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Darkeen
Gallente
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Posted - 2008.11.28 01:09:00 -
[31]
Originally by: Rustok yes yes before you go all like "buts its MMO" some of us actually like solo pvp
I agree. Ppl who dont need to realise that MMORPG doesnt mean 300 v 1 at a gatecamp or Ganking.. MMORPG means 1v1, 5v5 or any other numbers, which CAN mean 300 v 1 but to have the Gank as the sole means of PvP is qute ridiculous...
I'd prefer to Solo PvP before joining gang ops but I cant do that (you can trust anyone). I'll have to go with shootouts with corp mates in corp alliance run 0.0 space... I wouldnt trust anyone/anywhere else... Regards,
Jason Brisbane
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Caesar Khan
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Posted - 2008.11.28 09:04:00 -
[32]
Another thing that is a problem with "1 vs 1" fights is that you can be sure that in a duel your oponent has a friend or alt wich he has fleeted and it is giving him the extra bonuses he needs to defeat you. This way his alt/friend aids him without being aggro.He doesnt even have to be in the same corp so he is basicly "invicible" in local chat. This ofcourse is more valid when it comes to 1 vs 1 duels.
In my eyes this is cheating,but hey,in love and war everything goes they say.
P.S
I read some posts about arranging pvp tournaments some times and i would suggest taking precautions to avoid this kind of "cheating".
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Ghengis Prawn
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Posted - 2008.11.28 14:29:00 -
[33]
Originally by: Rustok yes yes before you go all like "buts its MMO" some of us actually like solo pvp
i have played this game since 2003 and tried it all, and it seems CCP is gona allow solo pvp to die.
...
OR give sentrys more range so the falcon pilots actually have to watch out for something now when nanos are dead 
Rus
People always blame CCP for everything, it's not their fault. It's like an arms race. I have 2 ships, you get 3 ships. So next time I bring 4 ships, then form an alliance, and everyone brings 100 ships. The expanding population of EVE is what's killing solo PvP, and the natural human tendency to avoid a fair fight.
I agree with giving sentries more range. And ECCM needs a boost, not a huge one, but a significant bump in sensor strength. Also, having an ECCM mod that adds an absolute amount rather than a percentage would be nice so that cruiser sized ships can get a good bonus. A semi-cheap rig to grant good ECM resistance would be cool too.
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Terra Mikael
Private Nuisance
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Posted - 2008.11.29 07:42:00 -
[34]
Edited by: Terra Mikael on 29/11/2008 07:47:05 solo pvp isn't dead.
You just need 10-15 solo pilots to fleet together in order to be viable
edit: go for recons or interceptors if you want solo ability. Choose you targets wisely and know their capacities. This tutorial should be helpful if viewed metaphorically. Remember, knowing is half the battle.
________________________________
Originally by: Korovyov You WIN! And by win, I mean suck horse manure.
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Selene Dukat
Gallente Strix Armaments and Defence
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Posted - 2008.11.29 09:26:00 -
[35]
Let me make sure I'm getting this right...
A bunch of people are complaining that solo pvp is dead, but then in their examples, they are complaining about losing to a gang of ships?
Why can't my one ship take out three??? DAMN YOU ECM!!!
That doesn't seem to make much sense.
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Lyria Skydancer
Amarr Home 0f Bored Occultists
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Posted - 2008.11.29 10:20:00 -
[36]
Edited by: Lyria Skydancer on 29/11/2008 10:21:01
Originally by: Selene Dukat Let me make sure I'm getting this right...
A bunch of people are complaining that solo pvp is dead, but then in their examples, they are complaining about losing to a gang of ships?
Why can't my one ship take out three??? DAMN YOU ECM!!!
That doesn't seem to make much sense.
Why? Because I can kill your solo BS in a ceptor + my falcon. This is what solo pvpers complain about. Falcons decloaking from nowhere and totally tilting the table even with a crappy fleet. What we want is to be able to shoot back. It is ok if we lose but we want to have a shot at shooting something while we go down. It is not about winning, it is about being able to fight. You really don't see a problem with falcons? ----------------------------------------- [Video] The Cruise |

Myra2007
Perkone
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Posted - 2008.11.29 22:53:00 -
[37]
Higher sentry range so that outlaws can't use falcons on you but you on them? That will certainly fix solo pvp. 
Originally by: kublai That said, the "i'm a girl who plays your computer game and i'm not that ugly" has always been a certain winner in the mmo world, and I don't see this principle faltering any time soo
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Lilith Velkor
Minmatar DEATH'S LEGION Red Box.
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Posted - 2008.11.30 01:02:00 -
[38]
You'd have to nerf ecm into complete uselessness if you dont want it to decide the outcome of solo vs many engagements.
