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Atlanticpyro
The Space BorderLine United For 0rder
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Posted - 2008.12.04 23:40:00 -
[1]
Edited by: Atlanticpyro on 04/12/2008 23:52:50 Edit: spelling and order
Hey quick qestion for those who loot and salvage.
For lvl 4 missions what is the best salvage ship to use? (maraders aside) IS it really worth it to use savage rigs? if so what is the best combo of salvage rigs and cargo extender rigs???
I have a salvaged rigged distroyer now. I am looking at rigging a hurrican fro salvaging. (more cargo)
thanks in advance for all the help and advice |
Zaknussem
Caldari Intrum Industria
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Posted - 2008.12.05 00:06:00 -
[2]
Use a rigged Destroyer to salvage everything into a can, bookmark the can's location, and come back and pick it up in an Industrial. If you Industrial ship skills are good, you won't even need any rigs and/or cargo extenders, just a plain old vanilla Industrial.
For extra giggles, salvage in the Industrial. At least you'll never run out of space... |
FT Diomedes
Gallente Ductus Exemplo
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Posted - 2008.12.05 00:57:00 -
[3]
Originally by: Atlanticpyro Edited by: Atlanticpyro on 04/12/2008 23:52:50 Edit: spelling and order
Hey quick qestion for those who loot and salvage.
For lvl 4 missions what is the best salvage ship to use? (maraders aside) IS it really worth it to use savage rigs? if so what is the best combo of salvage rigs and cargo extender rigs???
I have a salvaged rigged distroyer now. I am looking at rigging a hurrican fro salvaging. (more cargo)
thanks in advance for all the help and advice
The best non-Marauder salvager is probably the Hurricane. Salvage rigs are absolutely worth it - I recommend three of them. With 4x tractors, 4x salvagers, and 3x salvage tackle rigs, I can almost always get 4 wrecks salvaged simultaneously.
Some missions will drop so much loot that even a Hurricane or Harbinger will have a full cargohold - on those missions make two trips, leave some stuff behind or come back with an industrial. ------------ Improvize. Adapt. Overcome. |
Arrs Grazznic
Poena Executive Solutions
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Posted - 2008.12.05 10:58:00 -
[4]
Originally by: FT Diomedes The best non-Marauder salvager is probably the Hurricane.
Absolutely. Bookmark the deadspace areas while running the mission, then turn in the mission and return in you salvacane. I have a couple of these ships at each station in my mission running constellation so I don't have to travel to loot.
Generall fitting should be something along the following lines:
High: 4x TB, 4x Salvager Mid: 1x AB, 1x MWD, 2x Cap recharges Low: 6x Expanded Cargohold II
Can hold 2,040 m3 of loot, or 2,490 m3 if you use a Huge Secure Container in the hold. This should be enough for almost any mission.
Cheers, Arrs
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chatgris
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Posted - 2008.12.05 13:40:00 -
[5]
Edited by: chatgris on 05/12/2008 13:40:38 Hurricane all the way. But use a 100MN Afterburner! Can reach over 500m/s with one on, usable in deadspace, cap stable with level 4 skills. My fit:
Highs: 4x Tractor, 4x Salvager Med: 100MN Afterburner II, 3x Cap recharger II Lows: 6x Expanded Cargohold II Rig slots: 3x Salvage Tackle
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KInkamache
Caldari Beasts of Burden
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Posted - 2008.12.05 14:17:00 -
[6]
I use a Comorant (Caldary Destroyer ) with 2 Tech II cargo expander 4 salvager and 4 Tractor bean. Ah i forgot i cold gas would put me at 500 m/s and the rest cap recharger Tech II
I can salvage the entire AE really fast including taking the loot in the cans.
