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Gina Torres
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Posted - 2008.12.07 03:11:00 -
[1]
Today I was trying to think of any other MMO's that are currently popular that has such hardcore PVP with brutal death penalties, and I don't think any exist. Some people on a different forum I read mentioned Darkfall but I am really skeptical.
I am just curious if there are any MMO's that you guys are playing that has PVP that actually matters on a level that Eve's does. Things like controllable territory, hardcore death penalties (full looting), open pvp etc..
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Lothris Andastar
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Posted - 2008.12.07 03:14:00 -
[2]
None that I know of.
Then again EVE is the only Game I know of that doesn't utilise sharding up the bumhole to keep costs down neither.
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Seth Ruin
Minmatar Ominous Corp Ethereal Dawn
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Posted - 2008.12.07 03:26:00 -
[3]
Well, not anymore... but back in the day, Ultima Online used to be just as harsh of a world as EVE is currently. You could even steal items from other players' backpacks in town without getting caught if you had high enough skills.
But then EA bought Origin, split the world into two (one "safe" world, where you couldn't attack other players, and the other "dangerous" world--the old-school one) and nobody went back to the old world.
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Neth'Rae
Gallente Decorum Inc Tygris Alliance
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Posted - 2008.12.07 03:27:00 -
[4]
Originally by: Gina Torres I am just curious if there are any MMO's that you guys are playing that has PVP that actually matters on a level that Eve's does. Things like controllable territory, hardcore death penalties (full looting), open pvp etc..
Darkfall has all of what you've mentioned, but it's still in beta with a 22st january releasedate.
I do Sigs, Banners and other Graphics for ISK. Click Here! |

Mickey Simon
Noir.
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Posted - 2008.12.07 03:32:00 -
[5]
Originally by: Neth'Rae Darkfall has all of what you've mentioned, but it's still in beta with a 22st january releasedate.
It looked pretty average tbh and from what I understood, while PvP is unconsentual, there's not much to actually lose from it. I might have grabbed the wrong end of the stick on that though, but I remember checking it out a few months ago and feeling underwhelmed - even for a beta. Meanwhile, on the other side of town . . . |

Neth'Rae
Gallente Decorum Inc Tygris Alliance
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Posted - 2008.12.07 04:02:00 -
[6]
Originally by: Mickey Simon
Originally by: Neth'Rae Darkfall has all of what you've mentioned, but it's still in beta with a 22st january releasedate.
It looked pretty average tbh and from what I understood, while PvP is unconsentual, there's not much to actually lose from it. I might have grabbed the wrong end of the stick on that though, but I remember checking it out a few months ago and feeling underwhelmed - even for a beta.
Uhm, might be thinking of the wrong game.. In Darkfall you drop all your gear, and pvp is not consensual. Although there's some kind of criminal, reputation system might be like sec status in EVE.
It's a heavily PvP Focused game though, with inspiration taken from the early days of UO. And if you tried it, it's probably like EVE in the regard that you'll have to really get into it before you'll start enjoying it..
I do Sigs, Banners and other Graphics for ISK. Click Here! |

Tellenta
Gallente Invicta. Cry Havoc.
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Posted - 2008.12.07 05:12:00 -
[7]
10,000 people on one server, amazing.
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Epegi Givo
Amarr Ministry of War
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Posted - 2008.12.07 05:36:00 -
[8]
the first thing that comes to mind is Runescape.
the next thing that comes to mind is EVQ when you die above a certain level you lose XP and your items (you have to go back and loot them).
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Originally by: Karrade Krise
Originally by: Epegi Givo
This is my sig, or is it?
Now the only thing I can think of are Yard Gnome Ninjas...
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Grarr Dexx
Amarr Paxton Industries Paxton Federation
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Posted - 2008.12.07 05:41:00 -
[9]
Well, even Eve's a soft game. Games where you really get ****ed up the ass when you die/are defeated tend to not live long.
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Icarus Flame
Amarr Van Ness Pet Hospital
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Posted - 2008.12.07 05:53:00 -
[10]
Infinity: The Quest for Earth will, if it ever comes out, have a harsh-ass death penalty from hell. The main admin guy started a poll thread on the forums about what sort of death penalty the community wanted the game to have. The options were something like this:
-No penalty: WoW, etc.  -Light penalty: Loss of items, with partial insurance. -Harsh penalty: Loss of most items, no insurance. Have to wait for another character to pick up your escape pod.  -Light permadeath: You lose your character, but can have another character inherit your stuff. No skills/xp in the game, so not sure if this is a penalty unless you have a really cool name. -Harsh permadeath: You have to start from scratch. Holy crap that would be intense. 
The funny part was the admin describing Eve's death penalty as "light". Most of the thread was voting for harsh/light permadeath. WOOWOO!
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Mickey Simon
Noir.
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Posted - 2008.12.07 06:01:00 -
[11]
Originally by: Neth'Rae In Darkfall you drop all your gear, and pvp is not consensual.
No, I did get that part from the multiple videos I watched. But whether the gear is worth anything and losing actually means anything? I didn't get that part.
But yes, perhaps it is a game I will have to wait and see. I'm all for games where dying is more like EVE and less like WoW :D Meanwhile, on the other side of town . . . |

