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Alanee'a Unakarakta
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Posted - 2008.11.22 21:25:00 -
[1]
Edited by: Alanee''a Unakarakta on 22/11/2008 21:25:48 I'm too drunk to think, so please, what would the effects be in PvP ?
.w ------------------ - - - -_^
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Malcanis
Deep Core Mining Inc.
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Posted - 2008.11.22 21:25:00 -
[2]
things would be even blobbier than they are now.
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Murina
The Scope
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Posted - 2008.11.22 21:26:00 -
[3]
Passive tanking would be freaking way overpowered for a start.
POST NERF PVP SKILLS: "shall we engage?" "hmmm how many ships do they have?" "more than us" "lets not bother then" "WOW great job FC!!!!" "................. |
Alanee'a Unakarakta
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Posted - 2008.11.22 21:29:00 -
[4]
Originally by: Murina Passive tanking would be freaking way overpowered for a start.
thats true.
It would need to be changed.
how ? ------------------ - - - -_^
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Alanee'a Unakarakta
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Posted - 2008.11.22 21:30:00 -
[5]
Originally by: Malcanis things would be even blobbier than they are now.
would be easier to venture out solo, if you had a decent buffer too. ------------------ - - - -_^
send me eve-related links, and make ISK'ies @
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Kiviar
Caldari Bloodmoney Incorporated
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Posted - 2008.11.22 21:31:00 -
[6]
It would take ten million years to kill a hull tanked capital ship with 30m hull ---
Certified elite hull tanker. |
Malcanis
Deep Core Mining Inc.
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Posted - 2008.11.22 21:32:00 -
[7]
Originally by: Alanee'a Unakarakta
Originally by: Malcanis things would be even blobbier than they are now.
would be easier to venture out solo, if you had a decent buffer too.
Wrong. it would make it utterly pointless to venture out solo.
Consider: if it takes 10x as long to kill someone, they have 10x as long to summon help. Does this
(1) Help solo pilots? (2) Make solo PvP even deader than it already is?
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Jana Clant
New Dawn Corp New Eden Research
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Posted - 2008.11.22 21:33:00 -
[8]
Originally by: Kiviar It would take ten million years to kill a hull tanked capital ship with 30m hull
HOW MUCH?!
New Eden Research, where your research gets done!
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Alanee'a Unakarakta
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Posted - 2008.11.22 21:35:00 -
[9]
Edited by: Alanee''a Unakarakta on 22/11/2008 21:35:12
Originally by: Malcanis
Originally by: Alanee'a Unakarakta
Originally by: Malcanis things would be even blobbier than they are now.
would be easier to venture out solo, if you had a decent buffer too.
Wrong. it would make it utterly pointless to venture out solo.
Consider: if it takes 10x as long to kill someone, they have 10x as long to summon help. Does this
(1) Help solo pilots? (2) Make solo PvP even deader than it already is?
depends on whitch one of them two you are.
------------------ - - - -_^
send me eve-related links, and make ISK'ies @
www.3v3-online.com
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baltec1
R.U.S.T. Triumvirate.
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Posted - 2008.11.22 21:39:00 -
[10]
A titan would become as impossible to kill as a Toyota Hilux
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Nyphur
Pillowsoft
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Posted - 2008.11.22 21:39:00 -
[11]
Back in the day, CCP noticed that new modules and skills had increased damage across the board and fights were getting much shorter. In an effort to swing the balance back toward defense, they doubled the hitpoints of all tech 1 ships, multiplied T2 ships by 1.5 I think and multiplied capital ship hitpoints by five. Passive tanking was brought into line by modifying shield recharge rates across the board to compensate for the increased HP so that the peak recharge rate in HP/second was identical before and after the change.
The result was longer fights but also a lot more fleet action (or blobbing if you want to call it that). Fleets of 200 became fleets of 400 and gangs of 5 became gangs of 10 so they could accomplish the same thing at the same speed as before. I can't guarantee that this wouldn't have happened without the changes but with more hitpoints there's definitely more room for damage dealers to hit the primary target before they pop.
That said, small scale fights have been much more tactical ever since. It's annoying when your enemy hugs a station or hits the return gate with an MWD but you can do it too and it does make combat much more tactical. I love it the way it is, personally, but then I do mostly small gang pvp.
