jammed from the Bs's for like 2-3 minutes at least i had the spawns nearly finished and drones out at the time. sorry that was a warning shot didnt mean to pop you |

Wet Ferret
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Posted - 2008.11.23 14:12:00 -
[12]
Originally by: Lord Ozu dump the HH2's and go with Hobgoblin 2's. since the med drone nerf lights seem a damn sight more effective agains elite/ewar frigs/cruisers, plus it leaves you a spare set incase of hicups. ALLWAYS take out the frigs first with your drones, they/re the web/scram npc's - to ensure easy getaway if you have tank issues. If you manage the aggro better the first room can be cleared in 15mins ish. 2nd from left pocket - left pocket, then aggro the rest. i use a domi for mission running - serps i use 1 Lar2, amarr eanm, active kin/therm 2, energized kin/therm 2, dcu2. perma runs everything and gives me over 87% resists to kin/therm.
Almost had it...
Against Serpentis he should be using Vespas / Hornets for maximum damage. I imagine they are better against small stuff in general nowadays anyway.
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started. |

Kerfira
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Posted - 2008.11.23 19:10:00 -
[13]
Originally by: Andrue Only a couple of BS jam and they don't jam very often.
T1 ships only jam once. The T2 ones has a certain chance of doing it every jam cycle.
IIRC there are only 2 T2 jamming cruisers in this mission, so shoot them first...
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KISOGOKU
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Posted - 2008.11.24 07:48:00 -
[14]
No offense kerfira but not true ,i saw someone said it once and tried myself .Next time save a pith eliminator or pith exterminator and watch how many time it will jam you. there are 4 T2 jamiing cruisers (dire pithum nullifier and/or variants ) generally and Npc spawn at 90-100km have 4 pith eliminator or pith exterminator usually (=sick jamming ) .
Originally by: Kerfira
T1 ships only jam once. The T2 ones has a certain chance of doing it every jam cycle. IIRC there are only 2 T2 jamming cruisers in this mission, so shoot them first...
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Kerfira
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Posted - 2008.11.24 08:50:00 -
[15]
Edited by: Kerfira on 24/11/2008 08:51:10
Originally by: KISOGOKU
Originally by: Kerfira T1 ships only jam once. The T2 ones has a certain chance of doing it every jam cycle. IIRC there are only 2 T2 jamming cruisers in this mission, so shoot them first...
No offense kerfira but not true ,i saw someone said it once and tried myself .Next time save a pith eliminator or pith exterminator and watch how many time it will jam you. there are 4 T2 jamiing cruisers (dire pithum nullifier and/or variants ) generally and Npc spawn at 90-100km have 4 pith eliminator or pith exterminator usually (=sick jamming ) .
Hmmm, I don't think I've ever seen any T1 ship jam more than once. In the above mission, after the first 3-4 jam cycles, I've never seen anything but the Dire's get another jam cycle in. Once they're dead, no more jamming. I never shoot the BS first in this mission, but always target the 2 Dire's first.
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Killer Gandry
Caldari Red Horizon Inc
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Posted - 2008.11.24 12:11:00 -
[16]
Originally by: Andrue Edited by: Andrue on 22/11/2008 11:28:59 The only thing wrong with that mission is that they made it easier a while back. Probably because of whiney players with inadequate skills or poor preperation. Just make sure you have a decent tank and learn which ships do the jamming. Most of them will go down with a few missiles. Only a couple of BS jam and they don't jam very often.
The Assault is one of the better missions in the game, if you can't hande it, skip it. Don't ruin the fun for the rest of us.
I don't know what planet you live on or what kind of weed you smoke.
Just a little example from last night.
Got The Assault. Gurista's.
Warp in and target the jammers, which in this mission are Nullifiers, Eliminators and even the Extinguishers can jam. I let off one volley off at the first nullifier and the jamming starts. Not one but a few in a row so I have to wait till 3 or 4 ships are done with their cycle jamming. I start targetting again and hope to get another volley off on that Nulifier. However in the meantime the Nulifier will have gotten to it's speed so IF I dont get jammed right away again and manage to shoot another volley the damage will be down quit a lot, meaning taking out that one cruiser will take longer now, and in the meantime I still have atleast 3 to 4 more jammers that need to be taken care off.
If after quit a while I actually manage to reduce the number to 1 possible jammer I still know I will get a new group incomming soon which will have a few more jammers.
So I thought the unthinkable, let's fit Gravimetric Backup and boost my sensor strenght.
Boosted it by slapping 2 boosters to get my sensor strength up to 62 and see how that would help.