It would have to be that weak that a blackbird or griffin with decent skills/fitting misses more cycles if focusing on a single target than he hits, not gonna happen.
Keep in mind they can always refit with the proper racial ecm for your ship type if there is a station available, so basically even a nerfed-to-hell ecm ship will prolly still break your solo fun.
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Jmanis Catharg
Caldari Dusk Blade
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Posted - 2008.11.30 02:55:00 -
[39]
ECM Sentries on lowsec gates  ---
Originally by: CCP Mitnal I went to the forums for special powers and all I got was a dancing padlock and a banhammer.
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I SoStoned
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Posted - 2008.11.30 06:12:00 -
[40]
LOL! Sentries doing random ECM, and interdiction by default... *LOL* Station sentries should also prevent capitals from engaging in combat unless first attacked.
Anyway...
Roving in a group and you know the other guys have ECM? Take a Raven, use FoF cruise. Take a Domi, spit out drones and tank. Take a Typhoon, do both. Take a couple speedy fast tacklers. A crow/flycatcher/cerberus with FoF lights zooming out to the falcon is a sure way to send it packing. Take some other cloakers. A pilgrim decloaking 10k off and loosing drones is a falcon's worst nightmare...
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Muad' Dib
Gallente Beyond Divinity Inc
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Posted - 2008.12.04 07:58:00 -
[41]
Edited by: Muad'' Dib on 04/12/2008 08:02:31
Originally by: Rustok yes yes before you go all like "buts its MMO" some of us actually like solo pvp
i have played this game since 2003 and tried it all, and it seems CCP is gona allow solo pvp to die. i personally solo mostly and basicly only in lowsec vs pirates. but pvp now seems to me that pvp is develpoing into who has more falcons alts. mean i was allright with fighting couple bs and the falcon got a jam in once in a while, maybe on a crucial time, but lately all my deaths have been me sitting in a ship watching 3-7 falcons permajamming me 200km away.
now this seems overpowered. u can just frak off and cloak when ever a threat comes close. now her is my proposal introduce dimishing returns on jamming, so uŠll get jammed for 20 secons the first time then after each succesful jam the time u cant lock will slowly reach zero , but a jam will always break your lock,
OR give sentrys more range so the falcon pilots actually have to watch out for something now when nanos are dead 
Rus
If you mess with ECM ranges, than you screw pirates even more. Right now pirates can use Falcons, only 150km+ from the gate, while everyone else can just warp at 100km and jam to their heart's delight, without the need for jamm spots; pirates need to have jam spots whereever they go. If Falcons either lose ECM range without the sentries themselves losing range, or if sentries gain range outright, then pirates will have it impossible to run Falcons, unless they dedicate all 3 lows to a passive armor tank and they sit within 2-3km of the bs's for RR, which would reduce Falcon jamming effectiveness considerably.
I understand your beef, but think about it for a while.
PS: Ever try fighting an ECM war on a Jita 4-4 model station as a pirate ? You have only one spot from which you can jam, while their friends can just warp in everywhere and do it without worries. --- I smack just for myself.
* Your signature file is to large. Please note: we do not allow signature files larger than 24000 bytes - Fallout |

StoreSlem
Minmatar 4S Corporation Morsus Mihi
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Posted - 2008.12.04 11:55:00 -
[42]
Falcon pirates crying because sentries might shoot them? 250km range sentries would be great. Falcons would need a buffer tank and half-awake pilots like any other pirate in the gatecamp. What's the deal, you guys could even skip the projector rigs then.
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Johncrab
Minmatar XBeyond
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Posted - 2008.12.04 13:10:00 -
[43]
Nerf ecm, yes, in fact, just remove it from game. Only form of ew that totally ruins the fun factor in pvp. But sentry guns are fine.
I love to pvp solo or only with 1 or 2 friends. Think if you have the right skills and fly the right ship, you can actually pvp solo all the time. |

Vall Kor
Minmatar Federal Defence Union
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Posted - 2008.12.04 15:41:00 -
[44]
I gave up on trying to find 1v1 battles.. Every time i thought I had a 1v1 it's always turned into a 3 or 4 v 1... Blob or die seems to be the way to go.
"Forbid a man to think for himself or to act for himself and you may add the joy of piracy and the zest of smuggling to his life." Elbert Hubbard
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Lilith Velkor
Minmatar DEATH'S LEGION Red Box.
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Posted - 2008.12.04 19:17:00 -
[45]
Originally by: StoreSlem Falcon pirates crying because sentries might shoot them? 250km range sentries would be great. Falcons would need a buffer tank and half-awake pilots like any other pirate in the gatecamp. What's the deal, you guys could even skip the projector rigs then.