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Ghengis Tia
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Posted - 2008.12.05 14:40:00 -
[7]
Originally by: chatgris Edited by: chatgris on 05/12/2008 13:40:38 Hurricane all the way. But use a 100MN Afterburner! Can reach over 500m/s with one on, usable in deadspace, cap stable with level 4 skills. My fit:
Highs: 4x Tractor, 4x Salvager Med: 100MN Afterburner II, 3x Cap recharger II Lows: 6x Expanded Cargohold II Rig slots: 3x Salvage Tackle
My setup exactly. The cap rechargers more than compensate for the BS size AB.
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Atlanticpyro
The Space BorderLine United For 0rder
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Posted - 2008.12.05 16:20:00 -
[8]
Does the hurricane out perfom the distroyer to the point that i should sell the rigged distroyer and set up a cane?
Thanks again for the advice |
max scrotes
Gallente Aurora Security Sc0rched Earth
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Posted - 2008.12.05 17:16:00 -
[9]
i find the exequror a very competent salvager. the cargo bay bonus comes in very handy.
hi 2 x salvagers 2 x tractors mids 3 x cap rechargerII 1 x named or T1 100mn ab lows 2 x expanded cargoholdII 1 x reactor control unit
cap stable with everything running, speed of over 700 m/s and cargo space of over 1400m3 with my skills.
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Kurull Skullsplitter
Minmatar Citizens of E.A.R.T.H. E.A.R.T.H. Federation
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Posted - 2008.12.05 17:23:00 -
[10]
Originally by: Atlanticpyro Does the hurricane out perfom the distroyer to the point that i should sell the rigged distroyer and set up a cane?
Thanks again for the advice
I suggest you keep the destroyer as a secondary salvage ship. You can sell it later if you decide you like the Hurricane better.
Another option is to wait for a chance to give it (or loan it) away to a new mission running player that could use a bit of help in getting started. |
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Julia Venatrix
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Posted - 2008.12.05 17:48:00 -
[11]
The Thrasher runs at a bit less than 500m/s with an ABII and some salvage rigs with the right level of rigging. THat means you never have to worry about actually maneuvering with it, because you'll never leave tractored wrecks or cans behind. With a couple of Cap Rechargers you never have to turn the AB off either. However, it tops out at aboug 650m^3 of cargo - and even a Tormentor can equal that.
The Salvacane is slow on AB, about 350m/s. WIth a battleship AB, as Ford Prefect says, it moves like fish, steers like a cow. Better (well, faster) to rely on MWD and use it to hurry between points at which you remain static and reel in the wrecks with tractors - you just have to take bookmarks as you go rather than relying on the accel gates to take you to each room in the mission. Not having to dock until you have 2040m^3 makes it the better choice in my opinion - I learned Matar Cruiser solely to fly the Cane to salvage with.
In both cases, with Salvaging IV and 3 Salvage Tackle Is, you are probably better off having 5 tractors and 3 salvagers - the salvagers work quickly enough that you don't end up waiting around. --- Some days you are the pigeon, and some the statue. |
Talsha Talamar
Amarr Nebula Rasa Holdings Nebula Rasa
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Posted - 2008.12.05 18:33:00 -
[12]
Coercer with 10mn AB or Salvaging Hurricane.
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Thorson Wiles
Minmatar M3 Co-Op
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Posted - 2008.12.05 19:37:00 -
[13]
My current favorite salvager is a salvage rigged Destroyer with 5 tractors/3 salvagers.
I can normally salvage a ship with a single salvager in one or two cycles so I never really stop moving, even with 5 tractors bringing the wrecks to me.
When the DDs hold gets full, I jettison what I have, and use the 5th tractor to keep that can close, then loot into that.
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Dominatus Crispus
Gallente Nation of Muppets
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Posted - 2008.12.05 20:40:00 -
[14]
Originally by: FT Diomedes The best non-Marauder salvager is probably the Hurricane. Salvage rigs are absolutely worth it - I recommend three of them. With 4x tractors, 4x salvagers, and 3x salvage tackle rigs, I can almost always get 4 wrecks salvaged simultaneously.
