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Goyda
Destry's Lounge
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Posted - 2008.12.04 20:23:00 -
[1]
Ok, been a big discussion on the general forum regarding security and highsec. I won't bring it here. But I thought about something during this thread so here goes. Bears will HATE it, MACROs will absolutly despise it. Pirates will like the idea but over all I think it would add quite a dynamic to the game, with no further adieu,
If you deplete a asteroid it will not re-spawn for 1-2 weeks.
Let it sink in, ferment a while....think about it....All the miners in high sec will now have to compete for the roids they mine. Mine out a belt ? No belt for 1 week. Guess you'll have to move to another system to mine. This being said there are certainly PLENTY of rocks to chomp but once their gone, wait a week for it to come back.
It will get more people moving between systems, perhaps have the bears grow teeth somewhat to defend their mining space......Before you flame me, think about it, if you do exploration, you'll understand it a little......
*sets extinguisher down* waiting on the flames.
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Nikita Alterana
Gallente The Antikythera Mechanism
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Posted - 2008.12.04 20:31:00 -
[2]
I would say I like this, but if I did, I'm afraid I'd be flamed off the board.
so no, I don't like it.
to the OP, I hope your fire extinguisher can handle nukes. __________________________________________________ I was Amarr before they were the FOTM and I'll be Amarr after it! I'm also training Minmatar Capitals! And I eat Lions! |

Zirconium Blade
Zero Gravity Inc
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Posted - 2008.12.04 20:41:00 -
[3]
I still think they should implement the idea that all belts are exploration based.
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Lady ISK
Gallente Garoun Investment Bank
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Posted - 2008.12.04 23:36:00 -
[4]
I would support this *IF*....
There was a way to tie this into exploration
*AND*
In systems between .5 and .8 you could buy a prospector's charter (only for Player Owned Corps) that gave you a *claim* to the belt for 24 hours where other players could not mine the rocks.
A corporation could have no more than one charter at a time, but there be no downtime for placing the next one after the current belt is depleted.
This limits macros to .9+ systems as NPC corps can't get charters.
Pirates are happy they get more people into Player Corps
Macro's are unhappy they can't macro ice anymore
Regular miners are slightly disgruntled they have 2 more steps (exploration and charter) but also happy (they get 0 competition).
All in all a good plan
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Taladool
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Posted - 2008.12.05 00:36:00 -
[5]
No, this is a bad idea, and needs to be left alone. I already have a hard time finding an empty belt.
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Goyda
Destry's Lounge
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Posted - 2008.12.05 07:21:00 -
[6]
I think it is a good idea as well I mean it will make the miners look for greener pastures. and make them consider defending their happy hunting grounds.
As for the macroers......major isk loss. Also it will raise the price of mins on the market as well as ship prices but it will I think also cause more corps to inherit or develop mining chars to support their effort.
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Verx Interis
Amarr Modicus Dementis
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Posted - 2008.12.05 07:34:00 -
[7]
Originally by: Lady ISK I would support this *IF*....
There was a way to tie this into exploration
*AND*
In systems between .5 and .8 you could buy a prospector's charter (only for Player Owned Corps) that gave you a *claim* to the belt for 24 hours where other players could not mine the rocks.
A corporation could have no more than one charter at a time, but there be no downtime for placing the next one after the current belt is depleted.
This limits macros to .9+ systems as NPC corps can't get charters.
Pirates are happy they get more people into Player Corps
Macro's are unhappy they can't macro ice anymore
Regular miners are slightly disgruntled they have 2 more steps (exploration and charter) but also happy (they get 0 competition).
All in all a good plan
This.
In the same regard, ice needs to be removed from 1.0 and 0.9 systems so all they can get is their 6m isk/hour Veldspar or whatever it is. -- Your bad loan management perfectly strikes the stock market, wrecking for -777.68 points. |

Total Disaster
Caldari Frontier Industry
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Posted - 2008.12.05 08:52:00 -
[8]
Originally by: Verx Interis
In the same regard, ice needs to be removed from 1.0 and 0.9 systems so all they can get is their 6m isk/hour Veldspar or whatever it is.
welcome to 2006
problem with the OP's idea I see is that it will totally collapse eve economy as the mineral prices will go through the roof
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Sigras
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Posted - 2008.12.05 10:53:00 -
[9]
this would take MASSIVE amounts of work analyzing the outflow of minerals vs the inflow of minerals via roids.
im thinking that if your calculation was off, eventually your universe would simply run out of roids because the outflow over-runs the amount of inflow there is.
You also have to factor in the people who would cartel the minerals in a particular area to inflate the prices, or just to see the world burn
  Lets put a smile on that face  
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Clansworth
Burning Sky Labs Libertas Fidelitas
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Posted - 2008.12.05 11:30:00 -
[10]
I would like to see, starting with the March expansion, a slow progression to exploration based belts. Gradually slow the respawn rates on the static belts, while also slowly removing some, and at the same time, ramping up the spawn rate of Gravimetric sites.
This would also require some roid spawns at encounter sites, and an increase of them as well, so miners don't have to use probes to mine. But the ones that do could find better roids (just as it is now, just to a better degree).
Also, imagine the fun it would be to have ice belts depletable, and roaming like other exploration sites...
POS Personal Storage |