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Karille
Gallente Lordless
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Posted - 2008.11.22 21:41:00 -
[12]
Originally by: baltec1 A titan would become as impossible to kill as a Toyota Hilux
OMFG when i was in Afghanistan i saw so many of those. They're like invincible.
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Alanee'a Unakarakta
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Posted - 2008.11.22 21:43:00 -
[13]
Originally by: Nyphur
*stuff*
...That said, small scale fights have been much more tactical ever since. It's annoying when your enemy hugs a station or hits the return gate with an MWD but you can do it too and it does make combat much more tactical. I love it the way it is, personally, but then I do mostly small gang pvp.
i was thinking about getting more time to use and apply more tactics (thinking time) to combat with this.
im not sure if the blobs would get any bigger. the titans get some max fleets already attracted.
the HP boost would not effect POS-related Items. ------------------ - - - -_^
send me eve-related links, and make ISK'ies @
www.3v3-online.com
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Chaos Incarnate
Faceless Logistics
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Posted - 2008.11.22 21:44:00 -
[14]
Originally by: Alanee'a Unakarakta thats true.
It would need to be changed.
how ?
Tenfold increase in shield recharge times would keep similar recharge rates (hp/s) but with more buffer
Anyhow, the biggest insanity would be how absurdly long it would take for small groups to kill anything. Most ships would probably require more isk worth of ammo to kill than the actual dropped module value - and that's assuming you killed anything. Most ships would probably be able to burn back to the nearby gate/station/POS by the time they were in serious danger _____________________
My opinions plus a tablespoon of water may be substituted for your own. |
Alanee'a Unakarakta
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Posted - 2008.11.22 21:45:00 -
[15]
Originally by: baltec1 A titan would become as impossible to kill as a Toyota Hilux
Thats an classic episode of the show ^_^
just bolt a machine gun on the back, and your all set.
------------------ - - - -_^
send me eve-related links, and make ISK'ies @
www.3v3-online.com
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Alanee'a Unakarakta
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Posted - 2008.11.22 21:48:00 -
[16]
Originally by: Chaos Incarnate
Anyhow, the biggest insanity would be how absurdly long it would take for small groups to kill anything. Most ships would probably require more isk worth of ammo to kill than the actual dropped module value - and that's assuming you killed anything. Most ships would probably be able to burn back to the nearby gate/station/POS by the time they were in serious danger
That could bring more people to visit the low sec ?
maybe ten fold is too much?
what would be better ratio to get combat to last longer, but for a reasonable amount.
------------------ - - - -_^
send me eve-related links, and make ISK'ies @
www.3v3-online.com
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Malcanis
Deep Core Mining Inc.
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Posted - 2008.11.22 21:49:00 -
[17]
Originally by: Alanee'a Unakarakta
Originally by: Nyphur
*stuff*
...That said, small scale fights have been much more tactical ever since. It's annoying when your enemy hugs a station or hits the return gate with an MWD but you can do it too and it does make combat much more tactical. I love it the way it is, personally, but then I do mostly small gang pvp.
i was thinking about getting more time to use and apply more tactics (thinking time) to combat with this.
im not sure if the blobs would get any bigger. the titans get some max fleets already attracted.
the HP boost would not effect POS-related Items.
Blobs would get bigger.
Problem: killing someone with 10x as many hp before help can arrive
Solution: apply 10x as much DPS...
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Removal Tool
Reptilian Reality
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Posted - 2008.11.22 21:49:00 -
[18]
You are forgiven for being an example of why one should not post drunk. Also don't call chicks you used to date, while drunk.
But since we are waxing philosophical, I'll play:
What if in RL the price of everything went up 1000% but so did the money supply, but all the currency was in singles, and all the clerks were strippers and you had to stuff singles in their G strings in order to pay for something?
I think the same thing as what you are suggesting.
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Chaos Incarnate
Faceless Logistics
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Posted - 2008.11.22 21:54:00 -
[19]
Originally by: Alanee'a Unakarakta That could bring more people to visit the low sec ?
Well, yeah, but it'd absolutely gut solo piracy, and pretty much destroy anything but 'blob piracy', which consists of sitting on a gate being bored for all eternity
Quote:
maybe ten fold is too much?
what would be better ratio to get combat to last longer, but for a reasonable amount.
