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Flybye
Rex Tech Industries
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Posted - 2008.12.04 00:20:00 -
[1]
So I've done plenty of months using Caldari ships in missions, but I really like how the Amarr ships look. I started going through the laser crystals and realized, the only damage they offer are EM and Thermal. Well daum. If I do any missions in Caldari space, am I seriously going to be that handicapped against the Guristas using lasers?
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Snake Doctor
MacroIntel United Corporations Against Macros
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Posted - 2008.12.04 00:24:00 -
[2]
They are only worth it if you can fly T2 and shoot T2.
You can get an Aba to permatank just about anything with decent skills, but you really want those t2 large if you're going to have any fun at all.
The AF's are nice, but again, you need the T2 guns.
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Digital Solaris
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Posted - 2008.12.04 00:24:00 -
[3]
Well, it really depends on if you have have the skills to really support a sudden switch? Throw up your API or skill sheet. :)
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Lab Technician2
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Posted - 2008.12.04 00:27:00 -
[4]
Edited by: Lab Technician2 on 04/12/2008 00:28:08 Naa I really don't. I was thinking of slowly training laser skills, and finally jumping into an Amarr ship. I just really didn't know how far I have to go to be effective, or if its even worth it against Guristas. So if T2 is the answer, then so be it. :)
Ooops. Wrong Char.
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5pinDizzy
Amarr Umpteenth Podding
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Posted - 2008.12.04 00:29:00 -
[5]
Edited by: 5pinDizzy on 04/12/2008 00:33:48
At one time I'd have said that higher end Amarr ships like the Abaddon can do every mission around as fast as a standard Raven as you so pointed out but would be considerably slower on Guristas as you say while blitzing Blood Raider missions.
With the not so long ago EM resistance nerf across the board and the very recent Caldari missile changes though. Amarr will now likely be doing every mission faster than all Caldari ships now except being about 20% slower on Guristas missions.
Golem is probably still king DPS wise with the right fitting but It's going to be spending longer then any Amarr ship to take out frigates of which there can be as many as 3 dozen or more on some missions.
Amarr will absolutely blitz Sansha and Bloodraider missions at high skill levels, but it's a lot of train, talking over 8 million + skillpoints in gunnery all specced towards lasers.
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Xiaodown
coracao ardente Triumvirate.
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Posted - 2008.12.04 00:35:00 -
[6]
Switching from Caldari to Amarr is somewhat difficult if you don't have the armor skills and secondary gunnery skills to support it. If you're galente spec'd it's not that hard, and if you're minnie, it's still difficult, but caldari to amarr is probably the hardest switch.
It's tough to say, though. On the one hand, you really need to specialize to be good in the game, get your level V skills. On the other hand... if you don't cross train, you risk looking like a complete tard when your one specialization gets nerfed.
But, for me - I'm training my gallente char to be amarr as well, so I'll have one char that's Caldari / Minnie and one char that's Gallente / Amarr, so i'm recession proof. Also, you might want to look at the amarr boats that don't rely on lasers, mainly I'm thinking about the curse. You could slip into a curse with a couple of months of training if you already can use, say, jammers and cerberii.
~X --
Sig under construction.
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Flybye
Rex Tech Industries
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Posted - 2008.12.04 00:35:00 -
[7]
Wow, I only have about 800k skillpoints in missiles, and with the Raven, I find myself doing decently in LVL4s.
I would need over 8mil in gunnery to do just as well with lasers against Guristas?
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Xiaodown
coracao ardente Triumvirate.
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Posted - 2008.12.04 00:38:00 -
[8]
Originally by: Flybye Wow, I only have about 800k skillpoints in missiles, and with the Raven, I find myself doing decently in LVL4s.
I would need over 8mil in gunnery to do just as well with lasers against Guristas?
Oh. If you only have 800k skillpoints in missiles, you can do basically anything you want; you're at the beginning of your career. --
Sig under construction.
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5pinDizzy
Amarr Umpteenth Podding
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Posted - 2008.12.04 00:41:00 -
[9]
Edited by: 5pinDizzy on 04/12/2008 00:41:08
Originally by: Flybye Wow, I only have about 800k skillpoints in missiles, and with the Raven, I find myself doing decently in LVL4s.
I would need over 8mil in gunnery to do just as well with lasers against Guristas?
I checked the figures and I'd say 6 mill bare minimum in gunnery, without inclusion of support or armor skills or anything.
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Grarr Dexx
Amarr Paxton Industries Paxton Federation
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Posted - 2008.12.04 00:44:00 -
[10]
Originally by: 5pinDizzy Edited by: 5pinDizzy on 04/12/2008 00:41:08
Originally by: Flybye Wow, I only have about 800k skillpoints in missiles, and with the Raven, I find myself doing decently in LVL4s.
I would need over 8mil in gunnery to do just as well with lasers against Guristas?