Reven Cordelle
Caldari School of Applied Knowledge
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Posted - 2008.12.05 11:35:00 -
[11]
Hell yeah that sounds like fun.
As does paying 150m for a Cruiser because Trit prices rocket.
Hooray!
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Dralor
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Posted - 2008.12.05 12:09:00 -
[12]
well i do mine and mission run along with other things. I can tell you that the belts already take 1 week to respawn. With the demand for trit the way it is right now if it took 2 weeks for the belts to respawn you would see trit prices at 8.0 or higher. With the recent deluge of cap ship losses its pushed trit up to double the value it was 2 months ago. I am waiting to see how the move from static belts to the "new" system goes, but i realy doubt it puts macros out of business. As far as the charters, that would work if the belts were BIG. If they wern't at least 5X to 10X bigger then the 0.5 sec static belts are now it wouldnt be worth the charter since those belts only last 2 hours with just 1-2 hulks.
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Sir Substance
Minmatar MagiTech Alliance Inc. MagiTech Corp
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Posted - 2008.12.05 12:33:00 -
[13]
sure, ill go for it.
ill also quadruple the price of the ships and modules i manufacture and sell. that alright with you?
cuz thats whats gonna happen. you must understand, people ALREADY fight over belts in high sec. they do it in the miner fashion, with macros.
i have a lovely system that was vary rarely mined because it didnt have a factory in the system, only a reprocessing plant. was good for about 6 months. then a few macros found it.
now, as soon as respawn DT ends, they are out there, stripping the fields of omber and plag. by the time i get to them, almost none is left.
if you do this, the situation will only get worse. missions will be a better source of minerals then the belts, prices will rise epicly, and macros will be the only way to mine because the rest of us dont have the time to peruse systems looking for belts that still have ore. - PvPers always say "GB2WoW". the message is that EVE is hard, and people just need to deal with it. wasn't it funny how when nano's started making it hard for *them*, that all went out the window? |

Daevonar
Minmatar Starfish Operating Syndicate
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Posted - 2008.12.05 13:58:00 -
[14]
Originally by: Zirconium Blade I still think they should implement the idea that all belts are exploration based.
I kind of like an amalgamation of these two.
Known belts are displayed as they currently are. When a belt is mined out it disappears.
At downtime a new belt is created in a random location near one of the planets.
These belts remain unknown, discoverable by exploration.
After one week, any unknown belts that are yet to be mined out become known belts and appear in the overview again. It can be assumed that knowledge of them has by now trickled through the information systems (no doubt unless the explorer was really really good at keeping secrets, then a week is probably ridiculously long, but it fits the game mechanic idea better) Dae.
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Goyda
Destry's Lounge
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Posted - 2008.12.05 15:21:00 -
[15]
Edited by: Goyda on 05/12/2008 15:23:07 I am actually ok with the increase in price for the trit and subsequently the ships and mods...I think it will make people more cautious with what they file as ships won't be a dime a dozen to coin a phrase. I think overall the dynamic this will add to the game would be QUITE interesting. And remember inflation will only occur with regards to supply and demand, if there is no demand for a item lacking in supply it will not cost so much. The value of anything no one wants or can afford is zero.
Manufacturing will have to occur in corps that currently don't, and those who do manufacture will begin to see a nice increase in ISK from items that were perviously not worth building.
At some point you have to shake up the bear side not just the PvP side.
And this does BOTH !
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Joe Starbreaker
Starbreaker Frigateers Tear Extraction And Reclamation Service
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Posted - 2008.12.05 16:42:00 -
[16]
Edited by: Joe Starbreaker on 05/12/2008 16:42:08 I had a few months ago what I thought was a great idea to change mining around and make it a bit more competitive and violent. See what you think: http://oldforums.eveonline.com/?a=topic&threadID=863774
............. Now recruiting like-minded pilots. |