Vaal Erit
Science and Trade Institute
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Posted - 2008.12.07 06:02:00 -
[12]
I can't imagine a MMORPG working with permadeath of any sort. A large part of the fun in a MMORPG is creating your character for a long period of time and having it grow and live and stuff.
Darkfall looks promising. However, from what I hear from people is that it resembles hardcore UO, but UO died after they separated the carebear server from the hardcore server. So will how will they survive if most people don't care for the hardcore UO style of game?
If it is fun, it is fun and will do good, but most MMORPGs go through a tough launch with exploits and cheats and little content and solopwnmobile builds that are unbalanced so if Darkfall can get a good population and some good content out, it might be a good EVE substitute (no spaceships though) --
http://desusig.crumplecorn.com/sigs.html
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Nikita Alterana
Gallente The Antikythera Mechanism
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Posted - 2008.12.07 06:07:00 -
[13]
any mmo with fps like targeting is a aimbot programmers wet dream. __________________________________________________ I was Amarr before they were the FOTM and I'll be Amarr after it! I'm also training Minmatar Capitals! And I eat Lions! |

Misanth
RABBLE RABBLE RABBLE Black Legion.
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Posted - 2008.12.07 06:28:00 -
[14]
Edited by: Misanth on 07/12/2008 06:32:50 Most older MMO's had XP penalty on death. The variety of useful PvP mechanics and/or if you dropped items or not varied by quite a bit tho.
Hard to compare with EVE, you can in theory lose skillpoints here but it's not very likely. I got four accounts atm, several 3year+ characters, and so far I havn't lost a sp by dying. I've lived in low- and nullsec since day one.
The 'harsh' part here is that you lose assets, which means time (unless you sell GTC's, but that's RL money so let's not pull in that variable). In those early MMO's it was more an issue of getting the higher level, or hero level if you had reached max, so xp penalty = time sink. I.e. on a very rough scale, it would be on par with EVE.
The major difference, imho, is that EVE has the 'cold dark place' and non-consensual PvP built in by design. Most older MMO's were lacking severely PvP-wise, but the world itself would be pretty forgiving and NPC-centered.
Edit; To reply to the OP's question - I can't think of any games today that isn't easymode, bar EVE, tbh. It's gotten to the point where I get bored to **** playing games without xp penalty. Then, everything today is about getting a bit customer base, not building a game that can 'just survive'. You need to attract casual gamers, as soon as things get too hard on them, you'll lose potential customers. Natural development I guess, but I have to admit it was a bit stupid when a fulltime gamer like me had a 100% advantage. More time spent = more powerful, simple as that.
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Lazrim
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Posted - 2008.12.07 06:41:00 -
[15]
There are some very cool mud's with pretty harsh death penalties. Usually there is a very high exp loss for a PvE death and a not so bad exp loss for a PvP death. The harshest part can be the follow-up corpse retrieval and the lootable,by any passerby, corpses. The mud populations though are 100 or so peeps online at the same time at best.
Laz
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Misanth
RABBLE RABBLE RABBLE Black Legion.
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Posted - 2008.12.07 06:46:00 -
[16]
Originally by: Lazrim There are some very cool mud's with pretty harsh death penalties. Usually there is a very high exp loss for a PvE death and a not so bad exp loss for a PvP death. The harshest part can be the follow-up corpse retrieval and the lootable,by any passerby, corpses. The mud populations though are 100 or so peeps online at the same time at best.
Laz
I kinda sorted MUD's along the "old MMO"-segment. Even tho there's some freshly written MUD's, it's part of the early development. Most early MMO's were pretty muchs MUD's with graphics. 
Either way, MUD's = awsome.
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Snaps
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Posted - 2008.12.07 06:58:00 -
[17]
says no safe zones, pvp everywhere.
me getting board with losing my bs to frig packs every 10min.. 
this game is looking real good to me! 
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Cleo Yu
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Posted - 2008.12.07 07:44:00 -
[18]
ppl have also been talking about darkfall for many many years i had a son when they first mentioned it when it was apparantly coming soon and hes now 4 yrs old says it all
theres a reason its now known as forumfall also
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Malcanis
Deep Core Mining Inc.
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Posted - 2008.12.07 09:31:00 -
[19]
Originally by: Icarus Flame Infinity: The Quest for Earth will, if it ever comes out, have a harsh-ass death penalty from hell. The main admin guy started a poll thread on the forums about what sort of death penalty the community wanted the game to have. The options were something like this:
-No penalty: WoW, etc.  -Light penalty: Loss of items, with partial insurance. -Harsh penalty: Loss of most items, no insurance. Have to wait for another character to pick up your escape pod.  -Light permadeath: You lose your character, but can have another character inherit your stuff. No skills/xp in the game, so not sure if this is a penalty unless you have a really cool name. -Harsh permadeath: You have to start from scratch. Holy crap that would be intense. 
The funny part was the admin describing Eve's death penalty as "light". Most of the thread was voting for harsh/light permadeath. WOOWOO!