I checked the figures and I'd say 6 mill bare minimum in gunnery, without inclusion of support or armor skills or anything.
That's overshooting it. 2-3 million DEDICATED in gunnery is off to a good start, also a million in mechanic and atleast 2 million in the cap department.
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Flybye
Rex Tech Industries
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Posted - 2008.12.04 00:46:00 -
[11]
Wow again. Well, I guess I have plenty of time to train for lasers then. Ya, I only got to 800k in missiles just to comfortably do lvl4s.
I figured I'd slap 1 pulse on the Raven to help out with friggies. I guess lil by little the better he does, the more confident I will be in using lasers.
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Zeba
Minmatar Pator Tech School
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Posted - 2008.12.04 00:49:00 -
[12]
This is why Caldari are still considered easy mode especially as you can still get away with nub missile skills on a pve Raven.
Long range: Cruise II Tach II
Short range: Siege II Megapulse II
However the return on maxing your sp investment clearly goes to Amarr.
inappropriate signature. ~WeatherMan |
Dantes Revenge
Caldari
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Posted - 2008.12.04 01:08:00 -
[13]
The main problem with energy weapons is that they are quite skill intensive. On the other hand, they can be good at dealing out damage as long as EM/Thermal resists on the enemy are close to normal. If you are up against someone with high EM/Thermal resists specifically tanked to combat Amarr, you have a tough job on your hands.
On the plus side for Amarr ships, you armour tank so having that base EM means you have a good start resist instead of starting at 0% with a shield tank. Abaddon and Apocalypse are great tankers but Energy weapons require high fitting reqs so a good tank means crappy firepower and vice versa. You've probably been used to both firepower and tank with a Raven but be prepared to sacrifice one for the other if you go to Amarr ships.
Since the demise of the missiles, the Abaddon has increased in status as a good mission runners ship providing the gunnery skills are up to using energy weapons with any real decency. Gallente are still the favored mission runners ship though, they have a good tank and hybrid weapons don't need so many skills to be effective. As a caldari, you've probably already trained a certain amount of hybrid skills anyway. It might be easier for you to go over to Gallente ships until your energy weapon and armor tank skills are up to it. While flying Gallente, you'll be training armor tanking skills and then train Energy weapon skills before going to Amarr ships.
By the end of it, you'll have the skills to use 4 of the 6 different weapons including the missiles you use now, both types of tank and three out of the 4 race's ships. It would only require projectile weapons and Minmatar ships skills to complete the set.
-- There's a simple difference between kinky and perverted. Kinky is using a feather to get her in the mood. Perverted is using the whole chicken. All this has happened before and will happen again |
Ania Tsaluan
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Posted - 2008.12.04 01:23:00 -
[14]
A nice as Amarr ships are, they are, as everyone has said, skill intensive. In order to efficiently fly them, T2 guns, tank, cap modules are required. As are all of you cap skill at at least lv4, along with the associative skill to the ship (Amarr frigate/cruiser/battleship etc.) Be prepared to not have cap at first with an Abaddon, due to its lack of cap reduction on energy weapons. Apocalypse is a lot more forgiving, but loses some DPS. The abby/apoc debate is a thousand times done, so onward.nIf you do plan on getting into Amarr ship, be patient, and make sure to have good skills. Oh, and good luck, you'll need it
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Flybye
Rex Tech Industries
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Posted - 2008.12.04 01:32:00 -
[15]
Edited by: Flybye on 04/12/2008 01:33:03 Hehe thanks.
I'm sure I'll be pleased in the end. I can already "fly" a few of em. Just haven't made good use of em.
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Bellum Eternus
Gallente Death of Virtue
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Posted - 2008.12.04 03:11:00 -
[16]
Amarr are really great. I'd train them up asap.
Bellum Eternus Inveniam viam aut faciam.
Death of Virtue is Recruiting
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Mikalya
Amarr Viziam
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Posted - 2008.12.04 03:34:00 -
[17]
I've got 4.9M in gunnery skills, everything on lasers and support. It still takes forever to kill Dire Guri cruiser-sized ships with Mega-pulses, even though I hit with every shot. Or at least it feels like it.
Missiles are a lot easier than lasers if you are against Guristas and easier against guns vs. almost everything But I love the ships and decided 2 years ago I was going to be Amarr so I refuse to fly Caldari crap. I mean they are SO ugly....
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Atomos Darksun
Quantum Industries RAZOR Alliance
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Posted - 2008.12.04 03:46:00 -
[18]
Get an Ishtar. You'll never look back.
Originally by: Amoxin My vent is talking to me in a devil voice...
CONVERT TO LINKIFICATION! http://myeve.eve-online.com/ingameb |
Dechmeister
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Posted - 2008.12.04 04:50:00 -
[19]
Originally by: Mikalya I've got 4.9M in gunnery skills, everything on lasers and support. It still takes forever to kill Dire Guri cruiser-sized ships with Mega-pulses, even though I hit with every shot. Or at least it feels like it.