So, basically you dont like pirates bringing falcons to the fight too? Don't like the idea, as it is mostly the non-pirates that bring half the fleet in falcons anyway...
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StoreSlem
Minmatar 4S Corporation Morsus Mihi
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Posted - 2008.12.04 19:48:00 -
[46]
No I think pirates using falcons is okay. I just don't think there is a reason they should be able to operate in near complete safety without any thought given to tanking. They can fit buffer tanks or be part of a remote rep setup like all other pirates.
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Lilith Velkor
Minmatar DEATH'S LEGION Red Box.
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Posted - 2008.12.05 03:14:00 -
[47]
Edited by: Lilith Velkor on 05/12/2008 03:18:44 So you already have the advantage of being able to deploy a falcon in one step, and thats still not enough?
The 150km minimum distance is already enough penalty, it is far too easy to hide behind sentry guns anyway on the solo / small group level.
And dont tell me your falcon sitting at 100km is tanked to hell and back because it'll get shot any second.
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StoreSlem
Minmatar 4S Corporation Morsus Mihi
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Posted - 2008.12.05 11:04:00 -
[48]
Originally by: Lilith Velkor Edited by: Lilith Velkor on 05/12/2008 03:18:44 So you already have the advantage of being able to deploy a falcon in one step, and thats still not enough?
The 150km minimum distance is already enough penalty, it is far too easy to hide behind sentry guns anyway on the solo / small group level.
And dont tell me your falcon sitting at 100km is tanked to hell and back because it'll get shot any second.
Not having very high hopes for this discussion seeing your last replies probably being some very poor straw-man lulz, but I'll reiterate for you again just in case it was the reading comprehension:
FALCONS SHOULD NOT RETAIN 100% EFFICIENCY WHILE EVADING THE PENALTIES OF GLOBAL CRIMINAL FLAG FALCONS SHOULD NOT RETAIN 100% EFFICIENCY WHILE EVADING THE PENALTIES OF GLOBAL CRIMINAL FLAG FALCONS SHOULD NOT RETAIN 100% EFFICIENCY WHILE EVADING THE PENALTIES OF GLOBAL CRIMINAL FLAG FALCONS SHOULD NOT RETAIN 100% EFFICIENCY WHILE EVADING THE PENALTIES OF GLOBAL CRIMINAL FLAG FALCONS SHOULD NOT RETAIN 100% EFFICIENCY WHILE EVADING THE PENALTIES OF GLOBAL CRIMINAL FLAG
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waruiushiro
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Posted - 2008.12.05 13:35:00 -
[49]
Originally by: Lyria Skydancer Edited by: Lyria Skydancer on 29/11/2008 10:21:01
Originally by: Selene Dukat Let me make sure I'm getting this right...
A bunch of people are complaining that solo pvp is dead, but then in their examples, they are complaining about losing to a gang of ships?
Why can't my one ship take out three??? DAMN YOU ECM!!!
That doesn't seem to make much sense.
Why? Because I can kill your solo BS in a ceptor + my falcon. This is what solo pvpers complain about. Falcons decloaking from nowhere and totally tilting the table even with a crappy fleet. What we want is to be able to shoot back. It is ok if we lose but we want to have a shot at shooting something while we go down. It is not about winning, it is about being able to fight. You really don't see a problem with falcons?
I love it when Falcon pilots complain about Falcons.
Agreed though, there should be a way to shoot back. I'm sure it's been suggested before, but we need a way to manually aim and fire the guns. If you're jammed and someone's just sitting there blasting away at you, then you should be able to take control of your turrets, line em up in your sights and start blasting back.
Seriously, being able to do this would eliminate a lot of the complaints over being jammed... it would at least allow you to do something.
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Muad' Dib
Gallente Beyond Divinity Inc
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Posted - 2008.12.05 14:33:00 -
[50]
Edited by: Muad'' Dib on 05/12/2008 14:38:22 Edited by: Muad'' Dib on 05/12/2008 14:36:08
Originally by: StoreSlem No I think pirates using falcons is okay. I just don't think there is a reason they should be able to operate in near complete safety without any thought given to tanking. They can fit buffer tanks or be part of a remote rep setup like all other pirates.
Feel free to post a Falcon setup that ca tank sentries + 500-1000 dps being thrown at him and that can still jamm effectively ... and i'm not talking frigate class.
Originally by: StoreSlem
Originally by: Lilith Velkor Edited by: Lilith Velkor on 05/12/2008 03:18:44 So you already have the advantage of being able to deploy a falcon in one step, and thats still not enough?
The 150km minimum distance is already enough penalty, it is far too easy to hide behind sentry guns anyway on the solo / small group level.
And dont tell me your falcon sitting at 100km is tanked to hell and back because it'll get shot any second.
