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Lrrp
Minmatar The Graduates Morsus Mihi
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Posted - 2008.11.25 22:49:00 -
[1]
I was doing Smash the Supplier last night and I had 2 accts running it. One has 8 mil sp in gunnery flying a Maelstrom fitted with 8 1400's. Second acct has 8 mil sp in missiles flying a Raven. Towards the end there were 2 identical Amarr BS's on the field so for a quick test I targeted one with the Mael and the other with the Raven. NPC Bs's were 70k from my ships. To my surprise the Raven killed its BS twice as fast as the Mael did. So with this piece of testing, I'm wondering if anyone else has had any similar results? Both ships were set up for tanking in the mids and lows had 2 mods each for damage/tracking. Results make me either want to train up rails or lasers but perhaps some of you can point my gunnery pilot to which are more effective. Or do missiles still out perform rails/lasers in missions? If missiles are better, thankfully my gunnery pilot also has decent missiles skills (as any good minnie pilot should )
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Sarciss
SniggWaffe
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Posted - 2008.11.25 23:13:00 -
[2]
Maelstrom, a Minmatar Battleship using Artillery. Question answered. Plus, with the raven you would have been able to directly choose which damage type you wanted to use, where as with the artillery you aren't really given the freedom.
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Dyaven
The Tuskers
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Posted - 2008.11.25 23:16:00 -
[3]
There is no question that a Raven will do more DPS than an Arty ship. The great thing about Artillery is the Alpha to instapop cruisers and the like. ===== * Your signature file is broken. Please use an image that will display - Fallout
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Lrrp
Minmatar The Graduates Morsus Mihi
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Posted - 2008.11.25 23:16:00 -
[4]
What? You can choose damage type with arty just like you can with missiles. Raven was using Paradise (em) and Mael was using EMP (em).
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Imaos
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Posted - 2008.11.25 23:23:00 -
[5]
Originally by: Lrrp What? You can choose damage type with arty just like you can with missiles. Raven was using Paradise (em) and Mael was using EMP (em).
Unless you had mods on the ship to increase optimal you were fighting at about 60% hit chance with EMP. You'd get much better results for arties with EMP at 42km or less.
Imaos ------------------------------------------
Originally by: NoNah
My friend, this is EVE, as it's a space oriented game, they couldn't have trolls. We have Caldari.
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Sarciss
SniggWaffe
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Posted - 2008.11.25 23:29:00 -
[6]
Originally by: Lrrp What? You can choose damage type with arty just like you can with missiles. Raven was using Paradise (em) and Mael was using EMP (em).
Paradise = Pure EM EMP = Like 1/2 EM? Rest is like 3/6 Exp 2/6 Kin
Rough fractions at best, but it gets the point across, and yes you would of been fighting in Falloff, well into falloff i imagine, so ofcourse your gonna lose a lot of damage.
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Lrrp
Minmatar The Graduates Morsus Mihi
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Posted - 2008.11.25 23:32:00 -
[7]
Yeah, I realize I was well into falloff so damage would be less. I was using Fourier tracking mods so hitting wasn't a problem. Still, even accounting for falloff, I was still a bit disappointed to see how much less effective the Mael was.
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Lrrp
Minmatar The Graduates Morsus Mihi
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Posted - 2008.11.25 23:34:00 -
[8]
Sarciss, I see what you are saying about damage type then. Still EMP would be best ammo against Amarr and end results is same.
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Doddy
The Raging Angels
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Posted - 2008.11.25 23:38:00 -
[9]
Originally by: Lrrp Sarciss, I see what you are saying about damage type then. Still EMP would be best ammo against Amarr and end results is same.
Except that if you were shooting any other npc the artys would do comparitively better (still crap, but better).
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Undertow Latheus
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Posted - 2008.11.25 23:39:00 -
[10]
to be expected...
1.) The Maelstrom was fighting in fallof 2.) EMP Ammo does not do 100% EM damage, it does EM, EXP, and KIN.
Your missiles were doing full damage, and all of that damage was the optimal dmg type. there ya go.
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Lrrp
Minmatar The Graduates Morsus Mihi
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Posted - 2008.11.25 23:42:00 -
[11]
Well I got a WC to do so I'll see how both ships compare against serp and gurista.
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Sarciss
SniggWaffe
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Posted - 2008.11.25 23:44:00 -
[12]
If you were shooting purely EM, and were also within Optimal, and no tracking issues, then I'd be disspointed if they got schooled too badly, but I stopped using artillery ages ago so Im not bothered either way :D
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yrknat
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Posted - 2008.11.25 23:50:00 -
[13]
use phased plasma or fusion in missions.
in the end, arty just suck.
