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zeur femmefatale
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Posted - 2008.11.28 02:49:00 -
[1]
CCP or representative
Topic: Severe interference while running (private) missions.
Problem: When running missions I and others are being interfered with by real players. Some players are becoming a nuisance and will cause the mission to fail by repeated harassement. I'm referring to the vandalistic individuals camping out in the mission locations. Some even hint to extort isk to let you complete. One instance in particular, I am running a storyline mission and am being prevented to complete it.. short of bringing in a militia of my own to combat real opponents. The intruder asked for 60 million isk to let me complete ! In normal gameplay I would say he needs commended for his crafty strategy.. but to trap people in missions, he should not be allowed to abuse the gaming system.. (His profile mentions the trap and even brags about it)
Discussion: Some argue that an open universe is what eve is all about. I agree totally in normal gameplay.. Eve is the best game out there for economics both financial and strategic.. But in missions I strongly disagree that this open universe concept applies as its more like player against environment. The typical scenario I use to explain this is as follows - ask yourself when running a "Storyline" mission does it sound correct to be ganked by 5 real players? What part of the intended story was that? You will have a hard time convincing me that being ganked by 5 real players is a part of the "kiddnappers strike" mission. By the way CCP did a great job writing the mission (if others were prevented from messing it up). The mission was well balanced with my skills until these 5 players interferred. The last round of harrasment cost me one awesome maelstrom plus about 300 million (or more)in lost augmentations and ship equipment. I would not mind the loss if it had been in PvP where I accepted the risk openly.
Proposal: My proposal is to create "instances" where the person granted the mission and his chosen fleet can compete with the intended opponents >> NPC players only.. I love to fight real people, but not while in missions please. I am trying hard to raise faction standing and I want focus on that while running these missions that entail many hours and a great deal of dedication to complete. This concept is the same as Concord policing in high sec..
Please dont get me wrong > CCP has done a wonderful job with this game, genius in fact. I merely bring this subject to attention so that the game may be more enjoyable and fair..
Thank you,
Zeur FemmeFatale CEO - Zeur Ethereal Group
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Omber Zombie
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Posted - 2008.11.28 03:07:00 -
[2]
no instances, never.
sorry ----------------------
My Blog |
zeur femmefatale
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Posted - 2008.11.28 03:08:00 -
[3]
If no instances for missions.. then offer another solution please. This is a critical flaw.
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Bunyip
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Posted - 2008.11.28 04:52:00 -
[4]
Hello Zeur,
While in games like World of Grindcraft you can have instances (barring the doors to the dungeon, etc), in Eve we're in space. Even though we have deadspace, we can still warp to beacons and such.
I know what you're talking about regarding mission invaders, and that's why I created one possible solution, linked in my signature. While I have no problems with people 'invading your space', there should be a way to defend against them, and that is part of my idea.
If you don't like the interference, just move to a different agent. There are many agents out there, and while you might take a small hit to your income in a lower-quality agent, you'll get the peace of mind that comes with a greatly reduced chance of invaders.
-Bunyip
"May all your hits be crits." - Knights of the Dinner Table. |
zeur femmefatale
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Posted - 2008.11.28 07:19:00 -
[5]
Hey Bunyip,
Thanks for your mature response.
Problem is I find all higher level agents tend to drag me into low sec where the problems occur. Correct me if im wrong here as I havent been to all corners of the universe yet..
Dont get me wrong I love to fight pvp and that is what I'm skilling up for It's just when i'm in mission mode I'm in mission mode ya know..
Will look at your suggestion link..
Thanks again..
ZFF
P.s - I'm not a WoW fan either yak
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Jah'Ret Khan
GoonFleet GoonSwarm
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Posted - 2008.11.28 09:33:00 -
[6]
Solution - Get friends.
************************** We go ZOOM-ZOOM! You go BOOM-BOOM!
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Drake Draconis
Minmatar Brutor tribe
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Posted - 2008.11.28 10:00:00 -
[7]
Edited by: Drake Draconis on 28/11/2008 10:04:46 Whats next.... allowing gankers to camp mission areas frequented by rookies? I swear... no one thinks of anything beyond PVP freedom 24/7
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Aiden Bismuth
Gallente Paxton Industries
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Posted - 2008.11.28 11:28:00 -
[8]
No, please no instances.
But, some way to defend yourself, as Bunyip suggested, would be good. People shouldn't have the ability to camp missions, but should still be able to probe you out and warp to you then. If you gank me on a mission, you should've worked for it, imo.