3 minutes later I get the support group to warp in and 1 minute later an Extinguisher is jamming me.
So please send me the name of your drug supplier so I too can imagine nothing is wrong and a couple of missiles will kill the jamming ships.
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Kerfira
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Posted - 2008.11.24 12:58:00 -
[17]
Edited by: Kerfira on 24/11/2008 12:59:25
Originally by: Killer Gandry Long story...
http://eve-survival.org/wikka.php?wakka=Assault4gu
2nd stage....
Warp in, kill group 1. Agro group 2 (group 3 will agro too). Get jammed... Launch medium drones when all is agro. Wait until you get a lock on a Dire Nullifier (can take a minute or two). Put drones on it. Shoot missiles at it and paint it when not jammed. Repeat for the 2nd one. Rest is easy....
Really. This mission requires a decent tank, but isn't all that hard....
If you haven't got a good tank, take group 3 before group 2. You'll not be able to use drones against it.
NPC jammers are chance based. They don't use sensor strength at all, so ECCM is useless...
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Killer Gandry
Caldari Red Horizon Inc
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Posted - 2008.11.24 13:32:00 -
[18]
It's not about not being able to tank and spank, it's about the constant cycle jamming and the minimalised Dps missiles have since Quantum Nerf on anything smaller then they are supposedly used for.
And you need to kill the jammers to even being able to set drones and a TP on a rat, but when 5 or 6 ships are taking turns jamming you all you can do is wait till you maybe get a lock long enough to actually do something more then tank and wait.
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Arrs Grazznic
Poena Executive Solutions
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Posted - 2008.11.24 13:42:00 -
[19]
Originally by: Killer Gandry And you need to kill the jammers to even being able to set drones and a TP on a rat, but when 5 or 6 ships are taking turns jamming you all you can do is wait till you maybe get a lock long enough to actually do something more then tank and wait.
And the problem here is what?
I run Gallente missions against Serpentis which damp rather than jam, but the outcome is effectively the same. I really don't like the missions with lots of dampening, but, hey, that is how those missions have been designed so you have to adapt and see what you can do.
For these missions I get a corpmate to come along. I jump in first and he follows a short while later. The subsequent spawns all target him, so I'm free to hit out at the dampeners and damage dealers without issue.
As for the tanking aspects, fit for each mission. This one can deal a lot of damage and you may not be able to reduce it that much due to the jamming. So, fit extra tank to survive long enough to reduce the damage.
Cheers, Arrs
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Rhak Amharr
Minmatar Genos Occidere Heretic Nation
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Posted - 2008.11.24 14:10:00 -
[20]
Originally by: Ragnar Darkstar God I hate missions. NPCing is sooooooooo annoying. Running missions is like watching paint dry.
Fixed.
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Pteranodon
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Posted - 2008.11.24 16:52:00 -
[21]
Great mission. Stick a Domi in with an unbreakable tank (if you have good skills). The rats jam & damp the domi but they don't notice the Cerberus ripping them to shreds.
The whole mission is done & dusted in 30 minutes.
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Andrue
Amarr
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Posted - 2008.11.24 17:09:00 -
[22]
Edited by: Andrue on 24/11/2008 17:11:35 There's no reason (IMO) for anyone to suffer 'perma jamming'. Just learn which NPCs jam you and take them out first. Always take out smaller jammers before larger ones - even to the extent of breaking off your attack on a BS to pop a cruiser. The BS in The Assault rarely jam you more than once or twice (it's possible that being T1 they do only jam once - either way they are a minor inconvenience).
At a guess I'd say I get jammed half a dozen times at the most when running The Assault. I use it as an opportunity to reload. For other missions I try to get my drones launched as they will continue attacking even when I can't.
The only time NPC jamming is really annoying is the damn' Despoilers on one of the missions (GE4 I think). Those things lock and jam so fast you have no chance to even sick the drones on them. Even there though - there's only four or five and once they've jammed you they don't do it again - or at least I pop them before they get the chance. So you wait a minute then blow the buggers up. Irritating but no big deal.
So, bottom line:learn what jams and blow it up prioritising smaller ships over larger ones. -- (Sarcastic mission running veteran, 4+ years)
[Brackley, UK]
My budgie can say "ploppy bottom". You have been warned. |

