Pages: 1 2 [3] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Illwill Bill
Genos Occidere
|
Posted - 2008.12.02 12:38:00 -
[61]
Eve isn't dying - it's whining!
|

Squably
Minmatar Republic Military School
|
Posted - 2008.12.02 13:21:00 -
[62]
its dead again? how many lives does eve have lol it died so many times now Signature removed. Please do not imply profanity in your signature. Navigator
|

Anomara
|
Posted - 2008.12.02 18:06:00 -
[63]
One of the problems with low growth is that it gets harder and harder for new players to do PvP if 95% of the players in space have 2 years of training advantage on him.
(I know you can tackle with a T1 frig but how much fun is that really?)
Subscription growth is thus needed so a good supply of similarly trained/skilled players are available for new players to fight so that they do not give up in their 3rd month of play.
|

Janu Hull
Caldari Terra Incognita Ethereal Dawn
|
Posted - 2008.12.02 18:25:00 -
[64]
Edited by: Janu Hull on 02/12/2008 18:24:58
Originally by: Anomara One of the problems with low growth is that it gets harder and harder for new players to do PvP if 95% of the players in space have 2 years of training advantage on him.
(I know you can tackle with a T1 frig but how much fun is that really?)
Subscription growth is thus needed so a good supply of similarly trained/skilled players are available for new players to fight so that they do not give up in their 3rd month of play.
The obvious counterargument to the "two year head start" is "diminishing returns". You can train a skill from level 1 to level 3 in the time it takes to train from 3 to level 4, and from level 1 to 4 in the time it takes to train a skill from 4 to 5.
A player with two years of skill advantage probably doesn't have more than a 10-25% advantage across the board, which is significant on a 1 to 1 basis, but how often does this game ever come down to one on one, except in the mind of someone about to get seriously ganked for stupidity?
Slightly more subtle is considering that a player with 30 or 40 million skill points is pretty damned dangerous with a fair array of ships, but he can only fly one at a time, so against someone just passing the ten million mark who's focused himself on getting good at one particular ship is probably not so gimped as you might imagine. In the event of an emergency, my ego may be used as a floatation device.
|
|
|
|
Pages: 1 2 [3] :: one page |
First page | Previous page | Next page | Last page |