| Pages: [1] 2 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

AleRiperKilt
|
Posted - 2008.12.08 18:09:00 -
[1]
So I played around this weekend with Blasters and realized they don't do damage worth a crap.
Right now I am training small hybrids 5 to get T2 but past nerf it seems better to train for other gun platform with slightly longer range.
I trained Medium Energy turret 3 this weekend and noticed pulse laz0rz use more PG than Neutron Blasters . They hit from 10km, thought.
Now, if I train small/med laz0rz T2, are amarr ship's bonuses worth the extra training?
How about Projectile Turrets?, are they worth anything post patch?
--- "I live in Los Angeles, where driving is non-consensual pvp" - Arric Rohr |

Naomi Knight
Amarr Imperial Academy
|
Posted - 2008.12.08 18:12:00 -
[2]
Try missilez if you want to pwn everything.
|

James Lyrus
Lyrus Associates The Star Fraction
|
Posted - 2008.12.08 18:16:00 -
[3]
This is a trollpost right?
Blasters are the highest damaging weapons in the game. Railguns are the longest range weapons. -- 249km locking? |

Niko Mat
|
Posted - 2008.12.08 18:20:00 -
[4]
You spelt "projectile turr3tz" wrong consistently.
|

Derek Sigres
|
Posted - 2008.12.08 18:36:00 -
[5]
Originally by: James Lyrus This is a trollpost right?
Blasters are the highest damaging weapons in the game. Railguns are the longest range weapons.
You should know better than to use logic.
Plus, it's kinda flawed. Blasters are potentially the highest damage dealers in the game and rails potentially have the longest range. As to if these things hold true in a given scenario - well much depends on the exact fitting, scenario and pilot.
|

AleRiperKilt
|
Posted - 2008.12.08 18:51:00 -
[6]
Originally by: James Lyrus This is a trollpost right?
No
Originally by: James Lyrus
Blasters are the highest damaging weapons in the game.
*If* you get in range
Originally by: James Lyrus
Railguns are the longest range weapons.
*If* you can track your target
With QR's nano nerf pirates are switching to tank fits and they have skills to tank pretty darn well.
Also they are pretty slippery so expecting them to sit duck while I MWD to blasters' optimal is fail.
So I am looking for good DPS at a range I can get. Pulse Lasers seems like an option. AC also have higher range than blasters.
--- "I live in Los Angeles, where driving is non-consensual pvp" - Arric Rohr |

James Lyrus
Lyrus Associates The Star Fraction
|
Posted - 2008.12.08 19:40:00 -
[7]
Originally by: AleRiperKilt
Originally by: James Lyrus
Blasters are the highest damaging weapons in the game.
*If* you get in range
Yeah I see what you mean, if only you could fit those long range weapons instead.
Quote:
Originally by: James Lyrus
Railguns are the longest range weapons.
*If* you can track your target
Well, y'know blasters also have the highest tracking in the game. You could try using those if you want to track stuff. Or for that matter, lower tier railguns. Of course, that'll cost you some range, but y'know it's all about tradeoffs.
Quote:
With QR's nano nerf pirates are switching to tank fits and they have skills to tank pretty darn well.
Also they are pretty slippery so expecting them to sit duck while I MWD to blasters' optimal is fail.
Yes, it's entirely possible your opponent will try such a fiendish tactic against you. The finks.
Quote:
So I am looking for good DPS at a range I can get. Pulse Lasers seems like an option. AC also have higher range than blasters.
Pulse lasers are good midrange weapons, but they don't track as well as blasters do. But sure, if you think that you can maintain the range, then a standoff weapon is effective. Just don't then get too upset that you're missing the tracking that blasters have when your opponent closes up and you can't hit 'em.
ACs also have a lower damage output than blasters, and because they're pretty much always in falloff, their damage output is worse too.
*shrug*. You're looking for where the grass is greener, and it really isn't. -- 249km locking? |

Ruciza
Minmatar The Feminists
|
Posted - 2008.12.08 20:31:00 -
[8]
Funny that people managed to get into range for years.
|