AB
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Malcanis
Deep Core Mining Inc.
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Posted - 2008.11.28 11:35:00 -
[9]
Absolutely not supported as it would destroy an essential characteristic of EvE.
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Berious
Sniggerdly Pandemic Legion
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Posted - 2008.11.28 11:35:00 -
[10]
You have ways to defend yourself. Watch scanner, stay aligned, refuse lowsec missions, be extra vigilant with scanner watching if you move around unaligned.
It's pretty much impossible to catch a lowsec mission runner who's on the ball.
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zeur femmefatale
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Posted - 2008.11.28 17:21:00 -
[11]
Thanks for all of your replies and thoughts.
I believe Khan has the best answer interim. Is anyone trustworthy, willing to fleet up and assist in completion of this mission?
OR could you refer me to a protection company?
I pay a handsome reward. Please let me know if you have information as my mission counter is ticking..
Best regards, ZFF
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Cyprus Black
Caldari School of Applied Knowledge
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Posted - 2008.11.29 05:23:00 -
[12]
Actually, I'm somewhat in favor of instancing. Not for the everyday hum-drum missions, but instances dedicated to new in depth epic fleet missions. ___________________________________________________ The Escapist: EvE Online video review. |
Heroldyn
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Posted - 2008.11.29 10:42:00 -
[13]
/me vote against instancing.
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Malcanis
Deep Core Mining Inc.
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Posted - 2008.11.29 11:32:00 -
[14]
Originally by: Cyprus Black Actually, I'm somewhat in favor of instancing. Not for the everyday hum-drum missions, but instances dedicated to new in depth epic fleet missions.
Only if the rewards of those missions can't be removed from the instance.
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Mister Xerox
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Posted - 2008.11.29 16:24:00 -
[15]
Another reason people move out of lowsec... it's far too easy for someone to wander in and rip the mission group to ribbons (and no matter how many friends you bring, they will bring more).
I'm all for the ability to lock the gates, so long as the hunters do have some complicated, skill intensive process to get in (skill intensive to reduce the number of throwaway alts used solely for that purpose).
Or have the mission rats cycle to new arrivals so the pirates don't have tens of rats on their side.
No closed instancing, however. No need, we have plenty of 'space'.
Another alternative method is to move the missions in lowsec beyond 25au from the system center. This will force mission pirates to use low-strength long range probes and more time to find their target. Currently many missions are within areas that can be scanned by an EXPLORATION probe with it's x1000 scan strength.
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Drake Draconis
Minmatar Brutor tribe
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Posted - 2008.11.29 17:57:00 -
[16]
Originally by: Mister Xerox Another reason people move out of lowsec... it's far too easy for someone to wander in and rip the mission group to ribbons (and no matter how many friends you bring, they will bring more).
I'm all for the ability to lock the gates, so long as the hunters do have some complicated, skill intensive process to get in (skill intensive to reduce the number of throwaway alts used solely for that purpose).
Or have the mission rats cycle to new arrivals so the pirates don't have tens of rats on their side.
No closed instancing, however. No need, we have plenty of 'space'.
Another alternative method is to move the missions in lowsec beyond 25au from the system center. This will force mission pirates to use low-strength long range probes and more time to find their target. Currently many missions are within areas that can be scanned by an EXPLORATION probe with it's x1000 scan strength.
this
however.... moving missions farther out could be a problem with running out of cap to warp. But that's minor compared to the problem of mission ganking.
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Jason Edwards
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Posted - 2008.11.29 19:35:00 -
[17]
Quote: Topic: Severe interference while running (private) missions.
what private missions? Are no private missions in eve. You must be mistaken. You can scan down anyone in a mission; thusly it's public mission.
Oh and before you whine about me being a pirate or something. My sec status is 5.9 and faction standing above 9.5. I'm a carebear.
Quote: When running missions I and others are being interfered with by real players.
As opposed to? You have to do your missions in these missions hubs?
Quote: Some players are becoming a nuisance and will cause the mission to fail by repeated harassement.
If they steal mission completion items... I'd just petition it and keep bothering the gms until they fix the issue... perhaps declining the mission without loss...
Quote: I'm referring to the vandalistic individuals camping out in the mission locations.
Ive yet to have someone scan me down and I've done a ton of missions. The issue clearly here is you being in motsu or dodixie.
