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Thread Statistics | Show CCP posts - 43 post(s) |
Necronus
Amarr Monks of War
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Posted - 2008.11.27 19:46:00 -
[1]
Originally by: Viper ****zIe T1 and T2 rigs are allowed?
Yep, please confirm if T2 rigs are allowed.
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Necronus
Amarr Monks of War United Legion
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Posted - 2008.11.28 16:14:00 -
[2]
Edited by: Necronus on 28/11/2008 16:16:32
Originally by: CCP Mindstar
Originally by: StoreSlem
Originally by: CCP Mindstar With five empty midslots, the Ishtars would drop like flies.
fixed
With 5 empty midslots the gardes optimal range is back to 30km and the Ishtars start within range of just about any setup.
Does your quite active response to whiners mean that Tourney rules are not final? :)
p.s: i personally think that the last tourney rules were almost perfect except they needed a bit tweaking with Logistic and EW ships and could use several fresh ideas. This tourney changes look way too dramatic.
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Necronus
Amarr Monks of War United Legion
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Posted - 2008.11.28 17:52:00 -
[3]
Edited by: Necronus on 28/11/2008 17:57:11
Originally by: CCP Claw
Originally by: Necronus
Does your quite active response to whiners mean that Tourney rules are not final? :)
I've only changed the rules where people have mentioned changes that I was already considering and had dropped - people being both people here on the forum and at CCP.
I'm open to considering changes to any rules that I feel are broken; however, most things have already been considered, so its unlikely there will be anything other than major changes (or clarifications/wording changes).
Also don't forget that, as someone has already mentioned in the thread, that the aim of rules changes isn't necessarily to stop certain setups or promote others, but to prevent homogenisation and the iteration of successful setups. Changing things up keeps things fresh and keeps us all guessing at who is going to field what, which makes for a better tournament!
Thus , too drastic changes can brake the balance. (remember Maulus zerg on IV tourney,altering possible combinations of already pretty balanced ship bandwitch is more safe than ultimate increase in ammount with hope of total carnage, imho)
Come on , be honest this tourney rules are made by Nathans team of TOTALHELLDEATH expansion? :D
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Necronus
Amarr Monks of War United Legion
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Posted - 2008.11.30 10:57:00 -
[4]
Edited by: Necronus on 30/11/2008 10:59:31 Edited by: Necronus on 30/11/2008 10:58:22
Originally by: CCP Mindstar I think its worth noting that Logistics as a tactic is by no means banned. It is still quite possible to repair each other.
The only thing banned here are remote repair modules
If you mean drones, than ECM or Damage drones will make more worth than logistic ones. And why do you need nerfed logstic ship when you can field a HAS, which can outdamage 10 times the ammount that can be healed by logistic ship? Tracking bonus and capacitor bonus you say? Huh , how do you suggest those ships to stay alive to give those bonuses when enemy can field insane ammount of DDs :)
p.s: you will not see "winning" setup with logistic ships, Imho.
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Necronus
Amarr Monks of War United Legion
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Posted - 2008.12.07 11:44:00 -
[5]
Originally by: ddemec Another question from me: gang bonuses. Will the team be in its own squad with squad commander? or will the team be able to set squad booster? or there will be no fleet created?
1. There will be a fleet. 2. Your fleet will only consist of your team members. 3. Your team will be in a isolated system so you will have only bonuses you have with you.
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