Carniflex
Caldari StarHunt Fallout Project
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Posted - 2008.12.04 12:45:00 -
[1]
Originally by: Phoenix Torp
First the errors (the bolded parts):
- the hardeners: don't fit two of every type, better you fit a field amplifier. For mercenaries or drones fit kin/therm/em/invuln hardeners.
- capacitor flux: that module is for passive setups like the drake (and in the mid-slots putting Shield Rechargers), better fit Power Diagnostic Systems, are more complete for the active setups. Normally we use 4 of them (less if they are sure they won't lose the ship) and 1 ballistic control system. Me using T2 cruises (with normal missiles but more RoF) i only need 1 ballistic, and after i fit 3 PDS and 1 Damage Control I for extra resists. However this is a personal matter of how many damage you inflict.
The Hobgoblins, personally i find them useless for missions. I explain why. You would need them for really fast (maybe 900-1000+ m/sec) frigates or drones, like the Spider Drone in the mission with 2 Pith Usurpers (The Duo Of The Death), or the Silence the Informant with Mercenaries+Drones, also with Spider Drones. However, the Hammerhead's (i can wear Hobgoblins II and Hammerheads II) are enough to destroy the normal frigates, even that who go faster, who orbit at 300-400 m/sec like Guristas Kyokukan, Guristas Webbifier or even the similar ships in Angel Extravaganza who go even faster. Yesterday i checked it with the Guristas one, and shotting with the 6 t2 cruise, the 5 hammerhead II, and 2 150mm railguns they were easy to pop (the time to shoot 6 rounds of missiles so 6*6=36 cruise missiles plus the other things). However you have enough space to put 5 hammers and 5 hobgoblins, i only say it to learn to use them.
A tip with the drones: only launch them when you are sure they won't get aggroo, or at least you need them as a must-be for some type of ships (like the Guristas before). Don't launch them when all the spawn/room is aggroing because they will die even with the Domi Bonuses
More or less ok advice for other than low slot. However, 3x BCU is a bare minimum you should consider in missionrunning - so your low slots advice is a bad one.
If tanking skills are issue use cap injector until you can more or less effortlessy tank almost all missions without actually having to use it. At that point switch it out for either afterburner or target painter. Also as general rule of thumb XL shieldbooster and 3x rat specific (or 3x invul against mercs and angels) is usually adequate amount of hardening. If low skilled you can beef them up a bit more with damage control in low slot.
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