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Sheriff Jones
Amarr Clinical Experiment
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Posted - 2008.11.28 11:49:00 -
[1]
Imagine this:
When you undock, an animation displays the docking clamps coming off and the ship enters the big scary space outside.
When jumping through a gate, an animation shows your ship lining up and the gate activating.(etc)
When your ship starts to go out of control, an animation starts that displays pewpew, boombomo etc. You get the idea.
Now all these have one thing incommon, something is loading.
Undocking, ship exploding, you changing system.
Now, these animations would mostly be "fillers" and "immersion keepers", so whenever there's something that would mean you're sitting there watching a loading bar or system change, the animation would cover this up and end when the task was done.
Could there be any backlashes in this?
I'm just wondering if something like this could be used to avoid immersion braking?
Also i'd like an optional "ship construction" animatino, but that's just fluff 
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

jam6549
Hunters Imperiale
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Posted - 2008.11.28 11:52:00 -
[2]
Originally by: Sheriff Jones
Could there be any backlashes in this?
epic lag?
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Sheriff Jones
Amarr Clinical Experiment
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Posted - 2008.11.28 11:56:00 -
[3]
Edited by: Sheriff Jones on 28/11/2008 11:55:58
Originally by: jam6549 epic lag?
Ah, forgot to say that if these animations were stored with necessary models, on client side.
Basically pre-rendered.
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Maria Kalista
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Posted - 2008.11.28 12:00:00 -
[4]
They even had a dev creating an undocking scene. It got "toasted" because nobody wants to see the undocking, just get as fast as possible in or out of space.
I myself wouldn't mind. If it didn't create more lag, and there was an animations on/off button.
Originally by: CCP Mitnal You put a bear in your tea???
Clear Skies - an EVE vid with a difference.
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Cairn Metalhand
Swedish Aerospace Inc G00DFELLAS
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Posted - 2008.11.28 12:02:00 -
[5]
As long as the load time would not depend on the sequance finishing i wouldnt mind. Needs an off button tho.
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MotherMoon
Huang Yinglong
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Posted - 2008.11.28 12:04:00 -
[6]
Originally by: Maria Kalista They even had a dev creating an undocking scene. It got "toasted" because nobody wants to see the undocking, just get as fast as possible in or out of space.
I myself wouldn't mind. If it didn't create more lag, and there was an animations on/off button.
and by "no one" they meant themselves, or maybe just the head cheese. They didn't ask the playerbase ****.
along the same lines there better be something to show how I'm getting from my ship to out of my pod damn it
no nothing would be wrong, as you would still get out into space jsut as fast. and if it wasn't pre-rendered, you might ven get 4-5 seconds to see whats about to kill yo-side while you undock.
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Alt MKII
Caldari
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Posted - 2008.11.28 12:04:00 -
[7]
Totally agree with all points. Could be even prerendered or just client side so no lag.
Specifically an animation for docking/undocking instead of the black screen - YOUR SHIP IS BEING PREPARED - would be most welcome even if it took longer. Would help loads with the immersion factor. Could take away the "Scotty ...." stuff away as well.
Changing system would be much easier by using an animation/effect similar to warping or just by showing your ship catapulted into the stars.
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fivetide humidyear
Gallente EXCESS10N
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Posted - 2008.11.28 12:04:00 -
[8]
first to say:
i want to be able to dock like on the original elite by matching rotation. even when i had docking computers i still did it.
and you could have a part of the sequence getting in / out of pod too.
i demand a sex change as part of ambulation !!!!1111one.
but seriously you'd watch it a couple of times and get bored by it.
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Alt MKII
Caldari
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Posted - 2008.11.28 12:07:00 -
[9]
Originally by: fivetide humidyear first to say:
i want to be able to dock like on the original elite by matching rotation. even when i had docking computers i still did it.
and you could have a part of the sequence getting in / out of pod too.
i demand a sex change as part of ambulation !!!!1111one.
but seriously you'd watch it a couple of times and get bored by it.
You could have an option in display to disable docking scenes etc and keep the balck screen and stuff.
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MotherMoon
Huang Yinglong
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Posted - 2008.11.28 12:09:00 -
[10]
I don't get bored of it in mass effect.
or any other game.
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Ooyama
Caldari Rastana CMP Motivated and Determined
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Posted - 2008.11.28 12:11:00 -
[11]
Agree with the above,, if theer was an on/off option on it,, HEL** yeah,, as it whouldn't make more lagg (wether u run a statusbar or an animation, it runs clientside,, if u get lagg,, u get lagg nomatter WHICH u run).
"Yama".