Quote: My proposal is to create "instances" where the person granted the mission and his chosen fleet can compete with the intended opponents >> NPC players only..
No, Never, at no time, donĘt hold your breath, forget it, nevermore, not at all, not ever, not in any way, not in the least, not on your life, not under any condition, no way in hell should we ever get instances. ------------------------ To make a megathron from scratch, you must first invent the eve universe. |
Serenity Steele
Dynamic Data Distribution Ministry of Information
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Posted - 2008.11.29 20:29:00 -
[18]
One of the great things about EVE is that there is no instancing. Instancing is really a bad idea as stated above. The adapt or die scenarios described above are really where the solution lies.
Maybe you're highlighting a larger problem though - why are so many people joining EVE to play MMOS (MMO Solo)? Is it just that Elite was a brilliant game concept, and needs a chat client to go with it?
≡v≡ Strategic Maps in Eve-Online Store | eve-maps.com |
zeur femmefatale
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Posted - 2008.11.30 00:17:00 -
[19]
OKay I'll open the bad box once more.
Someone step up and define why instances are so bad for missions?
Is it just the competitive issue or?
ZFF
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zeur femmefatale
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Posted - 2008.11.30 00:20:00 -
[20]
Jason Edwards
Jump to Reyi, run missions .. you'll see what I mean.
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Vaal Erit
Science and Trade Institute
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Posted - 2008.11.30 06:00:00 -
[21]
Originally by: zeur femmefatale OKay I'll open the bad box once more.
Someone step up and define why instances are so bad for missions?
Is it just the competitive issue or?
ZFF
Because it violates the whole point of the game and why it is different from all other MMORPGs.
I will quote
Originally by: EVE-Online Official Player Guide
EVE Online is an open-ended Massively Multiplayer Online Game (MMOG). Most other MMORPGs focus on a structured playing style with predictable outcomes and monotonous leveling. This seemingly innocent fact is why EVE is so different from almost all other MMORPGs, as the players have an incredible impact on how the game develops.
One could compare this to the difference between a playground, such as EVE, and a theme park, which would be the traditional MMOG. In a playground you have access to different kinds of toys and rides, and you are allowed to use your own imagination to figure out how to create games you enjoy. In a theme park all the rides have been created for you and are either good or bad by design. The playground clearly offers more freedom but it requires you to think and be an active participant, while the theme park has taken those responsibilities away from you and you can just go with the flow. As an interesting side-note, "theme park" style MMORPGs commonly develop lines, just like real world theme parks, as players wait for monster spawns, rare items, or quest requirements.
Players that enjoy the freedom and opportunities for creative thinking an open-ended game offers have become mesmerized by EVE, while others that depend on structured, repetitive game style have not. For this reason we don't contend that EVE is for everyone, but for those that enjoy a bit more of a challenge.
A unique aspect of EVE is that it is run on one server. In EVE you can find over 10,000 players at any given time interacting in the same persistent universe. Other MMORPGS are played on multiple servers called Shards; these have a limited number of players on each, usually between 500 and 3000.
The bottom line is that EVE is a rich and immersive universe centered on human interaction. Players can play the game as a simple space trader or endeavor to control the largest, most powerful company in the universe. We provide the rules and tools, but it is the players themselves who create the adventures
I'm not sure what to say here. EVE is based on human interaction, you do not want any. EVE is not predictable, you want it to be predictable. You want a grind fest that you can play by yourself. You are in luck as there are plenty of MMORPGs that cater to you. Seriously, the PvE is **** in EVE, I have no idea what you are doing still playing if you want to solo grind missions. --
http://desusig.crumplecorn.com/sigs.html
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Drake Draconis
Minmatar Brutor tribe
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Posted - 2008.11.30 07:18:00 -
[22]
Edited by: Drake Draconis on 30/11/2008 07:20:43 Are you brain dead?
Seriously... how the hell do you people plan to make any money without PVE missioning?
T.T;
I make more money by doing missions and salvaging just so I can afford to take the oh so wonderful experince of PVP'ing down the road.
Mining is slow and takes coordination.
So before you start kicking mission runners in the face I suggest you wake up and smell the roses.... PVP makes you little to nothing...
Killmails don't pay for fittings, ships, or anything else.
Which is probially why pirates are so numerious to begin with... there's no other way to generate income without some "fun PVP".
Some of us would prefer more honorable trades.. trades which get stifled by total nicom****s like you who would rather see EVE Online become "Pirates Online".
