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Omarvelous
Caldari Destry's Lounge
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Posted - 2008.12.05 15:00:00 -
[1]
I'm still training up for a max 5/5 Blaster Rokh with Null ammo. The ranges I get mean I don't have to fit a web on my ship. Sure the dps is a little low for a turret BS...
Bah who am I kidding?!?!?
I've started cross training Amar myself (working on T2 medium pulses). How can I say no to Scorch ammo? How can I say no to no-reloads. How can I say no to doing more damage than my blaster ship at 2x the range?
BTW Merin - can you PLEASE stop talking about Sansha ships! It would be nice for people not to know the pwnage of shield tanking laser ships. 
Current mechanics make close range battleships extremely pointless. Its all about midrange.
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Omarvelous
Caldari Destry's Lounge
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Posted - 2008.12.05 15:24:00 -
[2]
Originally by: Misina Arlath
Originally by: Omarvelous How can I say no to no-reloads.
BTW Merin - can you PLEASE stop talking about Sansha ships! It would be nice for people not to know the pwnage of shield tanking laser ships. 
Just FYI; T2 crystals last for roughly 1000 shots before they have to be reloaded, that includes Scorch.
As for Sansha ships, how many people *really* fly faction ships into PvP?
Shield tanked Nightmare in PvP? Yeah, right...
I know only of a very few people who drag faction ships into PvP. And hey, if you need the extra thrill, then more power to you I guess.
I wasn't being too serious about the faction ships. They're a great tactical combo but way too expensive to risk losing to blobs.
My main reasons are the weapons class itself.
There is no reason to use blasters over pulses ever.
I fly caldari ships with a range bonus to hybrids and it is still outclassed in every way by pulses.
While a Pulse BS is firing at 45+10 - a blaster boat has to MWD at least 30 km to use NULL, about 40km to get in range of antimatter. Not worth the minor boost in damage once you finally get there (IF you make it there considering scrams turn off MWD and you're stuck out of your optimals for high damage ammo).
Considering that kinetic damage is easily resisted in omni tanks, I have little use for hybrid ammo.
I'm not whining though, I'm adapting my tactics. I'm saving my hybrids for cruiser class sniping. Ganking I will leave to lasers.
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Omarvelous
Caldari Destry's Lounge
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Posted - 2008.12.05 16:02:00 -
[3]
Originally by: trixofthetrade Edited by: trixofthetrade on 05/12/2008 15:46:25
Originally by: Omarvelous
While a Pulse BS is firing at 45+10 - a blaster boat has to MWD at least 30 km to use NULL, about 40km to get in range of antimatter. Not worth the minor boost in damage once you finally get there (IF you make it there considering scrams turn off MWD and you're stuck out of your optimals for high damage ammo).
And 45km is the usual distance at which you face enemies all the time? Like when they jump through a gate right?
Did it also occur to you that if you are sitting in an ultra-shortrange ship and somehow a medium range ship has managed to position itself in such a favourable manner (45km away from target) while you positioned yourself in the worst possible way (45km away from target), that you - wait for it - actually *should* do worse than the med range boat? Seriously?
And that is exactly the scenario you describe. But this is the main problem with blaster pilots. Somehow they can't grasp that a ship with more range is actually supposed to do more damage at range. I thought at least a caldari fanboi would understand that.
If you were complaining about how abaddon is too good in closerange and the blaster niche isn't clearly enough defined there maybe i'd listen. But this is just epic bull.
Originally by: Omarvelous
Considering that kinetic damage is easily resisted in omni tanks, I have little use for hybrid ammo.
Omni tanks are by definition tanks that try to not leave any resistance holes. In case of armor tankers that is for example 2 eanm + dcu or eanm + exp hardener + dcu. (i can dig up the respective devblog for you if you don't believe it)
Those setups still (even after the resistance nerf) have em as highest resistance. Not kinetic. So how is this an advantage of lasers over hybrids? Tri-hardener tanks and some t2 ships are pretty susceptible to em damage but thats just the way it works. You do better with some tanks and worse with others. But in the end you're stuck with what you do. Amarr are in the same situation that Gallente are here.
Stop trying to make up propaganda. Or are you just one of the mindless zombies that trains the fotm not using your brain?
Wow - you really got worked up over there didn't you?
Take a deep breath. Step back. Cool down.
I think you're missing the point of what I was saying. In the engagements that I have around low sec, ships are usually within 5-40km for close range ships, and 200km for long range.
For myself in a short range high damage boat - a blaster boat. I have to be within 7km for high damage, and 17 for long range blaster ammo. That means the primary will get the full brunt of my damage, the rest of the fight I'm spending motoring around getting to my optimals on other targets.
Thats time I'm wasting that a mid range ship with pulses is firing away doing it full damage potential.
Sure I could switch to rails to try to accomplish the same thing - however the damage comparison between rails and antimatter vs. pulses with scorch is even more laughable.
An analogy is missions. No one does them with high damage close range weapons because you waste too much time motoring around to do any damage.
I'm saying the blaster class of weapons are currently obsolete because their damage advantage over mid range pulses is not significant enough to overcome the time lost getting into range.
Why should I waste time motoring around to get an extra 10-15% damage, when I can be doing 800 dps and not need to move much?
Thats why I would pick pulses with scorch over hybrid weapons.
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Omarvelous
Caldari Destry's Lounge
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Posted - 2008.12.05 16:03:00 -
[4]
Originally by: trixofthetrade
Originally by: Khandara Seraphim Because you clearly don't have the option to just "warp out" at 30+ km, engaging only targets within your ideal range.... 
I dont understand why you would ever be MWDing at a pulse laser ship with that kind of range when you can just disengage and possibly warp back right on top of him.
NO! HERESY! Thats not how it works ffs! There is also a lach and a rapier keeping it tackled. Don't forget the falcon permajamming me. Why can't my Blaster BS pwn them all?
OTOH if i fly my stupidly overpowered amarr bs all enemies just line up at exactly 45km (or more depends if i have loaded my te/tc's coz i don't need tank or tackle i have god on my side) and let me kill them honorably one by one. They also always fit blasters to ensure they can't hit at the ranges they decided to fight at.
Geez, you people know nothing. Try flying a blaster bs sometime its very hard! Galante is eve on hard mode seriously!!!!
Who said anything about solo pvp in a battleship? I'm comparing effective combat ranges in eve.
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