StraightEdge Phoenix
Gallente Flight of One
|
Posted - 2008.12.08 21:58:00 -
[9]
It may be a little off topic, and you may already know, but the Myrmidon is pretty decent as a lazer or projectile boat if it's passively fit. Mostly due to its lack of hybrid bonuses.
That way you wouldn't have to cross train to other races ships. However it does severely limit your options in flying Gallente if you really have to use lazers or projectiles. |

emf
Amarr Knights Of the Black Sun
|
Posted - 2008.12.08 22:11:00 -
[10]
Sigh, the numbers don't lie. Blasters out damage auto cannons by 33%. Fit an autocannon on an unbonused ship and you're looking at blasters doing over 66% more damage. Having 60% more falloff but half the optimal makes up for doing a fraction of the DPS. NOT...
Of course the moment any sort of numbers are mentioned people are going to cover their ears and scream EFT warrior. When in actual fact the real world has the opposite effect. Extra optimal is useless because you're not going to be killing anyone worth his salt who isn't properly tackled. DPS on the other hand is even more important in a real fight since any DPS over the amount your target tanks increases the time taken to kill said target by a lot.
|

Robert0288
Caldari g guild Imperial Republic Of the North
|
Posted - 2008.12.08 22:12:00 -
[11]
your a gallente pilot unless I'm completly wrong, all gallente gun ships have some kind of bonus to hybrid weapons.
|

Joe Starbreaker
Starbreaker Frigateers Tear Extraction And Reclamation Service
|
Posted - 2008.12.08 22:43:00 -
[12]
OP, I wish my Gallente enemies would all think as you do.
............. Now recruiting like-minded pilots. |

Zeba
Minmatar Pator Tech School
|
Posted - 2008.12.08 22:48:00 -
[13]
Seeing as the only difference skills wise between Gallente and Amarr is the actual guns you use to pew pew just train up your Amarr spaceship command and lasor skills. All the gunnery, tanking and drone support skills should already be where they are needed. 
inappropriate signature. ~WeatherMan |

Kyra Felann
Gallente Noctis Fleet Technologies
|
Posted - 2008.12.08 22:59:00 -
[14]
I sense much fail in this thread.
|

DubanFP
Caldari R.U.S.T.
|
Posted - 2008.12.08 23:56:00 -
[15]
Originally by: emf Sigh, the numbers don't lie. Blasters out damage auto cannons by 33%. Fit an autocannon on an unbonused ship and you're looking at blasters doing over 66% more damage.
This. All Minmitar ships have a 25% RoF bonus "33% more effective DPS" to projectiles for a reason. It's sort of like amarr's laser cap usage bonus as both are kinda crappy without it. _______________
"It's not about the look of your ship or the size of your guns. It's about how much **** you can @#$# up with it" |

Raniss
|
Posted - 2008.12.09 00:04:00 -
[16]
Originally by: DubanFP
Originally by: emf Sigh, the numbers don't lie. Blasters out damage auto cannons by 33%. Fit an autocannon on an unbonused ship and you're looking at blasters doing over 66% more damage.
This. All Minmitar ships have a 25% RoF bonus "33% more effective DPS" to projectiles for a reason. It's sort of like amarr's laser cap usage bonus as both are kinda crappy without it.
Just like the abaddon? Omg buff abaddon!
|

AleRiperKilt
|
Posted - 2008.12.09 00:25:00 -
[17]
Originally by: James Lyrus
Pulse lasers are good midrange weapons, but they don't track as well as blasters do. But sure, if you think that you can maintain the range, then a standoff weapon is effective. Just don't then get too upset that you're missing the tracking that blasters have when your opponent closes up and you can't hit 'em.
So stick to train for T2 hybrids? Are they that much better than T1 ones?
--- "I live in Los Angeles, where driving is non-consensual pvp" - Arric Rohr |

The Djego
Minmatar merovinger inc
|
Posted - 2008.12.09 00:31:00 -
[18]
Edited by: The Djego on 09/12/2008 00:33:32 Edited by: The Djego on 09/12/2008 00:32:24 Im personaly gooing Projektiel next. Personaly I donŠt care what the Forums tell, there is no big DPS Advantage at the end, and since Blasters are borked for Solo now no real reason to riding the dead ride.
To all the people that state Blasters are the DPS:
Mega vs Meal
If I have to bring a tackler anyway, I can do fare better when not flying a Mega. Both are with my Standard +5% to all Turret Damage, after Drones and Overheating it is about 30 DPS diffrence, but well one of this Ships got a nice Tank, smoth running Tank and better Range with Barrage.  ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
|