I don't think an HP increase is necessary at all. The problem isn't so much that ships are too weak, it's that focus fire is an overly effective mechanic. 1v1, I think ships explode at a pretty reasonable rate. 10v1, not so much _____________________
My opinions plus a tablespoon of water may be substituted for your own. |
Jim McGregor
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Posted - 2008.11.22 21:59:00 -
[20]
Longer fights dont make the game better in my opinion. I have never agreed with the devs intentions to make fights last longer. But this is because of personal taste. Everybody is different.
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Originally by: Roguehalo Can you nano Titans?
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Alanee'a Unakarakta
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Posted - 2008.11.22 22:01:00 -
[21]
Originally by: Chaos Incarnate
I don't think an HP increase is necessary at all. The problem isn't so much that ships are too weak, it's that focus fire is an overly effective mechanic. 1v1, I think ships explode at a pretty reasonable rate. 10v1, not so much
i would agree on this.
it is kind of logical that many people shooting one would be effective.
------------------ - - - -_^
send me eve-related links, and make ISK'ies @
www.3v3-online.com
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Alanee'a Unakarakta
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Posted - 2008.11.22 22:02:00 -
[22]
Originally by: Jim McGregor
Longer fights dont make the game better in my opinion. I have never agreed with the devs intentions to make fights last longer. But this is because of personal taste. Everybody is different.
i try to remain neutral in opinion, as this is just speculation that interested me.
------------------ - - - -_^
send me eve-related links, and make ISK'ies @
www.3v3-online.com
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baltec1
R.U.S.T. Triumvirate.
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Posted - 2008.11.22 22:03:00 -
[23]
Originally by: Alanee'a Unakarakta
i would agree on this.
it is kind of logical that many people shooting one would be effective.
Drink more your starting to sober up and make sence.
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Nyphur
Pillowsoft
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Posted - 2008.11.22 22:08:00 -
[24]
Originally by: Malcanis Blobs would get bigger.
Problem: killing someone with 10x as many hp before help can arrive
Solution: apply 10x as much DPS...
That's pretty much it, it's as simple as that. The point at which it stops being effective to add more ships to kill something is the point at which those extra ships don't have time to lock it before it explodes. Increasing the HP won't make the ship survive longer, it'll increase the number of pilots you can (and have to) hit it with before it pops.
Non-capital primaries in large fleets die pretty much instantly in my experience. The only place where the HP to damage ratio matters is small gang and solo PvP and in those places, I think the balance is fine as it is. I do a lot of small scale PvP in faction warfare and I'm convinced that the balance is fine. There's plenty of time to think about and execute tactical maneuvers there.
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Niedar
MASS
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Posted - 2008.11.22 22:12:00 -
[25]
Hitpoint buffers have become to large already with the advance of rigs on top of the CCP increase in all ships HP buffer.
The largest problem with HP buffers is that it makes it take longer to gank a tanked ship that results in more time for backup to arrive or causes you to fly with more people in gang and this leads to destruction of small scale pvp. ------------------
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Alanee'a Unakarakta
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Posted - 2008.11.22 22:13:00 -
[26]
Originally by: baltec1
Originally by: Alanee'a Unakarakta
i would agree on this.
it is kind of logical that many people shooting one would be effective.
Drink more your starting to sober up and make sence.
aye, on it!
------------------ - - - -_^
send me eve-related links, and make ISK'ies @
www.3v3-online.com
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Dirk Magnum
Royal Hiigaran Navy
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Posted - 2008.11.22 22:14:00 -
[27]
My kablaminator Ishkur can only run its capacitor for a minute with a steady stream of cap boosters. Your proposed changes to ship HP would nerf my absurd playstyle and ship fittings and I cannot have this tbh.
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Gordon Marinius
Lone Star Joint Venture
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Posted - 2008.11.22 22:17:00 -
[28]
It means I'm in the carrier probably. _______________
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Ticondrius
Southern Cross Alliance
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Posted - 2008.11.22 23:32:00 -
[29]
We did this before. It was universally decided to be a very bad idea. Therefore we have armour and shield compensation skills. Oh well. -=-=-=-=-=-=-=-=-=-=- PROPOSAL: Good Bug Reporting Incentives MMORPG: Many Men Online Role Playing Girls |
Vitrael
Reaper Industries Eternal Rapture
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Posted - 2008.11.22 23:34:00 -
[30]
Originally by: Alanee'a Unakarakta
Originally by: Murina Passive tanking would be freaking way overpowered for a start.
thats true.
It would need to be changed.
how ?
By reducing all shield, armor, and hull hitpoints by 90%.
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