Not having very high hopes for this discussion seeing your last replies probably being some very poor straw-man lulz, but I'll reiterate for you again just in case it was the reading comprehension:
FALCONS SHOULD NOT RETAIN 100% EFFICIENCY WHILE EVADING THE PENALTIES OF GLOBAL CRIMINAL FLAG FALCONS SHOULD NOT RETAIN 100% EFFICIENCY WHILE EVADING THE PENALTIES OF GLOBAL CRIMINAL FLAG FALCONS SHOULD NOT RETAIN 100% EFFICIENCY WHILE EVADING THE PENALTIES OF GLOBAL CRIMINAL FLAG FALCONS SHOULD NOT RETAIN 100% EFFICIENCY WHILE EVADING THE PENALTIES OF GLOBAL CRIMINAL FLAG FALCONS SHOULD NOT RETAIN 100% EFFICIENCY WHILE EVADING THE PENALTIES OF GLOBAL CRIMINAL FLAG
Pirate falcons get GCC and in some station/gate models it's very hard to use them - long range jamming 5 would really help here, while non-pirate falcons can be anywhere around the gate/station with no fear of sentry gun agro .. and this is not enough for anti-pirates already. Pirate falcons should be punished even further by not letting them stay on the gate for more than 1-2 cycles or by completely killing their power - in the case RR would be used.
Your really bright m8 ... better stick with your 0.0 stuff.
As for shooting back, there are 3 bs's out there that can reach out and touch a Falcon at his 'impossible range' and 2 hacs, not to mention the anti-falcon falcons. You won't kill him, but he will be warping in and out most of the times, cutting his efficiency to almost nothing. --- I smack just for myself.
* Your signature file is to large. Please note: we do not allow signature files larger than 24000 bytes - Fallout |

Crellion
Art of War Exalted.
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Posted - 2008.12.05 16:47:00 -
[51]
Pirate and non pirate means nothing.Its a technical argument.
All he is telling you is that the role of the Falcon is such that combined with it's range it means that it can initiate criminal activvity at gate fights with no penalty whatsover, when the nature of such fights usually is that the initiator has to deal with the sentries...
Thats all... He might be right or wrong but if you demonstrably fail to grasp his point dont presume to say either way tbh...
Arguably my opinions represent to an extent the opinions of my alliance and in particular circumstances give rise to a valid "casus belli" claim. |

zombiedeadhead
Minmatar Brutor tribe
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Posted - 2008.12.06 00:07:00 -
[52]
Solo PvP isn't dying, its making the other poor bastard die 
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Lilith Velkor
Minmatar DEATH'S LEGION Red Box.
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Posted - 2008.12.06 04:39:00 -
[53]
Originally by: Crellion
All he is telling you is that the role of the Falcon is such that combined with it's range it means that it can initiate criminal activvity at gate fights with no penalty whatsover, when the nature of such fights usually is that the initiator has to deal with the sentries...
It gets its criminal flag like any other ship. Its outside the sentries range, thats all.
Tbh, I'd think there is a purpose those things dont shoot that far, you really think destroying sniping as collateral damage is worth that?
Considering it wouldnt change anything at all in the bigger scheme of things, as falcons can
a) recloak after jamming before the sentries even lock em (works with any force recon btw)
b) ignore sentries completely if they time their agression right.
Quote: Thats all... He might be right or wrong but if you demonstrably fail to grasp his point dont presume to say either way tbh...
What he wants is pretty clear, I was talking about the terrible balance shift for the small gangs his idea would imply.
Right now there is equal chance for either groups, increased sentry range would mean pirates could neither use ecm or snipers.
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Lusian
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Posted - 2008.12.06 23:14:00 -
[54]
Originally by: Terra Mikael Edited by: Terra Mikael on 29/11/2008 07:47:05 solo pvp isn't dead.
You just need 10-15 solo pilots to fleet together in order to be viable
edit: go for recons or interceptors if you want solo ability. Choose you targets wisely and know their capacities. This tutorial should be helpful if viewed metaphorically. Remember, knowing is half the battle.
The best advice i have seen for solo PvP.
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ViperVenom
Interstellar Brotherhood of Gravediggers Privateer Alliance
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Posted - 2008.12.07 05:07:00 -
[55]
Solo im not sure if i ever hear of that.... But yes Falcons and BB mean doom in combat now a days. --Yarring in a system near you--
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Zalmoxes
Haita de lupi THORN Alliance
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Posted - 2008.12.07 21:17:00 -
[56]
if anyone want's to solo pvp just log on the test server, you can have quite a bit of fun there as for tq, you can always solo pvp, all you have to do is fly a ship you can afford to lose and don't engage just any target. since all ships have strong and weak points all you need to do is hunt your pray, but then if you just want a plain 1vs1 fight move to sisi.
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