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Perforator
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Posted - 2004.07.11 12:07:00 -
[1]
Edited by: Perforator on 11/07/2004 12:09:06
Originally by: JoCool Edited by: JoCool on 11/07/2004 12:00:27 @Ethiele
No, it's the same time in the end. An armor tanker can repair more hitpoints per second and the ship is not exhausted so quickly like a shield tank. Everything because of the ridiculous high Cap Relay penalty that makes it impossible to use them on a shield tank and the better efficiency of armor repairers. Apart from this, I'm at least able to dish out more damage in a Raven to make up for that.
I want to end the myth that armor tankers can repair vastly more hitpoints per second:
XL shield booster: 80/sec, 1 shield/cap L armor repairer with level 5 repair systems: 53.3/sec, 1.5 armor/cap
XL shield booster with amp: 104/sec, 1.3 shield/cap 2 L armor repairers: 106.66/sec, 1.5 armor/cap
Not to mention that the armor repairer actually repairs at the end of it's cycle but takes cap at the start of the cycle.
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Perforator
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Posted - 2004.07.11 12:07:00 -
[2]
Edited by: Perforator on 11/07/2004 12:09:06
Originally by: JoCool Edited by: JoCool on 11/07/2004 12:00:27 @Ethiele
No, it's the same time in the end. An armor tanker can repair more hitpoints per second and the ship is not exhausted so quickly like a shield tank. Everything because of the ridiculous high Cap Relay penalty that makes it impossible to use them on a shield tank and the better efficiency of armor repairers. Apart from this, I'm at least able to dish out more damage in a Raven to make up for that.
I want to end the myth that armor tankers can repair vastly more hitpoints per second:
XL shield booster: 80/sec, 1 shield/cap L armor repairer with level 5 repair systems: 53.3/sec, 1.5 armor/cap
XL shield booster with amp: 104/sec, 1.3 shield/cap 2 L armor repairers: 106.66/sec, 1.5 armor/cap
Not to mention that the armor repairer actually repairs at the end of it's cycle but takes cap at the start of the cycle.
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Perforator
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Posted - 2004.07.11 12:20:00 -
[3]
Edited by: Perforator on 11/07/2004 12:21:16
Originally by: JoCool Edited by: JoCool on 11/07/2004 12:17:18 You forgot to compare named stuff. Armor tankers have also usually overall higher resistances.
Right, just to make you look stupid I will compare named stuff:
XL C5-L: 96/sec Large accom: 64/sec
XL C5-L with amp: 124.8/sec 2x Large accom: 128/sec
And this is without the natural recharge of shield
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Perforator
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Posted - 2004.07.11 12:20:00 -
[4]
Edited by: Perforator on 11/07/2004 12:21:16
Originally by: JoCool Edited by: JoCool on 11/07/2004 12:17:18 You forgot to compare named stuff. Armor tankers have also usually overall higher resistances.
Right, just to make you look stupid I will compare named stuff:
XL C5-L: 96/sec Large accom: 64/sec
XL C5-L with amp: 124.8/sec 2x Large accom: 128/sec
And this is without the natural recharge of shield
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Perforator
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Posted - 2004.07.11 17:00:00 -
[5]
Edited by: Perforator on 11/07/2004 17:01:07
Originally by: Bubba1977 FYI, named armor hardeners do exist and are actually quite good. I had a true sanshas kinetic hardener, 20 cpu and 55% hardening....sold it for 16 mil.
True, but those are rare faction loot and also have shield counterparts. There is no armor equivalent of the "normal" named shield hardeners like ditrigonal thermal barrier, anointed EM ward etc.
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Perforator
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Posted - 2004.07.11 17:00:00 -
[6]
Edited by: Perforator on 11/07/2004 17:01:07
Originally by: Bubba1977 FYI, named armor hardeners do exist and are actually quite good. I had a true sanshas kinetic hardener, 20 cpu and 55% hardening....sold it for 16 mil.
True, but those are rare faction loot and also have shield counterparts. There is no armor equivalent of the "normal" named shield hardeners like ditrigonal thermal barrier, anointed EM ward etc.
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