Some missions will drop so much loot that even a Hurricane or Harbinger will have a full cargohold - on those missions make two trips, leave some stuff behind or come back with an industrial.
my setup is very simular...
highs: 5x tractor 3x salvagers
mids: 1x 10mn ab II 1x 100mn ab II 2x cap recharger
lows: 2x inerta stabs II's 2x nano II's 1x 1600mm plate 1x warp core stab
rigs: 3x salvage rigs
now, most will probably be like wtf, warp stabs and 1600 plate.., but at the same time, i live in a place where alot of wars happen, and i'm always grabbing loot from poped player shipwrecks.. you never know when you need a bit extra amror, or a way to avoid being pointed... ever warp into the wrong mission room?
also, the 100mn ab II is great for the lost distance trips in a mission site.
the inerta stabs help alignment time. warps faster. ____________________
ravetrax.com ... player owned and operated |
Cu3ball
Minmatar Ikarus Technologies
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Posted - 2008.12.05 21:42:00 -
[15]
Edited by: Cu3ball on 05/12/2008 21:44:12 I prefer 5 Tractors and 3 Salvage. For me it seems to work better. I used a destroyer for a long time until a friend said I should try a Hurricane and really glad now I did. 2k cargo, never run out of cap (as long as you use the AB) and has an AB and MWD. Overall, very happy.
My Setup: [Hurricane, Salvage] Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II
100MN Afterburner II 10MN MicroWarpdrive II Cap Recharger II Cap Recharger II
Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I Salvager I Salvager I Salvager I
Salvage Tackle I Salvage Tackle I Salvage Tackle I
Hobgoblin II x5
Drones are for just in case. Not sure if I like the 10mm or the 100mm AB better. With the 10 I get around 350 m/sec, with 100 around 700 m/sec. The 10 is a little slower but cap stable with everything running and I dont out run my tractor beams. With the 100, a lot faster, cap last around 3 minutes with everything running and I outrun my beams. Choice is yours. Hope this helps.
Fly safe or hit hard |
Joe Starbreaker
Starbreaker Frigateers Tear Extraction And Reclamation Service
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Posted - 2008.12.05 21:48:00 -
[16]
I go with a Vigil. I can get about 1500m/s with less-than-perfect skills and using only a T1 afterburner. It's got three high slots for salvagers and has a very long targeting range so you can target the wrecks while still on the approach. You can fit a fair sized buffer shield tank in case the mission runner warps out and sticks you with aggro. I have cleaned out a number of people's L4 missions with this baby.
Of course, you should use a scan time bonused ship for the actual probing, then switch to this.
............. Now recruiting like-minded pilots. |
Gavin DeVries
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Posted - 2008.12.05 21:52:00 -
[17]
The difference is you're ninja salvaging, whereas the OP and most of the responders are looking for a salvage ship to do their own missions. Most of the salvage isn't that bulky, but the loot certainly is. Ninja salvage doesn't need tractors since you can't use them on someone else's wreck, and speed is important. If you're salvaging your own mission, speed is still nice, but tractors work, and cargo space is at a premium. When I was running level 2 missions I tried salvaging in a Condor for speed, but the cargo sucked. I went to a Kestrel and that worked fine, but now that I moved up to level 3 missions there are times when the kessie's 305 m3 (388.something with one Expanded Cargohold II) fills up before I'm finished. I've been toying with the idea of a Stabber, but that Salvagecane sounds like a winner. ______________________________________________________ Isn't it enough to know that I ruined a pony making a gift for you? |
Fixxi Hard
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Posted - 2008.12.07 10:17:00 -
[18]
I prefer the Catalyst, unrigged .. its cheap to set up (5 trac, 3 salv, 1 ab, 1 cap recharger, 3 expanded cargohold t2 -> 829 m¦ cargo and decent speed) and so I do have more than one (atm 1 in every system where I regularly fly missions). In those missions where I get much more salv&loot than it can carry I put the stuff in a can and drag it to a convenient pickup location for my Badger or bookmark the place (if the mission is already given in).