That's one way to categorise death penalties. Another would be the length of player time required to restore the status quo ante. So if you could max out a character with a couple of minutes of time invested (eg: Counterstrike), then the "Harsh: permadeath" isn't really "harsh" at all compared to the investment in, say, losing an officer-fitted faction BS plus a rack of +5s & HG Crystals. Thus EvE's death penalty 'scales' with player age and assets: A day 0 player in a noobship can replace his loses by docking in a station.
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Furious Hawk
Farlight Council Elitist Cowards
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Posted - 2008.12.07 10:50:00 -
[20]
Tibia (heavily inspired by Ultima Online) has very high death penalties. You lose 10% of your total EXP when you die and many of your items, and that would suck if you had 1 bil experience (that's level 400, and the current highest level player is level 395).
I miss Tibia, but it sucks now because they made too many changes. -------------------------------------------------- Everyone is entitled to my opinion. |
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Jessica Lorelei
Minmatar Sebiestor tribe
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Posted - 2008.12.07 11:52:00 -
[21]
Lineage 2
when you die you lose xp and you can be levelled down if you loose too much xp, players camp towns and trap players inside becuas the players don't want to be levelled down by these 'pk' players lol ive seen some idiots get leveled down 3 maybe 4 levels before they logged off, and if you are a high level this really hurts as you have to grind it all back.
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Holy Lowlander
Comply Or Die G00DFELLAS
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Posted - 2008.12.07 11:58:00 -
[22]
by the look of that darkfall trailer , I think thats the fantasy thing that comes the closest to eve.
altough the entire industry part of eve , isn't in darkfall.
eve is the most pupulair harsh game universe in the world tough , and its awesome ^^.
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Janu Hull
Caldari Terra Incognita Ethereal Dawn
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Posted - 2008.12.07 13:36:00 -
[23]
Absolutley first generation Star Wars Galaxies.
Item decay, all items dropped on your corpse, and it was stuck where you lost it. The only thing that kept it from being really over the top was that only you could recover your corpse.
The downfall was, SOE never was able to get the code to the point where you were 100% certain to be able to loot your own corpse, and they eventually removed it. Kinda sad, I missed corpse runs. In the event of an emergency, my ego may be used as a floatation device.
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Silver Fusion
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Posted - 2008.12.07 16:07:00 -
[24]
Originally by: Janu Hull Absolutley first generation Star Wars Galaxies.
Item decay, all items dropped on your corpse, and it was stuck where you lost it. The only thing that kept it from being really over the top was that only you could recover your corpse.
The downfall was, SOE never was able to get the code to the point where you were 100% certain to be able to loot your own corpse, and they eventually removed it. Kinda sad, I missed corpse runs.
Enjoyed SWG pretty much back in these days. Was an awesome game!
Darkfall? I lol'd.
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X3k5
The Knights Templar Intrepid Crossing
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Posted - 2008.12.07 16:15:00 -
[25]
Edited by: X3k5 on 07/12/2008 16:15:41 Earthrise :)
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Ocih
Amarr
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Posted - 2008.12.07 16:20:00 -
[26]
Eve is not alone.
It is every other MMO on a PvP shard.
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AncientLord
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Posted - 2008.12.07 16:25:00 -
[27]
What about Lineage 2 ? I assume you girls didnt knew that one.
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Sheriff Jones
Amarr Clinical Experiment
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Posted - 2008.12.07 17:04:00 -
[28]
Edited by: Sheriff Jones on 07/12/2008 17:04:07
Originally by: Icarus Flame -No penalty: WoW, etc. 
-Harsh permadeath: You have to start from scratch. Holy crap that would be intense. 
Two things:
WoW has penalty, just not PVP one.
Death costs cash, that all, exactly same as with EVE, and with higher levels, it costs even more.
Blizzard had permadeath in diablo, was very fun. Hardcore was the only way to roll.
Only thing with harsh penalties is that it should be 110% free of lag-loss, that's why most MMOs do't have harsh penalties.
People don't mind losing stuff on own accord, but when other measurables come to play...
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

london
Gallente KDS Navy
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Posted - 2008.12.07 17:40:00 -
[29]
That Darkfall actually looks kind of interesting. I'm not really into the whole fantasy elf bit, but the thing that got my attention is how radically different it is from WoW or War (which look identical :P). Like this game actually has a nice scale and aesthetic to it that takes it away from the dumbed down, condensed, and cartoony nature of recent MMOs (not counting AoC).
If it's as harsh as you say it is in terms of PvP, it might be worth checking out for a bit. Every wife (eve), needs a mistress. ;)
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Danton Marcellus
Nebula Rasa Holdings
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Posted - 2008.12.07 18:15:00 -
[30]
WoW has the harshest death penalty of all, you know you just got killed by some utter reject and/or 12 yearold who is jumping and dancing around your corpses while loling as fast as he can in the local whatnot...
Should/would/could have, HAVE you chav!
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