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LordSwift
INTERSTELLAR ENTERPRISE StarFleet Federation
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Posted - 2008.11.28 12:14:00 -
[12]
That would be awesome. I would love that. Aslong as no extra time is added to the undocking time. For example the bar we see now when undocking could be changed to a small sequence of what you mentioned. But wouldnt this mean the devs would need to change how we see our ships docked up now. Instead of hovering
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Sheriff Jones
Amarr Clinical Experiment
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Posted - 2008.11.28 12:30:00 -
[13]
Originally by: LordSwift That would be awesome. I would love that. Aslong as no extra time is added to the undocking time. For example the bar we see now when undocking could be changed to a small sequence of what you mentioned. But wouldnt this mean the devs would need to change how we see our ships docked up now. Instead of hovering
Aye, the details are ofcourse up to the "powers that be" to decide, as they would have to fit it to the world of EVE and all.
Even a generic "art-work" would be more interesting then a black screen or loading bar.
Or what i was really wondering; a system startup screen(pre-rendered) of your pod linking up with the camera drone etc. Then there would be no need for individual ships either.
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Sinitronic
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Posted - 2008.11.28 12:36:00 -
[14]
Well, it's just as useless as walking around on a station, so I can't personally see any harm coming from it as long as it's possible to turn it on/off... I'd rather see tier 3 Battlecruisers myself.
Of course, leave it to the developers to figure out if it lags or not, and if there's any point to it. If they won't listen, fine, it's not a major loss even though it's usually the little things that matter.
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LordSwift
INTERSTELLAR ENTERPRISE StarFleet Federation
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Posted - 2008.11.28 12:50:00 -
[15]
Originally by: Sinitronic Well, it's just as useless as walking around on a station, so I can't personally see any harm coming from it as long as it's possible to turn it on/off... I'd rather see tier 3 Battlecruisers myself.
Of course, leave it to the developers to figure out if it lags or not, and if there's any point to it. If they won't listen, fine, it's not a major loss even though it's usually the little things that matter.
And here we have the ANTI-WIS protester appear. Go away, even pre-Alpha it plays really good. Should of gone to fanfest.
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Rhatar Khurin
Minmatar Free Ammatar Aid Organisation
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Posted - 2008.11.28 12:59:00 -
[16]
It would be cool, just as long as you can turn it off for when it may not be ideal.
But why stop there? How about having small animations everytime you put a module online or you launch some drones? (thinking manga-esque style here with lots of whirring and clunking)
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Toshiro Khan
Gallente
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Posted - 2008.11.28 13:00:00 -
[17]
They used to have a undocking sequence many moons ago..
But hardly anyone used it, and when it vanished no-one complained about it being gone.
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Alt MKII
Caldari
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Posted - 2008.11.28 13:07:00 -
[18]
Originally by: Toshiro Khan They used to have a undocking sequence many moons ago..
But hardly anyone used it, and when it vanished no-one complained about it being gone.
Really? Was it optional? I take it it was since you say no one used it. It does not mean that it was a wise move to remove it though because no-one complained then.
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Tennotsukai
Minmatar Sharks With Frickin' Laser Beams
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Posted - 2008.11.28 13:12:00 -
[19]
Originally by: Alt MKII Really? Was it optional? I take it it was since you say no one used it. It does not mean that it was a wise move to remove it though because no-one complained then.
Yep, TBH it was just a waste of time and was only good viewing maybe once or twice..
People just wanted to undock and get on with the game rather then watch the ship they was flying leave the station.
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Sheriff Jones
Amarr Clinical Experiment
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Posted - 2008.11.28 13:18:00 -
[20]
Originally by: Tennotsukai People just wanted to undock and get on with the game rather then watch the ship they was flying leave the station.
This the point you're missing.
The animations would fill the moments when you're watching your screen and waiting in any case, aka, game is loading stuff.
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Alt MKII
Caldari
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Posted - 2008.11.28 13:18:00 -
[21]
Edited by: Alt MKII on 28/11/2008 13:19:31 TBH honest I would mind CCP necroing this feature since people can have both and would no affect lag.
Adding to it some of Sheriff's other ideas wouldn't be half bad either. As long as it does not derail existing development plans of course.
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Sheriff Jones
Amarr Clinical Experiment
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Posted - 2008.11.28 13:23:00 -
[22]
Originally by: Alt MKII Adding to it some of Sheriff's other ideas wouldn't be half bad either. As long as it does not derail existing development plans of course.
Maybe i should apply as a fluff-dev at CCP 
One big animation add-on, if we go into the "optional" movies, would be very simple:
In missions, when mor rats join the battle;
Aura says "Additional enemy contacts" and a short animation shows more rats actually jump in.
Hell, in larger missions, bring in a cyno.
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

LordSwift
INTERSTELLAR ENTERPRISE StarFleet Federation
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Posted - 2008.11.28 13:31:00 -
[23]
Originally by: Sheriff Jones
Originally by: Alt MKII Adding to it some of Sheriff's other ideas wouldn't be half bad either. As long as it does not derail existing development plans of course.