Dede Dumdedum
Gallente Federal Navy Academy
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Posted - 2008.11.24 18:19:00 -
[23]
sounds like desync.. but then, you already knew that. guess you're allowed an emo post after nearly losing a ship that way.
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Pr1ncess Alia
Caldari Perkone
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Posted - 2008.11.24 21:56:00 -
[24]
eve survival guide should be changed on this one imo
you kill the group second from left, ok no prob you kill the group to the immediate right? trigger spawn and upon shooting at trigger spawn, full aggro
how do i do it?
kill the group second from the left. kill everything in the group beside it except the battleships. proceed to kill everything in the room except those battleships (remaining groups agro independantly) kill the last 2 bs and the trigger spawn
this cuts the dps by 2/3 at least
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Murkon Salesgirl
Amarr
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Posted - 2008.11.25 01:20:00 -
[25]
Dunno where u guys get info to claim t1 ships only jam once. I've had it happen to be repeatedly, and many times.
This is just as bad for sansha/blood with turret disruptors and serp for damps. Sometimes you do the mission and rarely get ewar, other times its perma. Very annoying when that happens as medium drones take ages to kill the elite cruisers and BS. |

Joss Sparq
Caldari ANZAC ALLIANCE Southern Cross Alliance
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Posted - 2008.11.25 03:01:00 -
[26]
Originally by: Wet Ferret
Originally by: Lord Ozu dump the HH2's and go with Hobgoblin 2's. since the med drone nerf lights seem a damn sight more effective agains elite/ewar frigs/cruisers, plus it leaves you a spare set incase of hicups. ALLWAYS take out the frigs first with your drones, they/re the web/scram npc's - to ensure easy getaway if you have tank issues. If you manage the aggro better the first room can be cleared in 15mins ish. 2nd from left pocket - left pocket, then aggro the rest. i use a domi for mission running - serps i use 1 Lar2, amarr eanm, active kin/therm 2, energized kin/therm 2, dcu2. perma runs everything and gives me over 87% resists to kin/therm.
Almost had it...
Against Serpentis he should be using Vespas / Hornets for maximum damage. I imagine they are better against small stuff in general nowadays anyway.
wat?
I thought Serpentis were weaker to Thermal, thus hobgoblins were always the better choice for smaller Serpentis NPCs. So, why would you use Vespas/Hornets (Kinetic)? (what am I missing here?)
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Wet Ferret
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Posted - 2008.11.25 11:20:00 -
[27]
Originally by: Joss Sparq
Originally by: Wet Ferret
Almost had it...
Against Serpentis he should be using Vespas / Hornets for maximum damage. I imagine they are better against small stuff in general nowadays anyway.
wat?
I thought Serpentis were weaker to Thermal, thus hobgoblins were always the better choice for smaller Serpentis NPCs. So, why would you use Vespas/Hornets (Kinetic)? (what am I missing here?)
Well Serpentis are weakest to kinetic, for starters. The damage differential between kinetic and thermal resists on any given serpentis ship is larger than 9.6% (the base damage difference between kinetic and thermal drones) so therefore kinetic are better against them, 100% of the time.
Vespas / Hornets travel faster and have better tracking than the thermal variety so they should perform better against small stuff (mostly a guess, admittedly).
You could argue that if, say, your gallente drone spec was at V and your caldari drone spec at II then you might get better final damage from thermals anyway, but knowing you will do more damage with kinetics you would surely want to train them!
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started. |

Kery Nysell
Caldari Nysell Incorporated
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Posted - 2008.11.25 13:56:00 -
[28]
Originally by: Rhak Amharr
Originally by: Ragnar Darkstar God I hate missions. NPCing is sooooooooo annoying. Running missions is like watching paint dry.
Fixed.
OK, so you, Rhak Amharr, hate missions ... so then, WHY are you posting a totally useless "fixed" comment in the "Missions & Complexes" board ?
Did you have a point ?
Back on the original topic, I had a "The Assault" vs Guristas again last night ... I was jammed for 9 cycles in a row by a T1 BS (Exterminator, I think) plus a bunch of 2-cycles in a row from the other ships, all I could do was wait (not so patiently) for a break in the jam cycles to send my 5 medium T2 drones to attack the jammers ...
BTW, DON'T set your drones to "aggressive" in this case, the little blighters will attack the "trigger" BS, and you'll end up with another wave of reinforcements that also jam you ... as I discovered last night ... I spent ten rather tense minutes watching my Raven's shield go down, "pulsing" my XL Booster and waiting for an opportunity to lock ... <~ sig starts here
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