Missiles are a lot easier than lasers if you are against Guristas and easier against guns vs. almost everything But I love the ships and decided 2 years ago I was going to be Amarr so I refuse to fly Caldari crap. I mean they are SO ugly....
T2 cruisers now take forever for a purely KIN spewing cruise missile boat as well, the only thing that eats them for breakfast is my Domi al; maxed sentry damage & rigged Gardes II are pure evil lol (especially using 3x Omnis )
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.12.04 05:34:00 -
[20]
paladin/nightmare have damn near the best killspeed for missions.... that is unless you are shooting angels or gruistas (hmm maybe serpentis).
I think there are enough mercs/drones/blood/sansha missions in caldari space that it is not a bad idea to train amarr, but for sure I would not want to only have amarr for the other missions.
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Zephyr Rengate
Caldari Wrath of Fenris
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Posted - 2008.12.04 05:44:00 -
[21]
Originally by: Atomos Darksun Get an Ishtar. You'll never look back.
huh?
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.12.04 05:48:00 -
[22]
Originally by: Zephyr Rengate
Originally by: Atomos Darksun Get an Ishtar. You'll never look back.
huh?
ishtar has some great drone dps, but meh, it isn't hard to pump out more damage, and boy do I like moar damage, in something else, like a paladin, raven, domi, typhoon, ect.
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SpaceBall 7
Heaven's Avatars Void.
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Posted - 2008.12.04 05:50:00 -
[23]
better start training now.
long time no see flybye =)
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Valan
Gen Tec
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Posted - 2008.12.04 07:28:00 -
[24]
I was speced for Amarr T2 before Caldari T2 even when it wasn't fashionable.
Amarr have some awesome ships and have done for a long time. The Abaddon with a full slave set has a ridiculous tank. However I find it a pain in the ass and slow going against the wrong enemy for the reason you identified. With missiles you can still change out damage types. With decent medium drone skills missioning in a Raven is still lazy mode.
/start sig I love old characters that post 'I've beeen playing the game four years' when I know their account has been sold on. /end sig |
Phantom Slave
Amarr JUDGE DREAD Inc. Tygris Alliance
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Posted - 2008.12.04 07:30:00 -
[25]
If you're truly changing to Amarr because of how ships look, then welcome! Amarrian ship designs are the #1 reason I started playing Amarr, and the reason I'll never switch to anything else.
Sure we can only do EM/Therm damage, but it doesn't stop us all too often in PvE. Takes a wee bit longer for some missions, but not a whole lot longer. Besides, you never have to reload your ammo (aside from T2 and faction crystals) and it only takes a couple of seconds to switch crystal type for range. I think the benefits equal out the drawbacks. ____________________
My main IS my alt. Confused yet? |
Norwood Franskly
Minmatar Fleet of the Damned Dark Trinity Alliance
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Posted - 2008.12.04 07:35:00 -
[26]
A corp mate started Caldari trained Amarr, flies a Nightmare for missions, probably the best PVE ship in the game (I think it's faster then Golem). If you like the ships then go for it.
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Valan
Gen Tec
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Posted - 2008.12.04 07:37:00 -
[27]
Originally by: Norwood Franskly A corp mate started Caldari trained Amarr, flies a Nightmare for missions, probably the best PVE ship in the game (I think it's faster then Golem). If you like the ships then go for it.
Yeh a faction fitted Nightmare is awesome but you don't get to undock it without being ganked.
I'm just getting some L4 agent access for industrial reasons and I have a Zealot at HAC lvl 5 steaming through lvl3s. /start sig I love old characters that post 'I've beeen playing the game four years' when I know their account has been sold on. /end sig |
Cairn Metalhand
Swedish Aerospace Inc G00DFELLAS
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Posted - 2008.12.04 08:15:00 -
[28]
Go for it! As long as you don't give up halfway there with a bunch of half trained skills. Personally i maxed minmatar and then went for caldari (only 2-3 weeks for minmatar to cross) and im now working on Amarr. I think caldari is the worst race at crosstraining tho since they are pretty much the only shield tankers and missile spammers. Starting out with minmatar gives you the best of all worlds
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Malcanis
Deep Core Mining Inc.
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Posted - 2008.12.04 08:45:00 -
[29]
Originally by: Xiaodown Switching from Caldari to Amarr is somewhat difficult if you don't have the armor skills and secondary gunnery skills to support it. If you're galente spec'd it's not that hard, and if you're minnie, it's still difficult, but caldari to amarr is probably the hardest switch.
~X
For PvE, yes.Ironically, Caldari to Amarr for PvP is probably the easiest switch.
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Malcanis
Deep Core Mining Inc.
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Posted - 2008.12.04 08:57:00 -
[30]
Originally by: Bellum Eternus Amarr are really great. I'd train them up asap.
Yeah, if he starts now, he'll be done just in time for the whiners to get them nerfed.
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