I think I save much time with the in-system-salvager, more than I would actually save in salvaging with a rigged salvager which is located a few systems away and needs to be picked up first.
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Kerfira
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Posted - 2008.12.07 11:23:00 -
[19]
If you use a Marauder to actually do the mission, and gather up all the wrecks in one location during the mission, use a battle cruiser fitted with all salvagers and perhaps one tractor beam. Add 3 sensor boosters to increase lock time, MWD just in case there are cans further away, and cargo expanders.
If the wrecks are not gathered in one location, you need to wary the fitting a bit, with a balance of tractor beams and salvagers that let you work efficiently. Basically your tractors should keep wrecks coming in at a speed that is balanced to the rate you salvage them (I found 3 salvagers, 5 tractor beams to be right for me). You MAY also consider a smaller and faster ship... I used to use a destroyer, but the BC's greater cargo and cap stability makes it a better choice imho.
On any salvage setup, 3 salvage rigs are basically mandatory. Even if you got your salvage skill maxed, the rigs still more than double your salvage speed.
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Ikserak tai
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Posted - 2008.12.08 17:44:00 -
[20]
I use a Hurricane. After building about 20 rigs for assorted ships, I slowed down using my salvage.
Just for grins, I calculated how much they would be worth on the market if I were to sell them at market price. The total was over 600M.
I can build any T1 rig there is, after having invested in a full set of rigs BPO's. I don't even think about the price anymore, if I need a rig I build it. Mfr time is about 5 minutes.
Yes, salvaging is worth it.....
YOU'VE NEVER ROCKED 'TIL YOU'VE UNDOCKED. |
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Tchell Dahhn
Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2008.12.15 19:25:00 -
[21]
Originally by: Gavin DeVries The difference is you're ninja salvaging, whereas the OP and most of the responders are looking for a salvage ship to do their own missions. Most of the salvage isn't that bulky, but the loot certainly is.
You're missing something though... ...and it comes down to cost and maneuverability.
Try any inexpensive T1 frigate, fit with a standard tractor, and voila, you have the fastest and least expensive way to group all of your loot. Forget the size of your cargohold - it's the same with your larger ships, as you won't be able to fit everything. So, kick out your own can, open it, and tractor it around. Fill it from every other can you find, and voila - you have a nice 27,000m3 cargohold.
Return with your Indy, and you have your stuff already packaged and loaded.
Choose to use a large ship, and if smart Ninja Salvagers (i.e. "we") find you, we'll bump the hell out of you while we fly around in our frigs and loot all your stuff.
We're Recruiting! |
Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2008.12.15 19:28:00 -
[22]
The most efficient way to salvage a mission:
1) Mission in a crowded hub.
2) Call out in local, mentioning that you have a full field of wrecks to be salvaged.
3) Fleet any takers and allow them to warp to you.
Your mission will be salvaged promptly and efficiently and you don't have to lift a finger.
Enjoy!
Originally by: Catharacta My CNR runs on salvager tears.
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Tchell Dahhn
Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2008.12.15 19:51:00 -
[23]
Originally by: Kahega Amielden Your mission will be salvaged promptly and efficiently and you don't have to lift a finger.
Disclaimer: Sometimes, you'll even get to keep some of your salvage for yourself. Be polite, be courteous, and don't be an outright jerk. (Yes, we even have some Members in our Corp that will give you a fair 50/50 split on the salvage and loot, because for some strange reason, they see this as "good business". Go figure.)
We're Recruiting! |
Heliose Demintisivo
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Posted - 2008.12.15 21:39:00 -
[24]
Originally by: chatgris Edited by: chatgris on 05/12/2008 13:40:38 Hurricane all the way. But use a 100MN Afterburner! Can reach over 500m/s with one on, usable in deadspace, cap stable with level 4 skills. My fit:
Highs: 4x Tractor, 4x Salvager Med: 100MN Afterburner II, 3x Cap recharger II Lows: 6x Expanded Cargohold II Rig slots: 3x Salvage Tackle
Take off the Cap recharger and throw on a MWD for kicks... It helps when one rat is out there at 60 clicks away...