Maybe i should apply as a fluff-dev at CCP 
One big animation add-on, if we go into the "optional" movies, would be very simple:
In missions, when mor rats join the battle;
Aura says "Additional enemy contacts" and a short animation shows more rats actually jump in.
Hell, in larger missions, bring in a cyno.
Why dont you make a Singleplayer Eve game. You could go cinimatic crazy on that and add all the fluff you want.Something to add to the Lore of the EVE Universe. I would buy it
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MILK Monk
2nd Blood Raven Assault Squad
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Posted - 2008.11.28 13:33:00 -
[24]
how many types of station/outpost we have now... how many video sequences that would have to be? But it is lovely idea anyway... __________________________________ I do it myyyy wayyyy... Milky Way. |

Sheriff Jones
Amarr Clinical Experiment
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Posted - 2008.11.28 13:37:00 -
[25]
Originally by: MILK Monk how many types of station/outpost we have now... how many video sequences that would have to be? But it is lovely idea anyway...
With placeholders, not so many i believe.
X is ship. Y is station. X and Y work like this in animation. Load X and Y accordingly.
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Sinitronic
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Posted - 2008.11.28 13:40:00 -
[26]
Originally by: LordSwift
Originally by: Sinitronic Well, it's just as useless as walking around on a station, so I can't personally see any harm coming from it as long as it's possible to turn it on/off... I'd rather see tier 3 Battlecruisers myself.
Of course, leave it to the developers to figure out if it lags or not, and if there's any point to it. If they won't listen, fine, it's not a major loss even though it's usually the little things that matter.
And here we have the ANTI-WIS protester appear. Go away, even pre-Alpha it plays really good. Should of gone to fanfest.
I'm hardly anti anything, I'm just saying that it doesn't sound interesting at all if it doesn't have anything to do with ships and space. I'll try the feature once it has been implemented, sure, but I doubt anyone but an extreme minority will bother to use it every time they enter a station.
Of course, since I'm in the *minority* that wouldn't bother to go to a fan gathering for an online game, I'm probably just being silly and you will all enjoy your new feature!
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Tennotsukai
Minmatar Sharks With Frickin' Laser Beams
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Posted - 2008.11.28 14:06:00 -
[27]
Originally by: Sheriff Jones
Originally by: Tennotsukai People just wanted to undock and get on with the game rather then watch the ship they was flying leave the station.
This the point you're missing.
The animations would fill the moments when you're watching your screen and waiting in any case, aka, game is loading stuff.
How am I missing the point...
Back when they had it you still had to wait for the game to load, then endure the undocking sequence.
Plus you didn't have the undocking invunrability. Which ment you could also be killed while watching your ship undock unable to do anything until the sequence finished.
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Dmian
Gallente Gallenterrorisme
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Posted - 2008.11.28 14:21:00 -
[28]
First of all, kudos to the OP, for cloaking a suggestion thread in General Discussion 7
Second, not every action needs to be animated to provide immersion. Other actions that are not animated and people say nothing about:
- Jetcan jettison (it pops in space) - Ship changing (one goes pop! and the other appear magically) - Ship fitting - Ship cargo and drone bay loading
And probably others that I forget. I think the devs want the game to be practical and playable, without diverting too much resources to superfluous eye-candy. I'd like to see some of those animations, but I prefer that the same animators are used to improve the FX, or to work on WiS.
And I hope when you say "pre-rendered" you mean an animation using the actual models and engine, and not some kind of video.  ----
Eve Alpha - The font of Eve - Get it here |

Rachel Voegel
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Posted - 2008.11.28 15:29:00 -
[29]
Originally by: fivetide humidyear first to say:
i want to be able to dock like on the original elite by matching rotation. even when i had docking computers i still did it.
I never got bored with that but this is the instant gratification generation - everything must happen right now. 
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Sheriff Jones
Amarr Clinical Experiment
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Posted - 2008.11.28 15:48:00 -
[30]
Edited by: Sheriff Jones on 28/11/2008 15:49:04
Originally by: Tennotsukai How am I missing the point...
Back when they had it you still had to wait for the game to load, then endure the undocking sequence.
Plus you didn't have the undocking invunrability. Which ment you could also be killed while watching your ship undock unable to do anything until the sequence finished.
Because you assume this is: Undock, animation, fly.
When infact it's Undock and animation same time, then fly.
The undocking seuqence we had way back, wasn't overlapping with the loading.
This is a "cover up" to hide loading, to eliminate loading screens.
Originally by: Dmian And I hope when you say "pre-rendered" you mean an animation using the actual models and engine, and not some kind of video. 
Pre-rendered tracks, camera placement etc. Ofcourse to keep immersion alive, same models and engine, without using the power needed to run the engine. Localised, pre-set-track animation 
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |
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