Goyda
Destry's Lounge
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Posted - 2008.12.05 18:40:00 -
[17]
Originally by: Joe Starbreaker Edited by: Joe Starbreaker on 05/12/2008 16:42:08 I had a few months ago what I thought was a great idea to change mining around and make it a bit more competitive and violent. See what you think: http://oldforums.eveonline.com/?a=topic&threadID=863774
Dude, it's completely uncool to take someone else's thread and not comment on it but simply vomit out your old idea. You're like a modern day Dodo bird. I've seen you do this all over the forums. The topic here is my idea, not yours. Discuss my idea yea or nay, don't try to re-sell your idea please. And if you want someone to see it then bump it back to the top.
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Raekek
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Posted - 2008.12.05 19:04:00 -
[18]
Originally by: Goyda Let it sink in, ferment a while....think about it....All the miners in high sec will now have to compete for the roids they mine. Mine out a belt ? No belt for 1 week. Guess you'll have to move to another system to mine. This being said there are certainly PLENTY of rocks to chomp but once their gone, wait a week for it to come back.
This might be a good idea, since a low supply of ore and competition in high sec will force some miners to migrate to low sec. But I think some miners will be too afraid or too lazy to move to other (possibly low sec) systems to mine, and big high sec mining corps might find it annoying to travel 10 systems in their painfully slow ships from HQ just for a mining op (then ship the mined ore back to HQ). Location of the HQ/offices will have less purpose, since the location of ore would be partially variable
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Hewican
Caldari EVE's STORM
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Posted - 2008.12.05 19:38:00 -
[19]
one major problem with this, by forcing carebear miners (like myself ) into lower sec systems to look for belts you also open those belts up as easy targets for pirates 
you will no longer have to go hunting for hulks, all youll have to do is find a belt and wait for the next miner to come along.
now i know your probably thinking, "if its not safe then bring your pvp friends to protact you" ya the only thing more boreing then mining is protecting a miner.
and as far as growing teeth to protect what few high sec belts i can find... heres what that would look like
"my belt!! grrr, droids go get em', yay he left. crap, now i cant dock... oh crap he came back in a raven!! run awaaay!!!"
and just like that protecting my belt made me lose my belt, yay new system!
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Xorth Adimus
Caldari The Perfect Storm Controlled Chaos
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Posted - 2008.12.05 19:54:00 -
[20]
I think CCP have already put this forwards in three ways
No more belts to warp to (with macros).
Belts mostly in exploration sites.
Long term plans I have read or seen from EVE fan fest are depletable full solar system belts, huge plantoids and comets (one or more continous belt full of pirates roids debris (player homes??) and complexes).
Each one designed so that you can't just warp and sit there mining all day every day (macro miners) and apparently to make mining (zzz zzzz) and hunting for miners (Yarr! ) more fun and give the game more depth and pretty stuff to fly through /kill/eat .
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Hewican
Caldari EVE's STORM
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Posted - 2008.12.05 19:59:00 -
[21]
i swear if they start making the belts move around like the real ones do they had better let me latch on to them, cause there is no way i would keep up in a hulk, and jetting with a faster ship would be equaly as pointless
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Joe Starbreaker
Starbreaker Frigateers Tear Extraction And Reclamation Service
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Posted - 2008.12.05 20:54:00 -
[22]
Originally by: Hewican one major problem with this, by forcing carebear miners (like myself ) into lower sec systems to look for belts you also open those belts up as easy targets for pirates 
you will no longer have to go hunting for hulks, all youll have to do is find a belt and wait for the next miner to come along.
This is a terrible analysis, you fail. A change like this has repercussions. People don't just do exactly the same thing in a different place. If anybody thinks they're going to just fly a mining barge solo into lowsec or 0.0, that phase is going to end within the first few days.
Things would change in a bunch of ways: 1. The prices of ore would rise. Mining gets more difficult and risky, so casual miners would do less of it and professionals who get organized would have be able to turn enough of a profit to make a serious business of it. 2. Miners would cluster together in fair-sized fleets with PVP escorts. The ore would be valuable enough to turn a large profit even after paying the guards and haulers. 3. Miners in lowsec would fly more Retrievers and Covetors, fewer hulks. With these ships, it'll be feasible to earn a very large ISK/hour ratio when you factor in the risk of ship loss. Hulks will be less desired because of the cost of losses. 4. There would be real profit for people who have safe ways to use Hulks, whether it be in exploration sites, mission mining (which might get more organized), or in safe 0.0.
Essentially the dedicated would be able to make more ISK than ever before, while the casual miners would earn less.
............. Now recruiting like-minded pilots. |
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