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JordanParey
Minmatar Suddenly Ninjas
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Posted - 2008.12.16 02:31:00 -
[25]
Originally by: Heliose Demintisivo
Originally by: chatgris Edited by: chatgris on 05/12/2008 13:40:38 Hurricane all the way. But use a 100MN Afterburner! Can reach over 500m/s with one on, usable in deadspace, cap stable with level 4 skills. My fit:
Highs: 4x Tractor, 4x Salvager Med: 100MN Afterburner II, 3x Cap recharger II Lows: 6x Expanded Cargohold II Rig slots: 3x Salvage Tackle
Take off the Cap recharger and throw on a MWD for kicks... It helps when one rat is out there at 60 clicks away...
No MWDs in deadspace.
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Pwett
Minmatar QUANT Corp. QUANT Hegemony
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Posted - 2008.12.16 17:02:00 -
[26]
Repeat after me: the Marauders are NOT salvage ships. They are tractor and loot platforms, not salvagers.
A rigged hurricane with 6 salvager / 2 tractor mix is the best and can carry overflows from the marauder so that even in the biggest missions you never have to take more than one trip. _______________ Pwett Founder <Q> QUANT Hegemony
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Tchell Dahhn
Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2008.12.16 17:22:00 -
[27]
Originally by: Pwett A rigged hurricane with 6 salvager / 2 tractor mix is the best and can carry overflows from the marauder so that even in the biggest missions you never have to take more than one trip.
Come to Dodixie, fleet me up, and I'll race you.
We're Recruiting! |
Precurseur
Gallente Friendly Insurgency Coalition of the ExtraOrdinary
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Posted - 2008.12.16 17:42:00 -
[28]
My setup;
Low Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II
Mid Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II 10MN MicroWarpdrive I
High Salvager I Salvager I Salvager I Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I
Rigs Salvage Tackle I Salvage Tackle I Salvage Tackle I
Lots and lots of space, zooms along quite happily with a MWD (providing you've closed the mission and not in deadspace), quick salvage times, good chance of getting something and you can salvage more than 1 mission in a row - or everything in a 5 room mission.
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Pwett
Minmatar QUANT Corp. QUANT Hegemony
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Posted - 2008.12.16 17:52:00 -
[29]
Originally by: Tchell Dahhn
Originally by: Pwett A rigged hurricane with 6 salvager / 2 tractor mix is the best and can carry overflows from the marauder so that even in the biggest missions you never have to take more than one trip.
Come to Dodixie, fleet me up, and I'll race you.
Gallente space makes my skin crawl. _______________ Pwett Founder <Q> QUANT Hegemony
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Tchell Dahhn
Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2008.12.16 18:27:00 -
[30]
Originally by: Pwett Gallente space makes my skin crawl.
/me makes chicken noise.
We're Recruiting! |
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Lyvanna Kitaen
Minmatar Noonday Sun Corp
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Posted - 2008.12.16 23:56:00 -
[31]
Here's what I've been doing lately with my L4's:
I run the mission with me in a Golem and my alt in a NH. the Golem has 3 tractor beams fitted and I tractor all the wrecks I can reach into a ball around the Golem, loot them, and bookmark.
I get into a Hurricane with 6 salvagers/2 tractors and my alt gets into an Orca with 3 tractors.
We warp to each "ball" of wrecks and the Hurricane salvages them while the Orca, with its 70km range,tractors the wrecks the Golem couldn't reach. Any loot goes into the Orca's cargohold. Salvage goes into the Hurricane.
This works very fast and has cut my salvage time down a lot.