I suggest you start to find middle ground real quick before you slam into that brickwall.
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zeur femmefatale
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Posted - 2008.11.30 17:22:00 -
[23]
Aye Vaal you misssed my point.
I want to sometimes be alone to sharpen my axe. At other times I want to come out and play with the kiddies.
But I surely dont want a party in my house 24x7..
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Asuri Kinnes
Caldari Adhocracy Incorporated
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Posted - 2008.11.30 20:19:00 -
[24]
Edited by: Asuri Kinnes on 30/11/2008 20:19:50
Originally by: Drake Draconis Edited by: Drake Draconis on 30/11/2008 07:37:42 Let's change the name of the game to "Pirates Online"
And remove mission completely from the game.
Hell force everyone into Corps and force them to PVP 24/7!
/facepalm
Pirates online? OH SNAP! You mean PotBS (Pirates of the Burning Seas) - yeah, that game will be gone in a year or two... Because of what you kinda outlined... Eve's been around a LOT longer, because they have the mix about right - Hi-sec is "Mostly safe", Low-sec is "Mostly Lawless" and 0.0 has only as many rules as the players enforce...
No one is forcing you into low-sec or 0.0.
Ummm, (scratches head) - missions are only a couple of years old in Eve..., be carefull what you ask for. They were placed in the game AFTER it had been released for a couple years, they CAN be removed...
As for "forcing" people into corps? I'm not for that... yet... ;)
NOT supporting this measure...
AK
Honor is that which you do when no one else is looking.
Ethics, Honor and Respect. Without the first two, you can't buy the last one...
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zeur femmefatale
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Posted - 2008.12.01 02:21:00 -
[25]
Asuri,
I thought you were in the other forum lol..
Actually eliminating missions would keep eve true to your beloved wide open theory ... and is quite a good idea.. How did we manage to agree ?
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Asuri Kinnes
Caldari Adhocracy Incorporated
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Posted - 2008.12.01 05:56:00 -
[26]
Edited by: Asuri Kinnes on 01/12/2008 05:56:50
Originally by: zeur femmefatale Asuri,
I thought you were in the other forum lol..
Actually eliminating missions would keep eve true to your beloved wide open theory ... and is quite a good idea.. How did we manage to agree ?
I'm everywhere! :) And we're not agreeing. . . I think... ;)
AK Honor is that which you do when no one else is looking.
Ethics, Honor and Respect. Without the first two, you can't buy the last one...
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Proteus Beta1
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Posted - 2008.12.06 15:34:00 -
[27]
She agrees with you I am reading. If I understand Zeur she is saying fix missions to keep the game pure or remove them entirely for the same reason.
Hence agreement at a high level
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JafoPBCFR
One Stop Mining Shop
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Posted - 2008.12.06 15:52:00 -
[28]
Originally by: Drake Draconis Edited by: Drake Draconis on 30/11/2008 07:37:42 Let's change the name of the game to "Pirates Online"
And remove mission completely from the game.
Hell force everyone into Corps and force them to PVP 24/7!
/facepalm
Or just take all the things that make it EVE and call it Hello kitty in space like youd rather have it?
im srry but PVP is part of the game. if ya dont like it Dont play. im more carbear then PVper but everytime i undock I KNOW IM TAKING THE RISK TO LOSE IT ALL! its why i enjoy EVE.
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Drake Draconis
Minmatar Brutor tribe
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Posted - 2008.12.06 16:30:00 -
[29]
Edited by: Drake Draconis on 06/12/2008 16:34:00 Edited by: Drake Draconis on 06/12/2008 16:32:58 Ok... lets call it PVP online and force everyone to PVP at will with no choice at all.
Oh wait.... there's already a game that does that.
Warhammer online.
Maybe you should go try it sometime.
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Venkul Mul
Gallente
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Posted - 2008.12.06 17:17:00 -
[30]
Yes - probing out mission runner is way too easy, having the rats helping the pirate make it even easier, the difference in reward and risk don't make worthwhile to run missions in low sec, the standing loss for failing mission is a problem in low sec.
No - instancing the mission isn't a solution.
The real problem is always the percentage of pirates against non pirates in low sec. But probably it can't be cured as increasing the number of non pirates automatically increase the number of pirates.
As I already said in another thread: - the pirates will not be happy to get less than a prey every hours, better more than that; - the non pirates will not be happy losing a ship every 10 hours.
As we don't have 10 non pirates to 1 pirate in low sec all are unhappy.
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