Terribad
Gallente HOMELESS. Elitist Cowards
|
Posted - 2008.12.09 01:00:00 -
[19]
Originally by: The Djego
Mega vs Meal
I like your MWD on that mael. -------------------------------------------------- the game |

Lyria Skydancer
Amarr Gunship Diplomacy
|
Posted - 2008.12.09 01:12:00 -
[20]
Edited by: Lyria Skydancer on 09/12/2008 01:12:40
Originally by: AleRiperKilt So I played around this weekend with Blasters and realized they don't do damage worth a crap.
Right now I am training small hybrids 5 to get T2 but past nerf it seems better to train for other gun platform with slightly longer range.
I trained Medium Energy turret 3 this weekend and noticed pulse laz0rz use more PG than Neutron Blasters . They hit from 10km, thought.
Now, if I train small/med laz0rz T2, are amarr ship's bonuses worth the extra training?
How about Projectile Turrets?, are they worth anything post patch?
I don't think any training will save you tbh. You might aswell uninstall eve. ----------------------------------------- [Video] The Neverending Story |

TimMc
Gallente Brutal Deliverance OWN Alliance
|
Posted - 2008.12.09 01:17:00 -
[21]
Originally by: Terribad
Originally by: The Djego
Mega vs Meal
I like your MWD on that mael.
That mega is pvp fit, I have no idea what you would use that mael for.
|

The Djego
Minmatar merovinger inc
|
Posted - 2008.12.09 01:28:00 -
[22]
Edited by: The Djego on 09/12/2008 01:36:05
Originally by: TimMc
Originally by: Terribad
Originally by: The Djego
Mega vs Meal
I like your MWD on that mael.
That mega is pvp fit, I have no idea what you would use that mael for.
Standard Gang issue(Low Sec), jumping first, tanks 2k+ DPS in full reinforced and the funny thing, without the gimped Faction amno it even matches Blaster Gank type DPS I have seen this ship tank 2 Carriers or Gank fitted Golems, while still dish out heavy DPS, the only diffrence it is not solo, but well since Blaster Ships arenŠt to any more no big issue.  ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
|

Yalezorn
Gallente
|
Posted - 2008.12.09 03:07:00 -
[23]
Originally by: AleRiperKilt So I played around this weekend with Blasters and realized they don't do damage worth a crap.
Were you WAY out of their firing range? Blasters are close range weapons, if you're flying gallente ships and want to fight at long range, use railguns.
|

Spike 68
Developmental Neogenics Amalgamated
|
Posted - 2008.12.09 04:48:00 -
[24]
Originally by: Ruciza Funny that people managed to get into range for years.
dont kid yourself, I have used blasters for years and I have never gotten in range.... ever
|

Dr Sheepbringer
Gallente
|
Posted - 2008.12.09 09:05:00 -
[25]
Well for any turrets you need high skills to achieve that "I like'em!" feel. Blasters are indeed the most damaging ones with the rather hards range. Of course with small ships this isn't a problem. These are perfect for frigs and with good skills you will like them in a cruiser too.
The truth is that you need skills to get in range with blasters and skills to pwnage the with gunnery. With other weapon platforms it's much easier to just train gunnery and pwnage.
I'm also looking to train myself another weapon platform (when I get to it) for BS size vessels. Not really sure what though... Stop whining. |

BiggestT
Caldari Resurrection Skunk-Works
|
Posted - 2008.12.09 09:11:00 -
[26]
Originally by: Kyra Felann I sense much fail in this thread.
These are not the trolls your looking for.. (wise hand movement) EVE history
t2 precisions |

techzer0
IDLE GUNS IDLE EMPIRE
|
Posted - 2008.12.09 10:05:00 -
[27]
Train for other guns and bring your Mega to fight my Mega when you get into one.
I will still get in range and unload my 1200dps...
And it will still suck to be you. ------------
Originally by: Nexus Kinnon I could outgay you even without my pink tutu. >.>
|