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Laina Delapore
Caldari Red Sun Industries
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Posted - 2008.12.17 13:44:00 -
[32]
Originally by: KInkamache I use a Comorant (Caldary Destroyer ) with 2 Tech II cargo expander
WTB - Cormorant with two lows.
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Omnoms
Amarr IDLE GUNS IDLE EMPIRE
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Posted - 2008.12.17 15:15:00 -
[33]
couldnt agree more, hurricane is best salvy ship apart from marauder... but 4m SP just to sit in a paladin/golem seems daft.
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Cade Morrigan
Caldari
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Posted - 2008.12.17 15:46:00 -
[34]
Edited by: Cade Morrigan on 17/12/2008 15:47:43 I have recently set up a Hurricane for looting/salvaging L4 missions and find it adequate. Previously I used a Stabber because it could be expanded to hold more loot than any destroyer and is sufficiently fast (1300m/s with MWD).
The Hurricane has double the cargo hold of the Stabber and two more high slots, win, but it is SUCH a PIG. I'm not fully convinced it saves me much time over the Stabber yet.
Next I'll probably try using a Frigate to drag around a can to hold loot/salvage, then pick up the full can with a Badger II. Maybe use and unrigged frig, haul it inside the Badger to the mission system, loot, empty the can into the Badger, disassemble the frig and haul it all back to home base... in the Badger! --
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Borg Shopper
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Posted - 2008.12.17 15:58:00 -
[35]
I like the idea of dragging a can with a frig, but cant you do that with a dessy already? It's close to frig size, and can drag the can as well as some salvage (on the move to next ball/cluster)... the idea of a packed frig sounds doable (frig 2.5k m3/Dessy 5k m3 packed). I do that with shuttles for quick gate checks on some trips...
-on marauders- So fit kronos with tractors only and ball things up? or 2 tractors and 1 salvager to take BS wrecks right away?
-off topic- Keep seeing Paladin over kronos, etc... If EM is superior, or same for non EM rats, why dont we all fly Amarr/shoot lasers?
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Cade Morrigan
Caldari
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Posted - 2008.12.17 17:21:00 -
[36]
Hmmm... can dragging with a frig? why not an Interceptor?! :D I just checked the Raptor and it can drag a can and run 3 salvagers with AB and be cap stable. Moves at over 600 without the AB on, moves at over 1500 with it. Sig is only 34m, aligns in 2.5sec with 3 nanos ... heheh. --
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Lyvanna Kitaen
Minmatar Noonday Sun Corp
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Posted - 2008.12.17 17:56:00 -
[37]
Originally by: Cade Morrigan Hmmm... can dragging with a frig? why not an Interceptor?! :D I just checked the Raptor and it can drag a can and run 3 salvagers with AB and be cap stable. Moves at over 600 without the AB on, moves at over 1500 with it. Sig is only 34m, aligns in 2.5sec with 3 nanos ... heheh.
If you move faster than 500, you will move faster than the tractor can drag the can.
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Tchell Dahhn
Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2008.12.17 19:45:00 -
[38]
/me sits back and smiles as he watches the Mission Runners run through the veritable bevy of opportunities that tractoring a can provides...
Just remember who brought that little thought to you.
We're Recruiting! |
Pwett
Minmatar QUANT Corp. QUANT Hegemony
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Posted - 2008.12.17 20:28:00 -
[39]
You do realize this isn't anything new?
The key to quick salvaging is not having to move around a mission at all. However, if tractoring a can, then it doesn't pay to move faster than 500-600 m/s because you will out run the can if you don't wait for it to catch up. At which point, why not make a 300/700 m/s Hurricane with 2041 m3 and your choice of tractor / salvage turrets? _______________ Pwett Founder <Q> QUANT Hegemony
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RedSplat
Suddenly Ninjas
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Posted - 2008.12.17 20:41:00 -
[40]
For those ninjas wondering why MR's fit MWD's to thier salvagers:
they BM the mission, turn in the mission, warp back in and MWD from wreck to wreck There was even talk of French toast
But there was none to be had |
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