|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
5pinDizzy
Amarr Umpteenth Podding
|
Posted - 2008.12.02 20:51:00 -
[1]
Edited by: 5pinDizzy on 02/12/2008 20:52:15
Yeah, tested all the missiles post patch, and the rockets really could have done without the 10% damage reduction and just kept the range bonus. I was managing to get in range with them before, so now with the nerf aswell as the missile balance they suck more now then ever.
I'm liking heavy and cruise missiles post patch though.
I was moaning about this last night after easily noticing the drop in ability of my malediction.
|
5pinDizzy
Amarr Umpteenth Podding
|
Posted - 2008.12.02 20:58:00 -
[2]
Originally by: Gnomes Rock
Originally by: 5pinDizzy Yeah, tested all the missiles post patch, and the rockets really could have done without the 10% damage reduction and just kept the range bonus. I was managing to get in range with them before, so now with the nerf aswell as the missile balance they suck more now then ever.
I'm liking heavy and cruise missiles post patch though.
They had a damage reduction?
.. why?
Originally by: patch notes Rocket, assault missile and torpedo javelin missiles will now do -10% less damage but range has been increased by 50%.
They were sorta see-sawing it for the range, as the range of rage rockets in particular was so bad it was still something like 5km with top skills. However with the quantum rise changed and that 3 nanofibers work better in lows then adding overdrives, their terrible range wasn't nearly as much as a problem as it was, so I was a little miffed, yeah.
|
5pinDizzy
Amarr Umpteenth Podding
|
Posted - 2008.12.02 21:05:00 -
[3]
Edited by: 5pinDizzy on 02/12/2008 21:06:51 I don't want much to be honest, I did get swept up in the missile nerf hysteria and did partake in uneducated rants at times but I know better now and most of it is fine really.
All I'd ask is do something like double the range of target painters and take back the 10% damage reduction on rockets and I think I'd be happy at that for missiles.
Can still get around 2x the dps fitting small turrets, ship bonus or not, ok tighter fitting, but if you can do it you can do it.
|
5pinDizzy
Amarr Umpteenth Podding
|
Posted - 2008.12.02 21:26:00 -
[4]
Originally by: Aoife Baelish
Originally by: Sky Marshal No, Rockets are fine, they are fine, F I N E, understood ?
If you maintain this, CCP will not have more choice than nerf all others missiles to balance.
We already suffered enough.
That doesn't make sense.
I'm pretty sure he's saying CCP hate Caldari so much that if you ask them to make rockets better they'll just nerf every single other missile weapon, and say, here ya are, fixed. Rockets look great now!
|
5pinDizzy
Amarr Umpteenth Podding
|
Posted - 2008.12.02 22:21:00 -
[5]
Originally by: Joe Sasaki Last time I checked rockets worked well enough vs frigates
I'm finding it very hard to get hold of any decent information, but from what I've read, that's the one thing they don't do, and I found the same thing.
Basicly saying rockets are now supposed to do more damage against larger targets, but less damage against other frigates.
As said, I think they had such ships like the flycatcher in mind, as it doesn't do ships like the malediction any favours.
|
5pinDizzy
Amarr Umpteenth Podding
|
Posted - 2008.12.03 00:35:00 -
[6]
Edited by: 5pinDizzy on 03/12/2008 00:47:23
It's true, you can build a better malediction with lasers. Well within cap stability limits, just as fast and with around 20 extra dps then rockets even with level 5 in interceptor bonus and a little bit more range.
Fitting one medium laser and still keeping a nos to bleed bigger targets to death in a similar tactic to the punisher but a lot zippier.
The only advantage of the rocket version is still having the ability of firing back if you get neuted in which situation you're usually running for dear life anyway to warp before your mwd cycle ends.
Rockets aren't worth fitting on a malediction at least, it's an inferior setup.
The laser setup malediction I use would flatten any equally expensive setup with rockets as you'd never get me neut range and be using javelin rockets to be able to hit me, while I'm well within your range doing twice the damage.
|
|
|
|