WillageGirl
Advanced Tactics and Maneuvers
|
Posted - 2008.12.09 10:11:00 -
[28]
Originally by: AleRiperKilt
So I played around this weekend with Blasters and realized they don't do damage worth a crap.
Right now I am training small hybrids 5 to get T2 but past nerf it seems better to train for other gun platform with slightly longer range.
hint: train the turret skills up before passing judgement.
Blasters are close range and do great DPS on their optimal. If its not your thing to go up close and personal, I suggest you train lasers or missiles.
Fighting for Our right to Cloak since 2004 |

Gartel Reiman
Civis Romanus Sum
|
Posted - 2008.12.09 13:01:00 -
[29]
Originally by: AleRiperKilt So I played around this weekend with Blasters and realized they don't do damage worth a crap.
Blasters are the most damaging turret in the game. If you're getting poor damage out of them it's going to be due to bad fitting, or skills, or firing position, or ammo - but not the turrets themselves.
The same can be said of all other turrets too - they all like to be within optimal range with a nice low transversal, using the closest-range highest-damaging ammo and plenty of damage mods if you want to get the best out of them. Your job is to set up your ship in such a way that you can bring about these situations. If you don't manage to do this, then your weapons will be underwhelming (poor damage due to no damage mods or long-range ammo, and/or missing shots due to range or high transversal).
As a caveat, you might deliberately fight in suboptimal conditions because your weapons' performance deteriorates less quickly than your enemies. For example, autocannons will do their most damage sitting 1km from an enemy - but if you're fighting a blaster user, you're better off going deep into your own falloff as he will start to miss a lot more than your do. Or you can fit long-range guns with medium-/long-range ammo and do much less damage, but at ranges where your target can't retaliate. It's not always about the raw DPS you can kick out.
So yeah - blasters = highest damaging turret. They are probably trickier to get into optimal positions that pulse lasers - that much is true - but when you do get there, they will do more damage. If you start training pulses because you expect the DPS to be higher, you're going to be disappointed... 
|

Tashiell Gao
Caldari Heretic Army Heretic Nation
|
Posted - 2008.12.09 15:54:00 -
[30]
Originally by: The Djego Edited by: The Djego on 09/12/2008 02:14:10
Originally by: TimMc
Originally by: Terribad
Originally by: The Djego
Mega vs Meal
I like your MWD on that mael.
That mega is pvp fit, I have no idea what you would use that mael for.
Standard Gang issue(Low Sec), jumping first, tanks 2k+ DPS in full reinforced and the funny thing, without the gimped Faction amno it even matches Blaster Gank type DPS(even more powerfull after considering Expo as the weakest resists in most Armortanks). I have seen this ship tank 2 Carriers or Gank fitted Golems, while still dish out heavy DPS, the only diffrence it is not solo, but well since Blaster Ships arenŠt to any more no big issue. 
Simply the point where QR fails a lot in my Opinion(especialy the reballanced BS speeds, Webs and Scrambler changes) simply taking the final nail in the Blaster coffin since if you are in Gang there are so many more effective Ships around, not since QR but for a long time. 
When I look at this forum, I see so many peopel, that never realy soloed in her Blaster rides and didnŠt even noticed that other ships beat them in Gangs easy(even small ones). The only Advantage was having all Meds ready for solo, what isnŠt this nessesary in general Gang gameplay. The big DPS advantage never was there in the last 2 years flying Blaster Ships(even in full gank layouts) it was all about the solo ability, having this extra Med as tradeoff for often smaller HP Buffers, or weak active Tanks while ending up with close fights after spending quite some ISK at Mods and Imps. I loved Blaster Ships from the bottom of my heard and never considered flying something else, even knowing about the big drawbacks.
The 60% Web is basicly useless, if you realy want to field a devastating gank machine solo. 
n1 & gj
Tashiell Gao, Minmatar Inside.
|
| |
|
| Pages: [1] 2 :: one page |
| First page | Previous page | Next page | Last page |