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EmperorPirk
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Posted - 2008.11.26 00:52:00 -
[14]
I would recomend to use Phased Plasma ammo (if you aren't allready), the extra range and major thermal damage should make it better than than the EMP ammo. allso, how much DPS do the maelstrom and raven have? but then agin, this signature isn't really relavent to this topic, now is it? |

Lrrp
Minmatar The Graduates Morsus Mihi
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Posted - 2008.11.26 01:00:00 -
[15]
Just shot 4 serp BS's. Raven had 1 core and one core high. Mael had 2 core. When raven was done the mael only had 2nd BS into half armor. Mael was using tritanium sabots and raven of course had wrath cruise. Range started at 80k and wound up down to 60k. Both ships were dead stop. So yeah I know, there are different factors involved but all I was intending was a side by side comparison to see what killed mission rats faster. Make of it what you will. Now on to Guristas.
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Lrrp
Minmatar The Graduates Morsus Mihi
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Posted - 2008.11.26 01:18:00 -
[16]
With Gurista, Raven killed his Extinguisher BS and Mael Extinguisher still had 80% armor. Range was 50-60k so was in Maels optimal. Sad to say but Arty's really do suck. Guess when My Raven pilot gets into a Golem I'll put the Mael pilot onto a CNR.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.11.26 02:19:00 -
[17]
Originally by: Lrrp What? You can choose damage type with arty just like you can with missiles. Raven was using Paradise (em) and Mael was using EMP (em).
you can, but it will gimp your damage, although give you more range. although popping cruisers/frigs in one volley at range is nice.
at 50km and closer I prefer my paladin with tachs (3 hsII, amarr navy multi, 40km optimal, 24km falloff) to my raven with cn launchers (t1 ammo, 4 bcu II) to pretty much any faction. past 50km well that is just inconvenient for looting/salvaging.
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Mister Xerox
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Posted - 2008.11.26 02:48:00 -
[18]
Originally by: Chainsaw Plankton
Originally by: Lrrp What? You can choose damage type with arty just like you can with missiles. Raven was using Paradise (em) and Mael was using EMP (em).
you can, but it will gimp your damage, although give you more range. although popping cruisers/frigs in one volley at range is nice.
at 50km and closer I prefer my paladin with tachs (3 hsII, amarr navy multi, 40km optimal, 24km falloff) to my raven with cn launchers (t1 ammo, 4 bcu II) to pretty much any faction. past 50km well that is just inconvenient for looting/salvaging.
Indeed so... I second this assertion though I prefer MPL II over Tachs.
My CNR gets just shy of 700 DPS with cruise. Granted, it's all one damage type (typically EM/TH due to a preponderance of Blood targets). It requires a painter or 2 to *really* smack the smaller targets effectively.
My Paladin gets just shy of 900 with Scorch L out to 50-ish KM and with Amarr Multi L I can easily push over 1100 DPS (1400~ Overheated) at 22km. I love this boat because I have an Onerios alt hovering 65km away with tracking comps and remote reps on me. Depending on script I can instapop orbiting frigs with just 1 web, or I can reach out past 85m with my Scorch (40km w/ multi). At those ranges Frigs and most cruisers instapop, HAC rats and BCs melt in 2, and BS in 4 to 6 typically.
Paladin FTW in missions... and when you're not fearing ECM they are murder in PvP.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.11.26 02:51:00 -
[19]
Originally by: Mister Xerox
Originally by: Chainsaw Plankton
Originally by: Lrrp What? You can choose damage type with arty just like you can with missiles. Raven was using Paradise (em) and Mael was using EMP (em).
you can, but it will gimp your damage, although give you more range. although popping cruisers/frigs in one volley at range is nice.
at 50km and closer I prefer my paladin with tachs (3 hsII, amarr navy multi, 40km optimal, 24km falloff) to my raven with cn launchers (t1 ammo, 4 bcu II) to pretty much any faction. past 50km well that is just inconvenient for looting/salvaging.
Indeed so... I second this assertion though I prefer MPL II over Tachs.
My CNR gets just shy of 700 DPS with cruise. Granted, it's all one damage type (typically EM/TH due to a preponderance of Blood targets). It requires a painter or 2 to *really* smack the smaller targets effectively.
My Paladin gets just shy of 900 with Scorch L out to 50-ish KM and with Amarr Multi L I can easily push over 1100 DPS (1400~ Overheated) at 22km. I love this boat because I have an Onerios alt hovering 65km away with tracking comps and remote reps on me. Depending on script I can instapop orbiting frigs with just 1 web, or I can reach out past 85m with my Scorch (40km w/ multi). At those ranges Frigs and most cruisers instapop, HAC rats and BCs melt in 2, and BS in 4 to 6 typically.
Paladin FTW in missions... and when you're not fearing ECM they are murder in PvP.
I fear ecm 
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